Added code that makes the bytecode file readable (needed by the generated shell
script). Removed the use of sys/types.h and sys/stat.h. Modified FileExists() so that it uses the access() system call to check for file existance. This requires less header files and might even be a tad bit faster. llvm-svn: 8328
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@ -24,12 +24,11 @@
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#include "Support/FileUtilities.h"
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#include "Support/FileUtilities.h"
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#include "Support/CommandLine.h"
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#include "Support/CommandLine.h"
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#include "Support/Signals.h"
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#include "Support/Signals.h"
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#include "Config/unistd.h"
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#include <fstream>
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#include <fstream>
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#include <memory>
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#include <memory>
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#include <set>
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#include <set>
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#include <algorithm>
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#include <algorithm>
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#include <sys/types.h> // For FileExists
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#include <sys/stat.h>
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namespace {
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namespace {
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cl::list<std::string>
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cl::list<std::string>
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@ -78,8 +77,7 @@ namespace {
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// FileExists - Return true if the specified string is an openable file...
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// FileExists - Return true if the specified string is an openable file...
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static inline bool FileExists(const std::string &FN) {
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static inline bool FileExists(const std::string &FN) {
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struct stat StatBuf;
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return access(FN.c_str(), F_OK) != -1;
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return stat(FN.c_str(), &StatBuf) != -1;
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}
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}
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@ -445,8 +443,9 @@ int main(int argc, char **argv) {
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// Make the script executable...
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// Make the script executable...
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MakeFileExecutable (OutputFilename);
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MakeFileExecutable (OutputFilename);
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// Make the bytecode file directly executable in LLEE as well
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// Make the bytecode file readable and directly executable in LLEE as well
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MakeFileExecutable (RealBytecodeOutput);
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MakeFileExecutable (RealBytecodeOutput);
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MakeFileReadable (RealBytecodeOutput);
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}
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}
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return 0;
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return 0;
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