Commit Graph

3 Commits

Author SHA1 Message Date
Chris Bieneman 5dbb92d8cd [HLSL] CodeGen HLSL Resource annotations
HLSL Resource types need special annotations that the backend will use
to build out metadata and resource annotations that are required by
DirectX and Vulkan drivers in order to provide correct data bindings
for shader exeuction.

This patch adds some of the required data for unordered-access-views
(UAV) resource binding into the module flags. This data will evolve
over time to cover all the required use cases, but this should get
things started.

Depends on D130018.

Differential Revision: https://reviews.llvm.org/D130019
2022-08-01 11:19:43 -05:00
Chris Bieneman 66eabeb65d [HLSL] Add RWBuffer default constructor
This fills out the default constructor for RWBuffer to assign the
handle with the result of __builtin_hlsl_create_handle which we can
then treat as a pointer to the resource data through the mid-level of
the compiler.

Depends on D130016

Differential Revision: https://reviews.llvm.org/D130017
2022-07-28 14:07:40 -05:00
Chris Bieneman fe13002bb3 [HLSL] Add __builtin_hlsl_create_handle
This is pretty straightforward, it just adds a builtin to return a
pointer to a resource handle. This maps to a dx intrinsic.

The shape of this builtin and the underlying intrinsic will likely
shift a bit as this implementation becomes more feature complete, but
this is a good basis to get started.

Depends on D128569.

Differential Revision: https://reviews.llvm.org/D130016
2022-07-28 09:16:11 -05:00