[analyzer] Pull Pred out of NodeBuilderContext.
Each builder will have a different one, so it doesn't make sense to keep it in the context. llvm-svn: 142447
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			@ -50,8 +50,8 @@ public:
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      Location(loc),
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      ST(st),
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      size(Dst.size()),
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      Ctx(builder.Eng, pred, builder.getBlock()),
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      NB(Ctx),
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      Ctx(builder.Eng, builder.getBlock()),
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      NB(Ctx, pred),
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      respondsToCallback(respondsToCB) {
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    assert(!(ST && ST != Pred->getState()));
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  }
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			@ -170,10 +170,9 @@ public:
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struct NodeBuilderContext {
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  CoreEngine &Eng;
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  ExplodedNode *Pred;
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  const CFGBlock *Block;
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  NodeBuilderContext(CoreEngine &E, ExplodedNode *N, const CFGBlock *B)
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    : Eng(E), Pred(N), Block(B) { assert(B); assert(!N->isSink()); }
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  NodeBuilderContext(CoreEngine &E, const CFGBlock *B)
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    : Eng(E), Block(B) { assert(B); }
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};
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/// This is the simplest builder which generates nodes in the ExplodedGraph.
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			@ -181,6 +180,7 @@ class NodeBuilder {
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protected:
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  friend class StmtNodeBuilder;
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  ExplodedNode *BuilderPred;
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  NodeBuilderContext &C;
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  bool Finalized;
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			@ -212,8 +212,11 @@ protected:
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                                 bool MarkAsSink = false);
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public:
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  NodeBuilder(NodeBuilderContext &Ctx)
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    : C(Ctx), Finalized(false) { Deferred.insert(C.Pred); }
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  NodeBuilder(NodeBuilderContext &Ctx, ExplodedNode *N)
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    : BuilderPred(N), C(Ctx), Finalized(false) {
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    assert(!N->isSink());
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    Deferred.insert(N);
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  }
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  virtual ~NodeBuilder() {}
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			@ -229,10 +232,10 @@ public:
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  }
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  // \brief Get the builder's predecessor - the parent to all the other nodes.
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  const ExplodedNode *getPred() const { return C.Pred; }
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  const ExplodedNode *getPred() const { return BuilderPred; }
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  bool hasGeneratedNodes() const {
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    return (!Deferred.count(C.Pred));
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    return (!Deferred.count(BuilderPred));
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  }
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  typedef DeferredTy::iterator iterator;
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			@ -251,11 +254,11 @@ public:
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  /// visited on the exploded graph path.
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  unsigned getCurrentBlockCount() const {
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    return getBlockCounter().getNumVisited(
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                         C.Pred->getLocationContext()->getCurrentStackFrame(),
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                         BuilderPred->getLocationContext()->getCurrentStackFrame(),
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                         C.Block->getBlockID());
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  }
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  ExplodedNode *getPredecessor() const { return C.Pred; }
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  ExplodedNode *getPredecessor() const { return BuilderPred; }
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};
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class CommonNodeBuilder {
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			@ -400,15 +403,15 @@ class BranchNodeBuilder: public NodeBuilder {
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  void finalizeResults() {
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    if (Finalized)
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      return;
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    if (!GeneratedTrue) generateNode(C.Pred->State, true);
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    if (!GeneratedFalse) generateNode(C.Pred->State, false);
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    if (!GeneratedTrue) generateNode(BuilderPred->State, true);
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    if (!GeneratedFalse) generateNode(BuilderPred->State, false);
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    Finalized = true;
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  }
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public:
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  BranchNodeBuilder(NodeBuilderContext &C, const CFGBlock *dstT,
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                    const CFGBlock *dstF)
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  : NodeBuilder(C), DstT(dstT), DstF(dstF),
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  BranchNodeBuilder(NodeBuilderContext &C, ExplodedNode *Pred,
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                    const CFGBlock *dstT, const CFGBlock *dstF)
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  : NodeBuilder(C, Pred), DstT(dstT), DstF(dstF),
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    GeneratedTrue(false), GeneratedFalse(false),
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    InFeasibleTrue(!DstT), InFeasibleFalse(!DstF) {
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  }
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			@ -155,6 +155,7 @@ public:
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  ///  nodes by processing the 'effects' of a branch condition.
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  void processBranch(const Stmt *Condition, const Stmt *Term, 
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                     NodeBuilderContext& BuilderCtx,
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                     ExplodedNode *Pred,
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                     const CFGBlock *DstT,
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                     const CFGBlock *DstF);
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			@ -67,6 +67,7 @@ public:
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  ///  nodes by processing the 'effects' of a branch condition.
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  virtual void processBranch(const Stmt *Condition, const Stmt *Term,
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                             NodeBuilderContext& BuilderCtx,
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                             ExplodedNode *Pred,
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                             const CFGBlock *DstT,
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                             const CFGBlock *DstF) = 0;
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			@ -417,8 +417,8 @@ void CoreEngine::HandleBlockExit(const CFGBlock * B, ExplodedNode *Pred) {
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void CoreEngine::HandleBranch(const Stmt *Cond, const Stmt *Term, 
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                                const CFGBlock * B, ExplodedNode *Pred) {
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  assert(B->succ_size() == 2);
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  NodeBuilderContext Ctx(*this, Pred, B);
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  SubEng.processBranch(Cond, Term, Ctx,
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  NodeBuilderContext Ctx(*this, B);
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  SubEng.processBranch(Cond, Term, Ctx, Pred,
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                       *(B->succ_begin()), *(B->succ_begin()+1));
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}
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			@ -608,11 +608,12 @@ ExplodedNode *BranchNodeBuilder::generateNode(const Stmt *Condition,
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                                              const ProgramState *State,
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                                              const ProgramPointTag *Tag,
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                                              bool MarkAsSink) {
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  ProgramPoint PP = PostCondition(Condition, C.Pred->getLocationContext(), Tag);
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  ExplodedNode *N = generateNodeImpl(PP, State, C.Pred, MarkAsSink);
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  ProgramPoint PP = PostCondition(Condition,
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                                  BuilderPred->getLocationContext(), Tag);
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  ExplodedNode *N = generateNodeImpl(PP, State, BuilderPred, MarkAsSink);
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  assert(N);
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  // TODO: This needs to go - we should not change Pred!!!
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  C.Pred = N;
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  BuilderPred = N;
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  return N;
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}
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			@ -625,7 +626,7 @@ ExplodedNode *BranchNodeBuilder::generateNode(const ProgramState *State,
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    return NULL;
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  if (!NodePred)
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    NodePred = C.Pred;
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    NodePred = BuilderPred;
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  ProgramPoint Loc = BlockEdge(C.Block, branch ? DstT:DstF,
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                               NodePred->getLocationContext());
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  ExplodedNode *Succ = generateNodeImpl(Loc, State, NodePred);
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			@ -941,14 +941,15 @@ static SVal RecoverCastedSymbol(ProgramStateManager& StateMgr,
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void ExprEngine::processBranch(const Stmt *Condition, const Stmt *Term,
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                               NodeBuilderContext& BldCtx,
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                               ExplodedNode *Pred,
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                               const CFGBlock *DstT,
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                               const CFGBlock *DstF) {
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  BranchNodeBuilder builder(BldCtx, DstT, DstF);
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  BranchNodeBuilder builder(BldCtx, Pred, DstT, DstF);
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  // Check for NULL conditions; e.g. "for(;;)"
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  if (!Condition) {
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    BranchNodeBuilder NullCondBldr(BldCtx, DstT, DstF);
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    BranchNodeBuilder NullCondBldr(BldCtx, Pred, DstT, DstF);
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    NullCondBldr.markInfeasible(false);
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    Engine.enqueue(NullCondBldr);
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    return;
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