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			586 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			586 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
//===-- RegAllocBasic.cpp - basic register allocator ----------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the RABasic function pass, which provides a minimal
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// implementation of the basic register allocator.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "regalloc"
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#include "RegAllocBase.h"
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#include "LiveDebugVariables.h"
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#include "LiveIntervalUnion.h"
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#include "LiveRangeEdit.h"
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#include "RenderMachineFunction.h"
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#include "Spiller.h"
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#include "VirtRegMap.h"
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#include "llvm/ADT/OwningPtr.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/AliasAnalysis.h"
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#include "llvm/Function.h"
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#include "llvm/PassAnalysisSupport.h"
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#include "llvm/CodeGen/CalcSpillWeights.h"
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#include "llvm/CodeGen/LiveIntervalAnalysis.h"
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#include "llvm/CodeGen/LiveStackAnalysis.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/RegAllocRegistry.h"
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#include "llvm/CodeGen/RegisterCoalescer.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetOptions.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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#ifndef NDEBUG
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#include "llvm/ADT/SparseBitVector.h"
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#endif
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Support/Timer.h"
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#include <cstdlib>
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#include <queue>
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using namespace llvm;
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STATISTIC(NumAssigned     , "Number of registers assigned");
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STATISTIC(NumUnassigned   , "Number of registers unassigned");
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STATISTIC(NumNewQueued    , "Number of new live ranges queued");
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static RegisterRegAlloc basicRegAlloc("basic", "basic register allocator",
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                                      createBasicRegisterAllocator);
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// Temporary verification option until we can put verification inside
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// MachineVerifier.
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static cl::opt<bool, true>
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VerifyRegAlloc("verify-regalloc", cl::location(RegAllocBase::VerifyEnabled),
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               cl::desc("Verify during register allocation"));
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const char *RegAllocBase::TimerGroupName = "Register Allocation";
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bool RegAllocBase::VerifyEnabled = false;
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namespace {
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  struct CompSpillWeight {
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    bool operator()(LiveInterval *A, LiveInterval *B) const {
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      return A->weight < B->weight;
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    }
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  };
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}
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namespace {
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/// RABasic provides a minimal implementation of the basic register allocation
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/// algorithm. It prioritizes live virtual registers by spill weight and spills
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/// whenever a register is unavailable. This is not practical in production but
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/// provides a useful baseline both for measuring other allocators and comparing
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/// the speed of the basic algorithm against other styles of allocators.
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class RABasic : public MachineFunctionPass, public RegAllocBase
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{
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  // context
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  MachineFunction *MF;
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  // analyses
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  LiveStacks *LS;
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  RenderMachineFunction *RMF;
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  // state
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  std::auto_ptr<Spiller> SpillerInstance;
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  std::priority_queue<LiveInterval*, std::vector<LiveInterval*>,
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                      CompSpillWeight> Queue;
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public:
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  RABasic();
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  /// Return the pass name.
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  virtual const char* getPassName() const {
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    return "Basic Register Allocator";
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  }
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  /// RABasic analysis usage.
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  virtual void getAnalysisUsage(AnalysisUsage &AU) const;
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  virtual void releaseMemory();
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  virtual Spiller &spiller() { return *SpillerInstance; }
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  virtual float getPriority(LiveInterval *LI) { return LI->weight; }
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  virtual void enqueue(LiveInterval *LI) {
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    Queue.push(LI);
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  }
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  virtual LiveInterval *dequeue() {
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    if (Queue.empty())
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      return 0;
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    LiveInterval *LI = Queue.top();
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    Queue.pop();
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    return LI;
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  }
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  virtual unsigned selectOrSplit(LiveInterval &VirtReg,
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                                 SmallVectorImpl<LiveInterval*> &SplitVRegs);
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  /// Perform register allocation.
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  virtual bool runOnMachineFunction(MachineFunction &mf);
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  static char ID;
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};
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char RABasic::ID = 0;
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} // end anonymous namespace
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RABasic::RABasic(): MachineFunctionPass(ID) {
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  initializeLiveDebugVariablesPass(*PassRegistry::getPassRegistry());
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  initializeLiveIntervalsPass(*PassRegistry::getPassRegistry());
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  initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
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  initializeStrongPHIEliminationPass(*PassRegistry::getPassRegistry());
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  initializeRegisterCoalescerAnalysisGroup(*PassRegistry::getPassRegistry());
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  initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry());
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  initializeLiveStacksPass(*PassRegistry::getPassRegistry());
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  initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
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  initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
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  initializeVirtRegMapPass(*PassRegistry::getPassRegistry());
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  initializeRenderMachineFunctionPass(*PassRegistry::getPassRegistry());
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}
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void RABasic::getAnalysisUsage(AnalysisUsage &AU) const {
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  AU.setPreservesCFG();
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  AU.addRequired<AliasAnalysis>();
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  AU.addPreserved<AliasAnalysis>();
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  AU.addRequired<LiveIntervals>();
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  AU.addPreserved<SlotIndexes>();
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  AU.addRequired<LiveDebugVariables>();
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  AU.addPreserved<LiveDebugVariables>();
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  if (StrongPHIElim)
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    AU.addRequiredID(StrongPHIEliminationID);
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  AU.addRequiredTransitive<RegisterCoalescer>();
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  AU.addRequired<CalculateSpillWeights>();
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  AU.addRequired<LiveStacks>();
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  AU.addPreserved<LiveStacks>();
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  AU.addRequiredID(MachineDominatorsID);
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  AU.addPreservedID(MachineDominatorsID);
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  AU.addRequired<MachineLoopInfo>();
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  AU.addPreserved<MachineLoopInfo>();
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  AU.addRequired<VirtRegMap>();
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  AU.addPreserved<VirtRegMap>();
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  DEBUG(AU.addRequired<RenderMachineFunction>());
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  MachineFunctionPass::getAnalysisUsage(AU);
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}
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void RABasic::releaseMemory() {
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  SpillerInstance.reset(0);
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  RegAllocBase::releaseMemory();
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}
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#ifndef NDEBUG
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// Verify each LiveIntervalUnion.
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void RegAllocBase::verify() {
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  LiveVirtRegBitSet VisitedVRegs;
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  OwningArrayPtr<LiveVirtRegBitSet>
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    unionVRegs(new LiveVirtRegBitSet[PhysReg2LiveUnion.numRegs()]);
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  // Verify disjoint unions.
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  for (unsigned PhysReg = 0; PhysReg < PhysReg2LiveUnion.numRegs(); ++PhysReg) {
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    DEBUG(PhysReg2LiveUnion[PhysReg].print(dbgs(), TRI));
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    LiveVirtRegBitSet &VRegs = unionVRegs[PhysReg];
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    PhysReg2LiveUnion[PhysReg].verify(VRegs);
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    // Union + intersection test could be done efficiently in one pass, but
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    // don't add a method to SparseBitVector unless we really need it.
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    assert(!VisitedVRegs.intersects(VRegs) && "vreg in multiple unions");
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    VisitedVRegs |= VRegs;
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  }
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  // Verify vreg coverage.
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  for (LiveIntervals::iterator liItr = LIS->begin(), liEnd = LIS->end();
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       liItr != liEnd; ++liItr) {
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    unsigned reg = liItr->first;
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    if (TargetRegisterInfo::isPhysicalRegister(reg)) continue;
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    if (!VRM->hasPhys(reg)) continue; // spilled?
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    unsigned PhysReg = VRM->getPhys(reg);
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    if (!unionVRegs[PhysReg].test(reg)) {
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      dbgs() << "LiveVirtReg " << reg << " not in union " <<
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        TRI->getName(PhysReg) << "\n";
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      llvm_unreachable("unallocated live vreg");
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    }
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  }
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  // FIXME: I'm not sure how to verify spilled intervals.
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}
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#endif //!NDEBUG
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//===----------------------------------------------------------------------===//
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//                         RegAllocBase Implementation
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//===----------------------------------------------------------------------===//
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// Instantiate a LiveIntervalUnion for each physical register.
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void RegAllocBase::LiveUnionArray::init(LiveIntervalUnion::Allocator &allocator,
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                                        unsigned NRegs) {
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  NumRegs = NRegs;
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  Array =
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    static_cast<LiveIntervalUnion*>(malloc(sizeof(LiveIntervalUnion)*NRegs));
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  for (unsigned r = 0; r != NRegs; ++r)
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    new(Array + r) LiveIntervalUnion(r, allocator);
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}
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void RegAllocBase::init(VirtRegMap &vrm, LiveIntervals &lis) {
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  NamedRegionTimer T("Initialize", TimerGroupName, TimePassesIsEnabled);
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  TRI = &vrm.getTargetRegInfo();
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  MRI = &vrm.getRegInfo();
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  VRM = &vrm;
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  LIS = &lis;
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  RegClassInfo.runOnMachineFunction(vrm.getMachineFunction());
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  const unsigned NumRegs = TRI->getNumRegs();
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  if (NumRegs != PhysReg2LiveUnion.numRegs()) {
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    PhysReg2LiveUnion.init(UnionAllocator, NumRegs);
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    // Cache an interferece query for each physical reg
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    Queries.reset(new LiveIntervalUnion::Query[PhysReg2LiveUnion.numRegs()]);
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  }
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}
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void RegAllocBase::LiveUnionArray::clear() {
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  if (!Array)
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    return;
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  for (unsigned r = 0; r != NumRegs; ++r)
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    Array[r].~LiveIntervalUnion();
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  free(Array);
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  NumRegs =  0;
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  Array = 0;
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}
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void RegAllocBase::releaseMemory() {
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  for (unsigned r = 0, e = PhysReg2LiveUnion.numRegs(); r != e; ++r)
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    PhysReg2LiveUnion[r].clear();
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}
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// Visit all the live registers. If they are already assigned to a physical
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// register, unify them with the corresponding LiveIntervalUnion, otherwise push
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// them on the priority queue for later assignment.
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void RegAllocBase::seedLiveRegs() {
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  NamedRegionTimer T("Seed Live Regs", TimerGroupName, TimePassesIsEnabled);
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  for (LiveIntervals::iterator I = LIS->begin(), E = LIS->end(); I != E; ++I) {
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    unsigned RegNum = I->first;
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    LiveInterval &VirtReg = *I->second;
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    if (TargetRegisterInfo::isPhysicalRegister(RegNum))
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      PhysReg2LiveUnion[RegNum].unify(VirtReg);
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    else
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      enqueue(&VirtReg);
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  }
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}
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void RegAllocBase::assign(LiveInterval &VirtReg, unsigned PhysReg) {
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  DEBUG(dbgs() << "assigning " << PrintReg(VirtReg.reg, TRI)
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               << " to " << PrintReg(PhysReg, TRI) << '\n');
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  assert(!VRM->hasPhys(VirtReg.reg) && "Duplicate VirtReg assignment");
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  VRM->assignVirt2Phys(VirtReg.reg, PhysReg);
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  MRI->setPhysRegUsed(PhysReg);
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  PhysReg2LiveUnion[PhysReg].unify(VirtReg);
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  ++NumAssigned;
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}
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void RegAllocBase::unassign(LiveInterval &VirtReg, unsigned PhysReg) {
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  DEBUG(dbgs() << "unassigning " << PrintReg(VirtReg.reg, TRI)
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               << " from " << PrintReg(PhysReg, TRI) << '\n');
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  assert(VRM->getPhys(VirtReg.reg) == PhysReg && "Inconsistent unassign");
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  PhysReg2LiveUnion[PhysReg].extract(VirtReg);
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  VRM->clearVirt(VirtReg.reg);
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  ++NumUnassigned;
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}
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// Top-level driver to manage the queue of unassigned VirtRegs and call the
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// selectOrSplit implementation.
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void RegAllocBase::allocatePhysRegs() {
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  seedLiveRegs();
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  // Continue assigning vregs one at a time to available physical registers.
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  while (LiveInterval *VirtReg = dequeue()) {
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    assert(!VRM->hasPhys(VirtReg->reg) && "Register already assigned");
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    // Unused registers can appear when the spiller coalesces snippets.
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    if (MRI->reg_nodbg_empty(VirtReg->reg)) {
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      DEBUG(dbgs() << "Dropping unused " << *VirtReg << '\n');
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      LIS->removeInterval(VirtReg->reg);
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      continue;
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    }
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    // Invalidate all interference queries, live ranges could have changed.
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    invalidateVirtRegs();
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    // selectOrSplit requests the allocator to return an available physical
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    // register if possible and populate a list of new live intervals that
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    // result from splitting.
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    DEBUG(dbgs() << "\nselectOrSplit "
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                 << MRI->getRegClass(VirtReg->reg)->getName()
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                 << ':' << *VirtReg << '\n');
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    typedef SmallVector<LiveInterval*, 4> VirtRegVec;
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    VirtRegVec SplitVRegs;
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    unsigned AvailablePhysReg = selectOrSplit(*VirtReg, SplitVRegs);
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    if (AvailablePhysReg == ~0u) {
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      // selectOrSplit failed to find a register!
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      std::string msg;
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      raw_string_ostream Msg(msg);
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      Msg << "Ran out of registers during register allocation!"
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             "\nCannot allocate: " << *VirtReg;
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      for (MachineRegisterInfo::reg_iterator I = MRI->reg_begin(VirtReg->reg);
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      MachineInstr *MI = I.skipInstruction();) {
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        if (!MI->isInlineAsm())
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          continue;
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        Msg << "\nPlease check your inline asm statement for "
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          "invalid constraints:\n";
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        MI->print(Msg, &VRM->getMachineFunction().getTarget());
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      }
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      report_fatal_error(Msg.str());
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    }
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    if (AvailablePhysReg)
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      assign(*VirtReg, AvailablePhysReg);
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    for (VirtRegVec::iterator I = SplitVRegs.begin(), E = SplitVRegs.end();
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         I != E; ++I) {
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      LiveInterval *SplitVirtReg = *I;
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      assert(!VRM->hasPhys(SplitVirtReg->reg) && "Register already assigned");
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      if (MRI->reg_nodbg_empty(SplitVirtReg->reg)) {
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        DEBUG(dbgs() << "not queueing unused  " << *SplitVirtReg << '\n');
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        LIS->removeInterval(SplitVirtReg->reg);
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        continue;
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      }
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      DEBUG(dbgs() << "queuing new interval: " << *SplitVirtReg << "\n");
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      assert(TargetRegisterInfo::isVirtualRegister(SplitVirtReg->reg) &&
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             "expect split value in virtual register");
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      enqueue(SplitVirtReg);
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      ++NumNewQueued;
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    }
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  }
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}
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// Check if this live virtual register interferes with a physical register. If
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// not, then check for interference on each register that aliases with the
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// physical register. Return the interfering register.
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unsigned RegAllocBase::checkPhysRegInterference(LiveInterval &VirtReg,
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                                                unsigned PhysReg) {
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  for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI)
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    if (query(VirtReg, *AliasI).checkInterference())
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      return *AliasI;
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  return 0;
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}
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// Helper for spillInteferences() that spills all interfering vregs currently
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// assigned to this physical register.
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void RegAllocBase::spillReg(LiveInterval& VirtReg, unsigned PhysReg,
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                            SmallVectorImpl<LiveInterval*> &SplitVRegs) {
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  LiveIntervalUnion::Query &Q = query(VirtReg, PhysReg);
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  assert(Q.seenAllInterferences() && "need collectInterferences()");
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  const SmallVectorImpl<LiveInterval*> &PendingSpills = Q.interferingVRegs();
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  for (SmallVectorImpl<LiveInterval*>::const_iterator I = PendingSpills.begin(),
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         E = PendingSpills.end(); I != E; ++I) {
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    LiveInterval &SpilledVReg = **I;
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    DEBUG(dbgs() << "extracting from " <<
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          TRI->getName(PhysReg) << " " << SpilledVReg << '\n');
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    // Deallocate the interfering vreg by removing it from the union.
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    // A LiveInterval instance may not be in a union during modification!
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    unassign(SpilledVReg, PhysReg);
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    // Spill the extracted interval.
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    LiveRangeEdit LRE(SpilledVReg, SplitVRegs, 0, &PendingSpills);
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    spiller().spill(LRE);
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  }
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  // After extracting segments, the query's results are invalid. But keep the
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  // contents valid until we're done accessing pendingSpills.
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  Q.clear();
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}
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// Spill or split all live virtual registers currently unified under PhysReg
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// that interfere with VirtReg. The newly spilled or split live intervals are
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// returned by appending them to SplitVRegs.
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bool
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RegAllocBase::spillInterferences(LiveInterval &VirtReg, unsigned PhysReg,
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                                 SmallVectorImpl<LiveInterval*> &SplitVRegs) {
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  // Record each interference and determine if all are spillable before mutating
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  // either the union or live intervals.
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  unsigned NumInterferences = 0;
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  // Collect interferences assigned to any alias of the physical register.
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  for (const unsigned *asI = TRI->getOverlaps(PhysReg); *asI; ++asI) {
 | 
						|
    LiveIntervalUnion::Query &QAlias = query(VirtReg, *asI);
 | 
						|
    NumInterferences += QAlias.collectInterferingVRegs();
 | 
						|
    if (QAlias.seenUnspillableVReg()) {
 | 
						|
      return false;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  DEBUG(dbgs() << "spilling " << TRI->getName(PhysReg) <<
 | 
						|
        " interferences with " << VirtReg << "\n");
 | 
						|
  assert(NumInterferences > 0 && "expect interference");
 | 
						|
 | 
						|
  // Spill each interfering vreg allocated to PhysReg or an alias.
 | 
						|
  for (const unsigned *AliasI = TRI->getOverlaps(PhysReg); *AliasI; ++AliasI)
 | 
						|
    spillReg(VirtReg, *AliasI, SplitVRegs);
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
// Add newly allocated physical registers to the MBB live in sets.
 | 
						|
void RegAllocBase::addMBBLiveIns(MachineFunction *MF) {
 | 
						|
  NamedRegionTimer T("MBB Live Ins", TimerGroupName, TimePassesIsEnabled);
 | 
						|
  SlotIndexes *Indexes = LIS->getSlotIndexes();
 | 
						|
  if (MF->size() <= 1)
 | 
						|
    return;
 | 
						|
 | 
						|
  LiveIntervalUnion::SegmentIter SI;
 | 
						|
  for (unsigned PhysReg = 0; PhysReg < PhysReg2LiveUnion.numRegs(); ++PhysReg) {
 | 
						|
    LiveIntervalUnion &LiveUnion = PhysReg2LiveUnion[PhysReg];
 | 
						|
    if (LiveUnion.empty())
 | 
						|
      continue;
 | 
						|
    MachineFunction::iterator MBB = llvm::next(MF->begin());
 | 
						|
    MachineFunction::iterator MFE = MF->end();
 | 
						|
    SlotIndex Start, Stop;
 | 
						|
    tie(Start, Stop) = Indexes->getMBBRange(MBB);
 | 
						|
    SI.setMap(LiveUnion.getMap());
 | 
						|
    SI.find(Start);
 | 
						|
    while (SI.valid()) {
 | 
						|
      if (SI.start() <= Start) {
 | 
						|
        if (!MBB->isLiveIn(PhysReg))
 | 
						|
          MBB->addLiveIn(PhysReg);
 | 
						|
      } else if (SI.start() > Stop)
 | 
						|
        MBB = Indexes->getMBBFromIndex(SI.start().getPrevIndex());
 | 
						|
      if (++MBB == MFE)
 | 
						|
        break;
 | 
						|
      tie(Start, Stop) = Indexes->getMBBRange(MBB);
 | 
						|
      SI.advanceTo(Start);
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//                         RABasic Implementation
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
// Driver for the register assignment and splitting heuristics.
 | 
						|
// Manages iteration over the LiveIntervalUnions.
 | 
						|
//
 | 
						|
// This is a minimal implementation of register assignment and splitting that
 | 
						|
// spills whenever we run out of registers.
 | 
						|
//
 | 
						|
// selectOrSplit can only be called once per live virtual register. We then do a
 | 
						|
// single interference test for each register the correct class until we find an
 | 
						|
// available register. So, the number of interference tests in the worst case is
 | 
						|
// |vregs| * |machineregs|. And since the number of interference tests is
 | 
						|
// minimal, there is no value in caching them outside the scope of
 | 
						|
// selectOrSplit().
 | 
						|
unsigned RABasic::selectOrSplit(LiveInterval &VirtReg,
 | 
						|
                                SmallVectorImpl<LiveInterval*> &SplitVRegs) {
 | 
						|
  // Populate a list of physical register spill candidates.
 | 
						|
  SmallVector<unsigned, 8> PhysRegSpillCands;
 | 
						|
 | 
						|
  // Check for an available register in this class.
 | 
						|
  ArrayRef<unsigned> Order =
 | 
						|
    RegClassInfo.getOrder(MRI->getRegClass(VirtReg.reg));
 | 
						|
  for (ArrayRef<unsigned>::iterator I = Order.begin(), E = Order.end(); I != E;
 | 
						|
       ++I) {
 | 
						|
    unsigned PhysReg = *I;
 | 
						|
 | 
						|
    // Check interference and as a side effect, intialize queries for this
 | 
						|
    // VirtReg and its aliases.
 | 
						|
    unsigned interfReg = checkPhysRegInterference(VirtReg, PhysReg);
 | 
						|
    if (interfReg == 0) {
 | 
						|
      // Found an available register.
 | 
						|
      return PhysReg;
 | 
						|
    }
 | 
						|
    LiveInterval *interferingVirtReg =
 | 
						|
      Queries[interfReg].firstInterference().liveUnionPos().value();
 | 
						|
 | 
						|
    // The current VirtReg must either be spillable, or one of its interferences
 | 
						|
    // must have less spill weight.
 | 
						|
    if (interferingVirtReg->weight < VirtReg.weight ) {
 | 
						|
      PhysRegSpillCands.push_back(PhysReg);
 | 
						|
    }
 | 
						|
  }
 | 
						|
  // Try to spill another interfering reg with less spill weight.
 | 
						|
  for (SmallVectorImpl<unsigned>::iterator PhysRegI = PhysRegSpillCands.begin(),
 | 
						|
         PhysRegE = PhysRegSpillCands.end(); PhysRegI != PhysRegE; ++PhysRegI) {
 | 
						|
 | 
						|
    if (!spillInterferences(VirtReg, *PhysRegI, SplitVRegs)) continue;
 | 
						|
 | 
						|
    assert(checkPhysRegInterference(VirtReg, *PhysRegI) == 0 &&
 | 
						|
           "Interference after spill.");
 | 
						|
    // Tell the caller to allocate to this newly freed physical register.
 | 
						|
    return *PhysRegI;
 | 
						|
  }
 | 
						|
 | 
						|
  // No other spill candidates were found, so spill the current VirtReg.
 | 
						|
  DEBUG(dbgs() << "spilling: " << VirtReg << '\n');
 | 
						|
  if (!VirtReg.isSpillable())
 | 
						|
    return ~0u;
 | 
						|
  LiveRangeEdit LRE(VirtReg, SplitVRegs);
 | 
						|
  spiller().spill(LRE);
 | 
						|
 | 
						|
  // The live virtual register requesting allocation was spilled, so tell
 | 
						|
  // the caller not to allocate anything during this round.
 | 
						|
  return 0;
 | 
						|
}
 | 
						|
 | 
						|
bool RABasic::runOnMachineFunction(MachineFunction &mf) {
 | 
						|
  DEBUG(dbgs() << "********** BASIC REGISTER ALLOCATION **********\n"
 | 
						|
               << "********** Function: "
 | 
						|
               << ((Value*)mf.getFunction())->getName() << '\n');
 | 
						|
 | 
						|
  MF = &mf;
 | 
						|
  DEBUG(RMF = &getAnalysis<RenderMachineFunction>());
 | 
						|
 | 
						|
  RegAllocBase::init(getAnalysis<VirtRegMap>(), getAnalysis<LiveIntervals>());
 | 
						|
  SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM));
 | 
						|
 | 
						|
  allocatePhysRegs();
 | 
						|
 | 
						|
  addMBBLiveIns(MF);
 | 
						|
 | 
						|
  // Diagnostic output before rewriting
 | 
						|
  DEBUG(dbgs() << "Post alloc VirtRegMap:\n" << *VRM << "\n");
 | 
						|
 | 
						|
  // optional HTML output
 | 
						|
  DEBUG(RMF->renderMachineFunction("After basic register allocation.", VRM));
 | 
						|
 | 
						|
  // FIXME: Verification currently must run before VirtRegRewriter. We should
 | 
						|
  // make the rewriter a separate pass and override verifyAnalysis instead. When
 | 
						|
  // that happens, verification naturally falls under VerifyMachineCode.
 | 
						|
#ifndef NDEBUG
 | 
						|
  if (VerifyEnabled) {
 | 
						|
    // Verify accuracy of LiveIntervals. The standard machine code verifier
 | 
						|
    // ensures that each LiveIntervals covers all uses of the virtual reg.
 | 
						|
 | 
						|
    // FIXME: MachineVerifier is badly broken when using the standard
 | 
						|
    // spiller. Always use -spiller=inline with -verify-regalloc. Even with the
 | 
						|
    // inline spiller, some tests fail to verify because the coalescer does not
 | 
						|
    // always generate verifiable code.
 | 
						|
    MF->verify(this, "In RABasic::verify");
 | 
						|
 | 
						|
    // Verify that LiveIntervals are partitioned into unions and disjoint within
 | 
						|
    // the unions.
 | 
						|
    verify();
 | 
						|
  }
 | 
						|
#endif // !NDEBUG
 | 
						|
 | 
						|
  // Run rewriter
 | 
						|
  VRM->rewrite(LIS->getSlotIndexes());
 | 
						|
 | 
						|
  // Write out new DBG_VALUE instructions.
 | 
						|
  getAnalysis<LiveDebugVariables>().emitDebugValues(VRM);
 | 
						|
 | 
						|
  // The pass output is in VirtRegMap. Release all the transient data.
 | 
						|
  releaseMemory();
 | 
						|
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
FunctionPass* llvm::createBasicRegisterAllocator()
 | 
						|
{
 | 
						|
  return new RABasic();
 | 
						|
}
 |