[优化] 优化字段规范化
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@ -52,12 +52,12 @@ namespace GameFrameX.GlobalConfig.Editor
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private void OnEnable()
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{
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m_CheckAppVersionUrl = serializedObject.FindProperty("m_CheckAppVersionUrl");
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m_HostServerUrl = serializedObject.FindProperty("m_HostServerUrl");
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m_Content = serializedObject.FindProperty("m_Content");
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m_AOTCodeList = serializedObject.FindProperty("m_AOTCodeList");
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m_AOTCodeLists = serializedObject.FindProperty("m_AOTCodeLists");
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m_CheckResourceVersionUrl = serializedObject.FindProperty("m_CheckResourceVersionUrl");
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m_CheckAppVersionUrl = serializedObject.FindProperty("m_checkAppVersionUrl");
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m_HostServerUrl = serializedObject.FindProperty("m_hostServerUrl");
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m_Content = serializedObject.FindProperty("m_content");
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m_AOTCodeList = serializedObject.FindProperty("m_aotCodeList");
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m_AOTCodeLists = serializedObject.FindProperty("m_aotCodeLists");
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m_CheckResourceVersionUrl = serializedObject.FindProperty("m_checkResourceVersionUrl");
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RefreshTypeNames();
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}
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@ -15,47 +15,47 @@ namespace GameFrameX.GlobalConfig.Runtime
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/// <summary>
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/// 检测App版本地址接口
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/// </summary>
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[SerializeField] private string m_CheckAppVersionUrl = string.Empty;
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[SerializeField] private string m_checkAppVersionUrl = string.Empty;
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/// <summary>
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/// 检测App版本地址接口
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/// </summary>
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public string CheckAppVersionUrl
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{
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get => m_CheckAppVersionUrl;
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set => m_CheckAppVersionUrl = value;
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get { return m_checkAppVersionUrl; }
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set { m_checkAppVersionUrl = value; }
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}
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/// <summary>
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/// 检测资源版本地址接口
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/// </summary>
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[SerializeField] private string m_CheckResourceVersionUrl = string.Empty;
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[SerializeField] private string m_checkResourceVersionUrl = string.Empty;
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/// <summary>
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/// 检测资源版本地址接口
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/// </summary>
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public string CheckResourceVersionUrl
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{
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get => m_CheckResourceVersionUrl;
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set => m_CheckResourceVersionUrl = value;
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get { return m_checkResourceVersionUrl; }
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set { m_checkResourceVersionUrl = value; }
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}
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/// <summary>
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/// AOT代码列表
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/// </summary>
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[SerializeField] private string m_AOTCodeList = string.Empty;
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[SerializeField] private string m_aotCodeList = string.Empty;
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/// <summary>
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/// AOT补充元数据列表
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/// </summary>
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[SerializeField] private List<string> m_AOTCodeLists = new List<string>();
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[SerializeField] private List<string> m_aotCodeLists = new List<string>();
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/// <summary>
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/// 补充元数据列表
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/// </summary>
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public List<string> AOTCodeLists
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{
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get { return m_AOTCodeLists; }
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get { return m_aotCodeLists; }
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}
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/// <summary>
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@ -63,13 +63,13 @@ namespace GameFrameX.GlobalConfig.Runtime
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/// </summary>
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public string AOTCodeList
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{
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get => m_AOTCodeList;
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get { return m_aotCodeList; }
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set
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{
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m_AOTCodeList = value;
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m_aotCodeList = value;
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try
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{
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m_AOTCodeLists = Utility.Json.ToObject<List<string>>(value);
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m_aotCodeLists = Utility.Json.ToObject<List<string>>(value);
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}
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catch (Exception e)
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{
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@ -81,29 +81,30 @@ namespace GameFrameX.GlobalConfig.Runtime
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/// <summary>
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/// 附加内容
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/// </summary>
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[SerializeField] private string m_Content = string.Empty;
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[SerializeField] private string m_content = string.Empty;
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/// <summary>
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/// 附加内容
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/// </summary>
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public string Content
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{
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get => m_Content;
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set => m_Content = value;
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get => m_content;
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set => m_content = value;
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}
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/// <summary>
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/// 主机服务地址
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/// </summary>
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[SerializeField] private string m_HostServerUrl = string.Empty;
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[SerializeField] private string m_hostServerUrl = string.Empty;
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/// <summary>
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/// 主机服务地址
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/// </summary>
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public string HostServerUrl
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{
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get => m_HostServerUrl;
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set => m_HostServerUrl = value;
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get { return m_hostServerUrl; }
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set { m_hostServerUrl = value; }
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}
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}
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protected override void Awake()
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