[优化] 优化字段规范化

This commit is contained in:
Blank 2025-06-09 19:46:35 +08:00
parent 64547cf1ab
commit f69e2a7103
2 changed files with 25 additions and 24 deletions

View File

@ -52,12 +52,12 @@ namespace GameFrameX.GlobalConfig.Editor
private void OnEnable()
{
m_CheckAppVersionUrl = serializedObject.FindProperty("m_CheckAppVersionUrl");
m_HostServerUrl = serializedObject.FindProperty("m_HostServerUrl");
m_Content = serializedObject.FindProperty("m_Content");
m_AOTCodeList = serializedObject.FindProperty("m_AOTCodeList");
m_AOTCodeLists = serializedObject.FindProperty("m_AOTCodeLists");
m_CheckResourceVersionUrl = serializedObject.FindProperty("m_CheckResourceVersionUrl");
m_CheckAppVersionUrl = serializedObject.FindProperty("m_checkAppVersionUrl");
m_HostServerUrl = serializedObject.FindProperty("m_hostServerUrl");
m_Content = serializedObject.FindProperty("m_content");
m_AOTCodeList = serializedObject.FindProperty("m_aotCodeList");
m_AOTCodeLists = serializedObject.FindProperty("m_aotCodeLists");
m_CheckResourceVersionUrl = serializedObject.FindProperty("m_checkResourceVersionUrl");
RefreshTypeNames();
}

View File

@ -15,47 +15,47 @@ namespace GameFrameX.GlobalConfig.Runtime
/// <summary>
/// 检测App版本地址接口
/// </summary>
[SerializeField] private string m_CheckAppVersionUrl = string.Empty;
[SerializeField] private string m_checkAppVersionUrl = string.Empty;
/// <summary>
/// 检测App版本地址接口
/// </summary>
public string CheckAppVersionUrl
{
get => m_CheckAppVersionUrl;
set => m_CheckAppVersionUrl = value;
get { return m_checkAppVersionUrl; }
set { m_checkAppVersionUrl = value; }
}
/// <summary>
/// 检测资源版本地址接口
/// </summary>
[SerializeField] private string m_CheckResourceVersionUrl = string.Empty;
[SerializeField] private string m_checkResourceVersionUrl = string.Empty;
/// <summary>
/// 检测资源版本地址接口
/// </summary>
public string CheckResourceVersionUrl
{
get => m_CheckResourceVersionUrl;
set => m_CheckResourceVersionUrl = value;
get { return m_checkResourceVersionUrl; }
set { m_checkResourceVersionUrl = value; }
}
/// <summary>
/// AOT代码列表
/// </summary>
[SerializeField] private string m_AOTCodeList = string.Empty;
[SerializeField] private string m_aotCodeList = string.Empty;
/// <summary>
/// AOT补充元数据列表
/// </summary>
[SerializeField] private List<string> m_AOTCodeLists = new List<string>();
[SerializeField] private List<string> m_aotCodeLists = new List<string>();
/// <summary>
/// 补充元数据列表
/// </summary>
public List<string> AOTCodeLists
{
get { return m_AOTCodeLists; }
get { return m_aotCodeLists; }
}
/// <summary>
@ -63,13 +63,13 @@ namespace GameFrameX.GlobalConfig.Runtime
/// </summary>
public string AOTCodeList
{
get => m_AOTCodeList;
get { return m_aotCodeList; }
set
{
m_AOTCodeList = value;
m_aotCodeList = value;
try
{
m_AOTCodeLists = Utility.Json.ToObject<List<string>>(value);
m_aotCodeLists = Utility.Json.ToObject<List<string>>(value);
}
catch (Exception e)
{
@ -81,29 +81,30 @@ namespace GameFrameX.GlobalConfig.Runtime
/// <summary>
/// 附加内容
/// </summary>
[SerializeField] private string m_Content = string.Empty;
[SerializeField] private string m_content = string.Empty;
/// <summary>
/// 附加内容
/// </summary>
public string Content
{
get => m_Content;
set => m_Content = value;
get => m_content;
set => m_content = value;
}
/// <summary>
/// 主机服务地址
/// </summary>
[SerializeField] private string m_HostServerUrl = string.Empty;
[SerializeField] private string m_hostServerUrl = string.Empty;
/// <summary>
/// 主机服务地址
/// </summary>
public string HostServerUrl
{
get => m_HostServerUrl;
set => m_HostServerUrl = value;
get { return m_hostServerUrl; }
set { m_hostServerUrl = value; }
}
}
protected override void Awake()