getMinVectorRegisterBitWidth means what vector types is supported in
this target, and actually RISC-V support all fixed length vector types with
vector length less than `getMinRVVVectorSizeInBits`, so set it to 16,
means 2 x i8, that is minimal fixed length vector size in theory.
That also fixed one issue, some testcase migth become non-vectorizable
when `-riscv-v-vector-bits-min` set to larger value, because the vector size is
smaller than `-riscv-v-vector-bits-min`.
For example, following code can vectorize by SLP with
`-riscv-v-vector-bits-min=128` or `-riscv-v-vector-bits-min=256`, but
can't vectorize `-riscv-v-vector-bits-min=512` or larger:
```
void foo(double *da) {
da[0] = 0;
da[1] = 1;
da[2] = 2;
da[3] = 3;
}
```
Reviewed By: craig.topper
Differential Revision: https://reviews.llvm.org/D116534
No need to include the order of the scalars beeing used as part of the
alternate vectorization into account when trying to reorder the whole
graph. Such elements better to reorder in the following phase because
the subtree still ends up in shuffle.
Part of D116688, fixes the regression in D116690.
Differential Revision: https://reviews.llvm.org/D116740
There is a bug in the reordering analysis stage. If the element with the
given hash is not added to the map but has the same number of APOs and
instructions with same parent, but different instruction opcode, it will
be initalized with default values and then the counter is increased by
1. But the lane is not updated and default to 0 instead of the actual
`Lane` value. It leads to the fact that the analysis is useless in
many cases and default to lane 0 instead of actual lane with the
minimum amount of APO operands.
Differential Revision: https://reviews.llvm.org/D116690
Need to check for the number of the unique non-constant values since the
unique values may include several constants.
Differential Revision: https://reviews.llvm.org/D115939
Need to check for the number of the unique non-constant values since the
unique values may include several constants.
Differential Revision: https://reviews.llvm.org/D115939
Need to early exit out of the reordering process if the perfect/shuffled match is found in the operands. Such pattern will result in not profitable reordering because of (false positive) external use of scalars.
Differential Revision: https://reviews.llvm.org/D115811
No need to represent splats as a node with the reused scalars, it may
increase the cost (currently pass just ignores extra shuffle cost and it
is still not correct).
Differential Revision: https://reviews.llvm.org/D115800
Changes the preliminary multinode analysis:
1. Introduced scores for reversed loads/extractelements.
2. Improved shallow score calculation.
3. Lowered the cost of external uses (no need to consider it several times, just ones).
4. The initial lane for analysis is the one with the minimal possible
reorderings.
These changes in general shall reduce compile time and improve the
reordering in many cases.
Part of D57059.
Differential Revision: https://reviews.llvm.org/D101109
The basic idea to this is that a) having a single canonical type makes CSE easier, and b) many of our transforms are inconsistent about which types we end up with based on visit order.
I'm restricting this to constants as for non-constants, we'd have to decide whether the simplicity was worth extra instructions. For constants, there are no extra instructions.
We chose the canonical type as i64 arbitrarily. We might consider changing this to something else in the future if we have cause.
Differential Revision: https://reviews.llvm.org/D115387
If the gather node is a mix of undefvalues and exractelement
instructions, need to take the ordering for such nodes into account too.
It allows to reorder some (sub)trees and remove some extra shuffles,
improving overall vectorization.
Also, outlined common functionality into a separate function.
Differential Revision: https://reviews.llvm.org/D115358
The comparator for the sort functions should provide strict weak
ordering relation between parameters. Current solution causes compiler
crash with some standard c++ library implementations, because it does
not meet this criteria. Tried to fix it + it improves the iverall
vectorization result.
Differential Revision: https://reviews.llvm.org/D115268
Need to add an extra check for potential undef values in
computeExtractCost function to avoid compiler crash on casting to
instructon.
Differential Revision: https://reviews.llvm.org/D115162
If the extractelement instruction is used multiple times in the
different tree entries (either vectorized, or gathered), need to
compensate the scalar cost of such instructions. They are completely
removed if all users are part of the tree but we need to compensate the
cost only once for each instruction.
Differential Revision: https://reviews.llvm.org/D114958
Need to outline the code for finding common vectors in insertelement
instructions into a separate function for future patches. It also
improves the process by adding some extra checks for early exit and
fixes a bug where it always finds the match because of erroneous compare
of the same values.
Differential Revision: https://reviews.llvm.org/D114909
If several shuffle instructions are emitted, some of them might
same/compatible (less defined) with the previously emitted ones. Such
shuffles can be removed safely, improving the total cost of the
vectorized code.
Differential Revision: https://reviews.llvm.org/D114087
Improved the calculation of the shuffled extracts, where possible. Need
to calculate the cost for the extracted scalars if some users are not
insertelements + improved the total estimation of the shuffled scalars
used in insertelements build vectors.
Differential Revision: https://reviews.llvm.org/D113782
Undefined vector might be not only the UndefValue, but also it can be
a constant vector with undef ot poison elements, need to check for this
kind of undef too.
Differential Revision: https://reviews.llvm.org/D114873
Extended support for undefined source vector/extract indices/non-fixed
vector types, also no need to check for the parent of the extractelement
instructions with the constant indicies.
Differential Revision: https://reviews.llvm.org/D114121
Compiler has an analysis for perfect diamond matching but it does not
support nodes with main/alternate opcodes. The problem is that the
scalars themselves are different and might not match directly with other
nodes, but operands and main/alternate opcodes might match and compiler
might reuse some previously emitted vector instructions. Need to include
this analysis in the cost model and actual vector instructions emission
process.
Differential Revision: https://reviews.llvm.org/D114101
Compiler has an analysis for perfect diamond matching but it does not
support nodes with main/alternate opcodes. The problem is that the
scalars themselves are different and might not match directly with other
nodes, but operands and main/alternate opcodes might match and compiler
might reuse some previously emitted vector instructions. Need to include
this analysis in the cost model and actual vector instructions emission
process.
Differential Revision: https://reviews.llvm.org/D114101
No need to count the final shuffle cost for the constants, gathering of
the constants is just a constant vector + extra inserts, if required.
Differential Revision: https://reviews.llvm.org/D113770
A bunch of scalars can be treated as a splat not only if all elements
are the same but also if some of them are undefvalues.
Differential Revision: https://reviews.llvm.org/D113774
If the vector intrinsic has scalar argument, we currently still create
a tree entry for this argument. This entry is not used, just consumes
resources and increases the cost of the tree.
Differential Revision: https://reviews.llvm.org/D113806
Need to fix ther cost estimation for split loads, since we look at the
subregs already, no need to permute them, need just to estimate
subregister insert, if it is smaller than the real register. Also, using
split loads, it might be profitable already to vectorize smaller trees
with gathering of the loads.
Differential Revision: https://reviews.llvm.org/D107188
Gathered loads/extractelements/extractvalue instructions should be
checked if they can represent a vector reordering node too and their
order should ve taken into account for better graph reordering analysis/
Also, if the gather node has reused scalars, they must be reordered
instead of the scalars themselves.
Differential Revision: https://reviews.llvm.org/D112454
Gathered loads/extractelements/extractvalue instructions should be
checked if they can represent a vector reordering node too and their
order should ve taken into account for better graph reordering analysis/
Also, if the gather node has reused scalars, they must be reordered
instead of the scalars themselves.
Differential Revision: https://reviews.llvm.org/D112454
Gathered loads/extractelements/extractvalue instructions should be
checked if they can represent a vector reordering node too and their
order should ve taken into account for better graph reordering analysis/
Also, if the gather node has reused scalars, they must be reordered
instead of the scalars themselves.
Differential Revision: https://reviews.llvm.org/D112454
Need to emit select(cmp) instructions for poison-safe forms of select
ops. Currently alive reports that `Target is more poisonous than source`
for operations we generating for such instructions.
https://alive2.llvm.org/ce/z/FiNiAA
Differential Revision: https://reviews.llvm.org/D112562
The final reduction nodes should not be reordered, the order does not
matter for reductions. Also, it might be profitable to vectorize smaller
reduction trees, reduction cost may compensate small tree cost.
Part of D111574
Differential Revision: https://reviews.llvm.org/D112467
Need to change the order of the reduction/binops args pair vectorization
attempts. Need to try to find the reduction at first and postpone
vectorization of binops args. This may help to find more reduction
patterns and vectorize them.
Part of D111574.
Differential Revision: https://reviews.llvm.org/D112224
Vectorization of PHIs and stores very similar, it might be beneficial to
try to revectorize stores (like PHIs) if the total number of stores with
the same/alternate opcode is less than the vector size but number of
stores with the same type is larger than the vector size.
Differential Revision: https://reviews.llvm.org/D109831
Need to follow the order of the reused scalars from the
ReuseShuffleIndices mask rather than rely on the natural order.
Differential Revision: https://reviews.llvm.org/D111898
Need to check that either Idx is UndefMaskElem and value is UndefValue
or Idx is valid and value is the same as the scalar value in the node.
Differential Revision: https://reviews.llvm.org/D111802
This patch removes a compile time restriction from isSCEVExprNeverPoison. We've strengthened our ability to reason about flags on scopes other than addrecs, and this bailout prevents us from using it. The comment is also suspect as well in that we're in the middle of constructing a SCEV for I. As such, we're going to visit all operands *anyways*.
Differential Revision: https://reviews.llvm.org/D111186
As suggested on D111024, we should treat getCmpSelInstrCost calls without a specific predicate as matching the worst case predicate cost.
These regressions will be addressed with a mixture of D111024 and fixing other specific getCmpSelInstrCost calls to have realistic predicates.
Some initially gathered nodes missed the check for the reused scalars,
which leads to high gather cost. Such nodes still can be represented as
m gathers + shuffle instead of n gathers, where m < n.
Differential Revision: https://reviews.llvm.org/D111153
D104809 changed `buildTree_rec` to check for extract element instructions
with scalable types. However, if the extract is extended or truncated,
these changes do not apply and we assert later on in isShuffle(), which
attempts to cast the type of the extract to FixedVectorType.
Reviewed By: ABataev
Differential Revision: https://reviews.llvm.org/D110640
Try to improve vectorization of the PHI nodes by trying to vectorize
similar instructions at the size of the widest possible vectors, then
aggregating with compatible type PHIs and trying to vectoriza again and
only if this failed, try smaller sizes of the vector factors for
compatible PHI nodes. This restores performance of several benchmarks
after tuning of the fp/int conversion instructions costs.
Differential Revision: https://reviews.llvm.org/D108740
The instruction extractelement/extractvalue are not required to
be scheduled since they only depend on the source vector/aggregate (with
constant indices), smae applies to the parent basic block checks.
Improves compile time and saves scheduling budget.
Differential Revision: https://reviews.llvm.org/D108703
We see that it might otherwise do:
%10 = getelementptr {}**, <2 x {}***> %9, <2 x i32> <i32 10, i32 4>
%11 = bitcast <2 x {}***> %10 to <2 x i64*>
...
%27 = extractelement <2 x i64*> %11, i32 0
%28 = bitcast i64* %27 to <2 x i64>*
store <2 x i64> %22, <2 x i64>* %28, align 4, !tbaa !2
Which is an out-of-bounds store (the extractelement got offset 10
instead of offset 4 as intended). With the fix, we correctly generate
extractelement for i32 1 and generate correct code.
Differential Revision: https://reviews.llvm.org/D106613
Only the most recent cpus support really 1cy 64-bit multiplies, and the X64 cost table represents a realistic worst case. The 1cy value was also discouraging vectorization when most vXi64 PMULDQ expansions aren't actually slower than scalarization.
Noticed while investigating PR51436.
This patch is for fixing potential shufflevector-related bugs like D93818.
As D93818, this patch change shufflevector's default placeholder to poison.
To reduce risk, it was divided into several patches, and this patch is for InstCombineCompares and InstructionCombining.
Reviewed By: spatel
Differential Revision: https://reviews.llvm.org/D110227
This patch allows sinking an instruction which can have multiple uses in a
single user. We were previously over-restrictive by looking for exactly one use,
rather than one user.
Also added an API for retrieving a unique undroppable user.
Reviewed By: nikic
Differential Revision: https://reviews.llvm.org/D109700
Reworked reordering algorithm. Originally, the compiler just tried to
detect the most common order in the reordarable nodes (loads, stores,
extractelements,extractvalues) and then fully rebuilding the graph in
the best order. This was not effecient, since it required an extra
memory and time for building/rebuilding tree, double the use of the
scheduling budget, which could lead to missing vectorization due to
exausted scheduling resources.
Patch provide 2-way approach for graph reodering problem. At first, all
reordering is done in-place, it doe not required tree
deleting/rebuilding, it just rotates the scalars/orders/reuses masks in
the graph node.
The first step (top-to bottom) rotates the whole graph, similarly to the previous
implementation. Compiler counts the number of the most used orders of
the graph nodes with the same vectorization factor and then rotates the
subgraph with the given vectorization factor to the most used order, if
it is not empty. Then repeats the same procedure for the subgraphs with
the smaller vectorization factor. We can do this because we still need
to reshuffle smaller subgraph when buildiong operands for the graph
nodes with lasrger vectorization factor, we can rotate just subgraph,
not the whole graph.
The second step (bottom-to-top) scans through the leaves and tries to
detect the users of the leaves which can be reordered. If the leaves can
be reorder in the best fashion, they are reordered and their user too.
It allows to remove double shuffles to the same ordering of the operands in
many cases and just reorder the user operations instead. Plus, it moves
the final shuffles closer to the top of the graph and in many cases
allows to remove extra shuffle because the same procedure is repeated
again and we can again merge some reordering masks and reorder user nodes
instead of the operands.
Also, patch improves cost model for gathering of loads, which improves
x264 benchmark in some cases.
Gives about +2% on AVX512 + LTO (more expected for AVX/AVX2) for {625,525}x264,
+3% for 508.namd, improves most of other benchmarks.
The compile and link time are almost the same, though in some cases it
should be better (we're not doing an extra instruction scheduling
anymore) + we may vectorize more code for the large basic blocks again
because of saving scheduling budget.
Differential Revision: https://reviews.llvm.org/D105020
Based off the worse case numbers generated by D103695, the AVX2/512 bit reversing/counting costs were higher than necessary (based off instruction counts instead of actual throughput).
Currently, opaque pointers are supported in two forms: The
-force-opaque-pointers mode, where all pointers are opaque and
typed pointers do not exist. And as a simple ptr type that can
coexist with typed pointers.
This patch removes support for the mixed mode. You either get
typed pointers, or you get opaque pointers, but not both. In the
(current) default mode, using ptr is forbidden. In -opaque-pointers
mode, all pointers are opaque.
The motivation here is that the mixed mode introduces additional
issues that don't exist in fully opaque mode. D105155 is an example
of a design problem. Looking at D109259, it would probably need
additional work to support mixed mode (e.g. to generate GEPs for
typed base but opaque result). Mixed mode will also end up
inserting many casts between i8* and ptr, which would require
significant additional work to consistently avoid.
I don't think the mixed mode is particularly valuable, as it
doesn't align with our end goal. The only thing I've found it to
be moderately useful for is adding some opaque pointer tests in
between typed pointer tests, but I think we can live without that.
Differential Revision: https://reviews.llvm.org/D109290
Add tests monitoring issues fix. They should be fixed when
https://reviews.llvm.org/D57059 ("Initial support for the vectorization
of the non-power-of-2 vectors") is landed.
Please refer to
https://lists.llvm.org/pipermail/llvm-dev/2021-September/152440.html
(and that whole thread.)
TLDR: the original patch had no prior RFC, yet it had some changes that
really need a proper RFC discussion. It won't be productive to discuss
such an RFC, once it's actually posted, while said patch is already
committed, because that introduces bias towards already-committed stuff,
and the tree is potentially in broken state meanwhile.
While the end result of discussion may lead back to the current design,
it may also not lead to the current design.
Therefore i take it upon myself
to revert the tree back to last known good state.
This reverts commit 4c4093e6e3.
This reverts commit 0a2b1ba33a.
This reverts commit d9873711cb.
This reverts commit 791006fb8c.
This reverts commit c22b64ef66.
This reverts commit 72ebcd3198.
This reverts commit 5fa6039a5f.
This reverts commit 9efda541bf.
This reverts commit 94d3ff09cf.
SLPVectorizer currently uses AA::isNoAlias() to determine whether
two locations alias. This does not work if one of the instructions
is a call. Instead, we should check getModRefInfo(), which
determines whether an arbitrary instruction modifies or references
a given location.
Among other things, this prevents @llvm.experimental.noalias.scope.decl()
and other inaccessiblmemonly intrinsics from interfering with SLP
vectorization.
Differential Revision: https://reviews.llvm.org/D109012
Reworked reordering algorithm. Originally, the compiler just tried to
detect the most common order in the reordarable nodes (loads, stores,
extractelements,extractvalues) and then fully rebuilding the graph in
the best order. This was not effecient, since it required an extra
memory and time for building/rebuilding tree, double the use of the
scheduling budget, which could lead to missing vectorization due to
exausted scheduling resources.
Patch provide 2-way approach for graph reodering problem. At first, all
reordering is done in-place, it doe not required tree
deleting/rebuilding, it just rotates the scalars/orders/reuses masks in
the graph node.
The first step (top-to bottom) rotates the whole graph, similarly to the previous
implementation. Compiler counts the number of the most used orders of
the graph nodes with the same vectorization factor and then rotates the
subgraph with the given vectorization factor to the most used order, if
it is not empty. Then repeats the same procedure for the subgraphs with
the smaller vectorization factor. We can do this because we still need
to reshuffle smaller subgraph when buildiong operands for the graph
nodes with lasrger vectorization factor, we can rotate just subgraph,
not the whole graph.
The second step (bottom-to-top) scans through the leaves and tries to
detect the users of the leaves which can be reordered. If the leaves can
be reorder in the best fashion, they are reordered and their user too.
It allows to remove double shuffles to the same ordering of the operands in
many cases and just reorder the user operations instead. Plus, it moves
the final shuffles closer to the top of the graph and in many cases
allows to remove extra shuffle because the same procedure is repeated
again and we can again merge some reordering masks and reorder user nodes
instead of the operands.
Also, patch improves cost model for gathering of loads, which improves
x264 benchmark in some cases.
Gives about +2% on AVX512 + LTO (more expected for AVX/AVX2) for {625,525}x264,
+3% for 508.namd, improves most of other benchmarks.
The compile and link time are almost the same, though in some cases it
should be better (we're not doing an extra instruction scheduling
anymore) + we may vectorize more code for the large basic blocks again
because of saving scheduling budget.
Differential Revision: https://reviews.llvm.org/D105020
Reworked reordering algorithm. Originally, the compiler just tried to
detect the most common order in the reordarable nodes (loads, stores,
extractelements,extractvalues) and then fully rebuilding the graph in
the best order. This was not effecient, since it required an extra
memory and time for building/rebuilding tree, double the use of the
scheduling budget, which could lead to missing vectorization due to
exausted scheduling resources.
Patch provide 2-way approach for graph reodering problem. At first, all
reordering is done in-place, it doe not required tree
deleting/rebuilding, it just rotates the scalars/orders/reuses masks in
the graph node.
The first step (top-to bottom) rotates the whole graph, similarly to the previous
implementation. Compiler counts the number of the most used orders of
the graph nodes with the same vectorization factor and then rotates the
subgraph with the given vectorization factor to the most used order, if
it is not empty. Then repeats the same procedure for the subgraphs with
the smaller vectorization factor. We can do this because we still need
to reshuffle smaller subgraph when buildiong operands for the graph
nodes with lasrger vectorization factor, we can rotate just subgraph,
not the whole graph.
The second step (bottom-to-top) scans through the leaves and tries to
detect the users of the leaves which can be reordered. If the leaves can
be reorder in the best fashion, they are reordered and their user too.
It allows to remove double shuffles to the same ordering of the operands in
many cases and just reorder the user operations instead. Plus, it moves
the final shuffles closer to the top of the graph and in many cases
allows to remove extra shuffle because the same procedure is repeated
again and we can again merge some reordering masks and reorder user nodes
instead of the operands.
Also, patch improves cost model for gathering of loads, which improves
x264 benchmark in some cases.
Gives about +2% on AVX512 + LTO (more expected for AVX/AVX2) for {625,525}x264,
+3% for 508.namd, improves most of other benchmarks.
The compile and link time are almost the same, though in some cases it
should be better (we're not doing an extra instruction scheduling
anymore) + we may vectorize more code for the large basic blocks again
because of saving scheduling budget.
Differential Revision: https://reviews.llvm.org/D105020
The instruction extractelement/extractvalue are not required to
be scheduled since they only depend on the source vector/aggregate (with
constant indices), smae applies to the parent basic block checks.
Improves compile time and saves scheduling budget.
Differential Revision: https://reviews.llvm.org/D108703
If the vectorized insertelements instructions form indentity subvector
(the subvector at the beginning of the long vector), it is just enough
to extend the vector itself, no need to generate inserting subvector
shuffle.
Differential Revision: https://reviews.llvm.org/D107494
If the vectorized insertelements instructions form indentity subvector
(the subvector at the beginning of the long vector), it is just enough
to extend the vector itself, no need to generate inserting subvector
shuffle.
Differential Revision: https://reviews.llvm.org/D107344
Replace insertelement instructions for splats with just single
insertelement + broadcast shuffle. Also, try to merge these instructions
if they come from the same/shuffled gather node.
Differential Revision: https://reviews.llvm.org/D107104
For the nodes with reused scalars the user may be not only of the size
of the final shuffle but also of the size of the scalars themselves,
need to check for this. It is safe to just modify the check here, since
the order of the scalars themselves is preserved, only indeces of the
reused scalars are changed. So, the users with the same size as the
number of scalars in the node, will not be affected, they still will get
the operands in the required order.
Reported by @mstorsjo in D105020.
Differential Revision: https://reviews.llvm.org/D107080
If the instruction was previously deleted, it should not be treated as
an external user. This fixes cost estimation and removes dead
extractelement instructions.
Differential Revision: https://reviews.llvm.org/D107106
Need to check that the minimum acceptable vector factor is at least 2,
not 0, to avoid compiler crash during gathered loads analysis.
Differential Revision: https://reviews.llvm.org/D107058
Reworked reordering algorithm. Originally, the compiler just tried to
detect the most common order in the reordarable nodes (loads, stores,
extractelements,extractvalues) and then fully rebuilding the graph in
the best order. This was not effecient, since it required an extra
memory and time for building/rebuilding tree, double the use of the
scheduling budget, which could lead to missing vectorization due to
exausted scheduling resources.
Patch provide 2-way approach for graph reodering problem. At first, all
reordering is done in-place, it doe not required tree
deleting/rebuilding, it just rotates the scalars/orders/reuses masks in
the graph node.
The first step (top-to bottom) rotates the whole graph, similarly to the previous
implementation. Compiler counts the number of the most used orders of
the graph nodes with the same vectorization factor and then rotates the
subgraph with the given vectorization factor to the most used order, if
it is not empty. Then repeats the same procedure for the subgraphs with
the smaller vectorization factor. We can do this because we still need
to reshuffle smaller subgraph when buildiong operands for the graph
nodes with lasrger vectorization factor, we can rotate just subgraph,
not the whole graph.
The second step (bottom-to-top) scans through the leaves and tries to
detect the users of the leaves which can be reordered. If the leaves can
be reorder in the best fashion, they are reordered and their user too.
It allows to remove double shuffles to the same ordering of the operands in
many cases and just reorder the user operations instead. Plus, it moves
the final shuffles closer to the top of the graph and in many cases
allows to remove extra shuffle because the same procedure is repeated
again and we can again merge some reordering masks and reorder user nodes
instead of the operands.
Also, patch improves cost model for gathering of loads, which improves
x264 benchmark in some cases.
Gives about +2% on AVX512 + LTO (more expected for AVX/AVX2) for {625,525}x264,
+3% for 508.namd, improves most of other benchmarks.
The compile and link time are almost the same, though in some cases it
should be better (we're not doing an extra instruction scheduling
anymore) + we may vectorize more code for the large basic blocks again
because of saving scheduling budget.
Differential Revision: https://reviews.llvm.org/D105020
Need to fix several cost-related problems. The final type may be defined
incorrectly because of to early definition (we may end up with the wider
type), the CommonCost should not be redefined in ExtractElements
cost related calculations and the shuffle of the final insertelements
vectors should be calculated as a cost of single vector permutations
+ costs of two vector permutations for other n-1 incoming vectors.
Differential Revision: https://reviews.llvm.org/D106578
Need to fix several cost-related problems. The final type may be defined
incorrectly because of to early definition (we may end up with the wider
type), the CommonCost should not be redefined in ExtractElements
cost related calculations and the shuffle of the final insertelements
vectors should be calculated as a cost of single vector permutations
+ costs of two vector permutations for other n-1 incoming vectors.
Differential Revision: https://reviews.llvm.org/D106578
This changes the cost to (LT.first-1) * cost(add) + 2, where the cost of
an add is assumed to be 1. This brings it inline with the other
reductions.
Differential Revision: https://reviews.llvm.org/D106240
The incoming values for PHI nodes may come from unreachable BasicBlocks,
need to handle this case.
Differential Revision: https://reviews.llvm.org/D106264
Part of D105020. Also, fixed FIXMEs that need to use wider vector type
when trying to calculate the cost of reused scalars. This may cause
regressions unless D100486 is landed to improve the cost estimations
for long vectors shuffling.
Differential Revision: https://reviews.llvm.org/D106060
The cost of the InsertSubvector shuffle kind cost is not complete and
may end up with just extracts + inserts costs in many cases. Added
a workaround to represent it as a generic PermuteSingleSrc, which is
still pessimistic but better than InsertSubvector.
Differential Revision: https://reviews.llvm.org/D105827
This bug was introduced with D105730 / 25ee55c0ba .
If we are not converting all of the operations of a reduction
into a vector op, we need to preserve the existing select form
of the remaining ops. Otherwise, we are potentially leaking
poison where it did not in the original code.
Alive2 agrees that the version that freezes some inputs
and then falls back to scalar is correct:
https://alive2.llvm.org/ce/z/erF4K2
The cost of the InsertSubvector shuffle kind cost is not complete and
may end up with just extracts + inserts costs in many cases. Added
a workaround to represent it as a generic PermuteSingleSrc, which is
still pessimistic but better than InsertSubvector.
Differential Revision: https://reviews.llvm.org/D105827
This has been a work-in-progress for a long time...we finally have all of
the pieces in place to handle vectorization of compare code as shown in:
https://llvm.org/PR41312
To do this (see PhaseOrdering tests), we converted SimplifyCFG and
InstCombine to the poison-safe (select) forms of the logic ops, so now we
need to have SLP recognize those patterns and insert a freeze op to make
a safe reduction:
https://alive2.llvm.org/ce/z/NH54Ah
We get the minimal patterns with this patch, but the PhaseOrdering tests
show that we still need adjustments to get the ideal IR in some or all of
the motivating cases.
Differential Revision: https://reviews.llvm.org/D105730
We know that "CVTTPS2SI" returns 0x80000000 for out of range inputs (and for FP_TO_UINT, negative float values are undefined). We can use this to make unsigned conversions from vXf32 to vXi32 more efficient, particularly on targets without blend using the following logic:
small := CVTTPS2SI(x);
fp_to_ui(x) := small | (CVTTPS2SI(x - 2^31) & ARITHMETIC_RIGHT_SHIFT(small, 31))
Even on targets where "PBLENDVPS"/"PBLENDVB" exists, it is often a latency 2, low throughput instruction so this logic is applied there too (in particular for AVX2 also). It furthermore gets rid of one high latency floating point comparison in the previous lowering.
@TomHender checked the correctness of this for all possible floats between -1 and 2^32 (both ends excluded).
Original Patch by @TomHender (Tom Hender)
Differential Revision: https://reviews.llvm.org/D89697
Update (mainly) vXf32/vXf64 -> vXi8/vXi16 fptosi/fptoui costs based on the worst case costs from the script in D103695.
Move to using legalized types wherever possible, which allows us to prune the cost tables.
Update truncation costs based on the worst case costs from the script in D103695.
Move to using legalized types wherever possible, which allows us to prune the cost tables.
Patch tries to improve the vectorization of stores. Originally, we just
check the type and the base pointer of the store.
Patch adds some extra checks to avoid non-profitable vectorization
cases. It includes analysis of the scalar values to be stored and
triggers the vectorization attempt only if the scalar values have
same/alt opcode and are from same basic block, i.e. we don't end up
immediately with the gather node, which is not profitable.
This also improves compile time by filtering out non-profitable cases.
Part of D57059.
Differential Revision: https://reviews.llvm.org/D104122
Revived D101297 in its original form + added some changes in X86
legalization cehcking for masked gathers.
This solution is the most stable and the most correct one. We have to
check the legality before trying to build the masked gather in SLP.
Without this check we have incorrect cost (for SLP) in case if the masked gather
is not legal/slower than the gather. And we're missing some
vectorization opportunities.
This can be fixed in the cost model, but in this case we need to add
special checks for the cost of GEPs for ScatterVectorize node, add
special check for small trees, etc., i.e. there are a lot of corner
cases here and there, which insrease code base and make it harder to
maintain the code.
> Can't we rely on cost model to deal with this? This can be profitable for futher vectorization, when we can start from such gather loads as seed.
The question from D101297. Actually, no, it can't. Actually, simple
gather may give us better result, especially after we started
vectorization of insertelements. Plus, like I said before, the cost for
non-legal masked gathers leads to missed vectorization opportunities.
Differential Revision: https://reviews.llvm.org/D105042
Update costs based on the worst case costs from the script in D103695.
Move to using legalized types wherever possible, which allows us to prune the cost tables.
Update (mainly) vXi8/vXi16 -> vXf32/vXf64 sitofp/uitofp costs based on the worst case costs from the script in D103695.
Move to using legalized types wherever possible, which allows us to prune the cost tables.
Compare type IDs and DFS numbering for basic block instead of addresses
to fix non-determinism.
Differential Revision: https://reviews.llvm.org/D105031
Provide a generic fallback that extends sub-i32 scalars before using the existing sitofp instructions.
These numbers can be tweaked for specific sse levels, but we should get the default handling in place first.
We get the extension for free for non-vector loads.
The function vectorizeChainsInBlock does not support scalable vector,
because function like canReuseExtract and isCommutative in the code
path assert with scalable vectors.
This patch avoids vectorizing blocks that have extract instructions with scalable
vector..
Differential Revision: https://reviews.llvm.org/D104809
Loads of <4 x i8> vectors were modeled as extremely expensive. And while we
don't have a load instruction that supports this, it isn't that expensive to
create a vector of i8 elements. The codegen for this was fixed/optimised in
D105110. This now tweaks the cost model and enables SLP vectorisation of my
motivating case loadi8.ll.
Differential Revision: https://reviews.llvm.org/D103629
Update v4i64 -> v4f32/v4f64 uitofp costs based on the worst case costs from the script in D103695.
Fixes a few regressions before we start adding AVX costs for legalized types.
The compiler should not ignore UndefValue when gathering the scalars,
otherwise the resulting code may be less defined than the original one.
Also, grouped scalars to insert them at first to reduce the analysis in
further passes.
Differential Revision: https://reviews.llvm.org/D105275
Building on rG2a1ef8784ad9a, adjust the SSE cost tables to use the legalized types based on the worst case costs from the script in D103695.
To account for different numbers of src/dst legalized type registers we must scale the cost by maximum of the src/dst, not just use src
Based off the worse case numbers generated by D103695, the AVX1/2/512 sitofp/uitofp/fptosi/fptoui costs were higher than necessary (based off instruction counts instead of actual throughput).
The SSE costs still need further fixes, but I hit an issue with the order in which SSE costs are checked - we need to check CUSTOM costs (with non-legal types) first, and then fallback to LEGALIZED types. I'm looking at this now, and this should let us start thinning out a lot of the duplicates in the costs tables.
Then we can finally start work on vXi64 / vXi16 / vXi8 / vXi1 integers, which should let us look at sub-128-bit vectorization (D103925).
OR, XOR and AND entries are added to the cost table. An extra cost
is added when vector splitting occurs.
This is done to address the issue of a missed SLP vectorization
opportunity due to unreasonably high costs being attributed to the vector
Or reduction (see: https://bugs.llvm.org/show_bug.cgi?id=44593).
Differential Revision: https://reviews.llvm.org/D104538
Make getPointersDiff() and sortPtrAccesses() compatible with opaque
pointers by explicitly passing in the element type instead of
determining it from the pointer element type.
The SLPVectorizer result is slightly non-optimal in that unnecessary
pointer bitcasts are added.
Differential Revision: https://reviews.llvm.org/D104784
Perform better analysis when trying to vectorize PHIs.
1. Do not try to vectorize vector PHIs.
2. Do deeper analysis for more profitable nodes for the vectorization.
Before we just tried to vectorize the PHIs of the same type. Patch
improves this and tries to vectorize PHIs with incoming values which
come from the same basic block, have the same and/or alternative
opcodes.
It allows to save the compile time and provides better vectorization
results in general.
Part of D57059.
Differential Revision: https://reviews.llvm.org/D103638
This can be seen as a follow up to commit 0ee439b705,
that changed the second argument of __powidf2, __powisf2 and
__powitf2 in compiler-rt from si_int to int. That was to align with
how those runtimes are defined in libgcc.
One thing that seem to have been missing in that patch was to make
sure that the rest of LLVM also handle that the argument now depends
on the size of int (not using the si_int machine mode for 32-bit).
When using __builtin_powi for a target with 16-bit int clang crashed.
And when emitting libcalls to those rtlib functions, typically when
lowering @llvm.powi), the backend would always prepare the exponent
argument as an i32 which caused miscompiles when the rtlib was
compiled with 16-bit int.
The solution used here is to use an overloaded type for the second
argument in @llvm.powi. This way clang can use the "correct" type
when lowering __builtin_powi, and then later when emitting the libcall
it is assumed that the type used in @llvm.powi matches the rtlib
function.
One thing that needed some extra attention was that when vectorizing
calls several passes did not support that several arguments could
be overloaded in the intrinsics. This patch allows overload of a
scalar operand by adding hasVectorInstrinsicOverloadedScalarOpd, with
an entry for powi.
Differential Revision: https://reviews.llvm.org/D99439
There is no need to schedule insertelement instructions. The compiler
did not schedule them before it started support their vectorization and
it should not do it after. We pre-schedule them manually when finding
a build vector sequence.
Disabling scheduling of insertelement instructions improves compile
time and vectorization of the very large basic blocks by saving
scheduling budget for other instructions.
Differential Revision: https://reviews.llvm.org/D104026
1. Better sorting of scalars to be gathered. Trying to insert
constants/arguments/instructions-out-of-loop at first and only then
the instructions which are inside the loop. It improves hoisting of
invariant insertelements instructions.
2. Better detection of shuffle candidates in gathering function.
3. The cost of insertelement for constants is 0.
Part of D57059.
Differential Revision: https://reviews.llvm.org/D103458
No need to recalculate the cost of extractelements, just no need to
compensate the cost of all extractelements, need to check before if this
is actually going to be removed at the vectorization. Also, no need to
generate new extractelement instruction, we may just regenerate the
original one. It may improve the final vectorization.
Differential Revision: https://reviews.llvm.org/D102933
tryToVectorizeList function allows to reorder only 2 scalars. Patch
allows to reorder >2 scalars. Also, to avoid possible regressions, it
allows extra vectorization of the remaining parts of the scalars
elements if possible.
Part of D57059.
Differential Revision: https://reviews.llvm.org/D103247
As noticed by NAKAMURA Takumi back in 2017, we cannot use
properlyDominates for std::stable_sort as properlyDominates only
partially orders blocks. That is, for blocks A, B, C, D, where A
dominates B and C dominates D, we have A == C, B == C, but A < B. This
is not a valid comparison function for std::stable_sort and causes
different results between libstdc++ and libc++. This change uses DFS
numbering to give deterministic results for all reachable blocks.
Unreachable blocks are ignored already, so do not need special
consideration.
Reviewed By: RKSimon
Differential Revision: https://reviews.llvm.org/D103441
As the existing test unreachable.ll shows, we should be doing more
work to avoid entering unreachable blocks: we should not stop
vectorization just because a PHI incoming value from an unreachable
block cannot be vectorized. We know that particular value will never
be used so we can just replace it with poison.
Implemented better scheme for perfect/shuffled matches of the gather
nodes which allows to fix the performance regressions introduced by
earlier patches. Starting detecting matches for broadcast nodes and
extractelement gathering.
Differential Revision: https://reviews.llvm.org/D102920
This is a patch that replaces shufflevector and insertelement's placeholder value with poison.
Underlying motivation is to fix the semantics of shufflevector with undef mask to return poison instead
(D93818)
The consensus has been made in the late 2020 via mailing list as well as the thread in https://bugs.llvm.org/show_bug.cgi?id=44185 .
This patch is a simple syntactic change to the existing code, hence directly pushed as a commit.
SLP vectorizer should not consider in sertelements with multiple uses as
a part of high level build vector, it must be considered as
a terminating insertelement in the vector build, otherwise it may
produce incorrect code.
Differential Revision: https://reviews.llvm.org/D103164
Determined from llvm-mca analysis, AVX1 capable targets have a higher throughput for VPBLENDVB and shuffle ops, making it cheaper to perform shift+shuffle/select shift patterns.
Based on worst case of sandybridge (vs btver2 + bdver2) llvm-mca analysis - which is a lot less than what we were predicting (I think based off total uop count).
BTVER2 has a weaker f64 multiplier that other AVX1-era targets, so we need to bump the worst case cost slightly - llvm-mca reports the new vectorization in simplebb is beneficial on btver2, bdver2 and sandybridge AVX1 targets
External insertelement users can be represented as a result of shuffle
of the vectorized element and noconsecutive insertlements too. Added
support for handling non-consecutive insertelements.
Differential Revision: https://reviews.llvm.org/D101555
If we gather extract elements and they actually are just shuffles, it
might be profitable to vectorize them even if the tree is tiny.
Differential Revision: https://reviews.llvm.org/D101460
Add new type of tree node for `InsertElementInst` chain forming vector.
These instructions could be either removed, or replaced by shuffles during
vectorization and we can add this node to cost model, so naturally estimating
their cost, getting rid of `CompensateCost` tricks and reducing further work
for InstCombine. This fixes PR40522 and PR35732 in a natural way. Also this
patch is the first step towards revectorization of partially vectorization
(to fix PR42022 completely). After adding inserts to tree the next step is
to add vector instructions there (for instance, to merge `store <2 x float>`
and `store <2 x float>` to `store <4 x float>`).
Fixes PR40522 and PR35732.
Differential Revision: https://reviews.llvm.org/D98714
The test example from https://llvm.org/PR50256 (and reduced here)
shows that we can match a load combine candidate even when there
are no "or" instructions. We can avoid that by confirming that we
do see an "or". This doesn't apply when matching an or-reduction
because that match begins from the operands of the reduction.
Differential Revision: https://reviews.llvm.org/D102074
Need to remove the old code for avoiding double counting of the gather
nodes with perfect diamond matches within the tree after we started
detecting perfect/shuffled matching in the previous patch D100495. We
may skip the cost for such nodes completely.
Differential Revision: https://reviews.llvm.org/D102023
Need to check if target allows/supports masked gathers before trying to
estimate its cost, otherwise we may fail to vectorize some of the
patterns because of too pessimistic cost model.
Part of D57059.
Differential Revision: https://reviews.llvm.org/D101297
Need to check if target allows/supports masked gathers before trying to
estimate its cost, otherwise we may fail to vectorize some of the
patterns because of too pessimistic cost model.
Part of D57059.
Differential Revision: https://reviews.llvm.org/D101297
If the extracts from the non-power-2 vectors are recognized as shuffles,
need some extra checks to not crash cost calculations if trying to gext
the ecost for subvector extracts. In this case need to check carefully
that we do not exit out of bounds of the original vector, otherwise the
TTI's cost model will crash on assert.
Differential Revision: https://reviews.llvm.org/D101477
Added an extra analysis for better choosing of shuffle kind in
getShuffleCost functions for better cost estimation if mask was
provided.
Differential Revision: https://reviews.llvm.org/D100865
Added an extra analysis for better choosing of shuffle kind in
getShuffleCost functions for better cost estimation if mask was
provided.
Differential Revision: https://reviews.llvm.org/D100865
If the first tree element is vectorize and the second is gather, it
still might be profitable to vectorize it if the gather node contains
less scalars to vectorize than the original tree node. It might be
profitable to use shuffles.
Differential Revision: https://reviews.llvm.org/D101397
We can skip check for undefs trying to find perfect/shuffled tree
entries matching, they can be ignored completely improving the final
cost/vectorization results.
Differential Revision: https://reviews.llvm.org/D101061
1. No need to call `areAllUsersVectorized` as later the cost is
calculated only if the instruction has one use and gets vectorized.
2. Need to calculate the cost of the dead extractelement more precisely,
taking the vector type of the vector operand, not the resulting
vector type.
Part of D57059.
Differential Revision: https://reviews.llvm.org/D99980