Localize the special processing of array variable inside
GRExprEngine::VisitCast() so that other parts of the analyzer can be ignorant. When we cast "array of type T" to "pointer to T", we get the loc::MemRegionVal corresponding to the array variable. This is sufficient for BasicStore, but not for RegionStore. RegionStore should get the element region for the first array element in the cast. So next comes to the revamping of transfer functions for different store model. llvm-svn: 57897
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@ -78,6 +78,7 @@ public:
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StoreManager* clang::CreateBasicStoreManager(GRStateManager& StMgr) {
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return new BasicStoreManager(StMgr);
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}
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SVal BasicStoreManager::getLValueVar(const GRState* St, const VarDecl* VD) {
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return loc::MemRegionVal(MRMgr.getVarRegion(VD));
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}
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@ -829,17 +829,6 @@ void GRExprEngine::VisitDeclRefExpr(DeclRefExpr* Ex, NodeTy* Pred, NodeSet& Dst,
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SVal V = StateMgr.GetLValue(St, VD);
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if (VD->getType()->isArrayType()) {
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// C++ standard says array of type T should be implicitly converted to
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// pointer to type T in some cases. Currently we don't do this cast in
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// VisitCast(), because BasicStore is not field sensitive. We shall do
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// this in a transfer function in the future. We represent both lvalue and
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// rvalue of array of type T as the corresponding MemRegionVal of it.
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MakeNode(Dst, Ex, Pred, SetSVal(St, Ex, V));
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return;
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}
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if (asLValue)
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MakeNode(Dst, Ex, Pred, SetSVal(St, Ex, V));
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else
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@ -1445,8 +1434,9 @@ void GRExprEngine::VisitObjCMessageExprDispatchHelper(ObjCMessageExpr* ME,
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void GRExprEngine::VisitCast(Expr* CastE, Expr* Ex, NodeTy* Pred, NodeSet& Dst){
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NodeSet S1;
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QualType T = CastE->getType();
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QualType ExTy = Ex->getType();
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if (T->isReferenceType())
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if (ExTy->isArrayType() || T->isReferenceType())
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VisitLValue(Ex, Pred, S1);
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else
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Visit(Ex, Pred, S1);
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@ -1464,8 +1454,6 @@ void GRExprEngine::VisitCast(Expr* CastE, Expr* Ex, NodeTy* Pred, NodeSet& Dst){
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// let the transfer function object be responsible for constructing
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// nodes.
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QualType ExTy = Ex->getType();
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for (NodeSet::iterator I1 = S1.begin(), E1 = S1.end(); I1 != E1; ++I1) {
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NodeTy* N = *I1;
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const GRState* St = GetState(N);
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