[拆分]1. 拆分组件
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{
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"name": "GameFrameX.GlobalConfig.Editor",
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"references": [
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"GameFrameX.GlobalConfig.Runtime",
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"GameFrameX.Editor"
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],
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"includePlatforms": [
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"Editor"
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],
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using GameFrameX.Editor;
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using GameFrameX.GlobalConfig.Runtime;
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using UnityEditor;
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namespace GameFrameX.GlobalConfig.Editor
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{
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[CustomEditor(typeof(GlobalConfigComponent))]
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internal sealed class GlobalConfigComponentInspector : GameFrameworkInspector
|
||||
{
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// private SerializedProperty m_InstanceRoot = null;
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// private SerializedProperty m_WebRequestAgentHelperCount = null;
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// private SerializedProperty m_Timeout = null;
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|
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// private HelperInfo<WebRequestAgentHelperBase> m_WebRequestAgentHelperInfo = new HelperInfo<WebRequestAgentHelperBase>("WebRequestAgent");
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|
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public override void OnInspectorGUI()
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||||
{
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base.OnInspectorGUI();
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|
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serializedObject.Update();
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||||
|
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// TimerComponent t = (TimerComponent)target;
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|
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/*
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EditorGUI.BeginDisabledGroup(EditorApplication.isPlayingOrWillChangePlaymode);
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{
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EditorGUILayout.PropertyField(m_InstanceRoot);
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// m_WebRequestAgentHelperInfo.Draw();
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m_WebRequestAgentHelperCount.intValue = EditorGUILayout.IntSlider("Web Request Agent Helper Count", m_WebRequestAgentHelperCount.intValue, 1, 16);
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||||
}
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||||
EditorGUI.EndDisabledGroup();*/
|
||||
|
||||
/*
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float timeout = EditorGUILayout.Slider("Timeout", m_Timeout.floatValue, 0f, 120f);
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if (timeout != m_Timeout.floatValue)
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{
|
||||
if (EditorApplication.isPlaying)
|
||||
{
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t.Timeout = timeout;
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}
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else
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||||
{
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m_Timeout.floatValue = timeout;
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}
|
||||
}
|
||||
|
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if (EditorApplication.isPlaying && IsPrefabInHierarchy(t.gameObject))
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{
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EditorGUILayout.LabelField("Total Agent Count", t.TotalAgentCount.ToString());
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EditorGUILayout.LabelField("Free Agent Count", t.FreeAgentCount.ToString());
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EditorGUILayout.LabelField("Working Agent Count", t.WorkingAgentCount.ToString());
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EditorGUILayout.LabelField("Waiting Agent Count", t.WaitingTaskCount.ToString());
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EditorGUILayout.BeginVertical("box");
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{
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TaskInfo[] webRequestInfos = t.GetAllWebRequestInfos();
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if (webRequestInfos.Length > 0)
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{
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foreach (TaskInfo webRequestInfo in webRequestInfos)
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{
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DrawWebRequestInfo(webRequestInfo);
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}
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|
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if (GUILayout.Button("Export CSV Data"))
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{
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string exportFileName = EditorUtility.SaveFilePanel("Export CSV Data", string.Empty, "WebRequest Task Data.csv", string.Empty);
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if (!string.IsNullOrEmpty(exportFileName))
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{
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try
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{
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int index = 0;
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string[] data = new string[webRequestInfos.Length + 1];
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data[index++] = "WebRequest Uri,Serial Id,Tag,Priority,Status";
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foreach (TaskInfo webRequestInfo in webRequestInfos)
|
||||
{
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data[index++] = Utility.Text.Format("{0},{1},{2},{3},{4}", webRequestInfo.Description, webRequestInfo.SerialId, webRequestInfo.Tag ?? string.Empty, webRequestInfo.Priority, webRequestInfo.Status);
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}
|
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|
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File.WriteAllLines(exportFileName, data, Encoding.UTF8);
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Debug.Log(Utility.Text.Format("Export web request task CSV data to '{0}' success.", exportFileName));
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||||
}
|
||||
catch (Exception exception)
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||||
{
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||||
Debug.LogError(Utility.Text.Format("Export web request task CSV data to '{0}' failure, exception is '{1}'.", exportFileName, exception));
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||||
}
|
||||
}
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||||
}
|
||||
}
|
||||
else
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||||
{
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GUILayout.Label("WebRequset Task is Empty ...");
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||||
}
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
}*/
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
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||||
|
||||
Repaint();
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||||
}
|
||||
|
||||
protected override void OnCompileComplete()
|
||||
{
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||||
base.OnCompileComplete();
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||||
|
||||
RefreshTypeNames();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
// m_InstanceRoot = serializedObject.FindProperty("m_InstanceRoot");
|
||||
// m_WebRequestAgentHelperCount = serializedObject.FindProperty("m_WebRequestAgentHelperCount");
|
||||
// m_Timeout = serializedObject.FindProperty("m_Timeout");
|
||||
//
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||||
// m_WebRequestAgentHelperInfo.Init(serializedObject);
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||||
|
||||
RefreshTypeNames();
|
||||
}
|
||||
|
||||
private void RefreshTypeNames()
|
||||
{
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||||
// m_WebRequestAgentHelperInfo.Refresh();
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||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
}
|
||||
}
|
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@ -0,0 +1,11 @@
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|
||||
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21
LICENSE
21
LICENSE
|
@ -1,21 +0,0 @@
|
|||
MIT License
|
||||
|
||||
Copyright (c) 2024 Blank
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
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in the Software without restriction, including without limitation the rights
|
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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copies of the Software, and to permit persons to whom the Software is
|
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|
||||
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|
||||
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|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
|
@ -0,0 +1,201 @@
|
|||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
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@ -0,0 +1,7 @@
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|||
fileFormatVersion: 2
|
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guid: a9f7caf9e0463b7428e2044d5b0262ee
|
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
|
@ -0,0 +1,33 @@
|
|||
## HOMEPAGE
|
||||
GameFrameX 的 GlobalConfig 全局配置组件
|
||||
|
||||
**GlobalConfig 全局配置组件 (GlobalConfigC Request)** - 提供全局配置组件相关的接口。
|
||||
|
||||
|
||||
# 使用文档(文档编写于GPT4)
|
||||
|
||||
`GlobalConfigComponent`组件:
|
||||
|
||||
## 组件说明
|
||||
|
||||
`GlobalConfigComponent` 是一个用于规划和使用全局配置的组件。该组件在 Unity 游戏项目中管理应用程序版本和资源版本检查的URL,以及其他可能需要全局访问的内容或配置。
|
||||
|
||||
## 功能概述
|
||||
|
||||
1. `CheckAppVersionUrl` 属性用于存储检查应用程序版本的URL地址。它允许游戏能够确定是否有新的应用版本可用。
|
||||
|
||||
2. `CheckResourceVersionUrl` 属性用于存储检查游戏资源版本的URL地址。这确保了游戏可以检查并下载新的或更新的资源。
|
||||
|
||||
3. `Content` 属性允许保存任何附加的内容或数据,可能用于在游戏内显示或用于其它业务逻辑。
|
||||
|
||||
4. `HostServerUrl` 属性包含主机服务的URL,可能用作连接后端服务器的地址。
|
||||
|
||||
## 使用指南
|
||||
|
||||
1. **添加组件**: 将`GlobalConfigComponent`作为组件添加到Unity场景中的任意一个游戏对象上。
|
||||
|
||||
2. **设置属性**: 在 Unity 的 Inspector 面板中设置`CheckAppVersionUrl`,`CheckResourceVersionUrl`,`Content`和`HostServerUrl`的值,或者通过代码在运行时动态设置。
|
||||
|
||||
3. **资源管理**: 使用`CheckAppVersionUrl`和`CheckResourceVersionUrl`来管理游戏的版本控制和资源更新流程。
|
||||
|
||||
4. **全局访问**: 你可以在游戏的任何地方访问`GlobalConfigComponent`实例来获取所需的全局配置信息。
|
|
@ -0,0 +1,7 @@
|
|||
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|
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|||
{
|
||||
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|
||||
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|
||||
"GameFrameX.Runtime"
|
||||
],
|
||||
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||||
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|
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|
|||
using UnityEngine;
|
||||
|
||||
namespace GameFrameX.GlobalConfig.Runtime
|
||||
{
|
||||
public class GameFrameXGlobalConfigCroppingHelper : MonoBehaviour
|
||||
{
|
||||
private void Start()
|
||||
{
|
||||
_ = typeof(GlobalConfigComponent);
|
||||
_ = typeof(HttpJsonResult);
|
||||
_ = typeof(ResponseGameAppVersion);
|
||||
_ = typeof(ResponseGlobalInfo);
|
||||
}
|
||||
}
|
||||
}
|
|
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|
@ -0,0 +1,33 @@
|
|||
using GameFrameX.Runtime;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GameFrameX.GlobalConfig.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// 全局配置组件。
|
||||
/// </summary>
|
||||
[DisallowMultipleComponent]
|
||||
[AddComponentMenu("Game Framework/Global Config")]
|
||||
public sealed class GlobalConfigComponent : GameFrameworkComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// 检测App版本地址接口
|
||||
/// </summary>
|
||||
public string CheckAppVersionUrl { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 检测资源版本地址接口
|
||||
/// </summary>
|
||||
public string CheckResourceVersionUrl { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 附加内容
|
||||
/// </summary>
|
||||
public string Content { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// 主机服务地址
|
||||
/// </summary>
|
||||
public string HostServerUrl { get; set; } = string.Empty;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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guid: 9e2c46256d704814eac31d7b654a001f
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|
@ -0,0 +1,28 @@
|
|||
using Newtonsoft.Json;
|
||||
|
||||
namespace GameFrameX.GlobalConfig.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// HTTP网页请求的消息响应结构
|
||||
/// </summary>
|
||||
public sealed class HttpJsonResult
|
||||
{
|
||||
/// <summary>
|
||||
/// 响应码0 为成功
|
||||
/// </summary>
|
||||
[JsonProperty(PropertyName = "code")]
|
||||
public int Code { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 响应消息
|
||||
/// </summary>
|
||||
[JsonProperty(PropertyName = "message")]
|
||||
public string Message { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 响应数据.
|
||||
/// </summary>
|
||||
[JsonProperty(PropertyName = "data")]
|
||||
public string Data { get; set; }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1009701202a238e4ca9f7c43e3d1cf89
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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userData:
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|
@ -0,0 +1,28 @@
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|||
namespace GameFrameX.GlobalConfig.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// 游戏版本信息
|
||||
/// </summary>
|
||||
public sealed class ResponseGameAppVersion
|
||||
{
|
||||
/// <summary>
|
||||
/// 是否强制升级
|
||||
/// </summary>
|
||||
public bool IsForce { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 程序下载地址
|
||||
/// </summary>
|
||||
public string AppDownloadUrl { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否需要更新
|
||||
/// </summary>
|
||||
public bool IsUpgrade { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 更新公告
|
||||
/// </summary>
|
||||
public string UpdateAnnouncement { get; set; }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
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namespace GameFrameX.GlobalConfig.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// 全局信息响应对象
|
||||
/// </summary>
|
||||
public sealed class ResponseGlobalInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// 检测程序版本地址
|
||||
/// </summary>
|
||||
public string CheckAppVersionUrl { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 检测资源版本地址
|
||||
/// </summary>
|
||||
public string CheckResourceVersionUrl { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 扩展内容
|
||||
/// </summary>
|
||||
public string Content { get; set; }
|
||||
}
|
||||
}
|
|
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{
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"name": "GameFrameX.GlobalConfig.Tests",
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"references": [
|
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"GameFrameX.GlobalConfig.Runtime"
|
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],
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"rootNamespace": "GameFrameX.GlobalConfig.Tests",
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@ -0,0 +1,37 @@
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|||
using System;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace GameFrameX.GlobalConfig.Tests
|
||||
{
|
||||
internal class UnitTests
|
||||
{
|
||||
private DateTime dateTime, dateTime1;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
dateTime = DateTime.Now;
|
||||
dateTime1 = DateTime.Now.AddHours(1);
|
||||
}
|
||||
|
||||
// Here is an example of a unit test for the IsUnixSameDay method
|
||||
[Test]
|
||||
public void TestIsUnixSameDay()
|
||||
{
|
||||
// Arrange
|
||||
// long timestamp1 = 1617842400; // April 7, 2021 12:00:00 AM UTC
|
||||
// long timestamp2 = 1617896400; // April 7, 2021 12:00:00 PM UTC
|
||||
|
||||
// Act
|
||||
}
|
||||
|
||||
|
||||
[Test]
|
||||
public void Test1()
|
||||
{
|
||||
Assert.That(dateTime1.Year, Is.EqualTo(dateTime.Year));
|
||||
Assert.That(dateTime1.Month, Is.EqualTo(dateTime.Month));
|
||||
Assert.That(dateTime1.Day, Is.EqualTo(dateTime.Day));
|
||||
}
|
||||
}
|
||||
}
|
|
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{
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"name": "com.alianblank.gameframex.globalconfig",
|
||||
"displayName": "Game Frame X Global Config",
|
||||
"category": "Game Framework X",
|
||||
"description": "Game Frame X Global Config Component",
|
||||
"version": "1.0.0",
|
||||
"unity": "2017.1",
|
||||
"keywords": [
|
||||
"Game Framework X"
|
||||
],
|
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"repository": {
|
||||
"name": "com.alianblank.gameframex.globalconfig",
|
||||
"url": "https://github.com/AlianBlank/com.alianblank.gameframex.globalconfig.git",
|
||||
"type": "git"
|
||||
},
|
||||
"author": {
|
||||
"name": "Blank",
|
||||
"email": "alianblank@outlook.com",
|
||||
"url": "https://alianblank.com/"
|
||||
},
|
||||
"dependencies": {
|
||||
}
|
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}
|
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Loading…
Reference in New Issue