520 lines
11 KiB
C++
520 lines
11 KiB
C++
#include "Time.h"
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#include "Net\Net.h"
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#include "Net\DNS.h"
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#include "TokenClient.h"
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#include "TokenMessage.h"
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#include "HelloMessage.h"
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#include "LoginMessage.h"
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#include "RegisterMessage.h"
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#include "Drivers\W5500.h"
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static bool OnTokenClientReceived(void* sender, Message& msg, void* param);
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static void LoopTask(void* param);
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TokenClient::TokenClient()
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{
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Token = 0;
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Status = 0;
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LoginTime = 0;
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LastActive = 0;
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Delay = 0;
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Control = NULL;
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Received = NULL;
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Param = NULL;
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Local = NULL;
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}
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void TokenClient::Open()
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{
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assert_param2(Control, "令牌客户端还没设置控制器呢");
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Control->Received = OnTokenClientReceived;
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Control->Param = this;
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Control->Open();
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if(Local && Local != Control)
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{
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Local->Received = OnTokenClientReceived;
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Local->Param = this;
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Local->Open();
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}
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// 设置握手广播的本地地址和端口
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//ITransport* port = Control->Port;
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// C++的多接口跟C#不一样,不能简单转换了事,还需要注意两个接口的先后顺序,让它偏移
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//ISocket* sock = (ISocket*)(port + 1);
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auto sock = dynamic_cast<ISocket*>(Control->Port);
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if(sock) Hello.EndPoint = sock->Local;
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// 令牌客户端定时任务
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_task = Sys.AddTask(LoopTask, this, 1000, 5000, "令牌客户端");
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}
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void TokenClient::Close()
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{
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Sys.RemoveTask(_task);
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}
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bool TokenClient::Send(TokenMessage& msg, Controller* ctrl)
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{
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// 未登录之前,只能 握手、登录、注册
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if(Token == 0)
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{
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if(msg.Code != 0x01 && msg.Code != 0x02 && msg.Code != 0x07) return false;
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}
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if(!ctrl) ctrl = Control;
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assert_param2(ctrl, "TokenClient::Send");
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return ctrl->Send(msg);
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}
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bool TokenClient::Reply(TokenMessage& msg, Controller* ctrl)
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{
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// 未登录之前,只能 握手、登录、注册
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if(Token == 0)
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{
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if(msg.Code != 0x01 && msg.Code != 0x02 && msg.Code != 0x07) return false;
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}
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if(!ctrl) ctrl = Control;
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assert_param2(ctrl, "TokenClient::Reply");
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return ctrl->Reply(msg);
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}
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bool TokenClient::OnReceive(TokenMessage& msg, Controller* ctrl)
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{
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LastActive = Sys.Ms();
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switch(msg.Code)
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{
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case 0x01:
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OnHello(msg, ctrl);
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break;
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case 0x02:
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if(msg.Reply)
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OnLogin(msg, ctrl);
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else
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Login(msg, ctrl);
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break;
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case 0x03:
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OnPing(msg, ctrl);
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break;
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case 0x07:
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OnRegister(msg, ctrl);
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break;
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}
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// 消息转发
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if(Received) Received(ctrl, msg, Param);
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return true;
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}
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bool OnTokenClientReceived(void* sender, Message& msg, void* param)
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{
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auto ctrl = (Controller*)sender;
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assert_ptr(ctrl);
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auto client = (TokenClient*)param;
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assert_ptr(client);
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return client->OnReceive((TokenMessage&)msg, ctrl);
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}
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// 常用系统级消息
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// 定时任务
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void LoopTask(void* param)
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{
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assert_ptr(param);
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auto client = (TokenClient*)param;
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//client->SayHello(false);
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//if(client->Udp->BindPort != 3355)
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// client->SayHello(true, 3355);
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// 状态。0准备、1握手完成、2登录后
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switch(client->Status)
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{
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case 0:
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client->SayHello(false);
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break;
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case 1:
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{
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auto cfg = TokenConfig::Current;
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if(cfg->Name[0] == 0)
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client->Register();
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else
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client->Login();
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break;
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}
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case 2:
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client->Ping();
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break;
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}
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}
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// 发送发现消息,告诉大家我在这
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// 请求:2版本 + S类型 + S名称 + 8本地时间 + 6本地IP端口 + S支持加密算法列表
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// 响应:2版本 + S类型 + S名称 + 8本地时间 + 6对方IP端口 + 1加密算法 + N密钥
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// 错误:0xFE + 1协议 + S服务器 + 2端口
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void TokenClient::SayHello(bool broadcast, int port)
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{
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TokenMessage msg(0x01);
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HelloMessage ext(Hello);
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ext.Reply = false;
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ext.LocalTime = Time.Now().TotalMicroseconds();
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ext.WriteMessage(msg);
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ext.Show(true);
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// 广播消息直接用UDP发出
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/*if(broadcast)
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{
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if(!Udp) return;
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// 临时修改远程地址为广播地址
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IPEndPoint ep = Udp->Remote;
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Udp->Remote.Address = IPAddress::Broadcast;
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Udp->Remote.Port = port;
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debug_printf("握手广播 ");
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Control->Send(msg);
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// 还原回来原来的地址端口
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Udp->Remote = ep;
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return;
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}*/
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Send(msg);
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}
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// 握手响应
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bool TokenClient::OnHello(TokenMessage& msg, Controller* ctrl)
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{
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// 解析数据
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HelloMessage ext;
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ext.Reply = msg.Reply;
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ext.ReadMessage(msg);
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ext.Show(true);
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// 如果收到响应,并且来自来源服务器
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if(msg.Reply)
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{
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if(msg.Error)
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{
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if(OnRedirect(ext)) return false;
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Status = 0;
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Token = 0;
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debug_printf("握手失败,错误码=0x%02X ", ext.ErrCode);
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ext.ErrMsg.Show(true);
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}
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else
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{
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// 通讯密码
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if(ext.Key.Length() > 0)
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{
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auto ctrl2 = dynamic_cast<TokenController*>(ctrl);
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if(ctrl2) ctrl2->Key = ext.Key;
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debug_printf("握手得到通信密码:");
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ext.Key.Show(true);
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}
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Status = 1;
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// 握手完成后马上注册或登录
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Sys.SetTask(_task, true, 0);
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// 同步本地时间
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if(ext.LocalTime > 0) ((TTime&)Time).SetTime(ext.LocalTime / 1000000UL);
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}
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}
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else if(!msg.Reply)
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{
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TokenMessage rs;
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rs.Code = msg.Code;
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HelloMessage ext2(Hello);
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ext2.Reply = true;
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// 使用系统ID作为Name
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ext2.Name = TokenConfig::Current->Name;
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// 使用系统ID作为Key
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ext2.Key.Copy(Sys.ID, 16);
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//auto ctrl3 = dynamic_cast<TokenController*>(ctrl);
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//if(ctrl3) ctrl3->Key = ext2.Key;
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ext2.Ciphers[0] = 0xFF;
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//ext2.LocalTime = ext.LocalTime;
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// 使用当前时间
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ext2.LocalTime = Time.Now().TotalMicroseconds();
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ext2.WriteMessage(rs);
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// 源地址发回去
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rs.State = msg.State;
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Reply(rs);
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}
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return true;
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}
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bool TokenClient::OnRedirect(HelloMessage& msg)
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{
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if(!(msg.ErrCode == 0xFE || msg.ErrCode ==0xFD)) return false;
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auto cfg = TokenConfig::Current;
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cfg->Protocol = msg.Protocol;
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cfg->Show();
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uint len1 = ArrayLength(cfg->Server);
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if(msg.Server.Length() > len1)
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{
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debug_printf("服务器地址超长 Max=%d Server=%s \r\n", len1, msg.Server.GetBuffer());
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return false;
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}
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msg.Server.CopyTo(cfg->Server, 0, 0);
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cfg->ServerPort = msg.Port;
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uint len2 = ArrayLength(cfg->VisitToken);
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if(msg.VisitToken.Length() > len2)
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{
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debug_printf("访问令牌超长 Max=%d VisitToken=%s \r\n", len2, msg.VisitToken.GetBuffer());
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return false;
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}
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msg.VisitToken.CopyTo(cfg->VisitToken,0,0);
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cfg->Show();
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// 0xFD永久改变厂商地址
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if(msg.ErrCode == 0xFD)
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{
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msg.Server.CopyTo(cfg->Vendor, 0, 0);
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cfg->Save();
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ChangeIPEndPoint(msg.Server,msg.Port);
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Status = 0;
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//Sys.Reset();
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return true;
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}
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auto flg = ChangeIPEndPoint(msg.Server,msg.Port);
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//if(!flg) Sys.Reset();
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return true;
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}
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// 注册
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void TokenClient::Register()
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{
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debug_printf("TokenClient::Register\r\n");
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RegisterMessage re;
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re.Name.Copy(Sys.ID, 16);
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TokenMessage msg(7);
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re.WriteMessage(msg);
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Send(msg);
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}
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void TokenClient::OnRegister(TokenMessage& msg ,Controller* ctrl)
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{
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if(!msg.Reply || msg.Error) return;
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auto cfg = TokenConfig::Current;
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RegisterMessage rm;
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rm.ReadMessage(msg);
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rm.Name.CopyTo(cfg->Name,16,0);
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rm.Pass.CopyTo(cfg->Key);
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cfg->Show();
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cfg->Save();
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cfg->Show();
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Sys.Reset();
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}
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// 登录
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void TokenClient::Login()
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{
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LoginMessage login;
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auto cfg = TokenConfig::Current;
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login.Name = cfg->Name;
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login.Key = cfg->Key;
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// 临时代码,兼容旧云端
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if(login.Name.Length() < 4)
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{
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//Register();
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login.Name.Copy(Sys.ID, 16);
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login.Key.Copy(Sys.ID, 16);
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}
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TokenMessage msg(2);
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login.WriteMessage(msg);
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Send(msg);
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}
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void TokenClient::Login(TokenMessage& msg, Controller* ctrl)
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{
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if(msg.Error) return;
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LoginMessage login;
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// 这里需要随机密匙
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//login.Key = Key.Copy(Sys.ID, 16);
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// 随机令牌
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login.Token = 123456;
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login.Reply = true;
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login.WriteMessage(msg);
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Reply(msg);
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auto ctrl2 = dynamic_cast<TokenController*>(ctrl);
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ctrl2->Key = login.Key;
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ctrl2->Token = login.Token;
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}
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bool TokenClient::OnLogin(TokenMessage& msg, Controller* ctrl)
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{
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if(!msg.Reply) return false;
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Stream ms(msg.Data, msg.Length);
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if(msg.Error)
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{
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// 登录失败,清空令牌
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Token = 0;
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byte result = ms.ReadByte();
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// 任何错误,重新握手
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Status = 0;
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debug_printf("登录失败,错误码 0x%02X!", result);
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ms.ReadString().Show(true);
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}
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else
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{
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Status = 2;
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debug_printf("登录成功! ");
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// 得到令牌
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Token = ms.ReadUInt32();
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debug_printf("令牌:0x%08X ", Token);
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// 这里可能有通信密码
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if(ms.Remain() > 0)
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{
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auto bs = ms.ReadArray();
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if(bs.Length() > 0)
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{
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auto ctrl2 = dynamic_cast<TokenController*>(ctrl);
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if(ctrl2) ctrl2->Key = bs;
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debug_printf("通信密码:");
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bs.Show();
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}
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}
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debug_printf("\r\n");
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}
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return true;
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}
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// Ping指令用于保持与对方的活动状态
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void TokenClient::Ping()
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{
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if(LastActive > 0 && LastActive + 30000 < Sys.Ms())
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{
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// 30秒无法联系,服务端可能已经掉线,重启Hello任务
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debug_printf("30秒无法联系,服务端可能已经掉线,重新开始握手\r\n");
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Status = 0;
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return;
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}
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TokenMessage msg(3);
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ulong time = Sys.Ms();
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Stream ms = msg.ToStream();
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ms.WriteArray(Array(&time, 8));
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msg.Length = ms.Position();
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Send(msg);
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}
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bool TokenClient::OnPing(TokenMessage& msg, Controller* ctrl)
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{
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// 忽略
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if(!msg.Reply) return Reply(msg);
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Stream ms = msg.ToStream();
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ulong now = Sys.Ms();
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ulong start = ms.ReadArray().ToUInt64();
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int cost = (int)(now - start);
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if(cost < 0) cost = -cost;
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if(cost > 1000) ((TTime&)Time).SetTime(start / 1000);
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if(Delay)
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Delay = (Delay + cost) / 2;
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else
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Delay = cost;
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debug_printf("心跳延迟 %dms / %dms \r\n", cost, Delay);
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return true;
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}
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bool TokenClient::ChangeIPEndPoint(String domain,ushort port)
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{
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debug_printf("ChangeIPEndPoint\r\n");
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domain.Show(true);
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auto socket1 = dynamic_cast<ISocket*>(Control->Port);
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if(socket1 == NULL) return false;
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//auto socket2 = socket1->Host->CreateSocket(socket1->Protocol);
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auto socket2 = dynamic_cast<ISocket*>(Local->Port);
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//auto socket2 = new UdpClient(socket1->Host);
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if(socket2==NULL) return false;
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DNS dns(socket2);
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for(int i=0; i<10; i++)
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{
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auto ip = dns.Query(domain, 2000);
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debug_printf("Show port: %d\r\n",port);
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ip.Show(true);
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if(ip != IPAddress::Any())
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{
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socket1->Remote.Address = ip;
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socket1->Remote.Port = port;
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//Control->Close();
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//Control->Open();
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//socket2->Remote = remote;
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auto hardsoc = dynamic_cast<HardSocket*>(Control->Port);
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if(hardsoc)hardsoc ->Change(IPEndPoint(ip,port));
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return true;
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}
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}
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//socket2->Remote = remote;
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return false;
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}
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