[拆分]1. 拆分组件

This commit is contained in:
AlianBlank 2024-04-09 13:08:53 +08:00
parent 69a9828740
commit 7d69a75992
32 changed files with 759 additions and 21 deletions

8
Editor.meta Normal file
View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7a8cbbe3c0e2f234d9f3bb3aed8d159c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,18 @@
{
"name": "GameFrameX.GlobalConfig.Editor",
"references": [
"GameFrameX.GlobalConfig.Runtime",
"GameFrameX.Editor"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 056cfaa7712c8034388b5f27fef2c126
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
Editor/Inspector.meta Normal file
View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9e50841336c007a418747c0e1ca0d33b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,127 @@
using GameFrameX.Editor;
using GameFrameX.GlobalConfig.Runtime;
using UnityEditor;
namespace GameFrameX.GlobalConfig.Editor
{
[CustomEditor(typeof(GlobalConfigComponent))]
internal sealed class GlobalConfigComponentInspector : GameFrameworkInspector
{
// private SerializedProperty m_InstanceRoot = null;
// private SerializedProperty m_WebRequestAgentHelperCount = null;
// private SerializedProperty m_Timeout = null;
// private HelperInfo<WebRequestAgentHelperBase> m_WebRequestAgentHelperInfo = new HelperInfo<WebRequestAgentHelperBase>("WebRequestAgent");
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
serializedObject.Update();
// TimerComponent t = (TimerComponent)target;
/*
EditorGUI.BeginDisabledGroup(EditorApplication.isPlayingOrWillChangePlaymode);
{
EditorGUILayout.PropertyField(m_InstanceRoot);
// m_WebRequestAgentHelperInfo.Draw();
m_WebRequestAgentHelperCount.intValue = EditorGUILayout.IntSlider("Web Request Agent Helper Count", m_WebRequestAgentHelperCount.intValue, 1, 16);
}
EditorGUI.EndDisabledGroup();*/
/*
float timeout = EditorGUILayout.Slider("Timeout", m_Timeout.floatValue, 0f, 120f);
if (timeout != m_Timeout.floatValue)
{
if (EditorApplication.isPlaying)
{
t.Timeout = timeout;
}
else
{
m_Timeout.floatValue = timeout;
}
}
if (EditorApplication.isPlaying && IsPrefabInHierarchy(t.gameObject))
{
EditorGUILayout.LabelField("Total Agent Count", t.TotalAgentCount.ToString());
EditorGUILayout.LabelField("Free Agent Count", t.FreeAgentCount.ToString());
EditorGUILayout.LabelField("Working Agent Count", t.WorkingAgentCount.ToString());
EditorGUILayout.LabelField("Waiting Agent Count", t.WaitingTaskCount.ToString());
EditorGUILayout.BeginVertical("box");
{
TaskInfo[] webRequestInfos = t.GetAllWebRequestInfos();
if (webRequestInfos.Length > 0)
{
foreach (TaskInfo webRequestInfo in webRequestInfos)
{
DrawWebRequestInfo(webRequestInfo);
}
if (GUILayout.Button("Export CSV Data"))
{
string exportFileName = EditorUtility.SaveFilePanel("Export CSV Data", string.Empty, "WebRequest Task Data.csv", string.Empty);
if (!string.IsNullOrEmpty(exportFileName))
{
try
{
int index = 0;
string[] data = new string[webRequestInfos.Length + 1];
data[index++] = "WebRequest Uri,Serial Id,Tag,Priority,Status";
foreach (TaskInfo webRequestInfo in webRequestInfos)
{
data[index++] = Utility.Text.Format("{0},{1},{2},{3},{4}", webRequestInfo.Description, webRequestInfo.SerialId, webRequestInfo.Tag ?? string.Empty, webRequestInfo.Priority, webRequestInfo.Status);
}
File.WriteAllLines(exportFileName, data, Encoding.UTF8);
Debug.Log(Utility.Text.Format("Export web request task CSV data to '{0}' success.", exportFileName));
}
catch (Exception exception)
{
Debug.LogError(Utility.Text.Format("Export web request task CSV data to '{0}' failure, exception is '{1}'.", exportFileName, exception));
}
}
}
}
else
{
GUILayout.Label("WebRequset Task is Empty ...");
}
}
EditorGUILayout.EndVertical();
}*/
serializedObject.ApplyModifiedProperties();
Repaint();
}
protected override void OnCompileComplete()
{
base.OnCompileComplete();
RefreshTypeNames();
}
private void OnEnable()
{
// m_InstanceRoot = serializedObject.FindProperty("m_InstanceRoot");
// m_WebRequestAgentHelperCount = serializedObject.FindProperty("m_WebRequestAgentHelperCount");
// m_Timeout = serializedObject.FindProperty("m_Timeout");
//
// m_WebRequestAgentHelperInfo.Init(serializedObject);
RefreshTypeNames();
}
private void RefreshTypeNames()
{
// m_WebRequestAgentHelperInfo.Refresh();
serializedObject.ApplyModifiedProperties();
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 31866c35bf5cc774fac1d8d3dc1dd7b9
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

21
LICENSE
View File

@ -1,21 +0,0 @@
MIT License
Copyright (c) 2024 Blank
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

201
LICENSE.md Normal file
View File

@ -0,0 +1,201 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright [2023] [ALianBlank of copyright owner][alianblank@outlook.com][https://alianblank.com/]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

7
LICENSE.md.meta Normal file
View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: a9f7caf9e0463b7428e2044d5b0262ee
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

33
README.md Normal file
View File

@ -0,0 +1,33 @@
## HOMEPAGE
GameFrameX 的 GlobalConfig 全局配置组件
**GlobalConfig 全局配置组件 (GlobalConfigC Request)** - 提供全局配置组件相关的接口。
# 使用文档(文档编写于GPT4)
`GlobalConfigComponent`组件:
## 组件说明
`GlobalConfigComponent` 是一个用于规划和使用全局配置的组件。该组件在 Unity 游戏项目中管理应用程序版本和资源版本检查的URL以及其他可能需要全局访问的内容或配置。
## 功能概述
1. `CheckAppVersionUrl` 属性用于存储检查应用程序版本的URL地址。它允许游戏能够确定是否有新的应用版本可用。
2. `CheckResourceVersionUrl` 属性用于存储检查游戏资源版本的URL地址。这确保了游戏可以检查并下载新的或更新的资源。
3. `Content` 属性允许保存任何附加的内容或数据,可能用于在游戏内显示或用于其它业务逻辑。
4. `HostServerUrl` 属性包含主机服务的URL可能用作连接后端服务器的地址。
## 使用指南
1. **添加组件** 将`GlobalConfigComponent`作为组件添加到Unity场景中的任意一个游戏对象上。
2. **设置属性** 在 Unity 的 Inspector 面板中设置`CheckAppVersionUrl``CheckResourceVersionUrl``Content`和`HostServerUrl`的值,或者通过代码在运行时动态设置。
3. **资源管理** 使用`CheckAppVersionUrl`和`CheckResourceVersionUrl`来管理游戏的版本控制和资源更新流程。
4. **全局访问** 你可以在游戏的任何地方访问`GlobalConfigComponent`实例来获取所需的全局配置信息。

7
README.md.meta Normal file
View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 9ac7c5849ea000a44bc608e12a8dcee6
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
Runtime.meta Normal file
View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2f8fd3d74f30cfb429bcba9d23bc5842
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,16 @@
{
"name": "GameFrameX.GlobalConfig.Runtime",
"references": [
"GameFrameX.Runtime"
],
"rootNamespace": "GameFrameX.GlobalConfig.Runtime",
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": true,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: fd0e513bcff6973488fd47f7ad7278c1
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,15 @@
using UnityEngine;
namespace GameFrameX.GlobalConfig.Runtime
{
public class GameFrameXGlobalConfigCroppingHelper : MonoBehaviour
{
private void Start()
{
_ = typeof(GlobalConfigComponent);
_ = typeof(HttpJsonResult);
_ = typeof(ResponseGameAppVersion);
_ = typeof(ResponseGlobalInfo);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 592331e329ec3fa4289d7dcf99e55fc4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: decf87cd961963b4fb7d8a4e09f39b6b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,33 @@
using GameFrameX.Runtime;
using UnityEngine;
namespace GameFrameX.GlobalConfig.Runtime
{
/// <summary>
/// 全局配置组件。
/// </summary>
[DisallowMultipleComponent]
[AddComponentMenu("Game Framework/Global Config")]
public sealed class GlobalConfigComponent : GameFrameworkComponent
{
/// <summary>
/// 检测App版本地址接口
/// </summary>
public string CheckAppVersionUrl { get; set; } = string.Empty;
/// <summary>
/// 检测资源版本地址接口
/// </summary>
public string CheckResourceVersionUrl { get; set; } = string.Empty;
/// <summary>
/// 附加内容
/// </summary>
public string Content { get; set; } = string.Empty;
/// <summary>
/// 主机服务地址
/// </summary>
public string HostServerUrl { get; set; } = string.Empty;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9e2c46256d704814eac31d7b654a001f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,28 @@
using Newtonsoft.Json;
namespace GameFrameX.GlobalConfig.Runtime
{
/// <summary>
/// HTTP网页请求的消息响应结构
/// </summary>
public sealed class HttpJsonResult
{
/// <summary>
/// 响应码0 为成功
/// </summary>
[JsonProperty(PropertyName = "code")]
public int Code { get; set; }
/// <summary>
/// 响应消息
/// </summary>
[JsonProperty(PropertyName = "message")]
public string Message { get; set; }
/// <summary>
/// 响应数据.
/// </summary>
[JsonProperty(PropertyName = "data")]
public string Data { get; set; }
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1009701202a238e4ca9f7c43e3d1cf89
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,28 @@
namespace GameFrameX.GlobalConfig.Runtime
{
/// <summary>
/// 游戏版本信息
/// </summary>
public sealed class ResponseGameAppVersion
{
/// <summary>
/// 是否强制升级
/// </summary>
public bool IsForce { get; set; }
/// <summary>
/// 程序下载地址
/// </summary>
public string AppDownloadUrl { get; set; }
/// <summary>
/// 是否需要更新
/// </summary>
public bool IsUpgrade { get; set; }
/// <summary>
/// 更新公告
/// </summary>
public string UpdateAnnouncement { get; set; }
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8050ad294cf4aeb459ac9a94ef529ee2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,23 @@
namespace GameFrameX.GlobalConfig.Runtime
{
/// <summary>
/// 全局信息响应对象
/// </summary>
public sealed class ResponseGlobalInfo
{
/// <summary>
/// 检测程序版本地址
/// </summary>
public string CheckAppVersionUrl { get; set; }
/// <summary>
/// 检测资源版本地址
/// </summary>
public string CheckResourceVersionUrl { get; set; }
/// <summary>
/// 扩展内容
/// </summary>
public string Content { get; set; }
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d6b227def3db2514a928e11b0e4fdb30
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

8
Tests.meta Normal file
View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 48427d0a00f86cf45841e9b0260d92df
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,18 @@
{
"name": "GameFrameX.GlobalConfig.Tests",
"references": [
"GameFrameX.GlobalConfig.Runtime"
],
"rootNamespace": "GameFrameX.GlobalConfig.Tests",
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 3c9faa64400893f49937eb18454a0111
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

37
Tests/UnitTests.cs Normal file
View File

@ -0,0 +1,37 @@
using System;
using NUnit.Framework;
namespace GameFrameX.GlobalConfig.Tests
{
internal class UnitTests
{
private DateTime dateTime, dateTime1;
[SetUp]
public void Setup()
{
dateTime = DateTime.Now;
dateTime1 = DateTime.Now.AddHours(1);
}
// Here is an example of a unit test for the IsUnixSameDay method
[Test]
public void TestIsUnixSameDay()
{
// Arrange
// long timestamp1 = 1617842400; // April 7, 2021 12:00:00 AM UTC
// long timestamp2 = 1617896400; // April 7, 2021 12:00:00 PM UTC
// Act
}
[Test]
public void Test1()
{
Assert.That(dateTime1.Year, Is.EqualTo(dateTime.Year));
Assert.That(dateTime1.Month, Is.EqualTo(dateTime.Month));
Assert.That(dateTime1.Day, Is.EqualTo(dateTime.Day));
}
}
}

11
Tests/UnitTests.cs.meta Normal file
View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a18212ea1f2c4e4418af96fe2e4cfe71
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

23
package.json Normal file
View File

@ -0,0 +1,23 @@
{
"name": "com.alianblank.gameframex.globalconfig",
"displayName": "Game Frame X Global Config",
"category": "Game Framework X",
"description": "Game Frame X Global Config Component",
"version": "1.0.0",
"unity": "2017.1",
"keywords": [
"Game Framework X"
],
"repository": {
"name": "com.alianblank.gameframex.globalconfig",
"url": "https://github.com/AlianBlank/com.alianblank.gameframex.globalconfig.git",
"type": "git"
},
"author": {
"name": "Blank",
"email": "alianblank@outlook.com",
"url": "https://alianblank.com/"
},
"dependencies": {
}
}

7
package.json.meta Normal file
View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: a4706cff4e0fb5844a1afecf89976679
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant: