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			363 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			363 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
//===- LoopPass.cpp - Loop Pass and Loop Pass Manager ---------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements LoopPass and LPPassManager. All loop optimization
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// and transformation passes are derived from LoopPass. LPPassManager is
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// responsible for managing LoopPasses.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/LoopPass.h"
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using namespace llvm;
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//===----------------------------------------------------------------------===//
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// LPPassManager
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//
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char LPPassManager::ID = 0;
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LPPassManager::LPPassManager(int Depth) 
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  : FunctionPass(&ID), PMDataManager(Depth) { 
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  skipThisLoop = false;
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  redoThisLoop = false;
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  LI = NULL;
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  CurrentLoop = NULL;
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}
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/// Delete loop from the loop queue and loop hierarchy (LoopInfo). 
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void LPPassManager::deleteLoopFromQueue(Loop *L) {
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  if (Loop *ParentLoop = L->getParentLoop()) { // Not a top-level loop.
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    // Reparent all of the blocks in this loop.  Since BBLoop had a parent,
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    // they are now all in it.
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    for (Loop::block_iterator I = L->block_begin(), E = L->block_end(); 
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         I != E; ++I)
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      if (LI->getLoopFor(*I) == L)    // Don't change blocks in subloops.
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        LI->changeLoopFor(*I, ParentLoop);
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    // Remove the loop from its parent loop.
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    for (Loop::iterator I = ParentLoop->begin(), E = ParentLoop->end();;
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         ++I) {
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      assert(I != E && "Couldn't find loop");
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      if (*I == L) {
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        ParentLoop->removeChildLoop(I);
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        break;
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      }
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    }
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    // Move all subloops into the parent loop.
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    while (!L->empty())
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      ParentLoop->addChildLoop(L->removeChildLoop(L->end()-1));
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  } else {
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    // Reparent all of the blocks in this loop.  Since BBLoop had no parent,
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    // they no longer in a loop at all.
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    for (unsigned i = 0; i != L->getBlocks().size(); ++i) {
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      // Don't change blocks in subloops.
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      if (LI->getLoopFor(L->getBlocks()[i]) == L) {
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        LI->removeBlock(L->getBlocks()[i]);
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        --i;
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      }
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    }
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    // Remove the loop from the top-level LoopInfo object.
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    for (LoopInfo::iterator I = LI->begin(), E = LI->end();; ++I) {
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      assert(I != E && "Couldn't find loop");
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      if (*I == L) {
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        LI->removeLoop(I);
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        break;
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      }
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    }
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    // Move all of the subloops to the top-level.
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    while (!L->empty())
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      LI->addTopLevelLoop(L->removeChildLoop(L->end()-1));
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  }
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  delete L;
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  // If L is current loop then skip rest of the passes and let
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  // runOnFunction remove L from LQ. Otherwise, remove L from LQ now
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  // and continue applying other passes on CurrentLoop.
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  if (CurrentLoop == L) {
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    skipThisLoop = true;
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    return;
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  }
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  for (std::deque<Loop *>::iterator I = LQ.begin(),
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         E = LQ.end(); I != E; ++I) {
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    if (*I == L) {
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      LQ.erase(I);
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      break;
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    }
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  }
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}
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// Inset loop into loop nest (LoopInfo) and loop queue (LQ).
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void LPPassManager::insertLoop(Loop *L, Loop *ParentLoop) {
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  assert (CurrentLoop != L && "Cannot insert CurrentLoop");
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  // Insert into loop nest
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  if (ParentLoop)
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    ParentLoop->addChildLoop(L);
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  else
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    LI->addTopLevelLoop(L);
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  insertLoopIntoQueue(L);
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}
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void LPPassManager::insertLoopIntoQueue(Loop *L) {
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  // Insert L into loop queue
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  if (L == CurrentLoop) 
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    redoLoop(L);
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  else if (!L->getParentLoop())
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    // This is top level loop. 
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    LQ.push_front(L);
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  else {
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    // Insert L after the parent loop.
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    for (std::deque<Loop *>::iterator I = LQ.begin(),
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           E = LQ.end(); I != E; ++I) {
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      if (*I == L->getParentLoop()) {
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        // deque does not support insert after.
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        ++I;
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        LQ.insert(I, 1, L);
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        break;
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      }
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    }
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  }
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}
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// Reoptimize this loop. LPPassManager will re-insert this loop into the
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// queue. This allows LoopPass to change loop nest for the loop. This
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// utility may send LPPassManager into infinite loops so use caution.
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void LPPassManager::redoLoop(Loop *L) {
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  assert (CurrentLoop == L && "Can redo only CurrentLoop");
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  redoThisLoop = true;
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}
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/// cloneBasicBlockSimpleAnalysis - Invoke cloneBasicBlockAnalysis hook for
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/// all loop passes.
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void LPPassManager::cloneBasicBlockSimpleAnalysis(BasicBlock *From, 
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                                                  BasicBlock *To, Loop *L) {
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  for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {  
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    LoopPass *LP = (LoopPass *)getContainedPass(Index);
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    LP->cloneBasicBlockAnalysis(From, To, L);
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  }
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}
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/// deleteSimpleAnalysisValue - Invoke deleteAnalysisValue hook for all passes.
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void LPPassManager::deleteSimpleAnalysisValue(Value *V, Loop *L) {
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  if (BasicBlock *BB = dyn_cast<BasicBlock>(V)) {
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    for (BasicBlock::iterator BI = BB->begin(), BE = BB->end(); BI != BE; 
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         ++BI) {
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      Instruction &I = *BI;
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      deleteSimpleAnalysisValue(&I, L);
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    }
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  }
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  for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {  
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    LoopPass *LP = (LoopPass *)getContainedPass(Index);
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    LP->deleteAnalysisValue(V, L);
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  }
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}
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// Recurse through all subloops and all loops  into LQ.
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static void addLoopIntoQueue(Loop *L, std::deque<Loop *> &LQ) {
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  LQ.push_back(L);
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  for (Loop::iterator I = L->begin(), E = L->end(); I != E; ++I)
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    addLoopIntoQueue(*I, LQ);
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}
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/// Pass Manager itself does not invalidate any analysis info.
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void LPPassManager::getAnalysisUsage(AnalysisUsage &Info) const {
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  // LPPassManager needs LoopInfo. In the long term LoopInfo class will 
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  // become part of LPPassManager.
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  Info.addRequired<LoopInfo>();
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  Info.setPreservesAll();
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}
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/// run - Execute all of the passes scheduled for execution.  Keep track of
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/// whether any of the passes modifies the function, and if so, return true.
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bool LPPassManager::runOnFunction(Function &F) {
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  LI = &getAnalysis<LoopInfo>();
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  bool Changed = false;
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  // Collect inherited analysis from Module level pass manager.
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  populateInheritedAnalysis(TPM->activeStack);
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  // Populate Loop Queue
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  for (LoopInfo::iterator I = LI->begin(), E = LI->end(); I != E; ++I)
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    addLoopIntoQueue(*I, LQ);
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  if (LQ.empty()) // No loops, skip calling finalizers
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    return false;
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  // Initialization
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  for (std::deque<Loop *>::const_iterator I = LQ.begin(), E = LQ.end();
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       I != E; ++I) {
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    Loop *L = *I;
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    for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {  
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      LoopPass *P = (LoopPass*)getContainedPass(Index);
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      Changed |= P->doInitialization(L, *this);
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    }
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  }
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  // Walk Loops
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  while (!LQ.empty()) {
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    CurrentLoop  = LQ.back();
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    skipThisLoop = false;
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    redoThisLoop = false;
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    // Run all passes on the current Loop.
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    for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {  
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      LoopPass *P = (LoopPass*)getContainedPass(Index);
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      dumpPassInfo(P, EXECUTION_MSG, ON_LOOP_MSG,
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                   CurrentLoop->getHeader()->getNameStr());
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      dumpRequiredSet(P);
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      initializeAnalysisImpl(P);
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      {
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        PassManagerPrettyStackEntry X(P, *CurrentLoop->getHeader());
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        Timer *T = StartPassTimer(P);
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        Changed |= P->runOnLoop(CurrentLoop, *this);
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        StopPassTimer(P, T);
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      }
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      if (Changed)
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        dumpPassInfo(P, MODIFICATION_MSG, ON_LOOP_MSG,
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                     skipThisLoop ? "<deleted>" :
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                                    CurrentLoop->getHeader()->getNameStr());
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      dumpPreservedSet(P);
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      if (!skipThisLoop) {
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        // Manually check that this loop is still healthy. This is done
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        // instead of relying on LoopInfo::verifyLoop since LoopInfo
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        // is a function pass and it's really expensive to verify every
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        // loop in the function every time. That level of checking can be
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        // enabled with the -verify-loop-info option.
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        Timer *T = StartPassTimer(LI);
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        CurrentLoop->verifyLoop();
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        StopPassTimer(LI, T);
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        // Then call the regular verifyAnalysis functions.
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        verifyPreservedAnalysis(P);
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      }
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      removeNotPreservedAnalysis(P);
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      recordAvailableAnalysis(P);
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      removeDeadPasses(P,
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                       skipThisLoop ? "<deleted>" :
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                                      CurrentLoop->getHeader()->getNameStr(),
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                       ON_LOOP_MSG);
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      if (skipThisLoop)
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        // Do not run other passes on this loop.
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        break;
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    }
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    // If the loop was deleted, release all the loop passes. This frees up
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    // some memory, and avoids trouble with the pass manager trying to call
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    // verifyAnalysis on them.
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    if (skipThisLoop)
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      for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {  
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        Pass *P = getContainedPass(Index);
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        freePass(P, "<deleted>", ON_LOOP_MSG);
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      }
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    // Pop the loop from queue after running all passes.
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    LQ.pop_back();
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    if (redoThisLoop)
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      LQ.push_back(CurrentLoop);
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  }
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  // Finalization
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  for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {
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    LoopPass *P = (LoopPass *)getContainedPass(Index);
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    Changed |= P->doFinalization();
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  }
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  return Changed;
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}
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/// Print passes managed by this manager
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void LPPassManager::dumpPassStructure(unsigned Offset) {
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  errs().indent(Offset*2) << "Loop Pass Manager\n";
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  for (unsigned Index = 0; Index < getNumContainedPasses(); ++Index) {
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    Pass *P = getContainedPass(Index);
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    P->dumpPassStructure(Offset + 1);
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    dumpLastUses(P, Offset+1);
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  }
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}
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//===----------------------------------------------------------------------===//
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// LoopPass
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// Check if this pass is suitable for the current LPPassManager, if
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// available. This pass P is not suitable for a LPPassManager if P
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// is not preserving higher level analysis info used by other
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// LPPassManager passes. In such case, pop LPPassManager from the
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// stack. This will force assignPassManager() to create new
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// LPPassManger as expected.
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void LoopPass::preparePassManager(PMStack &PMS) {
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  // Find LPPassManager 
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  while (!PMS.empty() &&
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         PMS.top()->getPassManagerType() > PMT_LoopPassManager)
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    PMS.pop();
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  // If this pass is destroying high level information that is used
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  // by other passes that are managed by LPM then do not insert
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  // this pass in current LPM. Use new LPPassManager.
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  if (PMS.top()->getPassManagerType() == PMT_LoopPassManager &&
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      !PMS.top()->preserveHigherLevelAnalysis(this)) 
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    PMS.pop();
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}
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/// Assign pass manager to manage this pass.
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void LoopPass::assignPassManager(PMStack &PMS,
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                                 PassManagerType PreferredType) {
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  // Find LPPassManager 
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  while (!PMS.empty() &&
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         PMS.top()->getPassManagerType() > PMT_LoopPassManager)
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    PMS.pop();
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  LPPassManager *LPPM;
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  if (PMS.top()->getPassManagerType() == PMT_LoopPassManager)
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    LPPM = (LPPassManager*)PMS.top();
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  else {
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    // Create new Loop Pass Manager if it does not exist. 
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    assert (!PMS.empty() && "Unable to create Loop Pass Manager");
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    PMDataManager *PMD = PMS.top();
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    // [1] Create new Call Graph Pass Manager
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    LPPM = new LPPassManager(PMD->getDepth() + 1);
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    LPPM->populateInheritedAnalysis(PMS);
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    // [2] Set up new manager's top level manager
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    PMTopLevelManager *TPM = PMD->getTopLevelManager();
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    TPM->addIndirectPassManager(LPPM);
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    // [3] Assign manager to manage this new manager. This may create
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    // and push new managers into PMS
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    Pass *P = LPPM->getAsPass();
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    TPM->schedulePass(P);
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    // [4] Push new manager into PMS
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    PMS.push(LPPM);
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  }
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  LPPM->add(this);
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}
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