Add basic hazard recognizer support. noop insertion isn't complete yet though.

llvm-svn: 26558
This commit is contained in:
Chris Lattner 2006-03-05 22:45:01 +00:00
parent ef9aa1294a
commit e50c092b7c
1 changed files with 104 additions and 15 deletions

View File

@ -160,6 +160,52 @@ struct ls_rr_sort : public std::binary_function<SUnit*, SUnit*, bool> {
} }
}; };
/// HazardRecognizer - This determines whether or not an instruction can be
/// issued this cycle, and whether or not a noop needs to be inserted to handle
/// the hazard.
namespace {
class HazardRecognizer {
public:
virtual ~HazardRecognizer() {}
enum HazardType {
NoHazard, // This instruction can be emitted at this cycle.
Hazard, // This instruction can't be emitted at this cycle.
NoopHazard, // This instruction can't be emitted, and needs noops.
};
/// getHazardType - Return the hazard type of emitting this node. There are
/// three possible results. Either:
/// * NoHazard: it is legal to issue this instruction on this cycle.
/// * Hazard: issuing this instruction would stall the machine. If some
/// other instruction is available, issue it first.
/// * NoopHazard: issuing this instruction would break the program. If
/// some other instruction can be issued, do so, otherwise issue a noop.
virtual HazardType getHazardType(SDNode *Node) {
return NoHazard;
}
/// EmitInstruction - This callback is invoked when an instruction is
/// emitted, to advance the hazard state.
virtual void EmitInstruction(SDNode *Node) {
}
/// AdvanceCycle - This callback is invoked when no instructions can be
/// issued on this cycle without a hazard. This should increment the
/// internal state of the hazard recognizer so that previously "Hazard"
/// instructions will now not be hazards.
virtual void AdvanceCycle() {
}
/// EmitNoop - This callback is invoked when a noop was added to the
/// instruction stream.
virtual void EmitNoop() {
}
};
}
/// ScheduleDAGList - List scheduler. /// ScheduleDAGList - List scheduler.
class ScheduleDAGList : public ScheduleDAG { class ScheduleDAGList : public ScheduleDAG {
private: private:
@ -176,14 +222,21 @@ private:
/// it is top-down. /// it is top-down.
bool isBottomUp; bool isBottomUp;
/// HazardRec - The hazard recognizer to use.
HazardRecognizer *HazardRec;
typedef std::priority_queue<SUnit*, std::vector<SUnit*>, ls_rr_sort> typedef std::priority_queue<SUnit*, std::vector<SUnit*>, ls_rr_sort>
AvailableQueueTy; AvailableQueueTy;
public: public:
ScheduleDAGList(SelectionDAG &dag, MachineBasicBlock *bb, ScheduleDAGList(SelectionDAG &dag, MachineBasicBlock *bb,
const TargetMachine &tm, bool isbottomup) const TargetMachine &tm, bool isbottomup,
HazardRecognizer *HR = 0)
: ScheduleDAG(listSchedulingBURR, dag, bb, tm), : ScheduleDAG(listSchedulingBURR, dag, bb, tm),
CurrCycle(0), HeadSUnit(NULL), TailSUnit(NULL), isBottomUp(isbottomup) {} CurrCycle(0), HeadSUnit(NULL), TailSUnit(NULL), isBottomUp(isbottomup) {
if (HR == 0) HR = new HazardRecognizer();
HazardRec = HR;
}
~ScheduleDAGList() { ~ScheduleDAGList() {
SUnit *SU = HeadSUnit; SUnit *SU = HeadSUnit;
@ -192,6 +245,8 @@ public:
delete SU; delete SU;
SU = NextSU; SU = NextSU;
} }
delete HazardRec;
} }
void Schedule(); void Schedule();
@ -411,7 +466,8 @@ void ScheduleDAGList::ListScheduleTopDown() {
// Emit the entry node first. // Emit the entry node first.
SUnit *Entry = SUnitMap[DAG.getEntryNode().Val]; SUnit *Entry = SUnitMap[DAG.getEntryNode().Val];
ScheduleNodeTopDown(Available, Entry); ScheduleNodeTopDown(Available, Entry);
HazardRec->EmitInstruction(Entry->Node);
// All leaves to Available queue. // All leaves to Available queue.
for (SUnit *SU = HeadSUnit; SU != NULL; SU = SU->Next) { for (SUnit *SU = HeadSUnit; SU != NULL; SU = SU->Next) {
// It is available if it has no predecessors. // It is available if it has no predecessors.
@ -423,23 +479,46 @@ void ScheduleDAGList::ListScheduleTopDown() {
// priority. If it is not ready put it back. Schedule the node. // priority. If it is not ready put it back. Schedule the node.
std::vector<SUnit*> NotReady; std::vector<SUnit*> NotReady;
while (!Available.empty()) { while (!Available.empty()) {
SUnit *CurrNode = Available.top(); SUnit *FoundNode = 0;
Available.pop();
// FIXME: when priorities make sense, reenable this.
while (0 && !isReady(CurrNode, CurrCycle)) {
NotReady.push_back(CurrNode);
CurrNode = Available.top();
Available.pop();
}
bool HasNoopHazards = false;
do {
SUnit *CurrNode = Available.top();
Available.pop();
HazardRecognizer::HazardType HT =
HazardRec->getHazardType(CurrNode->Node);
if (HT == HazardRecognizer::NoHazard) {
FoundNode = CurrNode;
break;
}
// Remember if this is a noop hazard.
HasNoopHazards |= HT == HazardRecognizer::NoopHazard;
NotReady.push_back(CurrNode);
} while (!Available.empty());
// Add the nodes that aren't ready back onto the available list. // Add the nodes that aren't ready back onto the available list.
while (!NotReady.empty()) { while (!NotReady.empty()) {
Available.push(NotReady.back()); Available.push(NotReady.back());
NotReady.pop_back(); NotReady.pop_back();
} }
ScheduleNodeTopDown(Available, CurrNode); // If we found a node to schedule, do it now.
if (FoundNode) {
ScheduleNodeTopDown(Available, FoundNode);
HazardRec->EmitInstruction(FoundNode->Node);
} else if (!HasNoopHazards) {
// Otherwise, we have a pipeline stall, but no other problem, just advance
// the current cycle and try again.
HazardRec->AdvanceCycle();
} else {
// Otherwise, we have no instructions to issue and we have instructions
// that will fault if we don't do this right. This is the case for
// processors without pipeline interlocks and other cases.
HazardRec->EmitNoop();
// FIXME: Add a noop to the schedule!!
}
} }
#ifndef NDEBUG #ifndef NDEBUG
@ -651,10 +730,20 @@ llvm::ScheduleDAG* llvm::createBURRListDAGScheduler(SelectionDAG &DAG,
return new ScheduleDAGList(DAG, BB, DAG.getTarget(), true); return new ScheduleDAGList(DAG, BB, DAG.getTarget(), true);
} }
/// G5HazardRecognizer - A hazard recognizer for the PowerPC G5 processor.
/// FIXME: Implement
/// FIXME: Move to the PowerPC backend.
class G5HazardRecognizer : public HazardRecognizer {
public:
G5HazardRecognizer() {}
};
/// createTDG5ListDAGScheduler - This creates a top-down list scheduler for /// createTDG5ListDAGScheduler - This creates a top-down list scheduler for
/// the PowerPC G5. FIXME: pull the priority function out into the PPC /// the PowerPC G5. FIXME: pull the priority function out into the PPC
/// backend! /// backend!
ScheduleDAG* llvm::createTDG5ListDAGScheduler(SelectionDAG &DAG, ScheduleDAG* llvm::createTDG5ListDAGScheduler(SelectionDAG &DAG,
MachineBasicBlock *BB) { MachineBasicBlock *BB) {
return new ScheduleDAGList(DAG, BB, DAG.getTarget(), false); return new ScheduleDAGList(DAG, BB, DAG.getTarget(), false,
new G5HazardRecognizer());
} }