70 lines
1.4 KiB
C++
70 lines
1.4 KiB
C++
#include "Kernel\TTime.h"
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#include "Device\Power.h"
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#include "Device\WatchDog.h"
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// 低功耗处理器
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static List<Power*> _powers;
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void Power::SetPower()
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{
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AddPower(this);
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}
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void Power::ChangePower(int level) { }
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void Power::Sleep(int msTime)
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{
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//debug_printf("Power::Sleep Time=%d 仅关闭内核,各外设不变,定时唤醒后继续执行 \r\n", msTime);
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OnSleep(msTime);
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}
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void Power::Stop(int msTime)
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{
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debug_printf("Power::Stop Time=%d 关闭内核和外设,靠外部中断唤醒,然后继续执行 \r\n", msTime);
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OnStop(msTime);
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}
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void Power::Standby(int msTime)
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{
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debug_printf("Power::Standby Time=%d 全停,只能等专门的引脚或看门狗来唤醒,重新启动 \r\n", msTime);
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for(int i=0; i<_powers.Count(); i++)
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{
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auto pwr = _powers[i];
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if(pwr)
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{
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debug_printf("Power::LowPower 0x%p\r\n", pwr);
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pwr->ChangePower(msTime);
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}
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}
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/*if(!msTime) msTime = 0xFFFF;
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WatchDog::Start(msTime);*/
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OnStandby(msTime);
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}
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// 各模块向系统注册低功耗句柄,供系统进入低功耗前调用
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void Power::AddPower(Power* power)
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{
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debug_printf("Power::AddPower 0x%p\r\n", power);
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_powers.Add(power);
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}
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void OnTimeSleep(int ms)
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{
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Power::Sleep(ms);
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}
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// 附加到系统时钟,睡眠时进入低功耗
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bool Power::AttachTimeSleep()
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{
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((TTime&)Time).OnSleep = OnTimeSleep;
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return true;
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}
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