forked from OSchip/llvm-project
				
			
		
			
				
	
	
		
			251 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			251 lines
		
	
	
		
			8.1 KiB
		
	
	
	
		
			C++
		
	
	
	
| //===-- SlotIndexes.cpp - Slot Indexes Pass  ------------------------------===//
 | |
| //
 | |
| //                     The LLVM Compiler Infrastructure
 | |
| //
 | |
| // This file is distributed under the University of Illinois Open Source
 | |
| // License. See LICENSE.TXT for details.
 | |
| //
 | |
| //===----------------------------------------------------------------------===//
 | |
| 
 | |
| #include "llvm/CodeGen/SlotIndexes.h"
 | |
| #include "llvm/ADT/Statistic.h"
 | |
| #include "llvm/CodeGen/MachineFunction.h"
 | |
| #include "llvm/Support/Debug.h"
 | |
| #include "llvm/Support/raw_ostream.h"
 | |
| #include "llvm/Target/TargetInstrInfo.h"
 | |
| 
 | |
| using namespace llvm;
 | |
| 
 | |
| #define DEBUG_TYPE "slotindexes"
 | |
| 
 | |
| char SlotIndexes::ID = 0;
 | |
| INITIALIZE_PASS(SlotIndexes, "slotindexes",
 | |
|                 "Slot index numbering", false, false)
 | |
| 
 | |
| STATISTIC(NumLocalRenum,  "Number of local renumberings");
 | |
| STATISTIC(NumGlobalRenum, "Number of global renumberings");
 | |
| 
 | |
| void SlotIndexes::getAnalysisUsage(AnalysisUsage &au) const {
 | |
|   au.setPreservesAll();
 | |
|   MachineFunctionPass::getAnalysisUsage(au);
 | |
| }
 | |
| 
 | |
| void SlotIndexes::releaseMemory() {
 | |
|   mi2iMap.clear();
 | |
|   MBBRanges.clear();
 | |
|   idx2MBBMap.clear();
 | |
|   indexList.clear();
 | |
|   ileAllocator.Reset();
 | |
| }
 | |
| 
 | |
| bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
 | |
| 
 | |
|   // Compute numbering as follows:
 | |
|   // Grab an iterator to the start of the index list.
 | |
|   // Iterate over all MBBs, and within each MBB all MIs, keeping the MI
 | |
|   // iterator in lock-step (though skipping it over indexes which have
 | |
|   // null pointers in the instruction field).
 | |
|   // At each iteration assert that the instruction pointed to in the index
 | |
|   // is the same one pointed to by the MI iterator. This
 | |
| 
 | |
|   // FIXME: This can be simplified. The mi2iMap_, Idx2MBBMap, etc. should
 | |
|   // only need to be set up once after the first numbering is computed.
 | |
| 
 | |
|   mf = &fn;
 | |
| 
 | |
|   // Check that the list contains only the sentinal.
 | |
|   assert(indexList.empty() && "Index list non-empty at initial numbering?");
 | |
|   assert(idx2MBBMap.empty() &&
 | |
|          "Index -> MBB mapping non-empty at initial numbering?");
 | |
|   assert(MBBRanges.empty() &&
 | |
|          "MBB -> Index mapping non-empty at initial numbering?");
 | |
|   assert(mi2iMap.empty() &&
 | |
|          "MachineInstr -> Index mapping non-empty at initial numbering?");
 | |
| 
 | |
|   unsigned index = 0;
 | |
|   MBBRanges.resize(mf->getNumBlockIDs());
 | |
|   idx2MBBMap.reserve(mf->size());
 | |
| 
 | |
|   indexList.push_back(createEntry(nullptr, index));
 | |
| 
 | |
|   // Iterate over the function.
 | |
|   for (MachineFunction::iterator mbbItr = mf->begin(), mbbEnd = mf->end();
 | |
|        mbbItr != mbbEnd; ++mbbItr) {
 | |
|     MachineBasicBlock *mbb = &*mbbItr;
 | |
| 
 | |
|     // Insert an index for the MBB start.
 | |
|     SlotIndex blockStartIndex(&indexList.back(), SlotIndex::Slot_Block);
 | |
| 
 | |
|     for (MachineBasicBlock::iterator miItr = mbb->begin(), miEnd = mbb->end();
 | |
|          miItr != miEnd; ++miItr) {
 | |
|       MachineInstr *mi = miItr;
 | |
|       if (mi->isDebugValue())
 | |
|         continue;
 | |
| 
 | |
|       // Insert a store index for the instr.
 | |
|       indexList.push_back(createEntry(mi, index += SlotIndex::InstrDist));
 | |
| 
 | |
|       // Save this base index in the maps.
 | |
|       mi2iMap.insert(std::make_pair(mi, SlotIndex(&indexList.back(),
 | |
|                                                   SlotIndex::Slot_Block)));
 | |
|     }
 | |
| 
 | |
|     // We insert one blank instructions between basic blocks.
 | |
|     indexList.push_back(createEntry(nullptr, index += SlotIndex::InstrDist));
 | |
| 
 | |
|     MBBRanges[mbb->getNumber()].first = blockStartIndex;
 | |
|     MBBRanges[mbb->getNumber()].second = SlotIndex(&indexList.back(),
 | |
|                                                    SlotIndex::Slot_Block);
 | |
|     idx2MBBMap.push_back(IdxMBBPair(blockStartIndex, mbb));
 | |
|   }
 | |
| 
 | |
|   // Sort the Idx2MBBMap
 | |
|   std::sort(idx2MBBMap.begin(), idx2MBBMap.end(), Idx2MBBCompare());
 | |
| 
 | |
|   DEBUG(mf->print(dbgs(), this));
 | |
| 
 | |
|   // And we're done!
 | |
|   return false;
 | |
| }
 | |
| 
 | |
| void SlotIndexes::renumberIndexes() {
 | |
|   // Renumber updates the index of every element of the index list.
 | |
|   DEBUG(dbgs() << "\n*** Renumbering SlotIndexes ***\n");
 | |
|   ++NumGlobalRenum;
 | |
| 
 | |
|   unsigned index = 0;
 | |
| 
 | |
|   for (IndexList::iterator I = indexList.begin(), E = indexList.end();
 | |
|        I != E; ++I) {
 | |
|     I->setIndex(index);
 | |
|     index += SlotIndex::InstrDist;
 | |
|   }
 | |
| }
 | |
| 
 | |
| // Renumber indexes locally after curItr was inserted, but failed to get a new
 | |
| // index.
 | |
| void SlotIndexes::renumberIndexes(IndexList::iterator curItr) {
 | |
|   // Number indexes with half the default spacing so we can catch up quickly.
 | |
|   const unsigned Space = SlotIndex::InstrDist/2;
 | |
|   static_assert((Space & 3) == 0, "InstrDist must be a multiple of 2*NUM");
 | |
| 
 | |
|   IndexList::iterator startItr = std::prev(curItr);
 | |
|   unsigned index = startItr->getIndex();
 | |
|   do {
 | |
|     curItr->setIndex(index += Space);
 | |
|     ++curItr;
 | |
|     // If the next index is bigger, we have caught up.
 | |
|   } while (curItr != indexList.end() && curItr->getIndex() <= index);
 | |
| 
 | |
|   DEBUG(dbgs() << "\n*** Renumbered SlotIndexes " << startItr->getIndex() << '-'
 | |
|                << index << " ***\n");
 | |
|   ++NumLocalRenum;
 | |
| }
 | |
| 
 | |
| // Repair indexes after adding and removing instructions.
 | |
| void SlotIndexes::repairIndexesInRange(MachineBasicBlock *MBB,
 | |
|                                        MachineBasicBlock::iterator Begin,
 | |
|                                        MachineBasicBlock::iterator End) {
 | |
|   // FIXME: Is this really necessary? The only caller repairIntervalsForRange()
 | |
|   // does the same thing.
 | |
|   // Find anchor points, which are at the beginning/end of blocks or at
 | |
|   // instructions that already have indexes.
 | |
|   while (Begin != MBB->begin() && !hasIndex(Begin))
 | |
|     --Begin;
 | |
|   while (End != MBB->end() && !hasIndex(End))
 | |
|     ++End;
 | |
| 
 | |
|   bool includeStart = (Begin == MBB->begin());
 | |
|   SlotIndex startIdx;
 | |
|   if (includeStart)
 | |
|     startIdx = getMBBStartIdx(MBB);
 | |
|   else
 | |
|     startIdx = getInstructionIndex(Begin);
 | |
| 
 | |
|   SlotIndex endIdx;
 | |
|   if (End == MBB->end())
 | |
|     endIdx = getMBBEndIdx(MBB);
 | |
|   else
 | |
|     endIdx = getInstructionIndex(End);
 | |
| 
 | |
|   // FIXME: Conceptually, this code is implementing an iterator on MBB that
 | |
|   // optionally includes an additional position prior to MBB->begin(), indicated
 | |
|   // by the includeStart flag. This is done so that we can iterate MIs in a MBB
 | |
|   // in parallel with SlotIndexes, but there should be a better way to do this.
 | |
|   IndexList::iterator ListB = startIdx.listEntry();
 | |
|   IndexList::iterator ListI = endIdx.listEntry();
 | |
|   MachineBasicBlock::iterator MBBI = End;
 | |
|   bool pastStart = false;
 | |
|   while (ListI != ListB || MBBI != Begin || (includeStart && !pastStart)) {
 | |
|     assert(ListI->getIndex() >= startIdx.getIndex() &&
 | |
|            (includeStart || !pastStart) &&
 | |
|            "Decremented past the beginning of region to repair.");
 | |
| 
 | |
|     MachineInstr *SlotMI = ListI->getInstr();
 | |
|     MachineInstr *MI = (MBBI != MBB->end() && !pastStart) ? MBBI : nullptr;
 | |
|     bool MBBIAtBegin = MBBI == Begin && (!includeStart || pastStart);
 | |
| 
 | |
|     if (SlotMI == MI && !MBBIAtBegin) {
 | |
|       --ListI;
 | |
|       if (MBBI != Begin)
 | |
|         --MBBI;
 | |
|       else
 | |
|         pastStart = true;
 | |
|     } else if (MI && mi2iMap.find(MI) == mi2iMap.end()) {
 | |
|       if (MBBI != Begin)
 | |
|         --MBBI;
 | |
|       else
 | |
|         pastStart = true;
 | |
|     } else {
 | |
|       --ListI;
 | |
|       if (SlotMI)
 | |
|         removeMachineInstrFromMaps(SlotMI);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // In theory this could be combined with the previous loop, but it is tricky
 | |
|   // to update the IndexList while we are iterating it.
 | |
|   for (MachineBasicBlock::iterator I = End; I != Begin;) {
 | |
|     --I;
 | |
|     MachineInstr *MI = I;
 | |
|     if (!MI->isDebugValue() && mi2iMap.find(MI) == mi2iMap.end())
 | |
|       insertMachineInstrInMaps(MI);
 | |
|   }
 | |
| }
 | |
| 
 | |
| #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
 | |
| void SlotIndexes::dump() const {
 | |
|   for (IndexList::const_iterator itr = indexList.begin();
 | |
|        itr != indexList.end(); ++itr) {
 | |
|     dbgs() << itr->getIndex() << " ";
 | |
| 
 | |
|     if (itr->getInstr()) {
 | |
|       dbgs() << *itr->getInstr();
 | |
|     } else {
 | |
|       dbgs() << "\n";
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   for (unsigned i = 0, e = MBBRanges.size(); i != e; ++i)
 | |
|     dbgs() << "BB#" << i << "\t[" << MBBRanges[i].first << ';'
 | |
|            << MBBRanges[i].second << ")\n";
 | |
| }
 | |
| #endif
 | |
| 
 | |
| // Print a SlotIndex to a raw_ostream.
 | |
| void SlotIndex::print(raw_ostream &os) const {
 | |
|   if (isValid())
 | |
|     os << listEntry()->getIndex() << "Berd"[getSlot()];
 | |
|   else
 | |
|     os << "invalid";
 | |
| }
 | |
| 
 | |
| #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
 | |
| // Dump a SlotIndex to stderr.
 | |
| void SlotIndex::dump() const {
 | |
|   print(dbgs());
 | |
|   dbgs() << "\n";
 | |
| }
 | |
| #endif
 | |
| 
 |