The scalarization overhead was set deliberately high for MVE, whilst the
codegen was new. It helps protect us against the negative ramifications
of mixing scalar and vector instructions. This decreases that,
especially for floating point where the cost of extracting/inserting
lane elements can be low. For integer the cost is still fairly high due
to the cross-register-bank copy, but is no longer n^2 in the length of
the vector.
In general, this will decrease the cost of scalarizing floats and long
integer vectors. i64 increase in cost, having a high cost before and
after this patch. For floats this allows up to start doing things like
vectorizing fdiv instructions, even if they are scalarized.
Differential Revision: https://reviews.llvm.org/D98245
As with other targets, set the throughput cost of control-flow
instructions to free so that we don't miss out of vectorization
opportunities.
Differential Revision: https://reviews.llvm.org/D85283
Have BasicTTI call the base implementation so that both agree on the
default behaviour, which the default being a cost of '1'. This has
required an X86 specific implementation as it seems to be very
reliant on those instructions being free. Changes are also made to
AMDGPU so that their implementations distinguish between cost kinds,
so that the unrolling isn't affected. PowerPC also has its own
implementation to prevent changes to the reg-usage vectorizer test.
The cost model test changes now reflect that ret instructions are not
generally free.
Differential Revision: https://reviews.llvm.org/D79164
The MVE architecture has the idea of "beats", where a vector instruction can be
executed over several ticks of the architecture. This adds a similar system
into the Arm backend cost model, multiplying the cost of all vector
instructions by a factor.
This factor essentially becomes the expected difference between scalar code
and vector code, on average. MVE Vector instructions can also overlap so the a
true cost of them is often lower. But equally scalar instructions can in some
situations be dual issued, or have other optimisations such as unrolling or
make use of dsp instructions. The default is chosen as 2. This should not
prevent vectorisation is a most cases (as the vector instructions will still be
doing at least 4 times the work), but it will help prevent over vectorising in
cases where the benefits are less likely.
This adds things so far to the obvious places in ARMTargetTransformInfo, and
updates a few related costs like not treating float instructions as cost 2 just
because they are floats.
Differential Revision: https://reviews.llvm.org/D66005
llvm-svn: 368733
This puts some of the calls in ARMTargetTransformInfo.cpp behind hasNeon()
checks, now that we have MVE, and updates all the tests accordingly.
Differential Revision: https://reviews.llvm.org/D63447
llvm-svn: 368587
This adds a number of cost model tests for ARM, useful for MVE. It also re-jigs
some of the existing tests to make them easier to update and read.
llvm-svn: 368586