Try harder to get the compiler to use float registers in different
places to increase the chance of messing up any preserved registers. llvm-svn: 207938
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@ -14,30 +14,38 @@
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// Compile with -Os to get compiler uses float registers to hold float variables
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__attribute__((noinline))
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double get(int x) { return (double)x; }
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double get_(int x) { return (double)x; }
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double (* volatile get)(int) = get_;
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volatile int counter;
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double try1(bool v) {
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double a = get(0);
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double b = get(0);
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double b = get(1);
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for (counter = 100; counter; --counter)
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a += get(1) + b;
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if (v) throw 10;
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return get(0)+a+b;
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}
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double try2(bool v) {
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double a = get(0);
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double b = get(0);
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double c = get(0);
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double b = get(1);
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double c = get(2);
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for (counter = 100; counter; --counter)
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a += get(1) + b + c;
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if (v) throw 10;
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return get(0)+a+b+c;
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}
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double try3(bool v) {
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double a = get(0);
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double b = get(0);
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double c = get(0);
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double d = get(0);
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double b = get(1);
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double c = get(2);
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double d = get(3);
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for (counter = 100; counter; --counter)
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a += get(1) + b + c + d;
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if (v) throw 10;
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return get(0)+a+b+c+d;
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}
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@ -48,6 +56,8 @@ double try4(bool v) {
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double c = get(0);
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double d = get(0);
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double e = get(0);
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for (counter = 100; counter; --counter)
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a += get(1) + b+c+d+e;
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if (v) throw 10;
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return get(0)+a+b+c+d+e;
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}
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@ -59,6 +69,8 @@ double try5(bool v) {
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double d = get(0);
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double e = get(0);
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double f = get(0);
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for (counter = 100; counter; --counter)
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a += get(1) + b+c+d+e+f;
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if (v) throw 10;
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return get(0)+a+b+c+d+e+f;
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}
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@ -71,6 +83,8 @@ double try6(bool v) {
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double e = get(0);
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double f = get(0);
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double g = get(0);
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for (counter = 100; counter; --counter)
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a += get(1) + b+c+d+e+f+g;
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if (v) throw 10;
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return get(0)+a+b+c+d+e+f+g;
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}
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@ -84,6 +98,8 @@ double try7(bool v) {
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double f = get(0);
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double g = get(0);
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double h = get(0);
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for (counter = 100; counter; --counter)
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a += get(1) + b+c+d+e+f+g;
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if (v) throw 10;
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return get(0)+a+b+c+d+e+f+g;
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}
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@ -98,6 +114,8 @@ double try8(bool v) {
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double g = get(0);
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double h = get(0);
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double i = get(0);
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for (counter = 100; counter; --counter)
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a += get(1) + b+c+d+e+f+g+i;
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if (v) throw 10;
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return get(0)+a+b+c+d+e+f+g+i;
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}
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