[riscv] Add coverage for fixed length vector loops using LMUL
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046f901735
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@ -3769,3 +3769,536 @@ vector.body: ; preds = %vector.body, %entry
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for.cond.cleanup: ; preds = %vector.body
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ret void
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}
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define void @sink_splat_mul_lmul2(i64* nocapture %a, i64 signext %x) {
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; CHECK-LABEL: sink_splat_mul_lmul2:
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; CHECK: # %bb.0: # %entry
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; CHECK-NEXT: li a2, 1024
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; CHECK-NEXT: li a3, 32
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; CHECK-NEXT: .LBB67_1: # %vector.body
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; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
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; CHECK-NEXT: vsetvli zero, a3, e8, m2, ta, mu
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; CHECK-NEXT: vle8.v v8, (a0)
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; CHECK-NEXT: vsetivli zero, 4, e64, m2, ta, mu
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; CHECK-NEXT: vmul.vx v8, v8, a1
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; CHECK-NEXT: vsetvli zero, a3, e8, m2, ta, mu
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; CHECK-NEXT: vse8.v v8, (a0)
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; CHECK-NEXT: addi a2, a2, -4
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; CHECK-NEXT: addi a0, a0, 32
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; CHECK-NEXT: bnez a2, .LBB67_1
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; CHECK-NEXT: # %bb.2: # %for.cond.cleanup
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; CHECK-NEXT: ret
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entry:
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%broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0
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%broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer
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br label %vector.body
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vector.body: ; preds = %vector.body, %entry
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%index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
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%0 = getelementptr inbounds i64, i64* %a, i64 %index
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%1 = bitcast i64* %0 to <4 x i64>*
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%wide.load = load <4 x i64>, <4 x i64>* %1, align 4
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%2 = mul <4 x i64> %wide.load, %broadcast.splat
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%3 = bitcast i64* %0 to <4 x i64>*
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store <4 x i64> %2, <4 x i64>* %3, align 4
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%index.next = add nuw i64 %index, 4
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%4 = icmp eq i64 %index.next, 1024
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br i1 %4, label %for.cond.cleanup, label %vector.body
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for.cond.cleanup: ; preds = %vector.body
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ret void
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}
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define void @sink_splat_add_lmul2(i64* nocapture %a, i64 signext %x) {
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; CHECK-LABEL: sink_splat_add_lmul2:
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; CHECK: # %bb.0: # %entry
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; CHECK-NEXT: li a2, 1024
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; CHECK-NEXT: li a3, 32
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; CHECK-NEXT: .LBB68_1: # %vector.body
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; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
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; CHECK-NEXT: vsetvli zero, a3, e8, m2, ta, mu
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; CHECK-NEXT: vle8.v v8, (a0)
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; CHECK-NEXT: vsetivli zero, 4, e64, m2, ta, mu
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; CHECK-NEXT: vadd.vx v8, v8, a1
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; CHECK-NEXT: vsetvli zero, a3, e8, m2, ta, mu
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; CHECK-NEXT: vse8.v v8, (a0)
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; CHECK-NEXT: addi a2, a2, -4
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; CHECK-NEXT: addi a0, a0, 32
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; CHECK-NEXT: bnez a2, .LBB68_1
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; CHECK-NEXT: # %bb.2: # %for.cond.cleanup
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; CHECK-NEXT: ret
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entry:
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%broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0
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%broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer
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br label %vector.body
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vector.body: ; preds = %vector.body, %entry
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%index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
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%0 = getelementptr inbounds i64, i64* %a, i64 %index
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%1 = bitcast i64* %0 to <4 x i64>*
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%wide.load = load <4 x i64>, <4 x i64>* %1, align 4
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%2 = add <4 x i64> %wide.load, %broadcast.splat
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%3 = bitcast i64* %0 to <4 x i64>*
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store <4 x i64> %2, <4 x i64>* %3, align 4
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%index.next = add nuw i64 %index, 4
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%4 = icmp eq i64 %index.next, 1024
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br i1 %4, label %for.cond.cleanup, label %vector.body
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for.cond.cleanup: ; preds = %vector.body
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ret void
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}
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define void @sink_splat_sub_lmul2(i64* nocapture %a, i64 signext %x) {
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; CHECK-LABEL: sink_splat_sub_lmul2:
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; CHECK: # %bb.0: # %entry
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; CHECK-NEXT: li a2, 1024
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; CHECK-NEXT: li a3, 32
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; CHECK-NEXT: .LBB69_1: # %vector.body
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; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
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; CHECK-NEXT: vsetvli zero, a3, e8, m2, ta, mu
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; CHECK-NEXT: vle8.v v8, (a0)
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; CHECK-NEXT: vsetivli zero, 4, e64, m2, ta, mu
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; CHECK-NEXT: vsub.vx v8, v8, a1
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; CHECK-NEXT: vsetvli zero, a3, e8, m2, ta, mu
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; CHECK-NEXT: vse8.v v8, (a0)
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; CHECK-NEXT: addi a2, a2, -4
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; CHECK-NEXT: addi a0, a0, 32
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; CHECK-NEXT: bnez a2, .LBB69_1
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; CHECK-NEXT: # %bb.2: # %for.cond.cleanup
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; CHECK-NEXT: ret
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entry:
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%broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0
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%broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer
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br label %vector.body
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vector.body: ; preds = %vector.body, %entry
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%index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
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%0 = getelementptr inbounds i64, i64* %a, i64 %index
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%1 = bitcast i64* %0 to <4 x i64>*
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%wide.load = load <4 x i64>, <4 x i64>* %1, align 4
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%2 = sub <4 x i64> %wide.load, %broadcast.splat
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%3 = bitcast i64* %0 to <4 x i64>*
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store <4 x i64> %2, <4 x i64>* %3, align 4
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%index.next = add nuw i64 %index, 4
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%4 = icmp eq i64 %index.next, 1024
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br i1 %4, label %for.cond.cleanup, label %vector.body
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for.cond.cleanup: ; preds = %vector.body
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ret void
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}
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define void @sink_splat_rsub_lmul2(i64* nocapture %a, i64 signext %x) {
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; CHECK-LABEL: sink_splat_rsub_lmul2:
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; CHECK: # %bb.0: # %entry
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; CHECK-NEXT: li a2, 1024
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; CHECK-NEXT: li a3, 32
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; CHECK-NEXT: .LBB70_1: # %vector.body
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; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
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; CHECK-NEXT: vsetvli zero, a3, e8, m2, ta, mu
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; CHECK-NEXT: vle8.v v8, (a0)
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; CHECK-NEXT: vsetivli zero, 4, e64, m2, ta, mu
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; CHECK-NEXT: vrsub.vx v8, v8, a1
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; CHECK-NEXT: vsetvli zero, a3, e8, m2, ta, mu
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; CHECK-NEXT: vse8.v v8, (a0)
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; CHECK-NEXT: addi a2, a2, -4
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; CHECK-NEXT: addi a0, a0, 32
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; CHECK-NEXT: bnez a2, .LBB70_1
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; CHECK-NEXT: # %bb.2: # %for.cond.cleanup
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; CHECK-NEXT: ret
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entry:
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%broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0
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%broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer
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br label %vector.body
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vector.body: ; preds = %vector.body, %entry
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%index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
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%0 = getelementptr inbounds i64, i64* %a, i64 %index
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%1 = bitcast i64* %0 to <4 x i64>*
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%wide.load = load <4 x i64>, <4 x i64>* %1, align 4
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%2 = sub <4 x i64> %broadcast.splat, %wide.load
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%3 = bitcast i64* %0 to <4 x i64>*
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store <4 x i64> %2, <4 x i64>* %3, align 4
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%index.next = add nuw i64 %index, 4
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%4 = icmp eq i64 %index.next, 1024
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br i1 %4, label %for.cond.cleanup, label %vector.body
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for.cond.cleanup: ; preds = %vector.body
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ret void
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}
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define void @sink_splat_and_lmul2(i64* nocapture %a, i64 signext %x) {
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; CHECK-LABEL: sink_splat_and_lmul2:
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; CHECK: # %bb.0: # %entry
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; CHECK-NEXT: li a2, 1024
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; CHECK-NEXT: li a3, 32
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; CHECK-NEXT: .LBB71_1: # %vector.body
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; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
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; CHECK-NEXT: vsetvli zero, a3, e8, m2, ta, mu
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; CHECK-NEXT: vle8.v v8, (a0)
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; CHECK-NEXT: vsetivli zero, 4, e64, m2, ta, mu
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; CHECK-NEXT: vand.vx v8, v8, a1
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; CHECK-NEXT: vsetvli zero, a3, e8, m2, ta, mu
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; CHECK-NEXT: vse8.v v8, (a0)
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; CHECK-NEXT: addi a2, a2, -4
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; CHECK-NEXT: addi a0, a0, 32
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; CHECK-NEXT: bnez a2, .LBB71_1
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; CHECK-NEXT: # %bb.2: # %for.cond.cleanup
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; CHECK-NEXT: ret
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entry:
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%broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0
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%broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer
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br label %vector.body
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vector.body: ; preds = %vector.body, %entry
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%index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
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%0 = getelementptr inbounds i64, i64* %a, i64 %index
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%1 = bitcast i64* %0 to <4 x i64>*
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%wide.load = load <4 x i64>, <4 x i64>* %1, align 4
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%2 = and <4 x i64> %wide.load, %broadcast.splat
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%3 = bitcast i64* %0 to <4 x i64>*
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store <4 x i64> %2, <4 x i64>* %3, align 4
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%index.next = add nuw i64 %index, 4
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%4 = icmp eq i64 %index.next, 1024
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br i1 %4, label %for.cond.cleanup, label %vector.body
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for.cond.cleanup: ; preds = %vector.body
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ret void
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}
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define void @sink_splat_or_lmul2(i64* nocapture %a, i64 signext %x) {
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; CHECK-LABEL: sink_splat_or_lmul2:
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; CHECK: # %bb.0: # %entry
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; CHECK-NEXT: li a2, 1024
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; CHECK-NEXT: li a3, 32
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; CHECK-NEXT: .LBB72_1: # %vector.body
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; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
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; CHECK-NEXT: vsetvli zero, a3, e8, m2, ta, mu
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; CHECK-NEXT: vle8.v v8, (a0)
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; CHECK-NEXT: vsetivli zero, 4, e64, m2, ta, mu
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; CHECK-NEXT: vor.vx v8, v8, a1
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; CHECK-NEXT: vsetvli zero, a3, e8, m2, ta, mu
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; CHECK-NEXT: vse8.v v8, (a0)
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; CHECK-NEXT: addi a2, a2, -4
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; CHECK-NEXT: addi a0, a0, 32
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; CHECK-NEXT: bnez a2, .LBB72_1
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; CHECK-NEXT: # %bb.2: # %for.cond.cleanup
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; CHECK-NEXT: ret
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entry:
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%broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0
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%broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer
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br label %vector.body
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vector.body: ; preds = %vector.body, %entry
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%index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
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%0 = getelementptr inbounds i64, i64* %a, i64 %index
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%1 = bitcast i64* %0 to <4 x i64>*
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%wide.load = load <4 x i64>, <4 x i64>* %1, align 4
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%2 = or <4 x i64> %wide.load, %broadcast.splat
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%3 = bitcast i64* %0 to <4 x i64>*
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store <4 x i64> %2, <4 x i64>* %3, align 4
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%index.next = add nuw i64 %index, 4
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%4 = icmp eq i64 %index.next, 1024
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br i1 %4, label %for.cond.cleanup, label %vector.body
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for.cond.cleanup: ; preds = %vector.body
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ret void
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}
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define void @sink_splat_xor_lmul2(i64* nocapture %a, i64 signext %x) {
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; CHECK-LABEL: sink_splat_xor_lmul2:
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; CHECK: # %bb.0: # %entry
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; CHECK-NEXT: li a2, 1024
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; CHECK-NEXT: li a3, 32
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; CHECK-NEXT: .LBB73_1: # %vector.body
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; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
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; CHECK-NEXT: vsetvli zero, a3, e8, m2, ta, mu
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; CHECK-NEXT: vle8.v v8, (a0)
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; CHECK-NEXT: vsetivli zero, 4, e64, m2, ta, mu
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; CHECK-NEXT: vxor.vx v8, v8, a1
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; CHECK-NEXT: vsetvli zero, a3, e8, m2, ta, mu
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; CHECK-NEXT: vse8.v v8, (a0)
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; CHECK-NEXT: addi a2, a2, -4
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; CHECK-NEXT: addi a0, a0, 32
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; CHECK-NEXT: bnez a2, .LBB73_1
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; CHECK-NEXT: # %bb.2: # %for.cond.cleanup
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; CHECK-NEXT: ret
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entry:
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%broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0
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%broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer
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br label %vector.body
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vector.body: ; preds = %vector.body, %entry
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%index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
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%0 = getelementptr inbounds i64, i64* %a, i64 %index
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%1 = bitcast i64* %0 to <4 x i64>*
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%wide.load = load <4 x i64>, <4 x i64>* %1, align 4
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%2 = xor <4 x i64> %wide.load, %broadcast.splat
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%3 = bitcast i64* %0 to <4 x i64>*
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store <4 x i64> %2, <4 x i64>* %3, align 4
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%index.next = add nuw i64 %index, 4
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%4 = icmp eq i64 %index.next, 1024
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br i1 %4, label %for.cond.cleanup, label %vector.body
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for.cond.cleanup: ; preds = %vector.body
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ret void
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}
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define void @sink_splat_mul_lmul8(i32* nocapture %a, i32 signext %x) {
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; CHECK-LABEL: sink_splat_mul_lmul8:
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; CHECK: # %bb.0: # %entry
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; CHECK-NEXT: li a2, 1024
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; CHECK-NEXT: li a3, 32
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; CHECK-NEXT: .LBB74_1: # %vector.body
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; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
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; CHECK-NEXT: vsetvli zero, a3, e32, m8, ta, mu
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; CHECK-NEXT: vle32.v v8, (a0)
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; CHECK-NEXT: vmul.vx v8, v8, a1
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; CHECK-NEXT: vse32.v v8, (a0)
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; CHECK-NEXT: addi a2, a2, -4
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; CHECK-NEXT: addi a0, a0, 16
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; CHECK-NEXT: bnez a2, .LBB74_1
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; CHECK-NEXT: # %bb.2: # %for.cond.cleanup
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; CHECK-NEXT: ret
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entry:
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%broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0
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%broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer
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br label %vector.body
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vector.body: ; preds = %vector.body, %entry
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%index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
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%0 = getelementptr inbounds i32, i32* %a, i64 %index
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%1 = bitcast i32* %0 to <32 x i32>*
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%wide.load = load <32 x i32>, <32 x i32>* %1, align 4
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%2 = mul <32 x i32> %wide.load, %broadcast.splat
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%3 = bitcast i32* %0 to <32 x i32>*
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store <32 x i32> %2, <32 x i32>* %3, align 4
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%index.next = add nuw i64 %index, 4
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%4 = icmp eq i64 %index.next, 1024
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br i1 %4, label %for.cond.cleanup, label %vector.body
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for.cond.cleanup: ; preds = %vector.body
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ret void
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}
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define void @sink_splat_add_lmul8(i32* nocapture %a, i32 signext %x) {
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; CHECK-LABEL: sink_splat_add_lmul8:
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; CHECK: # %bb.0: # %entry
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; CHECK-NEXT: li a2, 1024
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; CHECK-NEXT: li a3, 32
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; CHECK-NEXT: .LBB75_1: # %vector.body
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; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
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; CHECK-NEXT: vsetvli zero, a3, e32, m8, ta, mu
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; CHECK-NEXT: vle32.v v8, (a0)
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; CHECK-NEXT: vadd.vx v8, v8, a1
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; CHECK-NEXT: vse32.v v8, (a0)
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; CHECK-NEXT: addi a2, a2, -4
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; CHECK-NEXT: addi a0, a0, 16
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; CHECK-NEXT: bnez a2, .LBB75_1
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; CHECK-NEXT: # %bb.2: # %for.cond.cleanup
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; CHECK-NEXT: ret
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entry:
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%broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0
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%broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer
|
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br label %vector.body
|
||||
|
||||
vector.body: ; preds = %vector.body, %entry
|
||||
%index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
|
||||
%0 = getelementptr inbounds i32, i32* %a, i64 %index
|
||||
%1 = bitcast i32* %0 to <32 x i32>*
|
||||
%wide.load = load <32 x i32>, <32 x i32>* %1, align 4
|
||||
%2 = add <32 x i32> %wide.load, %broadcast.splat
|
||||
%3 = bitcast i32* %0 to <32 x i32>*
|
||||
store <32 x i32> %2, <32 x i32>* %3, align 4
|
||||
%index.next = add nuw i64 %index, 4
|
||||
%4 = icmp eq i64 %index.next, 1024
|
||||
br i1 %4, label %for.cond.cleanup, label %vector.body
|
||||
|
||||
for.cond.cleanup: ; preds = %vector.body
|
||||
ret void
|
||||
}
|
||||
|
||||
define void @sink_splat_sub_lmul8(i32* nocapture %a, i32 signext %x) {
|
||||
; CHECK-LABEL: sink_splat_sub_lmul8:
|
||||
; CHECK: # %bb.0: # %entry
|
||||
; CHECK-NEXT: li a2, 1024
|
||||
; CHECK-NEXT: li a3, 32
|
||||
; CHECK-NEXT: .LBB76_1: # %vector.body
|
||||
; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
|
||||
; CHECK-NEXT: vsetvli zero, a3, e32, m8, ta, mu
|
||||
; CHECK-NEXT: vle32.v v8, (a0)
|
||||
; CHECK-NEXT: vsub.vx v8, v8, a1
|
||||
; CHECK-NEXT: vse32.v v8, (a0)
|
||||
; CHECK-NEXT: addi a2, a2, -4
|
||||
; CHECK-NEXT: addi a0, a0, 16
|
||||
; CHECK-NEXT: bnez a2, .LBB76_1
|
||||
; CHECK-NEXT: # %bb.2: # %for.cond.cleanup
|
||||
; CHECK-NEXT: ret
|
||||
entry:
|
||||
%broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0
|
||||
%broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer
|
||||
br label %vector.body
|
||||
|
||||
vector.body: ; preds = %vector.body, %entry
|
||||
%index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
|
||||
%0 = getelementptr inbounds i32, i32* %a, i64 %index
|
||||
%1 = bitcast i32* %0 to <32 x i32>*
|
||||
%wide.load = load <32 x i32>, <32 x i32>* %1, align 4
|
||||
%2 = sub <32 x i32> %wide.load, %broadcast.splat
|
||||
%3 = bitcast i32* %0 to <32 x i32>*
|
||||
store <32 x i32> %2, <32 x i32>* %3, align 4
|
||||
%index.next = add nuw i64 %index, 4
|
||||
%4 = icmp eq i64 %index.next, 1024
|
||||
br i1 %4, label %for.cond.cleanup, label %vector.body
|
||||
|
||||
for.cond.cleanup: ; preds = %vector.body
|
||||
ret void
|
||||
}
|
||||
|
||||
define void @sink_splat_rsub_lmul8(i32* nocapture %a, i32 signext %x) {
|
||||
; CHECK-LABEL: sink_splat_rsub_lmul8:
|
||||
; CHECK: # %bb.0: # %entry
|
||||
; CHECK-NEXT: li a2, 1024
|
||||
; CHECK-NEXT: li a3, 32
|
||||
; CHECK-NEXT: .LBB77_1: # %vector.body
|
||||
; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
|
||||
; CHECK-NEXT: vsetvli zero, a3, e32, m8, ta, mu
|
||||
; CHECK-NEXT: vle32.v v8, (a0)
|
||||
; CHECK-NEXT: vrsub.vx v8, v8, a1
|
||||
; CHECK-NEXT: vse32.v v8, (a0)
|
||||
; CHECK-NEXT: addi a2, a2, -4
|
||||
; CHECK-NEXT: addi a0, a0, 16
|
||||
; CHECK-NEXT: bnez a2, .LBB77_1
|
||||
; CHECK-NEXT: # %bb.2: # %for.cond.cleanup
|
||||
; CHECK-NEXT: ret
|
||||
entry:
|
||||
%broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0
|
||||
%broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer
|
||||
br label %vector.body
|
||||
|
||||
vector.body: ; preds = %vector.body, %entry
|
||||
%index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
|
||||
%0 = getelementptr inbounds i32, i32* %a, i64 %index
|
||||
%1 = bitcast i32* %0 to <32 x i32>*
|
||||
%wide.load = load <32 x i32>, <32 x i32>* %1, align 4
|
||||
%2 = sub <32 x i32> %broadcast.splat, %wide.load
|
||||
%3 = bitcast i32* %0 to <32 x i32>*
|
||||
store <32 x i32> %2, <32 x i32>* %3, align 4
|
||||
%index.next = add nuw i64 %index, 4
|
||||
%4 = icmp eq i64 %index.next, 1024
|
||||
br i1 %4, label %for.cond.cleanup, label %vector.body
|
||||
|
||||
for.cond.cleanup: ; preds = %vector.body
|
||||
ret void
|
||||
}
|
||||
|
||||
define void @sink_splat_and_lmul8(i32* nocapture %a, i32 signext %x) {
|
||||
; CHECK-LABEL: sink_splat_and_lmul8:
|
||||
; CHECK: # %bb.0: # %entry
|
||||
; CHECK-NEXT: li a2, 1024
|
||||
; CHECK-NEXT: li a3, 32
|
||||
; CHECK-NEXT: .LBB78_1: # %vector.body
|
||||
; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
|
||||
; CHECK-NEXT: vsetvli zero, a3, e32, m8, ta, mu
|
||||
; CHECK-NEXT: vle32.v v8, (a0)
|
||||
; CHECK-NEXT: vand.vx v8, v8, a1
|
||||
; CHECK-NEXT: vse32.v v8, (a0)
|
||||
; CHECK-NEXT: addi a2, a2, -4
|
||||
; CHECK-NEXT: addi a0, a0, 16
|
||||
; CHECK-NEXT: bnez a2, .LBB78_1
|
||||
; CHECK-NEXT: # %bb.2: # %for.cond.cleanup
|
||||
; CHECK-NEXT: ret
|
||||
entry:
|
||||
%broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0
|
||||
%broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer
|
||||
br label %vector.body
|
||||
|
||||
vector.body: ; preds = %vector.body, %entry
|
||||
%index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
|
||||
%0 = getelementptr inbounds i32, i32* %a, i64 %index
|
||||
%1 = bitcast i32* %0 to <32 x i32>*
|
||||
%wide.load = load <32 x i32>, <32 x i32>* %1, align 4
|
||||
%2 = and <32 x i32> %wide.load, %broadcast.splat
|
||||
%3 = bitcast i32* %0 to <32 x i32>*
|
||||
store <32 x i32> %2, <32 x i32>* %3, align 4
|
||||
%index.next = add nuw i64 %index, 4
|
||||
%4 = icmp eq i64 %index.next, 1024
|
||||
br i1 %4, label %for.cond.cleanup, label %vector.body
|
||||
|
||||
for.cond.cleanup: ; preds = %vector.body
|
||||
ret void
|
||||
}
|
||||
|
||||
define void @sink_splat_or_lmul8(i32* nocapture %a, i32 signext %x) {
|
||||
; CHECK-LABEL: sink_splat_or_lmul8:
|
||||
; CHECK: # %bb.0: # %entry
|
||||
; CHECK-NEXT: li a2, 1024
|
||||
; CHECK-NEXT: li a3, 32
|
||||
; CHECK-NEXT: .LBB79_1: # %vector.body
|
||||
; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
|
||||
; CHECK-NEXT: vsetvli zero, a3, e32, m8, ta, mu
|
||||
; CHECK-NEXT: vle32.v v8, (a0)
|
||||
; CHECK-NEXT: vor.vx v8, v8, a1
|
||||
; CHECK-NEXT: vse32.v v8, (a0)
|
||||
; CHECK-NEXT: addi a2, a2, -4
|
||||
; CHECK-NEXT: addi a0, a0, 16
|
||||
; CHECK-NEXT: bnez a2, .LBB79_1
|
||||
; CHECK-NEXT: # %bb.2: # %for.cond.cleanup
|
||||
; CHECK-NEXT: ret
|
||||
entry:
|
||||
%broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0
|
||||
%broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer
|
||||
br label %vector.body
|
||||
|
||||
vector.body: ; preds = %vector.body, %entry
|
||||
%index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
|
||||
%0 = getelementptr inbounds i32, i32* %a, i64 %index
|
||||
%1 = bitcast i32* %0 to <32 x i32>*
|
||||
%wide.load = load <32 x i32>, <32 x i32>* %1, align 4
|
||||
%2 = or <32 x i32> %wide.load, %broadcast.splat
|
||||
%3 = bitcast i32* %0 to <32 x i32>*
|
||||
store <32 x i32> %2, <32 x i32>* %3, align 4
|
||||
%index.next = add nuw i64 %index, 4
|
||||
%4 = icmp eq i64 %index.next, 1024
|
||||
br i1 %4, label %for.cond.cleanup, label %vector.body
|
||||
|
||||
for.cond.cleanup: ; preds = %vector.body
|
||||
ret void
|
||||
}
|
||||
|
||||
define void @sink_splat_xor_lmul8(i32* nocapture %a, i32 signext %x) {
|
||||
; CHECK-LABEL: sink_splat_xor_lmul8:
|
||||
; CHECK: # %bb.0: # %entry
|
||||
; CHECK-NEXT: li a2, 1024
|
||||
; CHECK-NEXT: li a3, 32
|
||||
; CHECK-NEXT: .LBB80_1: # %vector.body
|
||||
; CHECK-NEXT: # =>This Inner Loop Header: Depth=1
|
||||
; CHECK-NEXT: vsetvli zero, a3, e32, m8, ta, mu
|
||||
; CHECK-NEXT: vle32.v v8, (a0)
|
||||
; CHECK-NEXT: vxor.vx v8, v8, a1
|
||||
; CHECK-NEXT: vse32.v v8, (a0)
|
||||
; CHECK-NEXT: addi a2, a2, -4
|
||||
; CHECK-NEXT: addi a0, a0, 16
|
||||
; CHECK-NEXT: bnez a2, .LBB80_1
|
||||
; CHECK-NEXT: # %bb.2: # %for.cond.cleanup
|
||||
; CHECK-NEXT: ret
|
||||
entry:
|
||||
%broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0
|
||||
%broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer
|
||||
br label %vector.body
|
||||
|
||||
vector.body: ; preds = %vector.body, %entry
|
||||
%index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
|
||||
%0 = getelementptr inbounds i32, i32* %a, i64 %index
|
||||
%1 = bitcast i32* %0 to <32 x i32>*
|
||||
%wide.load = load <32 x i32>, <32 x i32>* %1, align 4
|
||||
%2 = xor <32 x i32> %wide.load, %broadcast.splat
|
||||
%3 = bitcast i32* %0 to <32 x i32>*
|
||||
store <32 x i32> %2, <32 x i32>* %3, align 4
|
||||
%index.next = add nuw i64 %index, 4
|
||||
%4 = icmp eq i64 %index.next, 1024
|
||||
br i1 %4, label %for.cond.cleanup, label %vector.body
|
||||
|
||||
for.cond.cleanup: ; preds = %vector.body
|
||||
ret void
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue