274 lines
6.3 KiB
C++
274 lines
6.3 KiB
C++
#include "Task.h"
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#include "Time.h"
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// 全局任务调度器
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TaskScheduler Scheduler("系统");
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Task::Task(TaskScheduler* scheduler)
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{
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_Scheduler = scheduler;
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Name = NULL;
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Times = 0;
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CpuTime = 0;
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SleepTime = 0;
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Cost = 0;
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MaxCost = 0;
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Enable = true;
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Deepth = 0;
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MaxDeepth = 1;
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}
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Task::~Task()
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{
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if(ID) _Scheduler->Remove(ID);
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}
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bool Task::Execute(ulong now)
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{
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if(Deepth >= MaxDeepth) return false;
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Deepth++;
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// 不能通过累加的方式计算下一次时间,因为可能系统时间被调整
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if(NextTime >= 0)
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NextTime = now + Period;
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// 如果是事件型任务,这里禁用。任务中可以重新启用
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else
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Enable = false;
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TimeCost tc;
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SleepTime = 0;
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Task* cur = _Scheduler->Current;
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_Scheduler->Current = this;
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Callback(Param);
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_Scheduler->Current = cur;
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// 累加任务执行次数和时间
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Times++;
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int cost = tc.Elapsed();
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if(cost < 0) debug_printf("cost = %d \r\n", cost);
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if(cost < 0) cost = -cost;
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//if(cost > 0)
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{
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cost -= SleepTime;
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if(cost > MaxCost) MaxCost = cost;
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CpuTime += cost;
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Cost = CpuTime / Times;
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}
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#if DEBUG
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if(cost > 500000) debug_printf("Task::Execute 任务 %d [%d] 执行时间过长 %dus 睡眠 %dus\r\n", ID, Times, cost, SleepTime);
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#endif
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// 如果只是一次性任务,在这里清理
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if(NextTime >= 0 && Period < 0) _Scheduler->Remove(ID);
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Deepth--;
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return true;
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}
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// 显示状态
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void Task::ShowStatus()
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{
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debug_printf("Task::%s \t%d [%d] \t平均 %dus ", Name, ID, Times, Cost);
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if(Cost < 1000) debug_printf("\t");
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debug_printf("\t最大 %dus ", MaxCost);
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if(MaxCost < 1000) debug_printf("\t");
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debug_printf("\t周期 ");
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if(Period >= 1000000)
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debug_printf("%ds", Period / 1000000);
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else if(Period >= 1000)
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debug_printf("%dms", Period / 1000);
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else
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debug_printf("%dus", Period);
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if(!Enable) debug_printf(" 禁用");
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debug_printf("\r\n");
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}
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TaskScheduler::TaskScheduler(string name)
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{
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Name = name;
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_gid = 1;
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Running = false;
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Current = NULL;
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Count = 0;
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Cost = 0;
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MaxCost = 0;
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}
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TaskScheduler::~TaskScheduler()
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{
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Current = NULL;
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_Tasks.DeleteAll().Clear();
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}
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// 创建任务,返回任务编号。dueTime首次调度时间us,-1表示事件型任务,period调度间隔us,-1表示仅处理一次
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uint TaskScheduler::Add(Action func, void* param, Int64 dueTime, Int64 period, string name)
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{
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Task* task = new Task(this);
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task->ID = _gid++;
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task->Name = name;
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task->Callback = func;
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task->Param = param;
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task->Period = period;
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if(dueTime < 0)
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{
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task->NextTime = dueTime;
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task->Enable = false;
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}
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else
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task->NextTime = Time.Current() + dueTime;
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Count++;
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_Tasks.Add(task);
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#if DEBUG
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// 输出长整型%ld,无符号长整型%llu
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//debug_printf("%s添加任务%d 0x%08x FirstTime=%lluus Period=%ldus\r\n", Name, task->ID, func, dueTime, period);
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if(period >= 1000)
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{
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int dt = dueTime / 1000;
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int pd = period > 0 ? period / 1000 : period;
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debug_printf("%s::添加%d %s 0x%08x FirstTime=%dms Period=%dms\r\n", Name, task->ID, name, func, dt, pd);
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}
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else
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debug_printf("%s::添加%d %s 0x%08x FirstTime=%dus Period=%dus\r\n", Name, task->ID, name, func, (int)dueTime, (int)period);
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#endif
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return task->ID;
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}
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void TaskScheduler::Remove(uint taskid)
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{
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int i = -1;
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while(_Tasks.MoveNext(i))
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{
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Task* task = _Tasks[i];
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if(task->ID == taskid)
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{
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_Tasks.RemoveAt(i);
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debug_printf("%s::删除%d %s 0x%08x\r\n", Name, task->ID, task->Name, task->Callback);
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// 首先清零ID,避免delete的时候再次删除
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task->ID = 0;
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delete task;
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break;
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}
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}
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}
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void TaskScheduler::Start()
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{
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if(Running) return;
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#if DEBUG
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//Add(ShowTime, NULL, 2000000, 2000000);
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Add(ShowStatus, this, 10000000, 30000000, "任务状态");
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#endif
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debug_printf("%s::准备就绪 开始循环处理%d个任务!\r\n\r\n", Name, Count);
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Running = true;
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while(Running)
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{
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Execute(0xFFFFFFFF);
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}
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debug_printf("%s停止调度,共有%d个任务!\r\n", Name, Count);
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}
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void TaskScheduler::Stop()
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{
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debug_printf("%s停止!\r\n", Name);
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Running = false;
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}
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// 执行一次循环。指定最大可用时间
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void TaskScheduler::Execute(uint usMax)
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{
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ulong now = Time.Current();
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ulong end = now + usMax;
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now -= Sys.StartTime; // 当前时间。减去系统启动时间,避免修改系统时间后导致调度停摆
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ulong min = UInt64_Max; // 最小时间,这个时间就会有任务到来
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TimeCost tc;
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int i = -1;
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while(_Tasks.MoveNext(i))
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{
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Task* task = _Tasks[i];
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if(!task || !task->Enable) continue;
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if((task->NextTime <= now || task->NextTime < 0)
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// 并且任务的平均耗时要足够调度,才安排执行,避免上层是Sleep时超出预期时间
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&& Time.Current() + task->Cost <= end)
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{
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task->Execute(now);
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// 为了确保至少被有效调度一次,需要在被调度任务内判断
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// 如果已经超出最大可用时间,则退出
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if(!usMax || Time.Current() > end) return;
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}
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// 注意Execute内部可能已经释放了任务
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if(task->ID && task->Enable)
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{
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// 如果事件型任务还需要执行,那么就不要做任何等待
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if(task->NextTime < 0)
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min = 0;
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else if((ulong)task->NextTime < min)
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min = (ulong)task->NextTime;
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}
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}
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int cost = tc.Elapsed();
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if(Cost > 0)
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Cost = (Cost + cost) / 2;
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else
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Cost = cost;
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if(cost > MaxCost) MaxCost = cost;
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// 如果有最小时间,睡一会吧
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now = Time.Current(); // 当前时间
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if(min != UInt64_Max && min > now)
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{
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min -= now;
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// 睡眠时间不能过长,否则可能无法喂狗
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//if(min > 1000) min = 1000;
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Sleeping = true;
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Time.Sleep(min, &Sleeping);
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Sleeping = false;
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}
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}
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// 显示状态
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void TaskScheduler::ShowStatus(void* param)
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{
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TaskScheduler* ts = (TaskScheduler*)param;
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debug_printf("Task::ShowStatus 平均 %dus 最大 %dus 系统启动 %s \r\n", ts->Cost, ts->MaxCost, Time.Now().ToString());
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int i = -1;
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while(ts->_Tasks.MoveNext(i))
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{
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Task* task = ts->_Tasks[i];
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if(task) task->ShowStatus();
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}
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}
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Task* TaskScheduler::operator[](int taskid)
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{
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int i = -1;
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while(_Tasks.MoveNext(i))
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{
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Task* task = _Tasks[i];
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if(task && task->ID == taskid) return task;
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}
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return NULL;
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}
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