Depends on D93874.
runInTerminal was using --wait-for, but it was some problems because it uses process polling looking for a single instance of the debuggee:
- it gets to know of the target late, which renders breakpoints in the main function almost impossible
- polling might fail if there are already other processes with the same name
- polling might also fail on some linux machine, as it's implemented with the ps command, and the ps command's args and output are not standard everywhere
As a better way to implement this so that it works well on Darwin and Linux, I'm using now the following process:
- lldb-vscode notices the runInTerminal, so it spawns lldb-vscode with a special flag --launch-target <target>. This flags tells lldb-vscode to wait to be attached and then it execs the target program. I'm using lldb-vscode itself to do this, because it makes finding the launcher program easier. Also no CMAKE INSTALL scripts are needed.
- Besides this, the debugger creates a temporary FIFO file where the launcher program will write its pid to. That way the debugger will be sure of which program to attach.
- Once attach happend, the debugger creates a second temporary file to notify the launcher program that it has been attached, so that it can then exec. I'm using this instead of using a signal or a similar mechanism because I don't want the launcher program to wait indefinitely to be attached in case the debugger crashed. That would pollute the process list with a lot of hanging processes. Instead, I'm setting a 20 seconds timeout (that's an overkill) and the launcher program seeks in intervals the second tepmorary file.
Some notes:
- I preferred not to use sockets because it requires a lot of code and I only need a pid. It would also require a lot of code when windows support is implemented.
- I didn't add Windows support, as I don't have a windows machine, but adding support for it should be easy, as the FIFO file can be implemented with a named pipe, which is standard on Windows and works pretty much the same way.
The existing test which didn't pass on Linux, now passes.
Differential Revision: https://reviews.llvm.org/D93951
If a module has debug info, the size of debug symbol will be displayed after the Symbols Loaded Message for each module in the VScode modules view.{F12335461}
Reviewed By: wallace, clayborg
Differential Revision: https://reviews.llvm.org/D83731
Summary: If a module has debug info, the size of debug symbol will be displayed after the Symbols Loaded Message for each module in the VScode modules view.{F12335461}
Reviewers: wallace, clayborg
Reviewed By: wallace, clayborg
Subscribers: cfe-commits, aprantl, lldb-commits
Tags: #lldb, #clang
Differential Revision: https://reviews.llvm.org/D83731
Summary:
This redoes https://reviews.llvm.org/D79726 and fixes two things.
- The logic that determines whether to automatically disconnect during the tear down is not very dumb compared to the original implementation. Each test will determine whether to do that or not.
- The terminate commands and terminate event were being sent after the disconnect response was sent to the IDE. That was not good, as VSCode stops the debug session as soon as it receives a disconnect response. Now, the terminate event and terminateEvents are being executed before the disconnect response is sent. This ensures that any connection between the IDE and lldb-vscode is alive while the terminate commands are executed. Besides, it also allows displaying the output of the terminate commands on the debug console, as it's still alive.
Reviewers: clayborg, aadsm, kusmour, labath
Subscribers: lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D81978
Summary:
Recently I've noticed that VSCode sometimes doesn't send the terminateDebuggee flag within the disconnectRequest,
even though lldb-vscode sets the terminateDebuggee capability correctly.
This has been causing that inferiors don't die after the debug session ends, and many users have reported issues because of this.
An easy way to mitigate this is to set better default values for the terminateDebuggee field in the disconnect request.
I'm assuming that for a launch request, the default will be true, and for attach it'll be false.
Reviewers: clayborg, labath, aadsm
Subscribers: lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D81200
Summary: Adding this in line with "stopCommands" and "exitCommands" so that we can run commands at the end of the debugging session.
Reviewers: clayborg, wallace, labath
Reviewed By: clayborg, labath
Subscribers: lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D79726
Summary:
Currently loading core files on lldb-vscode is broken because there's a check in the attach workflow that asserts that the PID is valid, which of course fails for this case.
Hence, I'm adding a "coreFile" argument for the attach request, which does the work correctly.
I don't know how to test it effectively so that it runs on the buildbots and the debugger can in fact makes sense of it. Anyway, the change has been relatively simple.
Reviewers: labath, clayborg
Subscribers: lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D78839
Summary:
When using source maps for a breakpoint, in order to find the actual source that breakpoint has resolved, we
need to use a query similar to what CommandObjectSource::DumpLinesInSymbolContexts does, which is the logic
used by the CLI to display the source line at a given breakpoint. That's necessary because from a breakpoint
location you only have an address, which points to the original source location, not the source mapped one.
in the setBreakpoints request handler, we haven't been doing such query and we were returning the original
source location, which was breaking the UX of VSCode, as many breakpoints were being set but not displayed
in the source file next to each line. Besides, clicking the source path of a breakpoint in the breakpoints
view in the debug tab was not working for this case, as VSCode was trying to open a non-existent file, thus
showing an error to the user.
Ideally, we should do the query mentioned above to find the actual source location to respond to the IDE,
however, that query is expensive and users can have an arbitrary number of breakpoints set. As a simpler fix,
the request sent by VSCode already contains the full source path, which exists because the user set it from
the IDE itself, so we can simply reuse it instead of querying from the SB API.
I wrote a test for this, and found out that I had to move SetSourceMapFromArguments after RunInitCommands in
lldb-vscode.cpp, because an init command used in all tests is `settings clear -all`, which would clear the
source map unless specified after initCommands. And in any case, I think it makes sense to have initCommands
run before anything the debugger would do.
Reviewers: clayborg, kusmour, labath, aadsm
Subscribers: lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D76968
Summary:
If no custom launching is used, lldb-vscode launches a program with an empty environment by default. In some scenarios, the user might want to simply use the same environment as the IDE to have a set of working environment variables (e.g. PATH wouldn't be empty). In fact, most DAPs in VSCode have this behavior by default. In other cases the user definitely needs to set their custom environment, which is already supported. To make the first case easier for the user (e.g. not having to copy the PATH to the launch.json every time they want to debug simple programs that rely on PATH), a new option is now offered. inheritEnvironment will launch the program copying its own environment, and it's just a boolean flag.
{F11347695}
Reviewers: clayborg, aadsm, diazhector98, kusmour
Subscribers: labath, JDevlieghere, lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D74636
A couple of tests sporadically fail on these assertions, but the error
messages do not give a clue as to what has actually happened.
Improve them so that we can better understand what is going wrong.
Summary:
This patch fixes logging to log incoming packets which was removed during a refactor.
We also enable logging to a "vscode.txt" file for each lldb-vscode test by creating the log file in the build artifacts directory for each test. This allows users to see the packets for their tests if needed and the log file is in a directory that will be removed after tests have been run.
Reviewers: labath, aadsm, serhiy.redko, jankratochvil, xiaobai, wallace
Subscribers: lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D74566
Summary: The VS Code DAP expects on response for each breakpoint that was requested. If we responsd with multiple entries for one breakpoint the VS Code UI gets out of date. Currently the VS code DAP doesn't handle one breakpoint with multiple locations. If this ever gets fixed we can modify our code.
Reviewers: labath
Subscribers: lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D73665
Summary:
A lot of tests do this trick but the vast majority of them don't even call `print()`.
Most of this patch was generated by a script that just looks at all the files and deletes the line if there is no `print (` or `print(` anywhere else in the file.
I checked the remaining tests manually and deleted the import if we never call print (but instead do stuff like `expr print(...)` and similar false-positives).
I also corrected the additional empty lines after the import in the files that I manually edited.
Reviewers: JDevlieghere, labath, jfb
Reviewed By: labath
Subscribers: dexonsmith, wuzish, nemanjai, kbarton, christof, arphaman, abidh, lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D71452
"The debug adapter supports the delayed loading of parts of the stack,
which requires that both the 'startFrame' and 'levels' arguments and the
'totalFrames' result of the 'StackTrace' request are supported."
Lack of this field makes VSCode incorrectly display stack traces information
D71034
Summary:
The DAP has a completion request that has been unimplemented. It allows showing autocompletion tokens inside the Debug Console.
I implemented it in a very simple fashion mimicking what the user would see when autocompleting an expression inside the CLI.
There are two cases: normal variables and commands. The latter occurs when a text is prepepended with ` in the Debug Console.
These two cases work well and have tests.
Reviewers: clayborg, aadsm
Subscribers: lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D69873
Summary:
In r367234 we introduced a central place to hold the set up commands for
the various ways we have of launching lldb. However, a number of
commands still remained outside of that.
This patch moves the remaining set up commands into this function, which
allows us to remove manual clang module path setting code in
TestBatchMode.
One unfortunate victim of this approach is TestSTTYBeforeAndAfter which,
due to how it launches lldb (pexpect->expect->lldb), fails get the
quoting right. It would be possible to fix the quoting there, it would be a bit
icky, and none of the commands in this list are really relevant for what this
test is doing, so I just remove the commands outright.
Reviewers: JDevlieghere, jankratochvil
Subscribers: lldb-commits
Differential Revision: https://reviews.llvm.org/D67173
llvm-svn: 371019
Summary:
This can help `lldb-vscode` handle launch commands associate with remote platform
attach request have field `attachCommands` to handle attach specific commands
add a corresponding one for launch request
if no launch command is provided, create a new target and launch; otherwise, execute the launch command
Differential Revision: https://reviews.llvm.org/D65363
Patch by Wanyi Ye <kusmour@gmail.com>
llvm-svn: 369296
rL357954 did increase `packet-timeout` 1sec -> 5secs. Which is IMO about the
maximum timeout reasonable for regular use. But for testsuite I think the
timeout should be higher as the testsuite runs in parallel and it can be run
even on slow hosts and with other load (moreover if it runs on some slow arch).
I have chosen 60 secs, that should be enough hopefully. Larger value could
make debugging with hanging `lldb-server` annoying.
This patch was based on this testsuite timeout:
http://lab.llvm.org:8014/builders/lldb-x86_64-fedora/builds/546/steps/test/logs/stdio
FAIL: test_connect (TestGDBRemoteClient.TestGDBRemoteClient)
Test connecting to a remote gdb server
----------------------------------------------------------------------
Traceback (most recent call last):
File "/home/jkratoch/slave-lldb-x86_64-fedora/lldb-x86_64-fedora/llvm/tools/lldb/packages/Python/lldbsuite/test/functionalities/gdb_remote_client/TestGDBRemoteClient.py", line 13, in test_connect
process = self.connect(target)
File "/home/jkratoch/slave-lldb-x86_64-fedora/lldb-x86_64-fedora/llvm/tools/lldb/packages/Python/lldbsuite/test/functionalities/gdb_remote_client/gdbclientutils.py", line 480, in connect
self.assertTrue(error.Success(), error.description)
AssertionError: False is not True : failed to get reply to handshake packet
Differential Revision: https://reviews.llvm.org/D65271
llvm-svn: 367234
Summary: lldb-mi has been removed, but there are still a bunch of references in the code base. This patch removes all of them.
Reviewers: JDevlieghere, jfb
Reviewed By: JDevlieghere
Subscribers: dexonsmith, ki.stfu, mgorny, abidh, jfb, lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D64992
llvm-svn: 366590
This patch adds a new lldb-vscode tool that speaks the Microsoft Visual Studio Code debug adaptor protocol. It has full unit tests that test all packets.
This tool can be easily packaged up into a native extension and used with Visual Studio Code, and it can also be used by Nuclide
Differential Revision: https://reviews.llvm.org/D50365
llvm-svn: 339911