[Docs] Fix missing docs strings for CallingConv.h
Replaces ``` // ``` with ``` /// ``` for some code lines to make it visible in the auto-generated documentation. Reviewed By: dblaikie, MaskRay Differential Revision: https://reviews.llvm.org/D131152
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@ -41,38 +41,38 @@ namespace CallingConv {
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/// possible (e.g. by passing things in registers).
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Fast = 8,
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// Cold - This calling convention attempts to make code in the caller as
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// efficient as possible under the assumption that the call is not commonly
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// executed. As such, these calls often preserve all registers so that the
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// call does not break any live ranges in the caller side.
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/// Cold - This calling convention attempts to make code in the caller as
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/// efficient as possible under the assumption that the call is not commonly
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/// executed. As such, these calls often preserve all registers so that the
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/// call does not break any live ranges in the caller side.
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Cold = 9,
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// GHC - Calling convention used by the Glasgow Haskell Compiler (GHC).
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/// GHC - Calling convention used by the Glasgow Haskell Compiler (GHC).
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GHC = 10,
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// HiPE - Calling convention used by the High-Performance Erlang Compiler
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// (HiPE).
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/// HiPE - Calling convention used by the High-Performance Erlang Compiler
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/// (HiPE).
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HiPE = 11,
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// WebKit JS - Calling convention for stack based JavaScript calls
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/// WebKit JS - Calling convention for stack based JavaScript calls
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WebKit_JS = 12,
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// AnyReg - Calling convention for dynamic register based calls (e.g.
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// stackmap and patchpoint intrinsics).
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/// AnyReg - Calling convention for dynamic register based calls (e.g.
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/// stackmap and patchpoint intrinsics).
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AnyReg = 13,
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// PreserveMost - Calling convention for runtime calls that preserves most
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// registers.
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/// PreserveMost - Calling convention for runtime calls that preserves most
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/// registers.
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PreserveMost = 14,
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// PreserveAll - Calling convention for runtime calls that preserves
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// (almost) all registers.
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/// PreserveAll - Calling convention for runtime calls that preserves
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/// (almost) all registers.
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PreserveAll = 15,
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// Swift - Calling convention for Swift.
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/// Swift - Calling convention for Swift.
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Swift = 16,
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// CXX_FAST_TLS - Calling convention for access functions.
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/// CXX_FAST_TLS - Calling convention for access functions.
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CXX_FAST_TLS = 17,
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/// Tail - This calling convention attemps to make calls as fast as
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@ -91,8 +91,8 @@ namespace CallingConv {
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/// clean up their stack.
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SwiftTail = 20,
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// Target - This is the start of the target-specific calling conventions,
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// e.g. fastcall and thiscall on X86.
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/// Target - This is the start of the target-specific calling conventions,
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/// e.g. fastcall and thiscall on X86.
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FirstTargetCC = 64,
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/// X86_StdCall - stdcall is the calling conventions mostly used by the
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@ -235,7 +235,7 @@ namespace CallingConv {
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/// shader if tessellation is in use, or otherwise the vertex shader.
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AMDGPU_ES = 96,
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// Calling convention between AArch64 Advanced SIMD functions
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/// Calling convention between AArch64 Advanced SIMD functions
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AArch64_VectorCall = 97,
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/// Calling convention between AArch64 SVE functions
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