The math works out where it can actually be counter-productive. The probability
calculations correctly handle the case where the alternative is 0 probability,
rely on those calculations.
Includes a test case that demonstrates the problem.
llvm-svn: 299892
Lay out trellis-shaped CFGs optimally.
A trellis of the shape below:
A B
|\ /|
| \ / |
| X |
| / \ |
|/ \|
C D
would be laid out A; B->C ; D by the current layout algorithm. Now we identify
trellises and lay them out either A->C; B->D or A->D; B->C. This scales with an
increasing number of predecessors. A trellis is a a group of 2 or more
predecessor blocks that all have the same successors.
because of this we can tail duplicate to extend existing trellises.
As an example consider the following CFG:
B D F H
/ \ / \ / \ / \
A---C---E---G---Ret
Where A,C,E,G are all small (Currently 2 instructions).
The CFG preserving layout is then A,B,C,D,E,F,G,H,Ret.
The current code will copy C into B, E into D and G into F and yield the layout
A,C,B(C),E,D(E),F(G),G,H,ret
define void @straight_test(i32 %tag) {
entry:
br label %test1
test1: ; A
%tagbit1 = and i32 %tag, 1
%tagbit1eq0 = icmp eq i32 %tagbit1, 0
br i1 %tagbit1eq0, label %test2, label %optional1
optional1: ; B
call void @a()
br label %test2
test2: ; C
%tagbit2 = and i32 %tag, 2
%tagbit2eq0 = icmp eq i32 %tagbit2, 0
br i1 %tagbit2eq0, label %test3, label %optional2
optional2: ; D
call void @b()
br label %test3
test3: ; E
%tagbit3 = and i32 %tag, 4
%tagbit3eq0 = icmp eq i32 %tagbit3, 0
br i1 %tagbit3eq0, label %test4, label %optional3
optional3: ; F
call void @c()
br label %test4
test4: ; G
%tagbit4 = and i32 %tag, 8
%tagbit4eq0 = icmp eq i32 %tagbit4, 0
br i1 %tagbit4eq0, label %exit, label %optional4
optional4: ; H
call void @d()
br label %exit
exit:
ret void
}
here is the layout after D27742:
straight_test: # @straight_test
; ... Prologue elided
; BB#0: # %entry ; A (merged with test1)
; ... More prologue elided
mr 30, 3
andi. 3, 30, 1
bc 12, 1, .LBB0_2
; BB#1: # %test2 ; C
rlwinm. 3, 30, 0, 30, 30
beq 0, .LBB0_3
b .LBB0_4
.LBB0_2: # %optional1 ; B (copy of C)
bl a
nop
rlwinm. 3, 30, 0, 30, 30
bne 0, .LBB0_4
.LBB0_3: # %test3 ; E
rlwinm. 3, 30, 0, 29, 29
beq 0, .LBB0_5
b .LBB0_6
.LBB0_4: # %optional2 ; D (copy of E)
bl b
nop
rlwinm. 3, 30, 0, 29, 29
bne 0, .LBB0_6
.LBB0_5: # %test4 ; G
rlwinm. 3, 30, 0, 28, 28
beq 0, .LBB0_8
b .LBB0_7
.LBB0_6: # %optional3 ; F (copy of G)
bl c
nop
rlwinm. 3, 30, 0, 28, 28
beq 0, .LBB0_8
.LBB0_7: # %optional4 ; H
bl d
nop
.LBB0_8: # %exit ; Ret
ld 30, 96(1) # 8-byte Folded Reload
addi 1, 1, 112
ld 0, 16(1)
mtlr 0
blr
The tail-duplication has produced some benefit, but it has also produced a
trellis which is not laid out optimally. With this patch, we improve the layouts
of such trellises, and decrease the cost calculation for tail-duplication
accordingly.
This patch produces the layout A,C,E,G,B,D,F,H,Ret. This layout does have
back edges, which is a negative, but it has a bigger compensating
positive, which is that it handles the case where there are long strings
of skipped blocks much better than the original layout. Both layouts
handle runs of executed blocks equally well. Branch prediction also
improves if there is any correlation between subsequent optional blocks.
Here is the resulting concrete layout:
straight_test: # @straight_test
; BB#0: # %entry ; A (merged with test1)
mr 30, 3
andi. 3, 30, 1
bc 12, 1, .LBB0_4
; BB#1: # %test2 ; C
rlwinm. 3, 30, 0, 30, 30
bne 0, .LBB0_5
.LBB0_2: # %test3 ; E
rlwinm. 3, 30, 0, 29, 29
bne 0, .LBB0_6
.LBB0_3: # %test4 ; G
rlwinm. 3, 30, 0, 28, 28
bne 0, .LBB0_7
b .LBB0_8
.LBB0_4: # %optional1 ; B (Copy of C)
bl a
nop
rlwinm. 3, 30, 0, 30, 30
beq 0, .LBB0_2
.LBB0_5: # %optional2 ; D (Copy of E)
bl b
nop
rlwinm. 3, 30, 0, 29, 29
beq 0, .LBB0_3
.LBB0_6: # %optional3 ; F (Copy of G)
bl c
nop
rlwinm. 3, 30, 0, 28, 28
beq 0, .LBB0_8
.LBB0_7: # %optional4 ; H
bl d
nop
.LBB0_8: # %exit
Differential Revision: https://reviews.llvm.org/D28522
llvm-svn: 295223
The tail duplication pass uses an assumed layout when making duplication
decisions. This is fine, but passes up duplication opportunities that
may arise when blocks are outlined. Because we want the updated CFG to
affect subsequent placement decisions, this change must occur during
placement.
In order to achieve this goal, TailDuplicationPass is split into a
utility class, TailDuplicator, and the pass itself. The pass delegates
nearly everything to the TailDuplicator object, except for looping over
the blocks in a function. This allows the same code to be used for tail
duplication in both places.
This change, in concert with outlining optional branches, allows
triangle shaped code to perform much better, esepecially when the
taken/untaken branches are correlated, as it creates a second spine when
the tests are small enough.
Issue from previous rollback fixed, and a new test was added for that
case as well. Issue was worklist/scheduling/taildup issue in layout.
Issue from 2nd rollback fixed, with 2 additional tests. Issue was
tail merging/loop info/tail-duplication causing issue with loops that share
a header block.
Issue with early tail-duplication of blocks that branch to a fallthrough
predecessor fixed with test case: tail-dup-branch-to-fallthrough.ll
Differential revision: https://reviews.llvm.org/D18226
llvm-svn: 283934
This reverts commit r283842.
test/CodeGen/X86/tail-dup-repeat.ll causes and llc crash with our
internal testing. I'll share a link with you.
llvm-svn: 283857
The tail duplication pass uses an assumed layout when making duplication
decisions. This is fine, but passes up duplication opportunities that
may arise when blocks are outlined. Because we want the updated CFG to
affect subsequent placement decisions, this change must occur during
placement.
In order to achieve this goal, TailDuplicationPass is split into a
utility class, TailDuplicator, and the pass itself. The pass delegates
nearly everything to the TailDuplicator object, except for looping over
the blocks in a function. This allows the same code to be used for tail
duplication in both places.
This change, in concert with outlining optional branches, allows
triangle shaped code to perform much better, esepecially when the
taken/untaken branches are correlated, as it creates a second spine when
the tests are small enough.
Issue from previous rollback fixed, and a new test was added for that
case as well. Issue was worklist/scheduling/taildup issue in layout.
Issue from 2nd rollback fixed, with 2 additional tests. Issue was
tail merging/loop info/tail-duplication causing issue with loops that share
a header block.
Issue with early tail-duplication of blocks that branch to a fallthrough
predecessor fixed with test case: tail-dup-branch-to-fallthrough.ll
Differential revision: https://reviews.llvm.org/D18226
llvm-svn: 283842
The tail duplication pass uses an assumed layout when making duplication
decisions. This is fine, but passes up duplication opportunities that
may arise when blocks are outlined. Because we want the updated CFG to
affect subsequent placement decisions, this change must occur during
placement.
In order to achieve this goal, TailDuplicationPass is split into a
utility class, TailDuplicator, and the pass itself. The pass delegates
nearly everything to the TailDuplicator object, except for looping over
the blocks in a function. This allows the same code to be used for tail
duplication in both places.
This change, in concert with outlining optional branches, allows
triangle shaped code to perform much better, esepecially when the
taken/untaken branches are correlated, as it creates a second spine when
the tests are small enough.
Issue from previous rollback fixed, and a new test was added for that
case as well. Issue was worklist/scheduling/taildup issue in layout.
Issue from 2nd rollback fixed, with 2 additional tests. Issue was
tail merging/loop info/tail-duplication causing issue with loops that share
a header block.
Differential revision: https://reviews.llvm.org/D18226
llvm-svn: 283619