301 lines
7.1 KiB
C++
301 lines
7.1 KiB
C++
#include "Time.h"
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#include "Timer.h"
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#include "Platform\stm32.h"
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#define TIME_DEBUG 0
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#define UTC true // utc 从1970/1/1 开始计时
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#define UTC_CALIBRATE 946684800UL // 2000/1/1 - 1970/1/1 秒值
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#ifdef UTC
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#define BASE_YEAR_US 62135596800UL // (63082281600UL-UTC_CALIBRATE) // 从0 到 2000-01-01的所有秒数
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#else
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#define BASE_YEAR_US 63082281600UL // 从0 到 2000-01-01的所有秒数
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#endif
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/************************************************ TTime ************************************************/
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#define TIME_Completion_IdleValue 0xFFFFFFFFFFFFFFFFull
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#define SYSTICK_MAXCOUNT SysTick_LOAD_RELOAD_Msk //((1<<24) - 1) /* SysTick MaxCount */
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#define SYSTICK_ENABLE SysTick_CTRL_ENABLE_Msk // 0 /* Config-Bit to start or stop the SysTick Timer */
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static TIM_TypeDef* const g_Timers[] = TIMS;
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TTime::TTime()
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{
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Seconds = 0;
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Ticks = 0;
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#if defined(STM32F0) || defined(GD32F150)
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Index = 13;
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#else
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Div = 0;
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if(Sys.FlashSize > 0x80)
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Index = 5;
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else
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Index = 3;
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#endif
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BaseSeconds = 0;
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OnInit = nullptr;
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OnLoad = nullptr;
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OnSave = nullptr;
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OnSleep = nullptr;
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}
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void TTime::Init()
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{
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// 准备使用外部时钟,Systick时钟=HCLK/8
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uint clk = Sys.Clock / 8;
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// 48M时,每秒48M/8=6M个滴答,1us=6滴答
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// 72M时,每秒72M/8=9M个滴答,1us=9滴答
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// 96M时,每秒96M/8=12M个滴答,1us=12滴答
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// 120M时,每秒120M/8=15M个滴答,1us=15滴答
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// 168M时,每秒168M/8=21M个滴答,1us=21滴答
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Ticks = clk / 1000000; // 每微秒的时钟滴答数
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//uint ticks = SYSTICK_MAXCOUNT;
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// ticks为每次中断的嘀嗒数,也就是重载值
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//SysTick_Config(ticks);
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// 上面的函数会打开中断
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uint ticks = Ticks * 1000; // 1000微秒,便于跟毫秒叠加
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SysTick->LOAD = ticks - 1;
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SysTick->VAL = 0;
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SysTick->CTRL = SysTick_CTRL_ENABLE_Msk;
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//Interrupt.Disable(SysTick_IRQn);
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TIM_TypeDef* tim = g_Timers[Index];
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/*#if defined(STM32F0) || defined(GD32F150)
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RCC_APB1PeriphClockCmd(RCC_APB1Periph_TIM14, ENABLE);
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#else
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RCC_APB1PeriphClockCmd(RCC_APB1Periph_TIM6, ENABLE);
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#endif*/
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Timer::ClockCmd(Index, true);
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// 获取当前频率
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#if defined(STM32F0) || defined(GD32F150)
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uint prd = 1000;
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uint psc = Sys.Clock / 1000;
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#else
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clk = RCC_GetPCLK();
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if((uint)tim & 0x00010000) clk = RCC_GetPCLK2();
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clk <<= 1;
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// 120M时,分频系数必须是120K才能得到1k的时钟,超过了最大值64k
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// 因此,需要增加系数
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uint prd = 1000;
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uint psc = clk / 1000;
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Div = 0;
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while(psc > 0xFFFF)
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{
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prd <<= 1;
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psc >>= 1;
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Div++;
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}
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#endif
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// 配置时钟。1毫秒计时,1000毫秒中断
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TIM_TimeBaseInitTypeDef tr;
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TIM_TimeBaseStructInit(&tr);
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tr.TIM_Period = prd - 1;
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tr.TIM_Prescaler = psc - 1;
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//tr.TIM_ClockDivision = 0x0;
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tr.TIM_CounterMode = TIM_CounterMode_Up;
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TIM_TimeBaseInit(tim, &tr);
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// 打开中断
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TIM_ITConfig(tim, TIM_IT_Update, ENABLE);
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// 清除标志位 必须要有!! 否则 开启中断立马中断给你看
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TIM_ClearFlag(tim, TIM_FLAG_Update);
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const int irqs[] = TIM_IRQns;
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Interrupt.SetPriority(irqs[Index], 0);
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Interrupt.Activate(irqs[Index], OnHandler, tim);
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// 打开计数
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TIM_Cmd(tim, ENABLE);
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}
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#if !defined(TINY) && defined(STM32F0)
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#pragma arm section code = "SectionForSys"
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#endif
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#if defined(STM32F0) || defined(GD32F150) || defined(STM32F4)
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#define SysTick_CTRL_COUNTFLAG SysTick_CTRL_COUNTFLAG_Msk
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#endif
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void TTime::OnHandler(ushort num, void* param)
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{
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auto timer = (TIM_TypeDef*)param;
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if(!timer) return;
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// 检查指定的 TIM 中断发生
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if(TIM_GetITStatus(timer, TIM_IT_Update) == RESET) return;
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// 累加计数
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auto& time = (TTime&)Time;
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time.Seconds += 1;
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time.Milliseconds += 1000;
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// 必须清除TIMx的中断待处理位,否则会频繁中断
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TIM_ClearITPendingBit(timer, TIM_IT_Update);
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//debug_printf("TTime::OnHandler Seconds=%d Milliseconds=%d\r\n", Time.Seconds, (uint)Time.Milliseconds);
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// 定期保存Ticks到后备RTC寄存器
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if(time.OnSave) time.OnSave();
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//if(Sys.OnTick) Sys.OnTick();
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}
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// 当前滴答时钟
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uint TTime::CurrentTicks() const
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{
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return SysTick->LOAD - SysTick->VAL;
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}
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// 当前毫秒数
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UInt64 TTime::Current() const
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{
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uint cnt = g_Timers[Index]->CNT;
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#if ! (defined(STM32F0) || defined(GD32F150))
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if(Div) cnt >>= Div;
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#endif
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return Milliseconds + cnt;
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}
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void TTime::SetTime(UInt64 seconds)
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{
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if(seconds >= BASE_YEAR_US) seconds -= BASE_YEAR_US;
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BaseSeconds = seconds - Seconds;
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#if DEBUG
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/*DateTime dt(seconds);
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debug_printf("TTime::SetTime 设置时间 ");
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dt.Show(true);*/
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#endif
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// 保存到RTC
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if(OnSave) OnSave();
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}
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#pragma arm section code
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#if !defined(TINY) && defined(STM32F0)
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#pragma arm section code = "SectionForSys"
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#endif
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void TTime::Sleep(uint ms, bool* running) const
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{
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// 睡眠时间太短
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if(!ms) return;
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// 较大的睡眠时间直接让CPU停下来
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if(OnSleep && ms >= 10)
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{
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uint ms2 = ms;
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if(OnSleep(ms2) == 0)
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{
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// CPU睡眠是秒级,还有剩余量
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if(ms >= ms2)
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ms -= ms2;
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else
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ms = 0;
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}
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}
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// 睡眠时间太短
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if(!ms || running != nullptr && !*running) return;
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uint me = Current() + ms;
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while(true)
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{
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if(Current() >= me) break;
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if(running != nullptr && !*running) break;
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}
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}
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void TTime::Delay(uint us) const
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{
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// 睡眠时间太短
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if(!us) return;
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// 较大的时间,按毫秒休眠
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if(us >= 1000)
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{
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Sleep(us / 1000);
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us %= 1000;
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}
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// 睡眠时间太短
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if(!us) return;
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// 无需关闭中断,也能实现延迟
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UInt64 ms = Current();
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uint ticks = CurrentTicks() + us * Ticks;
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if(ticks >= (1000 - 1) * Ticks)
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{
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ms++;
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ticks -= (1000 - 1) * Ticks;
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}
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while(true)
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{
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int n = Current() - ms;
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if(n > 0) break;
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if(n == 0 && CurrentTicks() >= ticks) break;
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}
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}
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#pragma arm section code
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/************************************************ TimeWheel ************************************************/
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TimeWheel::TimeWheel(uint seconds, uint ms, uint us)
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{
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Sleep = 0;
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Reset(seconds, ms, us);
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}
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void TimeWheel::Reset(uint seconds, uint ms, uint us)
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{
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Expire = Time.Current() + seconds * 1000 + ms;
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Expire2 = Time.CurrentTicks() + us * Time.Ticks;
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}
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// 是否已过期
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bool TimeWheel::Expired()
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{
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UInt64 now = Time.Current();
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if(now > Expire) return true;
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if(now == Expire && Time.CurrentTicks() >= Expire2) return true;
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// 睡眠,释放CPU
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if(Sleep) Sys.Sleep(Sleep);
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return false;
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}
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/************************************************ TimeCost ************************************************/
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TimeCost::TimeCost()
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{
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Start = Time.Current();
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StartTicks = Time.CurrentTicks();
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}
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// 逝去的时间,微秒
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int TimeCost::Elapsed()
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{
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short ts = Time.CurrentTicks() - StartTicks;
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int ms = Time.Current() - Start;
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ts /= Time.Ticks;
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if(ts <= 0) ts += 1000;
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return ms * 1000 + ts;
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}
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void TimeCost::Show(cstring format)
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{
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if(!format) format = "执行 %dus\r\n";
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debug_printf(format, Elapsed());
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}
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