Localize the special processing of array variable inside

GRExprEngine::VisitCast() so that other parts of the analyzer can be ignorant.
When we cast "array of type T" to "pointer to T", we get the loc::MemRegionVal
corresponding to the array variable. This is sufficient for BasicStore, but not
for RegionStore. RegionStore should get the element region for the first array
element in the cast. So next comes to the revamping of transfer functions for
different store model.

llvm-svn: 57897
This commit is contained in:
Zhongxing Xu 2008-10-21 06:54:23 +00:00
parent 8f6855e642
commit dab76fd822
2 changed files with 3 additions and 14 deletions

View File

@ -78,6 +78,7 @@ public:
StoreManager* clang::CreateBasicStoreManager(GRStateManager& StMgr) {
return new BasicStoreManager(StMgr);
}
SVal BasicStoreManager::getLValueVar(const GRState* St, const VarDecl* VD) {
return loc::MemRegionVal(MRMgr.getVarRegion(VD));
}

View File

@ -829,17 +829,6 @@ void GRExprEngine::VisitDeclRefExpr(DeclRefExpr* Ex, NodeTy* Pred, NodeSet& Dst,
SVal V = StateMgr.GetLValue(St, VD);
if (VD->getType()->isArrayType()) {
// C++ standard says array of type T should be implicitly converted to
// pointer to type T in some cases. Currently we don't do this cast in
// VisitCast(), because BasicStore is not field sensitive. We shall do
// this in a transfer function in the future. We represent both lvalue and
// rvalue of array of type T as the corresponding MemRegionVal of it.
MakeNode(Dst, Ex, Pred, SetSVal(St, Ex, V));
return;
}
if (asLValue)
MakeNode(Dst, Ex, Pred, SetSVal(St, Ex, V));
else
@ -1445,8 +1434,9 @@ void GRExprEngine::VisitObjCMessageExprDispatchHelper(ObjCMessageExpr* ME,
void GRExprEngine::VisitCast(Expr* CastE, Expr* Ex, NodeTy* Pred, NodeSet& Dst){
NodeSet S1;
QualType T = CastE->getType();
QualType ExTy = Ex->getType();
if (T->isReferenceType())
if (ExTy->isArrayType() || T->isReferenceType())
VisitLValue(Ex, Pred, S1);
else
Visit(Ex, Pred, S1);
@ -1464,8 +1454,6 @@ void GRExprEngine::VisitCast(Expr* CastE, Expr* Ex, NodeTy* Pred, NodeSet& Dst){
// let the transfer function object be responsible for constructing
// nodes.
QualType ExTy = Ex->getType();
for (NodeSet::iterator I1 = S1.begin(), E1 = S1.end(); I1 != E1; ++I1) {
NodeTy* N = *I1;
const GRState* St = GetState(N);