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			375 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			375 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
| //===--- CrashRecoveryContext.cpp - Crash Recovery ------------------------===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "llvm/Support/CrashRecoveryContext.h"
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| #include "llvm/Config/config.h"
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| #include "llvm/Support/ErrorHandling.h"
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| #include "llvm/Support/ManagedStatic.h"
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| #include "llvm/Support/Mutex.h"
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| #include "llvm/Support/ThreadLocal.h"
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| #include <setjmp.h>
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| using namespace llvm;
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| 
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| namespace {
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| 
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| struct CrashRecoveryContextImpl;
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| 
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| static ManagedStatic<
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|     sys::ThreadLocal<const CrashRecoveryContextImpl> > CurrentContext;
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| 
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| struct CrashRecoveryContextImpl {
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|   CrashRecoveryContext *CRC;
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|   std::string Backtrace;
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|   ::jmp_buf JumpBuffer;
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|   volatile unsigned Failed : 1;
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|   unsigned SwitchedThread : 1;
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| 
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| public:
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|   CrashRecoveryContextImpl(CrashRecoveryContext *CRC) : CRC(CRC),
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|                                                         Failed(false),
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|                                                         SwitchedThread(false) {
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|     CurrentContext->set(this);
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|   }
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|   ~CrashRecoveryContextImpl() {
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|     if (!SwitchedThread)
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|       CurrentContext->erase();
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|   }
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| 
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|   /// \brief Called when the separate crash-recovery thread was finished, to
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|   /// indicate that we don't need to clear the thread-local CurrentContext.
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|   void setSwitchedThread() { SwitchedThread = true; }
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| 
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|   void HandleCrash() {
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|     // Eliminate the current context entry, to avoid re-entering in case the
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|     // cleanup code crashes.
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|     CurrentContext->erase();
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| 
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|     assert(!Failed && "Crash recovery context already failed!");
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|     Failed = true;
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| 
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|     // FIXME: Stash the backtrace.
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| 
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|     // Jump back to the RunSafely we were called under.
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|     longjmp(JumpBuffer, 1);
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|   }
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| };
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| 
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| }
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| 
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| static ManagedStatic<sys::Mutex> gCrashRecoveryContextMutex;
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| static bool gCrashRecoveryEnabled = false;
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| 
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| static ManagedStatic<sys::ThreadLocal<const CrashRecoveryContextCleanup> >
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|        tlIsRecoveringFromCrash;
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| 
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| CrashRecoveryContextCleanup::~CrashRecoveryContextCleanup() {}
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| 
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| CrashRecoveryContext::~CrashRecoveryContext() {
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|   // Reclaim registered resources.
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|   CrashRecoveryContextCleanup *i = head;
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|   tlIsRecoveringFromCrash->set(head);
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|   while (i) {
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|     CrashRecoveryContextCleanup *tmp = i;
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|     i = tmp->next;
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|     tmp->cleanupFired = true;
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|     tmp->recoverResources();
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|     delete tmp;
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|   }
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|   tlIsRecoveringFromCrash->erase();
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|   
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|   CrashRecoveryContextImpl *CRCI = (CrashRecoveryContextImpl *) Impl;
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|   delete CRCI;
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| }
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| 
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| bool CrashRecoveryContext::isRecoveringFromCrash() {
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|   return tlIsRecoveringFromCrash->get() != nullptr;
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| }
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| 
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| CrashRecoveryContext *CrashRecoveryContext::GetCurrent() {
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|   if (!gCrashRecoveryEnabled)
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|     return nullptr;
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| 
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|   const CrashRecoveryContextImpl *CRCI = CurrentContext->get();
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|   if (!CRCI)
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|     return nullptr;
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| 
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|   return CRCI->CRC;
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| }
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| 
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| void CrashRecoveryContext::registerCleanup(CrashRecoveryContextCleanup *cleanup)
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| {
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|   if (!cleanup)
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|     return;
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|   if (head)
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|     head->prev = cleanup;
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|   cleanup->next = head;
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|   head = cleanup;
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| }
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| 
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| void
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| CrashRecoveryContext::unregisterCleanup(CrashRecoveryContextCleanup *cleanup) {
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|   if (!cleanup)
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|     return;
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|   if (cleanup == head) {
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|     head = cleanup->next;
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|     if (head)
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|       head->prev = nullptr;
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|   }
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|   else {
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|     cleanup->prev->next = cleanup->next;
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|     if (cleanup->next)
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|       cleanup->next->prev = cleanup->prev;
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|   }
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|   delete cleanup;
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| }
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| 
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| #ifdef LLVM_ON_WIN32
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| 
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| #include "Windows/WindowsSupport.h"
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| 
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| // On Windows, we can make use of vectored exception handling to
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| // catch most crashing situations.  Note that this does mean
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| // we will be alerted of exceptions *before* structured exception
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| // handling has the opportunity to catch it.  But that isn't likely
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| // to cause problems because nowhere in the project is SEH being
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| // used.
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| //
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| // Vectored exception handling is built on top of SEH, and so it
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| // works on a per-thread basis.
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| //
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| // The vectored exception handler functionality was added in Windows
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| // XP, so if support for older versions of Windows is required,
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| // it will have to be added.
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| //
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| // If we want to support as far back as Win2k, we could use the
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| // SetUnhandledExceptionFilter API, but there's a risk of that
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| // being entirely overwritten (it's not a chain).
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| 
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| static LONG CALLBACK ExceptionHandler(PEXCEPTION_POINTERS ExceptionInfo)
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| {
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|   // Lookup the current thread local recovery object.
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|   const CrashRecoveryContextImpl *CRCI = CurrentContext->get();
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| 
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|   if (!CRCI) {
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|     // Something has gone horribly wrong, so let's just tell everyone
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|     // to keep searching
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|     CrashRecoveryContext::Disable();
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|     return EXCEPTION_CONTINUE_SEARCH;
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|   }
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| 
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|   // TODO: We can capture the stack backtrace here and store it on the
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|   // implementation if we so choose.
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| 
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|   // Handle the crash
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|   const_cast<CrashRecoveryContextImpl*>(CRCI)->HandleCrash();
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| 
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|   // Note that we don't actually get here because HandleCrash calls
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|   // longjmp, which means the HandleCrash function never returns.
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|   llvm_unreachable("Handled the crash, should have longjmp'ed out of here");
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| }
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| 
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| // Because the Enable and Disable calls are static, it means that
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| // there may not actually be an Impl available, or even a current
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| // CrashRecoveryContext at all.  So we make use of a thread-local
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| // exception table.  The handles contained in here will either be
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| // non-NULL, valid VEH handles, or NULL.
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| static sys::ThreadLocal<const void> sCurrentExceptionHandle;
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| 
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| void CrashRecoveryContext::Enable() {
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|   sys::ScopedLock L(*gCrashRecoveryContextMutex);
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| 
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|   if (gCrashRecoveryEnabled)
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|     return;
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| 
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|   gCrashRecoveryEnabled = true;
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| 
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|   // We can set up vectored exception handling now.  We will install our
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|   // handler as the front of the list, though there's no assurances that
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|   // it will remain at the front (another call could install itself before
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|   // our handler).  This 1) isn't likely, and 2) shouldn't cause problems.
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|   PVOID handle = ::AddVectoredExceptionHandler(1, ExceptionHandler);
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|   sCurrentExceptionHandle.set(handle);
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| }
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| 
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| void CrashRecoveryContext::Disable() {
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|   sys::ScopedLock L(*gCrashRecoveryContextMutex);
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| 
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|   if (!gCrashRecoveryEnabled)
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|     return;
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| 
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|   gCrashRecoveryEnabled = false;
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| 
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|   PVOID currentHandle = const_cast<PVOID>(sCurrentExceptionHandle.get());
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|   if (currentHandle) {
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|     // Now we can remove the vectored exception handler from the chain
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|     ::RemoveVectoredExceptionHandler(currentHandle);
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| 
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|     // Reset the handle in our thread-local set.
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|     sCurrentExceptionHandle.set(NULL);
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|   }
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| }
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| 
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| #else
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| 
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| // Generic POSIX implementation.
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| //
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| // This implementation relies on synchronous signals being delivered to the
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| // current thread. We use a thread local object to keep track of the active
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| // crash recovery context, and install signal handlers to invoke HandleCrash on
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| // the active object.
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| //
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| // This implementation does not to attempt to chain signal handlers in any
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| // reliable fashion -- if we get a signal outside of a crash recovery context we
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| // simply disable crash recovery and raise the signal again.
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| 
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| #include <signal.h>
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| 
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| static const int Signals[] =
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|     { SIGABRT, SIGBUS, SIGFPE, SIGILL, SIGSEGV, SIGTRAP };
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| static const unsigned NumSignals = sizeof(Signals) / sizeof(Signals[0]);
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| static struct sigaction PrevActions[NumSignals];
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| 
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| static void CrashRecoverySignalHandler(int Signal) {
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|   // Lookup the current thread local recovery object.
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|   const CrashRecoveryContextImpl *CRCI = CurrentContext->get();
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| 
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|   if (!CRCI) {
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|     // We didn't find a crash recovery context -- this means either we got a
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|     // signal on a thread we didn't expect it on, the application got a signal
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|     // outside of a crash recovery context, or something else went horribly
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|     // wrong.
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|     //
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|     // Disable crash recovery and raise the signal again. The assumption here is
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|     // that the enclosing application will terminate soon, and we won't want to
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|     // attempt crash recovery again.
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|     //
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|     // This call of Disable isn't thread safe, but it doesn't actually matter.
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|     CrashRecoveryContext::Disable();
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|     raise(Signal);
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| 
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|     // The signal will be thrown once the signal mask is restored.
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|     return;
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|   }
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| 
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|   // Unblock the signal we received.
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|   sigset_t SigMask;
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|   sigemptyset(&SigMask);
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|   sigaddset(&SigMask, Signal);
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|   sigprocmask(SIG_UNBLOCK, &SigMask, nullptr);
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| 
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|   if (CRCI)
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|     const_cast<CrashRecoveryContextImpl*>(CRCI)->HandleCrash();
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| }
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| 
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| void CrashRecoveryContext::Enable() {
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|   sys::ScopedLock L(*gCrashRecoveryContextMutex);
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| 
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|   if (gCrashRecoveryEnabled)
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|     return;
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| 
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|   gCrashRecoveryEnabled = true;
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| 
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|   // Setup the signal handler.
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|   struct sigaction Handler;
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|   Handler.sa_handler = CrashRecoverySignalHandler;
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|   Handler.sa_flags = 0;
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|   sigemptyset(&Handler.sa_mask);
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| 
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|   for (unsigned i = 0; i != NumSignals; ++i) {
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|     sigaction(Signals[i], &Handler, &PrevActions[i]);
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|   }
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| }
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| 
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| void CrashRecoveryContext::Disable() {
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|   sys::ScopedLock L(*gCrashRecoveryContextMutex);
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| 
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|   if (!gCrashRecoveryEnabled)
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|     return;
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| 
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|   gCrashRecoveryEnabled = false;
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| 
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|   // Restore the previous signal handlers.
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|   for (unsigned i = 0; i != NumSignals; ++i)
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|     sigaction(Signals[i], &PrevActions[i], nullptr);
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| }
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| 
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| #endif
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| 
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| bool CrashRecoveryContext::RunSafely(function_ref<void()> Fn) {
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|   // If crash recovery is disabled, do nothing.
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|   if (gCrashRecoveryEnabled) {
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|     assert(!Impl && "Crash recovery context already initialized!");
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|     CrashRecoveryContextImpl *CRCI = new CrashRecoveryContextImpl(this);
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|     Impl = CRCI;
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| 
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|     if (setjmp(CRCI->JumpBuffer) != 0) {
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|       return false;
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|     }
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|   }
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| 
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|   Fn();
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|   return true;
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| }
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| 
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| void CrashRecoveryContext::HandleCrash() {
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|   CrashRecoveryContextImpl *CRCI = (CrashRecoveryContextImpl *) Impl;
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|   assert(CRCI && "Crash recovery context never initialized!");
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|   CRCI->HandleCrash();
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| }
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| 
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| const std::string &CrashRecoveryContext::getBacktrace() const {
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|   CrashRecoveryContextImpl *CRC = (CrashRecoveryContextImpl *) Impl;
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|   assert(CRC && "Crash recovery context never initialized!");
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|   assert(CRC->Failed && "No crash was detected!");
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|   return CRC->Backtrace;
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| }
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| 
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| // FIXME: Portability.
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| static void setThreadBackgroundPriority() {
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| #ifdef __APPLE__
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|   setpriority(PRIO_DARWIN_THREAD, 0, PRIO_DARWIN_BG);
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| #endif
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| }
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| 
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| static bool hasThreadBackgroundPriority() {
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| #ifdef __APPLE__
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|   return getpriority(PRIO_DARWIN_THREAD, 0) == 1;
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| #else
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|   return false;
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| #endif
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| }
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| 
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| namespace {
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| struct RunSafelyOnThreadInfo {
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|   function_ref<void()> Fn;
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|   CrashRecoveryContext *CRC;
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|   bool UseBackgroundPriority;
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|   bool Result;
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| };
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| }
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| 
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| static void RunSafelyOnThread_Dispatch(void *UserData) {
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|   RunSafelyOnThreadInfo *Info =
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|     reinterpret_cast<RunSafelyOnThreadInfo*>(UserData);
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| 
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|   if (Info->UseBackgroundPriority)
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|     setThreadBackgroundPriority();
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| 
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|   Info->Result = Info->CRC->RunSafely(Info->Fn);
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| }
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| bool CrashRecoveryContext::RunSafelyOnThread(function_ref<void()> Fn,
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|                                              unsigned RequestedStackSize) {
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|   bool UseBackgroundPriority = hasThreadBackgroundPriority();
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|   RunSafelyOnThreadInfo Info = { Fn, this, UseBackgroundPriority, false };
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|   llvm_execute_on_thread(RunSafelyOnThread_Dispatch, &Info, RequestedStackSize);
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|   if (CrashRecoveryContextImpl *CRC = (CrashRecoveryContextImpl *)Impl)
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|     CRC->setSwitchedThread();
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|   return Info.Result;
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| }
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