增加字符存储接口,初步测试通过
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@ -26,7 +26,7 @@ bool BlockStorage::Write(uint address, const ByteArray& bs)
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if(address < Start || address + len > Start + Size) return false;
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#if STORAGE_DEBUG
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debug_printf("BlockStorage::Write(0x%08x, %d, 0x%08x, %d)", address, len, bs.GetBuffer());
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debug_printf("BlockStorage::Write(0x%08x, %d, 0x%08x)", address, len, bs.GetBuffer());
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int len2 = 0x10;
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if(len < len2) len2 = len;
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//debug_printf(" Data: ");
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@ -171,3 +171,17 @@ bool BlockStorage::IsErased(uint address, uint len)
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return true;
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}
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bool CharStorage::Read(uint address, ByteArray& bs)
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{
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bs.Copy((byte*)address);
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return true;
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}
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bool CharStorage::Write(uint address, const ByteArray& bs)
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{
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bs.CopyTo((byte*)address);
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return true;
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}
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@ -9,9 +9,9 @@ class Storage
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{
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public:
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// 读取
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virtual bool Read(uint address, ByteArray& bs);
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virtual bool Read(uint address, ByteArray& bs) = 0;
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// 写入
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virtual bool Write(uint address, const ByteArray& bs);
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virtual bool Write(uint address, const ByteArray& bs) = 0;
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};
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// 块存储接口
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@ -41,4 +41,14 @@ protected:
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virtual bool IsErased(uint address, uint len);
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};
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// 字符存储接口
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class CharStorage : public Storage
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{
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public:
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// 读取
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virtual bool Read(uint address, ByteArray& bs);
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// 写入
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virtual bool Write(uint address, const ByteArray& bs);
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};
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#endif
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