* Fix long standing problems that would affect inlining. How could this have worked?
* Update to new setName interface llvm-svn: 430
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@ -66,7 +66,7 @@ public:
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class CastInst : public Instruction {
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CastInst(const CastInst &CI) : Instruction(CI.getType(), Cast) {
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Operands.reserve(1);
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Operands.push_back(Use(Operands[0], this));
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Operands.push_back(Use(CI.Operands[0], this));
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}
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public:
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CastInst(Value *S, const Type *Ty, const string &Name = "")
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@ -97,7 +97,7 @@ public:
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}
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// Specialize setName to handle symbol table majik...
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virtual void setName(const string &name);
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virtual void setName(const string &name, SymbolTable *ST = 0);
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inline const Method *getParent() const { return Parent; }
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inline Method *getParent() { return Parent; }
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@ -135,10 +135,10 @@ public:
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// ShiftInst - This class represents left and right shift instructions.
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//
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class ShiftInst : public Instruction {
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ShiftInst(const ShiftInst &CI) : Instruction(CI.getType(), CI.getOpcode()) {
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ShiftInst(const ShiftInst &SI) : Instruction(SI.getType(), SI.getOpcode()) {
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Operands.reserve(2);
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Operands.push_back(Use(Operands[0], this));
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Operands.push_back(Use(Operands[1], this));
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Operands.push_back(Use(SI.Operands[0], this));
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Operands.push_back(Use(SI.Operands[1], this));
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}
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public:
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ShiftInst(OtherOps Opcode, Value *S, Value *SA, const string &Name = "")
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