VZEROUPPER should not be issued on Knights Landing (KNL), but on Skylake-avx512 it should be.
Differential Revision: https://reviews.llvm.org/D29874
llvm-svn: 296859
Seems the execution dependency pass likes to use FP instructions when most of the consuming code is integer if a vextractf128 instruction produced the register. Without AVX2 we don't have the corresponding integer instruction available.
This patch suppresses the domain on these instructions to GenericDomain if AVX2 is not supported so that they are ignored by domain fixing. If AVX2 is supported we'll report the correct domain and allow them to switch between integer and fp.
Overall I think this produces better results in the modified test cases.
llvm-svn: 294824
Similar was already done for several other shuffles in this function.
The test changes are because the old code used explicity zeroing for elements that could have been undef.
While I was here I also changed other shuffle vectors in the same function to use the same input twice instead of creating UNDEF nodes. getVectorShuffle can create the UNDEF for us.
llvm-svn: 294130
As discussed on D28219 - it is profitable to combine trunc(binop (s/zext(x), s/zext(y)) to binop(trunc(s/zext(x)), trunc(s/zext(y))) assuming the trunc(ext()) will simplify further
llvm-svn: 292493
As discussed on D28219 - it is profitable to combine trunc(binop (s/zext(x), s/zext(y)) to binop(trunc(s/zext(x)), trunc(s/zext(y))) assuming the trunc(ext()) will simplify further
llvm-svn: 292487
In some cases its more efficient to combine TRUNC( BINOP( X, Y ) ) --> BINOP( TRUNC( X ), TRUNC( Y ) ) if the binop is legal for the truncated types.
This is true for vector integer multiplication (especially vXi64), as well as ADD/AND/XOR/OR in cases where we only need to truncate one of the inputs at runtime (e.g. a duplicated input or an one use constant we can fold).
Further work could be done here - scalar cases (especially i64) could often benefit (if we avoid partial registers etc.), other opcodes, and better analysis of when truncating the inputs reduces costs.
I have considered implementing this for all targets within the DAGCombiner but wasn't sure we could devise a suitable cost model system that would give us the range we need.
Differential Revision: https://reviews.llvm.org/D28219
llvm-svn: 290947
This is a tiny patch with a big pile of test changes.
This partially fixes PR27885:
https://llvm.org/bugs/show_bug.cgi?id=27885
My motivating case looks like this:
- vpshufd {{.*#+}} xmm1 = xmm1[0,1,0,2]
- vpshufd {{.*#+}} xmm0 = xmm0[0,2,2,3]
- vpblendw {{.*#+}} xmm0 = xmm0[0,1,2,3],xmm1[4,5,6,7]
+ vshufps {{.*#+}} xmm0 = xmm0[0,2],xmm1[0,2]
And this happens several times in the diffs. For chips with domain-crossing penalties,
the instruction count and size reduction should usually overcome any potential
domain-crossing penalty due to using an FP op in a sequence of int ops. For chips such
as recent Intel big cores and Atom, there is no domain-crossing penalty for shufps, so
using shufps is a pure win.
So the test case diffs all appear to be improvements except one test in
vector-shuffle-combining.ll where we miss an opportunity to use a shift to generate
zero elements and one test in combine-sra.ll where multiple uses prevent the expected
shuffle combining.
Differential Revision: https://reviews.llvm.org/D27692
llvm-svn: 289837
PMULDQ returns the 64-bit result of the signed multiplication of the lower 32-bits of vXi64 vector inputs, we can lower with this if the sign bits stretch that far.
Differential Revision: https://reviews.llvm.org/D27657
llvm-svn: 289426
This generalizes the build_vector -> vector_shuffle combine to support any
number of inputs. The idea is to create a binary tree of shuffles, where
the first layer performs pairwise shuffles of the input vectors placing each
input element into the correct lane, and the rest of the tree blends these
shuffles together.
This doesn't try to be smart and create any sort of "optimal" shuffles.
The assumption is that even a "poor" shuffle sequence is better than extracting
and inserting the elements one by one.
Differential Revision: https://reviews.llvm.org/D24683
llvm-svn: 283480
As discussed on PR28136, lowerShuffleAsRepeatedMaskAndLanePermute was attempting to match repeated masks at the 128-bit level and then permute the resultant lanes at the 128-bit (AVX1) or 64-bit (AVX2) sub-lane level.
This change allows us to create the repeated masks at the sub-lane level (and then concat them together to create a 128-bit repeated mask) and then select which sub-lane to permute. This has no effect on the AVX1 codegen.
Fixes PR28136.
llvm-svn: 275543
An identity COPY like this:
%AL = COPY %AL, %EAX<imp-def>
has no semantic effect, but encodes liveness information: Further users
of %EAX only depend on this instruction even though it does not define
the full register.
Replace the COPY with a KILL instruction in those cases to maintain this
liveness information. (This reverts a small part of r238588 but this
time adds a comment explaining why a KILL instruction is useful).
llvm-svn: 274952
For cases where we are truncating an integer vector arithmetic result, it may be better to pre-truncate the input operands - no code to support this yet (scalar is done with SimplifyDemandedBits but adding vector support could be a lot of work) but these tests represent the current codegen status.
Example bugs: PR14666, PR22703
llvm-svn: 263384