[Docs] Fix missing docs strings for CallingConv.h

Replaces
```
//
```
with
```
///
```
for some code lines to make it visible in the auto-generated documentation.

Reviewed By: dblaikie, MaskRay

Differential Revision: https://reviews.llvm.org/D131152
This commit is contained in:
Marc Auberer 2022-08-04 19:14:12 +00:00 committed by David Blaikie
parent d1a9ba7b67
commit 9dbe839627
1 changed files with 19 additions and 19 deletions

View File

@ -41,38 +41,38 @@ namespace CallingConv {
/// possible (e.g. by passing things in registers).
Fast = 8,
// Cold - This calling convention attempts to make code in the caller as
// efficient as possible under the assumption that the call is not commonly
// executed. As such, these calls often preserve all registers so that the
// call does not break any live ranges in the caller side.
/// Cold - This calling convention attempts to make code in the caller as
/// efficient as possible under the assumption that the call is not commonly
/// executed. As such, these calls often preserve all registers so that the
/// call does not break any live ranges in the caller side.
Cold = 9,
// GHC - Calling convention used by the Glasgow Haskell Compiler (GHC).
/// GHC - Calling convention used by the Glasgow Haskell Compiler (GHC).
GHC = 10,
// HiPE - Calling convention used by the High-Performance Erlang Compiler
// (HiPE).
/// HiPE - Calling convention used by the High-Performance Erlang Compiler
/// (HiPE).
HiPE = 11,
// WebKit JS - Calling convention for stack based JavaScript calls
/// WebKit JS - Calling convention for stack based JavaScript calls
WebKit_JS = 12,
// AnyReg - Calling convention for dynamic register based calls (e.g.
// stackmap and patchpoint intrinsics).
/// AnyReg - Calling convention for dynamic register based calls (e.g.
/// stackmap and patchpoint intrinsics).
AnyReg = 13,
// PreserveMost - Calling convention for runtime calls that preserves most
// registers.
/// PreserveMost - Calling convention for runtime calls that preserves most
/// registers.
PreserveMost = 14,
// PreserveAll - Calling convention for runtime calls that preserves
// (almost) all registers.
/// PreserveAll - Calling convention for runtime calls that preserves
/// (almost) all registers.
PreserveAll = 15,
// Swift - Calling convention for Swift.
/// Swift - Calling convention for Swift.
Swift = 16,
// CXX_FAST_TLS - Calling convention for access functions.
/// CXX_FAST_TLS - Calling convention for access functions.
CXX_FAST_TLS = 17,
/// Tail - This calling convention attemps to make calls as fast as
@ -91,8 +91,8 @@ namespace CallingConv {
/// clean up their stack.
SwiftTail = 20,
// Target - This is the start of the target-specific calling conventions,
// e.g. fastcall and thiscall on X86.
/// Target - This is the start of the target-specific calling conventions,
/// e.g. fastcall and thiscall on X86.
FirstTargetCC = 64,
/// X86_StdCall - stdcall is the calling conventions mostly used by the
@ -235,7 +235,7 @@ namespace CallingConv {
/// shader if tessellation is in use, or otherwise the vertex shader.
AMDGPU_ES = 96,
// Calling convention between AArch64 Advanced SIMD functions
/// Calling convention between AArch64 Advanced SIMD functions
AArch64_VectorCall = 97,
/// Calling convention between AArch64 SVE functions