forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			110 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
//===- EHPersonalities.cpp - Compute EH-related information ---------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/EHPersonalities.h"
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#include "llvm/ADT/StringSwitch.h"
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#include "llvm/IR/CFG.h"
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#include "llvm/IR/Constants.h"
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#include "llvm/IR/Function.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace llvm;
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/// See if the given exception handling personality function is one that we
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/// understand.  If so, return a description of it; otherwise return Unknown.
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EHPersonality llvm::classifyEHPersonality(const Value *Pers) {
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  const Function *F =
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      Pers ? dyn_cast<Function>(Pers->stripPointerCasts()) : nullptr;
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  if (!F)
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    return EHPersonality::Unknown;
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  return StringSwitch<EHPersonality>(F->getName())
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    .Case("__gnat_eh_personality", EHPersonality::GNU_Ada)
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    .Case("__gxx_personality_v0",  EHPersonality::GNU_CXX)
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    .Case("__gxx_personality_sj0", EHPersonality::GNU_CXX_SjLj)
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    .Case("__gcc_personality_v0",  EHPersonality::GNU_C)
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    .Case("__gcc_personality_sj0", EHPersonality::GNU_C_SjLj)
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    .Case("__objc_personality_v0", EHPersonality::GNU_ObjC)
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    .Case("_except_handler3",      EHPersonality::MSVC_X86SEH)
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    .Case("_except_handler4",      EHPersonality::MSVC_X86SEH)
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    .Case("__C_specific_handler",  EHPersonality::MSVC_Win64SEH)
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    .Case("__CxxFrameHandler3",    EHPersonality::MSVC_CXX)
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    .Case("ProcessCLRException",   EHPersonality::CoreCLR)
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    .Case("rust_eh_personality",   EHPersonality::Rust)
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    .Default(EHPersonality::Unknown);
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}
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bool llvm::canSimplifyInvokeNoUnwind(const Function *F) {
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  EHPersonality Personality = classifyEHPersonality(F->getPersonalityFn());
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  // We can't simplify any invokes to nounwind functions if the personality
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  // function wants to catch asynch exceptions.  The nounwind attribute only
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  // implies that the function does not throw synchronous exceptions.
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  return !isAsynchronousEHPersonality(Personality);
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}
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DenseMap<BasicBlock *, ColorVector> llvm::colorEHFunclets(Function &F) {
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  SmallVector<std::pair<BasicBlock *, BasicBlock *>, 16> Worklist;
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  BasicBlock *EntryBlock = &F.getEntryBlock();
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  DenseMap<BasicBlock *, ColorVector> BlockColors;
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  // Build up the color map, which maps each block to its set of 'colors'.
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  // For any block B the "colors" of B are the set of funclets F (possibly
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  // including a root "funclet" representing the main function) such that
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  // F will need to directly contain B or a copy of B (where the term "directly
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  // contain" is used to distinguish from being "transitively contained" in
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  // a nested funclet).
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  //
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  // Note: Despite not being a funclet in the truest sense, a catchswitch is
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  // considered to belong to its own funclet for the purposes of coloring.
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  DEBUG_WITH_TYPE("winehprepare-coloring", dbgs() << "\nColoring funclets for "
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                                                  << F.getName() << "\n");
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  Worklist.push_back({EntryBlock, EntryBlock});
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  while (!Worklist.empty()) {
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    BasicBlock *Visiting;
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    BasicBlock *Color;
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    std::tie(Visiting, Color) = Worklist.pop_back_val();
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    DEBUG_WITH_TYPE("winehprepare-coloring",
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                    dbgs() << "Visiting " << Visiting->getName() << ", "
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                           << Color->getName() << "\n");
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    Instruction *VisitingHead = Visiting->getFirstNonPHI();
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    if (VisitingHead->isEHPad()) {
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      // Mark this funclet head as a member of itself.
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      Color = Visiting;
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    }
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    // Note that this is a member of the given color.
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    ColorVector &Colors = BlockColors[Visiting];
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    if (std::find(Colors.begin(), Colors.end(), Color) == Colors.end())
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      Colors.push_back(Color);
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    else
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      continue;
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    DEBUG_WITH_TYPE("winehprepare-coloring",
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                    dbgs() << "  Assigned color \'" << Color->getName()
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                           << "\' to block \'" << Visiting->getName()
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                           << "\'.\n");
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    BasicBlock *SuccColor = Color;
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    TerminatorInst *Terminator = Visiting->getTerminator();
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    if (auto *CatchRet = dyn_cast<CatchReturnInst>(Terminator)) {
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      Value *ParentPad = CatchRet->getCatchSwitchParentPad();
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      if (isa<ConstantTokenNone>(ParentPad))
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        SuccColor = EntryBlock;
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      else
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        SuccColor = cast<Instruction>(ParentPad)->getParent();
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    }
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    for (BasicBlock *Succ : successors(Visiting))
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      Worklist.push_back({Succ, SuccColor});
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  }
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  return BlockColors;
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}
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