TokenController 传输口以 Socket 为准
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@ -201,32 +201,36 @@ TokenClient* AP0104::CreateClient()
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// 创建连接服务器的Socket
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auto socket = Host->CreateSocket(tk->Protocol);
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socket->Remote.Port = tk->ServerPort;
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socket->Remote.Address = IPAddress(tk->ServerIP);
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socket->Remote.Port = tk->ServerPort;
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socket->Remote.Address = IPAddress(tk->ServerIP);
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socket->Server = tk->Server();
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// 创建连接服务器的控制器
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auto ctrl = new TokenController();
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ctrl->Port = dynamic_cast<ITransport*>(socket);
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auto ctrl = new TokenController();
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//ctrl->Port = dynamic_cast<ITransport*>(socket);
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ctrl->Socket = socket;
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// 创建客户端
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auto client = new TokenClient();
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auto client = new TokenClient();
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client->Control = ctrl;
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//client->Local = ctrl;`
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client->Cfg = tk;
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//client->Local = ctrl;
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client->Cfg = tk;
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// 如果是TCP,需要再建立一个本地UDP
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//if(tk->Protocol == ProtocolType::Tcp)
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{
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// 建立一个监听内网的UDP Socket
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socket = Host->CreateSocket(ProtocolType::Udp);
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socket->Remote.Port = 3355; // 广播端口。其实用哪一个都不重要,因为不会主动广播
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socket->Remote.Address = IPAddress::Broadcast();
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socket->Local.Port = tk->Port;
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socket->Remote.Port = 3355; // 广播端口。其实用哪一个都不重要,因为不会主动广播
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socket->Remote.Address = IPAddress::Broadcast();
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socket->Local.Port = tk->Port;
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// 建立内网控制器
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auto token2 = new TokenController();
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token2->Port = dynamic_cast<ITransport*>(socket);
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client->Local = token2;
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auto token2 = new TokenController();
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// token2->Port = dynamic_cast<ITransport*>(socket);
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token2->Socket = socket;
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token2->ShowRemote = true;
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client->Local = token2;
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}
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return client;
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