Add explicit v16i16/v32i8 ADD/SUB costs, matching the costs of v4i64/v8i32 - they were missing for some reason.
This has side effects on the LV max bandwidth tests (AVX1 now prefers 128-bit vectors vs AVX2 which still prefers 256-bit)
llvm-svn: 286832
With DQI but without VLX, lower v2i64 and v4i64 MUL operations with v8i64 MUL (vpmullq).
Updated cost table accordingly.
Differential Revision: https://reviews.llvm.org/D26011
llvm-svn: 285304
This patch vectorizes the v2i64/v4i64 ASHR shift operations - the last remaining integer vector shifts that are still being transferred to/from the scalar unit to be completed.
Differential Revision: http://reviews.llvm.org/D11439
llvm-svn: 243569
The default logic does not correctly identify costs of casts because they are
marked as custom on x86.
For some cases, where the shift amount is a scalar we would be able to generate
better code. Unfortunately, when this is the case the value (the splat) will get
hoisted out of the loop, thereby making it invisible to ISel.
radar://13130673
radar://13537826
llvm-svn: 178703
- After moving logic recognizing vector shift with scalar amount from
DAG combining into DAG lowering, we declare to customize all vector
shifts even vector shift on AVX is legal. As a result, the cost model
needs special tuning to identify these legal cases.
llvm-svn: 177586
This matters for example in following matrix multiply:
int **mmult(int rows, int cols, int **m1, int **m2, int **m3) {
int i, j, k, val;
for (i=0; i<rows; i++) {
for (j=0; j<cols; j++) {
val = 0;
for (k=0; k<cols; k++) {
val += m1[i][k] * m2[k][j];
}
m3[i][j] = val;
}
}
return(m3);
}
Taken from the test-suite benchmark Shootout.
We estimate the cost of the multiply to be 2 while we generate 9 instructions
for it and end up being quite a bit slower than the scalar version (48% on my
machine).
Also, properly differentiate between avx1 and avx2. On avx-1 we still split the
vector into 2 128bits and handle the subvector muls like above with 9
instructions.
Only on avx-2 will we have a cost of 9 for v4i64.
I changed the test case in test/Transforms/LoopVectorize/X86/avx1.ll to use an
add instead of a mul because with a mul we now no longer vectorize. I did
verify that the mul would be indeed more expensive when vectorized with 3
kernels:
for (i ...)
r += a[i] * 3;
for (i ...)
m1[i] = m1[i] * 3; // This matches the test case in avx1.ll
and a matrix multiply.
In each case the vectorized version was considerably slower.
radar://13304919
llvm-svn: 176403