Make StoreManager::InvalidateRegion() virtual, move the current implementation

in StoreManager to RegionStoreManager, and create a special, highly reduced
version in BasicStoreManager.

These changes are in preparation for future RegionStore-specific changes to
InvalidateRegion.

llvm-svn: 77483
This commit is contained in:
Ted Kremenek 2009-07-29 18:16:25 +00:00
parent 727a582c59
commit bca70671e7
4 changed files with 132 additions and 95 deletions

View File

@ -170,8 +170,10 @@ public:
virtual const GRState *BindDeclWithNoInit(const GRState *state,
const VarDecl *vd) = 0;
const GRState *InvalidateRegion(const GRState *state, const MemRegion *R,
const Expr *E, unsigned Count);
virtual const GRState *InvalidateRegion(const GRState *state,
const MemRegion *R,
const Expr *E, unsigned Count) = 0;
// FIXME: Make out-of-line.
virtual const GRState *setExtent(const GRState *state,
const MemRegion *region, SVal extent) {

View File

@ -50,7 +50,10 @@ public:
}
SValuator::CastResult Retrieve(const GRState *state, Loc loc,
QualType T = QualType());
QualType T = QualType());
const GRState *InvalidateRegion(const GRState *state, const MemRegion *R,
const Expr *E, unsigned Count);
const GRState *Bind(const GRState *state, Loc L, SVal V) {
return state->makeWithStore(BindInternal(state->getStore(), L, V));
@ -623,3 +626,27 @@ void BasicStoreManager::iterBindings(Store store, BindingsHandler& f) {
}
StoreManager::BindingsHandler::~BindingsHandler() {}
//===----------------------------------------------------------------------===//
// Binding invalidation.
//===----------------------------------------------------------------------===//
const GRState *BasicStoreManager::InvalidateRegion(const GRState *state,
const MemRegion *R,
const Expr *E,
unsigned Count) {
R = R->getBaseRegion();
if (!(isa<VarRegion>(R) || isa<ObjCIvarRegion>(R)))
return state;
// We only track bindings to self.ivar.
if (const ObjCIvarRegion *IVR = dyn_cast<ObjCIvarRegion>(R))
if (IVR->getSuperRegion() != SelfRegion)
return state;
QualType T = cast<TypedRegion>(R)->getValueType(R->getContext());
SVal V = ValMgr.getConjuredSymbolVal(E, T, Count);
return Bind(state, loc::MemRegionVal(R), V);
}

View File

@ -244,6 +244,9 @@ public:
// Binding values to regions.
//===-------------------------------------------------------------------===//
const GRState *InvalidateRegion(const GRState *state, const MemRegion *R,
const Expr *E, unsigned Count);
const GRState *Bind(const GRState *state, Loc LV, SVal V);
const GRState *BindCompoundLiteral(const GRState *state,
@ -414,6 +417,103 @@ SubRegionMap* RegionStoreManager::getSubRegionMap(const GRState *state) {
return M;
}
//===----------------------------------------------------------------------===//
// Binding invalidation.
//===----------------------------------------------------------------------===//
const GRState *RegionStoreManager::InvalidateRegion(const GRState *state,
const MemRegion *R,
const Expr *E,
unsigned Count) {
ASTContext& Ctx = StateMgr.getContext();
if (!R->isBoundable())
return state;
if (isa<AllocaRegion>(R) || isa<SymbolicRegion>(R)
|| isa<ObjCObjectRegion>(R)) {
// Invalidate the alloca region by setting its default value to
// conjured symbol. The type of the symbol is irrelavant.
SVal V = ValMgr.getConjuredSymbolVal(E, Ctx.IntTy, Count);
state = setDefaultValue(state, R, V);
// FIXME: This form of invalidation is a little bogus; we actually need
// to invalidate all subregions as well.
return state;
}
const TypedRegion *TR = cast<TypedRegion>(R);
QualType T = TR->getValueType(Ctx);
// FIXME: The code causes a crash when using RegionStore on the test case
// 'test_invalidate_cast_int' (misc-ps.m). Consider removing it
// permanently. Region casts are probably not too strict to handle
// the transient interpretation of memory. Instead we can use the QualType
// passed to 'Retrieve' and friends to determine the most current
// interpretation of memory when it is actually used.
#if 0
// If the region is cast to another type, use that type.
if (const QualType *CastTy = getCastType(state, R)) {
assert(!(*CastTy)->isObjCObjectPointerType());
QualType NewT = (*CastTy)->getAsPointerType()->getPointeeType();
// The only exception is if the original region had a location type as its
// value type we always want to treat the region as binding to a location.
// This issue can arise when pointers are casted to integers and back.
if (!(Loc::IsLocType(T) && !Loc::IsLocType(NewT)))
T = NewT;
}
#endif
if (Loc::IsLocType(T) || (T->isIntegerType() && T->isScalarType())) {
SVal V = ValMgr.getConjuredSymbolVal(E, T, Count);
return Bind(state, ValMgr.makeLoc(TR), V);
}
else if (const RecordType *RT = T->getAsStructureType()) {
// FIXME: handle structs with default region value.
const RecordDecl *RD = RT->getDecl()->getDefinition(Ctx);
// No record definition. There is nothing we can do.
if (!RD)
return state;
// Iterate through the fields and construct new symbols.
for (RecordDecl::field_iterator FI=RD->field_begin(),
FE=RD->field_end(); FI!=FE; ++FI) {
// For now just handle scalar fields.
FieldDecl *FD = *FI;
QualType FT = FD->getType();
const FieldRegion* FR = MRMgr.getFieldRegion(FD, TR);
if (Loc::IsLocType(FT) ||
(FT->isIntegerType() && FT->isScalarType())) {
SVal V = ValMgr.getConjuredSymbolVal(E, FT, Count);
state = state->bindLoc(ValMgr.makeLoc(FR), V);
}
else if (FT->isStructureType()) {
// set the default value of the struct field to conjured
// symbol. Note that the type of the symbol is irrelavant.
// We cannot use the type of the struct otherwise ValMgr won't
// give us the conjured symbol.
SVal V = ValMgr.getConjuredSymbolVal(E, Ctx.IntTy, Count);
state = setDefaultValue(state, FR, V);
}
}
} else if (const ArrayType *AT = Ctx.getAsArrayType(T)) {
// Set the default value of the array to conjured symbol.
SVal V = ValMgr.getConjuredSymbolVal(E, AT->getElementType(),
Count);
state = setDefaultValue(state, TR, V);
} else {
// Just blast away other values.
state = Bind(state, ValMgr.makeLoc(TR), UnknownVal());
}
return state;
}
//===----------------------------------------------------------------------===//
// getLValueXXX methods.
//===----------------------------------------------------------------------===//

View File

@ -234,95 +234,3 @@ StoreManager::OldCastRegion(const GRState* state, const MemRegion* R,
return CastResult(state, R);
}
const GRState *StoreManager::InvalidateRegion(const GRState *state,
const MemRegion *R,
const Expr *E, unsigned Count) {
ASTContext& Ctx = StateMgr.getContext();
if (!R->isBoundable())
return state;
if (isa<AllocaRegion>(R) || isa<SymbolicRegion>(R)
|| isa<ObjCObjectRegion>(R)) {
// Invalidate the alloca region by setting its default value to
// conjured symbol. The type of the symbol is irrelavant.
SVal V = ValMgr.getConjuredSymbolVal(E, Ctx.IntTy, Count);
state = setDefaultValue(state, R, V);
// FIXME: This form of invalidation is a little bogus; we actually need
// to invalidate all subregions as well.
return state;
}
const TypedRegion *TR = cast<TypedRegion>(R);
QualType T = TR->getValueType(Ctx);
// FIXME: The code causes a crash when using RegionStore on the test case
// 'test_invalidate_cast_int' (misc-ps.m). Consider removing it
// permanently. Region casts are probably not too strict to handle
// the transient interpretation of memory. Instead we can use the QualType
// passed to 'Retrieve' and friends to determine the most current
// interpretation of memory when it is actually used.
#if 0
// If the region is cast to another type, use that type.
if (const QualType *CastTy = getCastType(state, R)) {
assert(!(*CastTy)->isObjCObjectPointerType());
QualType NewT = (*CastTy)->getAsPointerType()->getPointeeType();
// The only exception is if the original region had a location type as its
// value type we always want to treat the region as binding to a location.
// This issue can arise when pointers are casted to integers and back.
if (!(Loc::IsLocType(T) && !Loc::IsLocType(NewT)))
T = NewT;
}
#endif
if (Loc::IsLocType(T) || (T->isIntegerType() && T->isScalarType())) {
SVal V = ValMgr.getConjuredSymbolVal(E, T, Count);
return Bind(state, ValMgr.makeLoc(TR), V);
}
else if (const RecordType *RT = T->getAsStructureType()) {
// FIXME: handle structs with default region value.
const RecordDecl *RD = RT->getDecl()->getDefinition(Ctx);
// No record definition. There is nothing we can do.
if (!RD)
return state;
// Iterate through the fields and construct new symbols.
for (RecordDecl::field_iterator FI=RD->field_begin(),
FE=RD->field_end(); FI!=FE; ++FI) {
// For now just handle scalar fields.
FieldDecl *FD = *FI;
QualType FT = FD->getType();
const FieldRegion* FR = MRMgr.getFieldRegion(FD, TR);
if (Loc::IsLocType(FT) ||
(FT->isIntegerType() && FT->isScalarType())) {
SVal V = ValMgr.getConjuredSymbolVal(E, FT, Count);
state = state->bindLoc(ValMgr.makeLoc(FR), V);
}
else if (FT->isStructureType()) {
// set the default value of the struct field to conjured
// symbol. Note that the type of the symbol is irrelavant.
// We cannot use the type of the struct otherwise ValMgr won't
// give us the conjured symbol.
SVal V = ValMgr.getConjuredSymbolVal(E, Ctx.IntTy, Count);
state = setDefaultValue(state, FR, V);
}
}
} else if (const ArrayType *AT = Ctx.getAsArrayType(T)) {
// Set the default value of the array to conjured symbol.
SVal V = ValMgr.getConjuredSymbolVal(E, AT->getElementType(),
Count);
state = setDefaultValue(state, TR, V);
} else {
// Just blast away other values.
state = Bind(state, ValMgr.makeLoc(TR), UnknownVal());
}
return state;
}