for floating point registers was not recording them correctly. I needed to
change the EmulateInstructionARM64 unwind plans from using the DWARF
register numbering scheme to using the LLDB register numbering scheme
(because dwarf doesn't define register numbers for the 64-bit "d" registers).
Updated the EmulateInstructionARM64 unit tests to work with the LLDB
register numbering scheme and added a unit test to check the floating
point register spills & restores are correctly recorded.
https://reviews.llvm.org/D25864
<rdar://problem/28745483>
llvm-svn: 285662
prologue, then loads & stores x20 on the stack from a different
location in the middle of the function, and then restores the
reg in the epilogue. The saving/restoring of x20 in the middle
of the function should be ignored.
llvm-svn: 283969
MSVC does not like the declaration of a terminate() function (I guess it looks
too much like std::terminate()). While I'm there, move the setup/teardown code
into the functions gtest provides for that purpose.
llvm-svn: 283870
plan generator.
Fix a small bug in EmulateInstructionARM64::GetFramePointerRegister
which was returning the stack pointer reg instead of fp, prevented
the unwinder from recognizing the switch to using the fp in a
function. (<rdar://problem/28663117>)
Add a new eContextRestoreStackPointer context hint so that the arm64
emulator can flag when the frame pointer value is copied back in to
the stack pointer and that should be used to compute the canonical
frame address again in an epilogue sequence. (<rdar://problem/28704862>)
Small changes to UnwindAssemblyInstEmulation to have a method we can
call without a live process/thread/etc for unit tests.
<rdar://problem/28663117>
<rdar://problem/28704862>
<rdar://problem/28509178>
llvm-svn: 283847