Snake/Snake.dsp

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# Microsoft Developer Studio Project File - Name="Snake" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=Snake - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Snake.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Snake.mak" CFG="Snake - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Snake - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Snake - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Snake - Win32 Release"
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# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG"
# ADD RSC /l 0x804 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
!ELSEIF "$(CFG)" == "Snake - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "Snake - Win32 Release"
# Name "Snake - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\DealBeginMenuMsg.c
# End Source File
# Begin Source File
SOURCE=.\GameOverDlgProc.c
# End Source File
# Begin Source File
SOURCE=.\GameWndProc.c
# End Source File
# Begin Source File
SOURCE=.\HelpDialogProc.c
# End Source File
# Begin Source File
SOURCE=.\Init_Begin_UI.c
# End Source File
# Begin Source File
SOURCE=.\Init_Playing_Map.c
# End Source File
# Begin Source File
SOURCE=.\PlayingProc.c
# End Source File
# Begin Source File
SOURCE=.\Snake.c
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# Begin Group "Header Files"
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# Begin Source File
SOURCE=.\cu_map.h
# End Source File
# Begin Source File
SOURCE=.\DealBeginMenuMsg.h
# End Source File
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SOURCE=.\GameOverDlgProc.h
# End Source File
# Begin Source File
SOURCE=.\GameWndProc.h
# End Source File
# Begin Source File
SOURCE=.\HelpDialogProc.h
# End Source File
# Begin Source File
SOURCE=.\Init_Begin_UI.h
# End Source File
# Begin Source File
SOURCE=.\Init_Playing_Map.h
# End Source File
# Begin Source File
SOURCE=.\MacroDefine.h
# End Source File
# Begin Source File
SOURCE=.\map_data.h
# End Source File
# Begin Source File
SOURCE=.\PlayingProc.h
# End Source File
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# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\icon_game.ico
# End Source File
# Begin Source File
SOURCE=.\resources.rc
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# End Group
# Begin Source File
SOURCE=.\sounds\eating.wav
# End Source File
# Begin Source File
SOURCE=.\sounds\gameover.wav
# End Source File
# Begin Source File
SOURCE=.\sounds\go.wav
# End Source File
# Begin Source File
SOURCE=.\sounds\next.wav
# End Source File
# Begin Source File
SOURCE=.\sounds\ready.wav
# End Source File
# Begin Source File
SOURCE=.\sounds\start.wav
# End Source File
# End Target
# End Project