95 lines
1.8 KiB
C++
95 lines
1.8 KiB
C++
#include "Net\IPEndPoint.h"
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#include "TokenConfig.h"
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TokenConfig* TokenConfig::Current = nullptr;
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TokenConfig::TokenConfig() : ConfigBase()
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{
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_Name = "TokenCf";
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_Start = &Length;
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_End = &TagEnd;
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Init();
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}
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void TokenConfig::Init()
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{
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ConfigBase::Init();
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Length = Size();
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ServerIP = 0;
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SoftVer = Sys.Ver;
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PingTime = 10;
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//User[16] = '\0';
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//Key[15] = '\0';
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Protocol = NetType::Udp;
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}
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NetUri TokenConfig::Uri() const
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{
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NetUri uri(Protocol, IPAddress(ServerIP), ServerPort);
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uri.Host = _Server;
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return uri;
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}
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void TokenConfig::Show() const
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{
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#if DEBUG
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debug_printf("TokenConfig::令牌配置:\r\n");
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//debug_printf("\t协议: %s ,%d\r\n", Protocol == NetType::Udp ? "UDP" : Protocol == NetType::Tcp ? "TCP" : "", Protocol);
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debug_printf("\t端口: %d \r\n", Port);
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debug_printf("\t远程: ");
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NetUri uri(Protocol, IPAddress(ServerIP), ServerPort);
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uri.ToString().Show(true);
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debug_printf("\t服务: %s \r\n", _Server);
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debug_printf("\t厂商: %s \r\n", _Vendor);
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debug_printf("\t登录: %s \r\n", _User);
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debug_printf("\t密码: %s \r\n", _Pass);
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debug_printf("\t令牌: %s \r\n", _Token);
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#endif
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}
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TokenConfig* TokenConfig::Create(cstring vendor, NetType protocol, ushort sport, ushort port)
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{
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static TokenConfig tc;
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if(!Current)
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{
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TokenConfig::Current = &tc;
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tc.Init();
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tc.Protocol = protocol;
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tc.Load();
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// 默认 UDP 不允许 unknown
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if(tc.Protocol == NetType::Unknown) tc.Protocol = NetType::Udp;
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bool rs = tc.New;
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auto vnd = tc.Vendor();
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if(!vnd)
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{
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vnd = vendor;
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rs = false;
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}
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auto svr = tc.Server();
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if(!svr)
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{
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svr = vnd;
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tc.ServerPort = sport;
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tc.Port = port;
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rs = false;
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}
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if(!rs) tc.Save();
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tc.Show();
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}
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return &tc;
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}
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