As @python3kgae pointed out we're going to want to assign these IDs
after optimization so that we can remove unused resrouces. This patch
just removes the unused ID value from the frontend metadata, clang code
generation, and updates associated test cases.
Reviewed By: python3kgae
Differential Revision: https://reviews.llvm.org/D136271
Move ResourceClass into llvm/Frontend/HLSL/HLSLResource.h so it could be shared between clang and DirectX backend.
Reviewed By: beanz
Differential Revision: https://reviews.llvm.org/D136134
Support SV_DispatchThreadID attribute.
Translate it into dx.thread.id in clang codeGen.
Reviewed By: beanz, aaron.ballman
Differential Revision: https://reviews.llvm.org/D133983
''register(ID, space)'' like register(t3, space1) will be translated into
i32 3, i32 1 as the last 2 operands for resource annotation metadata.
NamedMetadata for CBuffers and SRVs are added as "hlsl.srvs" and "hlsl.cbufs".
Reviewed By: beanz
Differential Revision: https://reviews.llvm.org/D130951
This change pulls some code from the DirectX backend into a new
LLVMFrontendHLSL library to share utility data structures between the
HLSL code generation in Clang and the backend in LLVM.
This is a small refactoring as a first start to get code into the
right structure and get the library built and dependencies correct.
Fixes#58000 (https://github.com/llvm/llvm-project/issues/58000)
Reviewed By: python3kgae
Differential Revision: https://reviews.llvm.org/D135110
cbuffer A {
float a;
float b;
}
will be translated to a global variable.
Something like
struct CB_Ty {
float a;
float b;
};
CB_Ty A;
And all use of a and b will be replaced with A.a and A.b.
Only support none-legacy cbuffer layout now.
CodeGen for Resource binding will be in separate patch.
In the separate patch, resource binding will map the resource information to the global variable.
Reviewed By: efriedma
Differential Revision: https://reviews.llvm.org/D130131
After generated call for ctor/dtor for entry, global variable for ctor/dtor are useless.
Remove them for non-lib profiles.
Lib profile still need these in case export function used the global variable which require ctor/dtor.
Reviewed By: efriedma
Differential Revision: https://reviews.llvm.org/D133993
Translate HLSLNumThreadsAttr into function attribute with name "dx.numthreads" and value format as "x,y,z".
Reviewed By: beanz
Differential Revision: https://reviews.llvm.org/D131799
In order to make this easier to track I've filed issues for each of the
HLSL FIXME comments that I can find. I may have missed some, but I want
this to be the new default mode.
Two new dxc mode options -O and -Od are added for dxc mode.
-O is just alias of existing cc1 -O option.
-Od will be lowered into -O0 and -dxc-opt-disable.
-dxc-opt-disable is cc1 option added to for build ShaderFlags.
Reviewed By: beanz
Differential Revision: https://reviews.llvm.org/D128845
HLSL doesn't have a C++ runtime that supports `atexit` registration. To
enable global destructors we instead rely on the `llvm.global_dtor`
mechanism.
This change disables `atexit` generation for HLSL and updates the HLSL
code generation to call global destructors on the exit from entry
functions.
Depends on D132977.
Reviewed By: aaron.ballman
Differential Revision: https://reviews.llvm.org/D133518
HLSL doesn't have a runtime loader model that supports global
construction by a loader or runtime initializer. To allow us to leverage
global constructors with minimal code generation impact we put calls to
the global constructors inside the generated entry function.
Differential Revision: https://reviews.llvm.org/D132977
Put DXIL validation version into separate NamedMetadata to avoid update ModuleFlags.
Currently DXIL validation version is saved in ModuleFlags in clang codeGen.
Then in DirectX backend, the data will be extracted from ModuleFlags and cause rebuild of ModuleFlags.
This patch will build NamedMetadata for DXIL validation version and remove the code to rebuild ModuleFlags.
Reviewed By: beanz
Differential Revision: https://reviews.llvm.org/D130207
Semantic parameters aren't passed as actual parameters, instead they are
populated from intrinsics which are generally lowered to reads from
dedicated hardware registers.
This change modifies clang CodeGen to emit the intrinsic calls and
populate the parameter's LValue with the result of the intrinsic call
for SV_GroupIndex.
The result of this is to make the actual passed argument ignored, which
will make it easy to clean up later in an IR pass.
Reviewed By: aaron.ballman
Differential Revision: https://reviews.llvm.org/D131203
HLSL Resource types need special annotations that the backend will use
to build out metadata and resource annotations that are required by
DirectX and Vulkan drivers in order to provide correct data bindings
for shader exeuction.
This patch adds some of the required data for unordered-access-views
(UAV) resource binding into the module flags. This data will evolve
over time to cover all the required use cases, but this should get
things started.
Depends on D130018.
Differential Revision: https://reviews.llvm.org/D130019
The DXIL validator version option(/validator-version) decide the validator version when compile hlsl.
The format is major.minor like 1.0.
In normal case, the value of validator version should be got from DXIL validator. Before we got DXIL validator ready for llvm/main, DXIL validator version option is added first to set validator version.
It will affect code generation for DXIL, so it is treated as a code gen option.
A new member std::string DxilValidatorVersion is added to clang::CodeGenOptions.
Then CGHLSLRuntime is added to clang::CodeGenModule.
It is used to translate clang::CodeGenOptions::DxilValidatorVersion into a ModuleFlag under key "dx.valver" at end of clang code generation.
Reviewed By: beanz
Differential Revision: https://reviews.llvm.org/D123884