207 lines
4.9 KiB
C++
207 lines
4.9 KiB
C++
#include "Task.h"
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// 全局任务调度器
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TaskScheduler Scheduler("系统");
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Task::Task(TaskScheduler* scheduler)
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{
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_Scheduler = scheduler;
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Name = NULL;
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Times = 0;
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CpuTime = 0;
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SleepTime = 0;
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Cost = 0;
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Enable = true;
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}
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Task::~Task()
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{
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if(ID) _Scheduler->Remove(ID);
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}
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// 显示状态
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void Task::ShowStatus()
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{
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debug_printf("Task::%s %d [%d] 执行 %dus 平均 %dus\r\n", Name, ID, Times, CpuTime, Cost);
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}
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TaskScheduler::TaskScheduler(string name)
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{
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Name = name;
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_gid = 1;
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Running = false;
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Current = NULL;
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Count = 0;
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}
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TaskScheduler::~TaskScheduler()
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{
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Current = NULL;
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_Tasks.DeleteAll().Clear();
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}
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// 创建任务,返回任务编号。dueTime首次调度时间us,period调度间隔us,-1表示仅处理一次
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uint TaskScheduler::Add(Action func, void* param, ulong dueTime, long period, string name)
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{
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Task* task = new Task(this);
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task->ID = _gid++;
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task->Name = name;
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task->Callback = func;
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task->Param = param;
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task->Period = period;
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task->NextTime = Time.Current() + dueTime;
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Count++;
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_Tasks.Add(task);
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#if DEBUG
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// 输出长整型%ld,无符号长整型%llu
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//debug_printf("%s添加任务%d 0x%08x FirstTime=%lluus Period=%ldus\r\n", Name, task->ID, func, dueTime, period);
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if(period >= 1000)
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{
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uint dt = dueTime / 1000;
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int pd = period > 0 ? period / 1000 : period;
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debug_printf("%s::添加%d %s 0x%08x FirstTime=%ums Period=%dms\r\n", Name, task->ID, name, func, dt, pd);
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}
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else
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debug_printf("%s::添加%d %s 0x%08x FirstTime=%uus Period=%dus\r\n", Name, task->ID, name, func, (uint)dueTime, (int)period);
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#endif
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return task->ID;
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}
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void TaskScheduler::Remove(uint taskid)
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{
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int i = -1;
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while(_Tasks.MoveNext(i))
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{
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Task* task = _Tasks[i];
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if(task->ID == taskid)
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{
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_Tasks.RemoveAt(i);
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debug_printf("%s::删除%d %s 0x%08x\r\n", Name, task->ID, task->Name, task->Callback);
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// 首先清零ID,避免delete的时候再次删除
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task->ID = 0;
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delete task;
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break;
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}
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}
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}
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void TaskScheduler::Start()
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{
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if(Running) return;
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#if DEBUG
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//Add(ShowTime, NULL, 2000000, 2000000);
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Add(ShowStatus, this, 10000000, 120000000, "任务状态");
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#endif
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debug_printf("%s::准备就绪 开始循环处理%d个任务!\r\n\r\n", Name, Count);
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Running = true;
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while(Running)
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{
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Execute(0xFFFFFFFF);
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}
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debug_printf("%s停止调度,共有%d个任务!\r\n", Name, Count);
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}
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void TaskScheduler::Stop()
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{
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debug_printf("%s停止!\r\n", Name);
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Running = false;
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}
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// 执行一次循环。指定最大可用时间
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void TaskScheduler::Execute(uint usMax)
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{
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ulong now = Time.Current() - Sys.StartTime; // 当前时间。减去系统启动时间,避免修改系统时间后导致调度停摆
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ulong min = UInt64_Max; // 最小时间,这个时间就会有任务到来
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ulong end = Time.Current() + usMax;
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// 需要跳过当前正在执行任务的调度
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//Task* _cur = Current;
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int i = -1;
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while(_Tasks.MoveNext(i))
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{
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Task* task = _Tasks[i];
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//if(task && task != _cur && task->Enable && task->NextTime <= now)
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if(task && task->Enable && task->NextTime <= now)
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{
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// 不能通过累加的方式计算下一次时间,因为可能系统时间被调整
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task->NextTime = now + task->Period;
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if(task->NextTime < min) min = task->NextTime;
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ulong now2 = Time.Current();
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task->SleepTime = 0;
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Current = task;
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task->Callback(task->Param);
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Current = NULL;
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// 累加任务执行次数和时间
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task->Times++;
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int cost = (int)(Time.Current() - now2);
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if(cost < 0) cost = -cost;
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//if(cost > 0)
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{
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task->CpuTime += cost - task->SleepTime;
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task->Cost = task->CpuTime / task->Times;
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}
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#if DEBUG
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if(cost > 500000) debug_printf("Task::Execute 任务 %d [%d] 执行时间过长 %dus 睡眠 %dus\r\n", task->ID, task->Times, cost, task->SleepTime);
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#endif
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// 如果只是一次性任务,在这里清理
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if(task->Period < 0) Remove(task->ID);
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}
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// 如果已经超出最大可用时间,则退出
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if(!usMax || Time.Current() > end) return;
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}
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// 如果有最小时间,睡一会吧
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now = Time.Current(); // 当前时间
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if(min != UInt64_Max && min > now)
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{
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min -= now;
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#if DEBUG
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//debug_printf("TaskScheduler::Execute 等待下一次任务调度 %uus\r\n", (uint)min);
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#endif
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//// 最大只允许睡眠1秒,避免Sys.Delay出现设计错误,同时也更人性化
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//if(min > 1000000) min = 1000000;
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//Sys.Delay(min);
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Time.Sleep(min);
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}
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}
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// 显示状态
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void TaskScheduler::ShowStatus(void* param)
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{
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TaskScheduler* ts = (TaskScheduler*)param;
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int i = -1;
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while(ts->_Tasks.MoveNext(i))
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{
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Task* task = ts->_Tasks[i];
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if(task) task->ShowStatus();
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}
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}
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Task* TaskScheduler::operator[](int taskid)
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{
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int i = -1;
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while(_Tasks.MoveNext(i))
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{
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Task* task = _Tasks[i];
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if(task && task->ID == taskid) return task;
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}
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return NULL;
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}
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