SmartOS/TokenNet/TokenClient.cpp

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#include "Time.h"
#include "Net\Net.h"
#include "Net\DNS.h"
#include "TokenClient.h"
#include "TokenMessage.h"
#include "HelloMessage.h"
#include "LoginMessage.h"
#include "RegisterMessage.h"
#include "TokenDataMessage.h"
#include "Security\MD5.h"
static bool OnTokenClientReceived(void* sender, Message& msg, void* param);
static void LoopTask(void* param);
TokenClient::TokenClient()
{
Token = 0;
Status = 0;
LoginTime = 0;
LastActive = 0;
Delay = 0;
Control = nullptr;
Cfg = nullptr;
Received = nullptr;
Param = nullptr;
Local = nullptr;
}
void TokenClient::Open()
{
TS("TokenClient::Open");
assert(Control, "令牌客户端还没设置控制器呢");
Control->Received = OnTokenClientReceived;
Control->Param = this;
Control->Open();
auto ctrl = Control;
if(Local && Local != Control)
{
// 向服务端握手时,汇报内网本地端口,用户端将会通过该端口连接
ctrl = Local;
Local->Received = OnTokenClientReceived;
Local->Param = this;
Local->Open();
}
// 设置握手广播的本地地址和端口
auto sock = dynamic_cast<ISocket*>(ctrl->Port);
if(sock) Hello.EndPoint = sock->Local;
// 令牌客户端定时任务
_task = Sys.AddTask(LoopTask, this, 1000, 5000, "令牌客户端");
}
void TokenClient::Close()
{
Sys.RemoveTask(_task);
}
bool TokenClient::Send(TokenMessage& msg, Controller* ctrl)
{
// 未登录之前,只能 握手、登录、注册
if(Token == 0)
{
if(msg.Code != 0x01 && msg.Code != 0x02 && msg.Code != 0x07) return false;
}
if(!ctrl) ctrl = Control;
assert(ctrl, "TokenClient::Send");
return ctrl->Send(msg);
}
bool TokenClient::Reply(TokenMessage& msg, Controller* ctrl)
{
// 未登录之前,只能 握手、登录、注册
if(Token == 0)
{
if(msg.Code != 0x01 && msg.Code != 0x02 && msg.Code != 0x07) return false;
}
if(!ctrl) ctrl = Control;
assert(ctrl, "TokenClient::Reply");
return ctrl->Reply(msg);
}
bool TokenClient::OnReceive(TokenMessage& msg, Controller* ctrl)
{
TS("TokenClient::OnReceive");
LastActive = Sys.Ms();
switch(msg.Code)
{
case 0x01:
if(msg.Reply)
OnHello(msg, ctrl);
else
OnLocalHello(msg, ctrl);
break;
case 0x02:
if(msg.Reply)
OnLogin(msg, ctrl);
else
OnLocalLogin(msg, ctrl);
break;
case 0x03:
OnPing(msg, ctrl);
break;
case 0x07:
OnRegister(msg, ctrl);
break;
case 0x08:
OnInvoke(msg, ctrl);
break;
}
// todo 握手登录心跳消息不需要转发
if(msg.Code < 0x03) return true;
// 消息转发
if(Received) Received(ctrl, msg, Param);
return true;
}
bool OnTokenClientReceived(void* sender, Message& msg, void* param)
{
auto ctrl = (Controller*)sender;
assert_ptr(ctrl);
auto client = (TokenClient*)param;
assert_ptr(client);
return client->OnReceive((TokenMessage&)msg, ctrl);
}
// 常用系统级消息
// 定时任务
void LoopTask(void* param)
{
TS("TokenClient::LoopTask");
assert_ptr(param);
auto client = (TokenClient*)param;
//client->SayHello(false);
//if(client->Udp->BindPort != 3355)
// client->SayHello(true, 3355);
// 状态。0准备、1握手完成、2登录后
switch(client->Status)
{
case 0:
client->SayHello(false);
break;
case 1:
{
if(!client->Cfg->User)
client->Register();
else
client->Login();
break;
}
case 2:
client->Ping();
break;
}
}
// 发送发现消息,告诉大家我在这
// 请求2版本 + S类型 + S名称 + 8本地时间 + 6本地IP端口 + S支持加密算法列表
// 响应2版本 + S类型 + S名称 + 8本地时间 + 6对方IP端口 + 1加密算法 + N密钥
// 错误0xFE + 1协议 + S服务器 + 2端口
void TokenClient::SayHello(bool broadcast, int port)
{
TS("TokenClient::SayHello");
TokenMessage msg(0x01);
HelloMessage ext(Hello);
ext.Reply = false;
ext.LocalTime = Time.Now().TotalMicroseconds();
ext.WriteMessage(msg);
ext.Show(true);
// 广播消息直接用UDP发出
/*if(broadcast)
{
if(!Udp) return;
// 临时修改远程地址为广播地址
IPEndPoint ep = Udp->Remote;
Udp->Remote.Address = IPAddress::Broadcast;
Udp->Remote.Port = port;
debug_printf("握手广播 ");
Control->Send(msg);
// 还原回来原来的地址端口
Udp->Remote = ep;
return;
}*/
Send(msg);
}
// 握手响应
bool TokenClient::OnHello(TokenMessage& msg, Controller* ctrl)
{
if(!msg.Reply) return false;
// 解析数据
HelloMessage ext;
ext.Reply = msg.Reply;
ext.ReadMessage(msg);
ext.Show(true);
// 如果收到响应,并且来自来源服务器
if(msg.Error)
{
if(OnRedirect(ext)) return false;
TS("TokenClient::OnHello_Error");
Status = 0;
Token = 0;
debug_printf("握手失败,错误码=0x%02X ", ext.ErrCode);
ext.ErrMsg.Show(true);
// 未握手错误,马上重新握手
if(ext.ErrCode == 0x7F) Sys.SetTask(_task, true, 0);
}
else
{
TS("TokenClient::OnHello_Reply");
// 通讯密码
if(ext.Key.Length() > 0)
{
auto ctrl2 = dynamic_cast<TokenController*>(ctrl);
if(ctrl2) ctrl2->Key.Copy(0, ext.Key, 0, ext.Key.Length());
debug_printf("握手得到通信密码:");
ext.Key.Show(true);
}
Status = 1;
// 握手完成后马上注册或登录
Sys.SetTask(_task, true, 0);
DateTime dt(ext.LocalTime / 1000UL);
// 同步本地时间
if(ext.LocalTime > 0) ((TTime&)Time).SetTime(dt.TotalSeconds());
}
return true;
}
bool TokenClient::OnLocalHello(TokenMessage& msg, Controller* ctrl)
{
if(msg.Reply) return false;
// 解析数据
HelloMessage ext;
ext.Reply = msg.Reply;
ext.ReadMessage(msg);
ext.Show(true);
TS("TokenClient::OnLocalHello");
auto rs = msg.CreateReply();
HelloMessage ext2(Hello);
ext2.Reply = true;
// 使用系统ID作为Name
ext2.Name = Cfg->User;
// 使用系统ID作为Key
ext2.Key.Copy(0, Sys.ID, 16);
//ext2.Key = Sys.ID;
//auto ctrl3 = dynamic_cast<TokenController*>(ctrl);
//if(ctrl3) ctrl3->Key = ext2.Key;
ext2.Cipher = "";
//ext2.LocalTime = ext.LocalTime;
// 使用当前时间
ext2.LocalTime = Time.Now().TotalMicroseconds();
ext2.WriteMessage(rs);
Reply(rs, ctrl);
return true;
}
bool TokenClient::OnRedirect(HelloMessage& msg)
{
TS("TokenClient::OnRedirect");
if(!(msg.ErrCode == 0xFE || msg.ErrCode == 0xFD)) return false;
auto cfg = Cfg;
cfg->Protocol = (ProtocolType)msg.Protocol;
cfg->Show();
cfg->Server = msg.Server;
cfg->ServerPort = msg.Port;
cfg->VisitToken = msg.VisitToken;
ChangeIPEndPoint(msg.Server, msg.Port);
cfg->Show();
// 0xFE永久改变厂商地址
if(msg.ErrCode == 0xFE)
{
cfg->Save();
}
// 马上开始重新握手
Status = 0;
Sys.SetTask(_task, true, 0);
return true;
}
// 注册
void TokenClient::Register()
{
TS("TokenClient::Register");
debug_printf("TokenClient::Register\r\n");
RegisterMessage re;
re.User = Buffer(Sys.ID, 16).ToHex();
ushort code = _REV16(Sys.Code);
String Kind = Buffer(&code, 2).ToHex();
re.Pass = Kind;
re.Show(true);
TokenMessage msg(7);
re.WriteMessage(msg);
Send(msg);
}
void TokenClient::OnRegister(TokenMessage& msg ,Controller* ctrl)
{
if(!msg.Reply) return;
TS("TokenClient::OnRegister");
if(msg.Error)
{
auto ms = msg.ToStream();
byte result = ms.ReadByte();
debug_printf("注册失败,错误码 0x%02X", result);
ms.ReadString().Show(true);
return;
}
auto cfg = Cfg;
RegisterMessage rm;
rm.ReadMessage(msg);
cfg->User = rm.User;
cfg->Pass = rm.Pass;
cfg->Show();
cfg->Save();
Status = 0;
auto ctrl2 = dynamic_cast<TokenController*>(ctrl);
if (ctrl2) ctrl2->Key.SetLength(0);
Sys.SetTask(_task, true, 0);
}
// 登录
void TokenClient::Login()
{
TS("TokenClient::Login");
LoginMessage login;
auto cfg = Cfg;
login.User = cfg->User;
login.Pass = MD5::Hash(cfg->Pass);
TokenMessage msg(2);
login.WriteMessage(msg);
login.Show(true);
Send(msg);
}
bool TokenClient::OnLogin(TokenMessage& msg, Controller* ctrl)
{
if(!msg.Reply) return false;
TS("TokenClient::OnLogin");
Stream ms(msg.Data, msg.Length);
if(msg.Error)
{
// 登录失败,清空令牌
Token = 0;
byte result = ms.ReadByte();
// 任何错误,重新握手
Status = 0;
debug_printf("登录失败,错误码 0x%02X", result);
ms.ReadString().Show(true);
// 未登录错误,马上重新登录
if(result == 0x7F) Sys.SetTask(_task, true, 0);
}
else
{
Status = 2;
debug_printf("登录成功! ");
LoginMessage logMsg;
logMsg.ReadMessage(msg);
Token = logMsg.Token;
logMsg.Show(true);
debug_printf("令牌0x%08X ", Token);
if (logMsg.Key.Length())
{
auto ctrl2 = dynamic_cast<TokenController*>(ctrl);
if (ctrl2) ctrl2->Key = logMsg.Key;
debug_printf("通信密码:");
logMsg.Key.Show();
}
debug_printf("\r\n");
}
return true;
}
bool TokenClient::OnLocalLogin(TokenMessage& msg, Controller* ctrl)
{
if(msg.Reply) return false;
TS("TokenClient::OnLocalLogin");
auto ctrl2 = dynamic_cast<TokenController*>(ctrl);
auto rs = msg.CreateReply();
LoginMessage login;
// 这里需要随机密匙
login.Key = ctrl2->Key;
// 随机令牌
login.Token = Sys.Ms();
login.Reply = true;
login.WriteMessage(rs);
Reply(rs, ctrl);
//ctrl2->Key.Copy(0, login.User, 0, -1);
ctrl2->Token = login.Token;
return true;
}
// Ping指令用于保持与对方的活动状态
void TokenClient::Ping()
{
TS("TokenClient::Ping");
if(LastActive > 0 && LastActive + 30000 < Sys.Ms())
{
// 30秒无法联系服务端可能已经掉线重启Hello任务
debug_printf("30秒无法联系服务端可能已经掉线重新开始握手\r\n");
auto ctrl2 = dynamic_cast<TokenController*>(Control);
if (ctrl2) ctrl2->Key.SetLength(0);
Status = 0;
return;
}
TokenPingMessage pinMsg;
TokenMessage msg(3);
pinMsg.WriteMessage(msg);
Send(msg);
}
bool TokenClient::OnPing(TokenMessage& msg, Controller* ctrl)
{
TS("TokenClient::OnPing");
if (!msg.Reply) return false;
TokenPingMessage pinMsg;
pinMsg.ReadMessage(msg);
UInt64 start = pinMsg.TimeX;
UInt64 now = Sys.Ms();
int cost = (int)(now - start);
if(cost < 0) cost = -cost;
// if(cost > 1000) ((TTime&)Time).SetTime(start / 1000);
if(Delay)
Delay = (Delay + cost) / 2;
else
Delay = cost;
debug_printf("心跳延迟 %dms / %dms \r\n", cost, Delay);
return true;
}
bool TokenClient::ChangeIPEndPoint(const String& domain, ushort port)
{
TS("TokenClient::ChangeIPEndPoint");
debug_printf("ChangeIPEndPoint ");
domain.Show(true);
auto socket = dynamic_cast<ISocket*>(Control->Port);
if(socket == nullptr) return false;
// 根据DNS获取云端IP地址
auto ip = DNS::Query(*(socket->Host), domain);
if(ip == IPAddress::Any()) return false;
debug_printf("服务器地址 %s %s:%d \r\n", domain.GetBuffer(), ip.ToString().GetBuffer(), port);
Control->Port->Close();
socket->Remote.Address = ip;
socket->Remote.Port = port;
Control->Port->Open();
Cfg->ServerIP = ip.Value;
return true;
}
/******************************** 数据区 ********************************/
void TokenClient::Read(int start, int size)
{
TokenDataMessage dm;
dm.Start = start;
dm.Size = size;
TokenMessage msg;
msg.Code = 0x05;
dm.WriteMessage(msg);
Control->Send(msg);
}
void TokenClient::Write(int start, const Buffer& bs)
{
TokenDataMessage dm;
dm.Start = start;
dm.Data = bs;
TokenMessage msg;
msg.Code = 0x06;
dm.WriteMessage(msg);
Control->Send(msg);
}
/*
请求:起始 + 大小
响应:起始 + 数据
*/
void TokenClient::OnRead(const TokenMessage& msg, Controller* ctrl)
{
if(msg.Reply) return;
if(msg.Length < 2) return;
auto rs = msg.CreateReply();
auto ms = rs.ToStream();
TokenDataMessage dm;
dm.ReadMessage(msg);
bool rt = true;
if(dm.Start < 64)
rt = dm.ReadData(Store);
else if(dm.Start < 128)
{
dm.Start -= 64;
rt = dm.ReadData(Cfg->ToArray());
dm.Start += 64;
}
if(!rt)
rs.Error = true;
else
dm.WriteMessage(rs);
Reply(rs, ctrl);
}
/*
请求1起始 + N数据
响应1起始 + 1大小 + N数据
错误错误码2 + 1起始 + 1大小
*/
void TokenClient::OnWrite(const TokenMessage& msg, Controller* ctrl)
{
if(msg.Reply) return;
if(msg.Length < 2) return;
auto rs = msg.CreateReply();
auto ms = rs.ToStream();
TokenDataMessage dm;
dm.ReadMessage(msg);
bool rt = true;
if(dm.Start < 64)
{
rt = dm.WriteData(Store, true);
}
else if(dm.Start < 128)
{
dm.Start -= 64;
auto bs = Cfg->ToArray();
rt = dm.WriteData(bs, true);
dm.Start += 64;
Cfg->Save();
}
if(!rt)
rs.Error = true;
else
dm.WriteMessage(rs);
Reply(rs, ctrl);
if(dm.Start >= 64 && dm.Start < 128)
{
debug_printf("\r\n 配置区被修改200ms后重启\r\n");
Sys.Sleep(200);
Sys.Reset();
}
}
/******************************** 远程调用 ********************************/
void TokenClient::Invoke(const String& action, const Buffer& bs)
{
TokenMessage msg;
auto ms = msg.ToStream();
BinaryPair bp(ms);
bp.Set("Action", action);
ms.Write(bs);
Control->Send(msg);
}
void TokenClient::OnInvoke(const TokenMessage& msg, Controller* ctrl)
{
}