insertelement (insertelement X, Y, IdxC1), ScalarC, IdxC2 -->
insertelement (insertelement X, ScalarC, IdxC2), Y, IdxC1
As noted in the code comment and seen in the test changes, the motivation is that by pulling
constant insertion up, we may be able to constant fold some insertelement instructions.
Differential Revision: https://reviews.llvm.org/D31196
llvm-svn: 298520
If inserting more than one constant into a vector:
define <4 x float> @foo(<4 x float> %x) {
%ins1 = insertelement <4 x float> %x, float 1.0, i32 1
%ins2 = insertelement <4 x float> %ins1, float 2.0, i32 2
ret <4 x float> %ins2
}
InstCombine could reduce that to a shufflevector:
define <4 x float> @goo(<4 x float> %x) {
%shuf = shufflevector <4 x float> %x, <4 x float> <float undef, float 1.0, float 2.0, float undef>, <4 x i32><i32 0, i32 5, i32 6, i32 3>
ret <4 x float> %shuf
}
Also, InstCombine tries to convert shuffle instruction to single insertelement, if one of the vectors is a constant vector and only a single element from this constant should be used in shuffle, i.e.
shufflevector <4 x float> %v, <4 x float> <float undef, float 1.0, float
undef, float undef>, <4 x i32> <i32 0, i32 5, i32 undef, i32 undef> ->
insertelement <4 x float> %v, float 1.0, 1
Differential Revision: https://reviews.llvm.org/D24182
llvm-svn: 282237