This patch adds on an overhead cost for gathers and scatters, which
is a rough estimate based on performance investigations I have
performed on SVE hardware for various micro-benchmarks.
Differential Revision: https://reviews.llvm.org/D115143
Tell the cost model to use the scalable calculation for non-neon fixed vector.
This results in a cheaper cost for fixed-length SVE masked gathers/scatters
allowing the vectorizor to emit them more frequently.
Loads of <4 x i8> vectors were modeled as extremely expensive. And while we
don't have a load instruction that supports this, it isn't that expensive to
create a vector of i8 elements. The codegen for this was fixed/optimised in
D105110. This now tweaks the cost model and enables SLP vectorisation of my
motivating case loadi8.ll.
Differential Revision: https://reviews.llvm.org/D103629
Add a basic implementation of getGatherScatterOpCost to BasicTTIImpl.
The implementation estimates the cost of scalarizing the loads/stores,
the cost of packing/extracting the individual lanes and the cost of
only selecting enabled lanes.
This more accurately reflects the current cost on targets like AArch64.
Reviewed By: dmgreen
Differential Revision: https://reviews.llvm.org/D91984