减少使用TimeWheel
This commit is contained in:
parent
849ff61678
commit
61cc2b71ea
14
App/IR.cpp
14
App/IR.cpp
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@ -78,9 +78,12 @@ bool IR::Send(const Buffer& bs)
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// 开始 中断内处理数据
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// _Pwm->Open();
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_Tim->Open();
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// 等待结束
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TimeWheel tw(2);
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while(!tw.Expired() && Stat != SendOver) Sys.Sleep(50);
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_SendOK = false;
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WaitHandle wh;
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wh.WaitOne(2000, _SendOK);
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// 结束 不论是超时还是发送结束都关闭pwm和定时器
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//_Pwm->Close();
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_Tim->Register(nullptr,nullptr);
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@ -135,6 +138,8 @@ void IR::OnSend(void* sender, void* param)
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//ir->_Pwm->Close();
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//ir->_Tim->Close();
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Stat = SendOver;
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_SendOK = true;
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return;
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}
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#endif
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@ -217,9 +222,10 @@ int IR::Receive(Buffer& bs, int sTimeout)
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// 等待起始条件,DMA 开始搬运数据
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Stat = WaitRev;
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TimeWheel tw(sTimeout);
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while(!tw.Expired()
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&& DMA_GetCurrDataCounter(DMA1_Channel5) == DmaLen) Sys.Sleep(50);
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tw.Sleep = 50;
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while(!tw.Expired() && DMA_GetCurrDataCounter(DMA1_Channel5) == DmaLen);
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if(tw.Expired())
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{
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10
App/IR.h
10
App/IR.h
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@ -22,10 +22,6 @@
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class IR
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{
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private:
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PWM* _Pwm = nullptr;
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Timer* _Tim = nullptr;
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AlternatePort * _Port = nullptr;
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public:
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IR(PWM * pwm);
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@ -36,6 +32,12 @@ public:
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int Receive(Buffer& bs, int sTimeout = 10);
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private:
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PWM* _Pwm = nullptr;
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Timer* _Tim = nullptr;
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AlternatePort * _Port = nullptr;
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bool _SendOK;
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//bool _RecvOK;
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static void OnSend(void* sender, void* param);
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};
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@ -50,22 +50,25 @@ void IC74HC165MOR::Trigger()
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for(int i = 0; i < _Bs.Length(); i++)
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{
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byte temp = 0x00;
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TimeWheel tw(0,2);
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for(int j = 0; j < 8; j++)
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int j = 0;
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for(j = 0; j < 8; j++)
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{
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while(!tw.Expired() && _SCK != true ); // 等待 高电平
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if(tw.Expired()) break;
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int times = 2000;
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while(!_SCK && --times); // 等待 高电平
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if(!times) break;
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if(_In) temp |= 0x01;
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else temp &= 0xfe;
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while(!tw.Expired() && _SCK != false ); // 等待低电平
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times = 2000;
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while(_SCK && --times); // 等待低电平
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if(!times) break;
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temp <<= 1;
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}
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_Bs[i] = temp;
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if(tw.Expired())return; // 2ms 不结束 就强制退出
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//if(tw.Expired())return; // 2ms 不结束 就强制退出
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if(j < 8) break;
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}
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}
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@ -100,8 +100,8 @@ uint HX711::Read()
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uint temp = 0x00000000;
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// 等待 IC 数据
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TimeWheel tw(0, 30);
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while(!tw.Expired() && DOUT);
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int times = 30000;
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while(DOUT && --times);
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// 读取数据
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for(int i = 0;i < 24; i++)
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@ -857,7 +857,7 @@ bool NRF24L01::SendTo(const Buffer& bs, const Buffer& addr)
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// https://devzone.nordicsemi.com/question/17074/nrf24l01-data-loss/
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// It is important never to keep the nRF24L01+ in TX mode for more than 4ms at a time.
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// If the Enhanced ShockBurst™ features are enabled, nRF24L01+ is never in TX mode longer than 4ms
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TimeWheel tw(0, ms);
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auto end = Sys.Ms() + ms;
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do
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{
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Status = ReadReg(STATUS);
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@ -894,7 +894,7 @@ bool NRF24L01::SendTo(const Buffer& bs, const Buffer& addr)
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break;
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}
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}while(!tw.Expired());
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}while(Sys.Ms() < end);
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// 这里开始到CE拉高结束,大概耗时186us。不拉高CE大概20us
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//_CE = true;
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@ -3,8 +3,6 @@
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#include "Sys.h"
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class DateTime;
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// 时间类
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// 使用双计数时钟,TIMx专用于毫秒级系统计时,SysTick用于微秒级延迟,秒级以及以上采用全局整数累加
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// 这样子可以避免频繁使用微秒时带来长整型乘除法
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@ -1,23 +1,21 @@
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#include "Time.h"
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#include "Arp.h"
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#include "WaitHandle.h"
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#define NET_DEBUG 0
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class ArpSession
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{
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public:
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IPAddress IP;
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const IPAddress& IP;
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MacAddress Mac;
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bool Success;
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WaitHandle Handle;
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ArpSession(const IPAddress& ip)
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{
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IP = ip;
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Success = false;
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}
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ArpSession(const IPAddress& ip) : IP(ip) { }
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};
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ArpSession* _ArpSession;
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ArpSession* _ArpSession = nullptr;
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ArpSocket::ArpSocket(TinyIP* tip) : TinySocket(tip, IP_NONE)
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{
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@ -80,7 +78,9 @@ bool ArpSocket::Process(IP_HEADER& ip, Stream& ms)
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if(arp->Option == 0x0200 && _ArpSession && _ArpSession->IP.Value == arp->SrcIP)
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{
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_ArpSession->Mac = arp->SrcMac.Value();
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_ArpSession->Success = true;
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_ArpSession->Handle.Set();
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_ArpSession = nullptr;
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return true;
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}
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@ -164,30 +164,16 @@ bool ArpSocket::Request(const IPAddress& ip, MacAddress& mac, int timeout)
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// 如果没有超时时间,表示异步请求,不用等待结果
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if(timeout <= 0) return false;
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// 等待反馈
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//if(Tip->LoopWait(RequestCallback, &mac, timeout * 1000)) return true;
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// 等待响应
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ArpSession ss(ip);
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_ArpSession = &ss;
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// 等待响应
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TimeWheel tw(timeout);
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tw.Sleep = 1;
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do{
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if(ss.Success) break;
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}while(!tw.Expired());
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if(!ss.Handle.WaitOne(timeout)) return false;
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if(ss.Success)
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{
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mac = ss.Mac;
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return true;
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}
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_ArpSession = nullptr;
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return false;
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}
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bool ArpSocket::Resolve(const IPAddress& ip, MacAddress& mac)
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{
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mac = MacAddress::Empty();
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@ -2,6 +2,8 @@
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#include "Icmp.h"
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#include "Arp.h"
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#include "WaitHandle.h"
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#define NET_DEBUG DEBUG
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class PingSession
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@ -10,14 +12,13 @@ public:
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IPAddress Address;
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ushort Identifier;
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ushort Sequence;
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bool Success;
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WaitHandle Handle;
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PingSession(IPAddress& ip, ushort id, ushort seq)
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{
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Address = ip;
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Identifier = id;
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Sequence = seq;
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Success = false;
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}
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bool Check(IPAddress& remote, ICMP_HEADER* icmp)
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@ -50,7 +51,9 @@ bool IcmpSocket::Process(IP_HEADER& ip, Stream& ms)
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// 检查有没有会话等待
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if(icmp->Type == 0 && _IcmpSession != nullptr && _IcmpSession->Check(remote, icmp))
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{
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_IcmpSession->Success = true;
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_IcmpSession->Handle.Set();
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_IcmpSession = nullptr;
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return true;
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}
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@ -147,25 +150,15 @@ bool IcmpSocket::Ping(IPAddress& ip, uint payloadLength)
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#endif
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Tip->SendIP(IP_ICMP, ip, (byte*)icmp, sizeof(ICMP_HEADER) + payloadLength);
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// 等待时间
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//int ps[] = {ip.Value, id, seq};
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//if(Tip->LoopWait(PingCallback, ps, 1000)) return true;
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PingSession ps(ip, id, seq);
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_IcmpSession = &ps;
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// 等待响应
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TimeWheel tw(0, 1000);
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tw.Sleep = 1;
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do{
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if(ps.Success) break;
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}while(!tw.Expired());
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_IcmpSession = nullptr;
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bool rs = ps.Handle.WaitOne(1000);
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#if NET_DEBUG
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uint cost = ct.Elapsed() / 1000;
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if(ps.Success)
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if(rs)
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debug_printf(" 成功 %dms\r\n", cost);
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else
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debug_printf(" 失败 %dms\r\n", cost);
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@ -1,11 +1,11 @@
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#include "Time.h"
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#include "Tcp.h"
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#include "WaitHandle.h"
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#define NET_DEBUG 0
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//#define NET_DEBUG DEBUG
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bool* WaitAck;
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bool Callback(TinyIP* tip, void* param, Stream& ms);
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TcpSocket::TcpSocket(TinyIP* tip) : TinySocket(tip, IP_TCP)
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@ -79,9 +79,10 @@ bool TcpSocket::Process(IP_HEADER& ip, Stream& ms)
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//Local.Port = port;
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//Local.Address = ip.DestIP;
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if(WaitAck && (tcp->Flags & TCP_FLAGS_ACK))
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if(_wait && (tcp->Flags & TCP_FLAGS_ACK))
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{
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*WaitAck = true;
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((WaitHandle*)_wait)->Set();
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_wait = nullptr;
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}
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OnProcess(*tcp, ms);
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@ -408,26 +409,19 @@ bool TcpSocket::Send(const Buffer& bs)
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//debug_printf("Seq=0x%04x Ack=0x%04x \r\n", Seq, Ack);
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if(!SendPacket(*tcp, bs.Length(), TCP_FLAGS_PUSH | TCP_FLAGS_ACK)) return false;
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bool wait = false;
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WaitAck = &wait;
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// 等待响应
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TimeWheel tw(0, 3000);
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tw.Sleep = 1;
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do{
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if(wait) break;
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}while(!tw.Expired());
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WaitAck = nullptr;
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WaitHandle wh;
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_wait = &wh;
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bool rs = wh.WaitOne(3000);
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#if NET_DEBUG
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if(wait)
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if(rs)
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debug_printf("发送成功!\r\n");
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else
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debug_printf("发送失败!\r\n");
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#endif
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return wait;
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return rs;
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}
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uint TcpSocket::Receive(Buffer& bs)
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@ -474,19 +468,11 @@ bool TcpSocket::Connect(IPAddress& ip, ushort port)
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return false;
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}
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bool wait = false;
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WaitAck = &wait;
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// 等待响应
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TimeWheel tw(0, 3000);
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tw.Sleep = 1;
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do{
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if(wait) break;
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}while(!tw.Expired());
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WaitHandle wh;
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_wait = &wh;
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WaitAck = nullptr;
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if(wait)
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if(wh.WaitOne(3000))
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{
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if(Status == Established)
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{
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@ -70,6 +70,9 @@ protected:
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virtual bool OnWrite(const Buffer& bs);
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virtual uint OnRead(Buffer& bs);
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private:
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void* _wait = nullptr;
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};
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#endif
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