This adds some missing single source shuffle costs for AArch64, of i16
and i8 vectors. v4i16 are the same as v4i32 with a worse case cost of 3
coming from the perfect shuffle tables. The larger vector sizes expand
into a constant pool, plus a load (and adrp) and a tbl. I arbitrarily
chose 8 for the cost to be expensive but not too expensive.
Differential Revision: https://reviews.llvm.org/D106241
OR, XOR and AND entries are added to the cost table. An extra cost
is added when vector splitting occurs.
This is done to address the issue of a missed SLP vectorization
opportunity due to unreasonably high costs being attributed to the vector
Or reduction (see: https://bugs.llvm.org/show_bug.cgi?id=44593).
Differential Revision: https://reviews.llvm.org/D104538
The generic cost of logical or/and reductions should be cost of bitcast
<ReduxWidth x i1> to iReduxWidth + cmp eq|ne iReduxWidth.
Differential Revision: https://reviews.llvm.org/D97961