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			285 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			HTML
		
	
	
	
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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          "http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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  <META http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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  <title>Clang - Getting Started</title>
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  <link type="text/css" rel="stylesheet" href="menu.css" />
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  <link type="text/css" rel="stylesheet" href="content.css" />
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</head>
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<body>
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<!--#include virtual="menu.html.incl"-->
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<div id="content">
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<h1>Getting Started: Building and Running Clang</h1>
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<p>This page gives you the shortest path to checking out Clang and demos a few
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options.  This should get you up and running with the minimum of muss and fuss.
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If you like what you see, please consider <a href="get_involved.html">getting
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involved</a> with the Clang community.  If you run into problems, please file
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bugs in <a href="http://llvm.org/bugs/">LLVM Bugzilla</a>.</p>
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<h2 id="download">Release Clang Versions</h2>
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<p>Clang has been released as part of regular LLVM releases since LLVM 2.6. You
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can download the release versions
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from <a href="http://llvm.org/releases/">http://llvm.org/releases/</a>.</p>
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<h2 id="build">Building Clang and Working with the Code</h2>
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<h3 id="buildNix">On Unix-like Systems</h3>
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<p>If you would like to check out and build Clang, the current procedure is as
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follows:</p>
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<ol>
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  <li>Get the required tools.
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  <ul>
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    <li>See
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      <a href="http://llvm.org/docs/GettingStarted.html#requirements">
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      Getting Started with the LLVM System - Requirements</a>.</li>
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    <li>Note also that Python is needed for running the test suite.
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      Get it at: <a href="http://www.python.org/download">
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      http://www.python.org/download</a></li>
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  </ul>
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  <li>Checkout LLVM:</li>
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  <ul>
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    <li>Change directory to where you want the llvm directory placed.</li>
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    <li><tt>svn co http://llvm.org/svn/llvm-project/llvm/trunk llvm</tt></li>
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  </ul>
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  <li>Checkout Clang:</li>
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  <ul>
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    <li><tt>cd llvm/tools</tt>
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    <li><tt>svn co http://llvm.org/svn/llvm-project/cfe/trunk clang</tt></li>
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  </ul>
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  <li>Build LLVM and Clang:</li>
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  <ul>
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    <li><tt>cd ../..</tt>  (back to where you started)</li>
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    <li><tt>mkdir build</tt> (for building without polluting the source dir)
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    </li>
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    <li><tt>cd build</tt></li>
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    <li><tt>../llvm/configure</tt></li>
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    <li><tt>make</tt></li>
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    <li>This builds both LLVM and Clang for debug mode.</li>
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    <li>Note: For subsequent Clang development, you can just do make at the
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    clang directory level.</li>
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  </ul>
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  <p>It is also possible to use CMake instead of the makefiles. With CMake it 
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     is also possible to generate project files for several IDEs: Eclipse CDT4,
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     CodeBlocks, Qt-Creator (use the CodeBlocks generator), KDevelop3.</p>
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  <li>If you intend to work on Clang C++ support, you may need to tell it how
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      to find your C++ standard library headers.  If Clang cannot find your 
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      system libstdc++ headers, please follow these instructions:</li>
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  <ul>
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    <li>'<tt>gcc -v -x c++ /dev/null -fsyntax-only</tt>' to get the
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    path.</li>
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    <li>Look for the comment "FIXME: temporary hack:
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    hard-coded paths" in <tt>clang/lib/Frontend/InitHeaderSearch.cpp</tt> and
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    change the lines below to include that path.</li>
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  </ul>
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  <li>Try it out (assuming you add llvm/Debug+Asserts/bin to your path):</li>
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  <ul>
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    <li><tt>clang --help</tt></li>
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    <li><tt>clang file.c -fsyntax-only</tt> (check for correctness)</li>
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    <li><tt>clang file.c -S -emit-llvm -o -</tt> (print out unoptimized llvm code)</li>
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    <li><tt>clang file.c -S -emit-llvm -o - -O3</tt></li>
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    <li><tt>clang file.c -S -O3 -o -</tt> (output native machine code)</li>
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  </ul>
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</ol>
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<p>Note that the C front-end uses LLVM, but does not depend on llvm-gcc. If you
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encounter problems with building Clang, make sure you have the latest SVN
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version of LLVM. LLVM contains support libraries for Clang that will be updated
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as well as development on Clang progresses.</p>
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<h3>Simultaneously Building Clang and LLVM:</h3>
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<p>Once you have checked out Clang into the llvm source tree it will build along
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with the rest of <tt>llvm</tt>. To build all of LLVM and Clang together all at
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once simply run <tt>make</tt> from the root LLVM directory.</p>
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<p><em>Note:</em> Observe that Clang is technically part of a separate
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Subversion repository. As mentioned above, the latest Clang sources are tied to
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the latest sources in the LLVM tree. You can update your toplevel LLVM project
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and all (possibly unrelated) projects inside it with <tt><b>make
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update</b></tt>. This will run <tt>svn update</tt> on all subdirectories related
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to subversion. </p>
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<h3 id="buildWindows">Using Visual Studio</h3>
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<p>The following details setting up for and building Clang on Windows using
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Visual Studio:</p>
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<ol>
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  <li>Get the required tools:</li>
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  <ul>
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    <li><b>Subversion</b>.  Source code control program.  Get it from:
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        <a href="http://subversion.tigris.org/getting.html">
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        http://subversion.tigris.org/getting.html</a></li>
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    <li><b>cmake</b>.  This is used for generating Visual Studio solution and
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        project files.  Get it from:
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        <a href="http://www.cmake.org/cmake/resources/software.html">
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        http://www.cmake.org/cmake/resources/software.html</a></li>
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    <li><b>Visual Studio 2005, 2008, or 2010</b></li>
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    <li><b>Python</b>.  This is needed only if you will be running the tests
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        (which is essential, if you will be developing for clang).
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        Get it from:
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        <a href="http://www.python.org/download">
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        http://www.python.org/download</a></li>
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    <li><b>GnuWin32 tools</b>
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        These are also necessary for running the tests.
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        (Note that the grep from MSYS or Cygwin doesn't work with the tests
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        because of embedded double-quotes in the search strings.  The GNU
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        grep does work in this case.)
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        Get them from <a href="http://getgnuwin32.sourceforge.net">
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        http://getgnuwin32.sourceforge.net</a>.</li>
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  </ul>
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  <li>Checkout LLVM:</li>
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  <ul>
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    <li><tt>svn co http://llvm.org/svn/llvm-project/llvm/trunk llvm</tt></li>
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  </ul>
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  <li>Checkout Clang:</li>
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  <ul>
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     <li><tt>cd llvm\tools</tt>
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     <li><tt>svn co http://llvm.org/svn/llvm-project/cfe/trunk clang</tt></li>
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  </ul>
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  <li>Run cmake to generate the Visual Studio solution and project files:</li>
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  <ul>
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    <li><tt>cd ..\..</tt>  (back to where you started)</li>
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    <li><tt>mkdir build</tt> (for building without polluting the source dir)</li>
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    <li><tt>cd build</tt></li>
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    <li>If you are using Visual Studio 2005:  <tt>cmake -G "Visual Studio 8 2005" ..\llvm</tt></li>
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    <li>Or if you are using Visual Studio 2008:  <tt>cmake -G "Visual Studio 9 2008" ..\llvm</tt></li>
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    <li>Or if you are using Visual Studio 2010:  <tt>cmake -G "Visual Studio 10" ..\llvm</tt></li>
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    <li>The above, if successful, will have created an LLVM.sln file in the
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       llvm directory.
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  </ul>
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  <li>Build Clang:</li>
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  <ul>
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    <li>Open LLVM.sln in Visual Studio.</li>
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    <li>Build the "clang" project for just the compiler driver and front end, or
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      the "ALL_BUILD" project to build everything, including tools.</li>
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  </ul>
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  <li>Try it out (assuming you added llvm/debug/bin to your path).  (See the
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    running examples from above.)</li>
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  <li>See <a href="hacking.html#testingWindows">
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     Hacking on clang - Testing using Visual Studio on Windows</a> for information
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     on running regression tests on Windows.</li>
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</ol>
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<p>Note that once you have checked out both llvm and clang, to synchronize
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to the latest code base, use the <tt>svn update</tt> command in both the
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llvm and llvm\tools\clang directories, as they are separate repositories.</p>
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<a name="driver"><h2>Clang Compiler Driver (Drop-in Substitute for GCC)</h2></a>
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<p>The <tt>clang</tt> tool is the compiler driver and front-end, which is
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designed to be a drop-in replacement for the <tt>gcc</tt> command.  Here are
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some examples of how to use the high-level driver:
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</p>
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<pre class="code">
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$ <b>cat t.c</b>
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#include <stdio.h>
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int main(int argc, char **argv) { printf("hello world\n"); }
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$ <b>clang t.c</b>
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$ <b>./a.out</b>
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hello world
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</pre>
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<p>The 'clang' driver is designed to work as closely to GCC as possible to
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  maximize portability.  The only major difference between the two is that
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  Clang defaults to gnu99 mode while GCC defaults to gnu89 mode.  If you see
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  weird link-time errors relating to inline functions, try passing -std=gnu89
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  to clang.</p>
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<h2>Examples of using Clang</h2>
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<!-- Thanks to
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 http://shiflett.org/blog/2006/oct/formatting-and-highlighting-php-code-listings
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Site suggested using pre in CSS, but doesn't work in IE, so went for the <pre>
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tag. -->
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<pre class="code">
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$ <b>cat ~/t.c</b>
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typedef float V __attribute__((vector_size(16)));
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V foo(V a, V b) { return a+b*a; }
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</pre>
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<h3>Preprocessing:</h3>
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<pre class="code">
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$ <b>clang ~/t.c -E</b>
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# 1 "/Users/sabre/t.c" 1
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typedef float V __attribute__((vector_size(16)));
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V foo(V a, V b) { return a+b*a; }
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</pre>
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<h3>Type checking:</h3>
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<pre class="code">
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$ <b>clang -fsyntax-only ~/t.c</b>
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</pre>
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<h3>GCC options:</h3>
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<pre class="code">
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$ <b>clang -fsyntax-only ~/t.c -pedantic</b>
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/Users/sabre/t.c:2:17: warning: extension used
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typedef float V __attribute__((vector_size(16)));
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                ^
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1 diagnostic generated.
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</pre>
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<h3>Pretty printing from the AST:</h3>
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<p>Note, the <tt>-cc1</tt> argument indicates the the compiler front-end, and
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not the driver, should be run. The compiler front-end has several additional
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Clang specific features which are not exposed through the GCC compatible driver
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interface.</p>
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<pre class="code">
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$ <b>clang -cc1 ~/t.c -ast-print</b>
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typedef float V __attribute__(( vector_size(16) ));
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V foo(V a, V b) {
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   return a + b * a;
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}
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</pre>
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<h3>Code generation with LLVM:</h3>
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<pre class="code">
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$ <b>clang ~/t.c -S -emit-llvm -o -</b>
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define <4 x float> @foo(<4 x float> %a, <4 x float> %b) {
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entry:
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         %mul = mul <4 x float> %b, %a
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         %add = add <4 x float> %mul, %a
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         ret <4 x float> %add
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}
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$ <b>clang -fomit-frame-pointer -O3 -S -o - t.c</b> <i># On x86_64</i>
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...
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_foo:
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Leh_func_begin1:
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	mulps	%xmm0, %xmm1
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	addps	%xmm1, %xmm0
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	ret
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Leh_func_end1:
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</pre>
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</div>
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</body>
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</html>
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