to reflect the new license.
We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.
Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.
llvm-svn: 351636
This method took a SymbolContext but only actually cared about the
case where the m_function member was set. Furthermore, it was
intended to be implemented to parse blocks recursively despite not
documenting this in its name. So we change the name to indicate
that it should be recursive, while also limiting the function
parameter to be a Function&. This lets the caller know what is
required to use it, as well as letting new implementers know what
kind of inputs they need to be prepared to handle.
llvm-svn: 351131
Previously all of these functions accepted a SymbolContext&.
While a CompileUnit is one member of a SymbolContext, there
are also many others, and by passing such a monolithic parameter
in this way it makes the requirements and assumptions of the
API unclear for both callers as well as implementors.
All these methods need is a CompileUnit. By limiting the
parameter type in this way, we simplify the code as well as
make it self-documenting for both implementers and users.
Differential Revision: https://reviews.llvm.org/D56564
llvm-svn: 350943
The function SymbolFile::ParseTypes previously accepted a SymbolContext.
This makes it extremely difficult to implement faithfully, because you
have to account for all possible combinations of members being set in
the SymbolContext. On the other hand, no clients of this function
actually care about implementing this function to this strict of a
standard. AFAICT, there is actually only 1 client in the entire
codebase, and it is the function ParseAllDebugSymbols, which is itself
only called for testing purposes when dumping information. At this
call-site, the only field it sets is the CompileUnit, meaning that an
implementer of a SymbolFile need not worry about any examining or
handling any other fields which might be set.
By restricting this API to accept exactly a CompileUnit& and nothing
more, we can simplify the life of new SymbolFile plugin implementers by
making it clear exactly what the necessary and sufficient set of
functionality they need to implement is, while at the same time removing
some dead code that tried to handle other types of SymbolContext fields
that were never going to be set anyway.
Differential Revision: https://reviews.llvm.org/D56462
llvm-svn: 350889
This patch removes the comments grouping header includes. They were
added after running IWYU over the LLDB codebase. However they add little
value, are often outdates and burdensome to maintain.
llvm-svn: 346626
Clang recently improved its DWARF support for C VLA types. The DWARF
now looks like this:
0x00000051: DW_TAG_variable [4]
DW_AT_location( fbreg -32 )
DW_AT_name( "__vla_expr" )
DW_AT_type( {0x000000d3} ( long unsigned int ) )
DW_AT_artificial( true )
...
0x000000da: DW_TAG_array_type [10] *
DW_AT_type( {0x000000cc} ( int ) )
0x000000df: DW_TAG_subrange_type [11]
DW_AT_type( {0x000000e9} ( __ARRAY_SIZE_TYPE__ ) )
DW_AT_count( {0x00000051} )
Without this patch LLDB will naively interpret the DIE offset 0x51 as
the static size of the array, which is clearly wrong. This patch
extends ValueObject::GetNumChildren to query the dynamic properties of
incomplete array types.
See the testcase for an example:
4 int foo(int a) {
5 int vla[a];
6 for (int i = 0; i < a; ++i)
7 vla[i] = i;
8
-> 9 pause(); // break here
10 return vla[a-1];
11 }
(lldb) fr v vla
(int []) vla = ([0] = 0, [1] = 1, [2] = 2, [3] = 3)
(lldb) quit
rdar://problem/21814005
Differential Revision: https://reviews.llvm.org/D53530
llvm-svn: 346165
This is similar to D53597, but following up with 2 more enums.
After this, all flag enums should be strongly typed all the way
through to the symbol files plugins.
Differential Revision: https://reviews.llvm.org/D53616
llvm-svn: 345314
When we get the `resolve_scope` parameter from the SB API, it's a
`uint32_t`. We then pass it through all of LLDB this way, as a uint32.
This is unfortunate, because it means the user of an API never actually
knows what they're dealing with. We can call it something like
`resolve_scope` and have comments saying "this is a value from the
`SymbolContextItem` enumeration, but it makes more sense to just have it
actually *be* the correct type in the actual C++ type system to begin
with. This way the person reading the code just knows what it is.
The reason to use integers instead of enumerations for flags is because
when you do bitwise operations on enumerations they get promoted to
integers, so it makes it tedious to constantly be casting them back
to the enumeration types, so I've introduced a macro to make this
happen magically. By writing LLDB_MARK_AS_BITMASK_ENUM after defining
an enumeration, it will define overloaded operators so that the
returned type will be the original enum. This should address all
the mechanical issues surrounding using rich enum types directly.
This way, we get a better debugger experience, and new users to
the codebase can get more easily acquainted with the codebase because
their IDE features can help them understand what the types mean.
Differential Revision: https://reviews.llvm.org/D53597
llvm-svn: 345313
This in turn triggered some fallout where other files had
been transitively picking up includes that they needed from
FileSpec.h, so I've fixed those up as well.
llvm-svn: 296855
*** to conform to clang-format’s LLVM style. This kind of mass change has
*** two obvious implications:
Firstly, merging this particular commit into a downstream fork may be a huge
effort. Alternatively, it may be worth merging all changes up to this commit,
performing the same reformatting operation locally, and then discarding the
merge for this particular commit. The commands used to accomplish this
reformatting were as follows (with current working directory as the root of
the repository):
find . \( -iname "*.c" -or -iname "*.cpp" -or -iname "*.h" -or -iname "*.mm" \) -exec clang-format -i {} +
find . -iname "*.py" -exec autopep8 --in-place --aggressive --aggressive {} + ;
The version of clang-format used was 3.9.0, and autopep8 was 1.2.4.
Secondly, “blame” style tools will generally point to this commit instead of
a meaningful prior commit. There are alternatives available that will attempt
to look through this change and find the appropriate prior commit. YMMV.
llvm-svn: 280751
Summary:
DWARF 5 proposes a reinvented .debug_macro section. This change follows
that spec.
Currently, only GCC produces the .debug_macro section and hence
the added test is annottated with expectedFailureClang.
Reviewers: spyffe, clayborg, tberghammer
Subscribers: lldb-commits
Differential Revision: http://reviews.llvm.org/D15437
llvm-svn: 255729
This cleans up type systems to be more pluggable. Prior to this we had issues:
- Module, SymbolFile, and many others has "ClangASTContext &GetClangASTContext()" functions. All have been switched over to use "TypeSystem *GetTypeSystemForLanguage()"
- Cleaned up any places that were using the GetClangASTContext() functions to use TypeSystem
- Cleaned up Module so that it no longer has dedicated type system member variables:
lldb::ClangASTContextUP m_ast; ///< The Clang AST context for this module.
lldb::GoASTContextUP m_go_ast; ///< The Go AST context for this module.
Now we have a type system map:
typedef std::map<lldb::LanguageType, lldb::TypeSystemSP> TypeSystemMap;
TypeSystemMap m_type_system_map; ///< A map of any type systems associated with this module
- Many places in code were using ClangASTContext static functions to place with CompilerType objects and add modifiers (const, volatile, restrict) and to make typedefs, L and R value references and more. These have been made into CompilerType functions that are abstract:
class CompilerType
{
...
//----------------------------------------------------------------------
// Return a new CompilerType that is a L value reference to this type if
// this type is valid and the type system supports L value references,
// else return an invalid type.
//----------------------------------------------------------------------
CompilerType
GetLValueReferenceType () const;
//----------------------------------------------------------------------
// Return a new CompilerType that is a R value reference to this type if
// this type is valid and the type system supports R value references,
// else return an invalid type.
//----------------------------------------------------------------------
CompilerType
GetRValueReferenceType () const;
//----------------------------------------------------------------------
// Return a new CompilerType adds a const modifier to this type if
// this type is valid and the type system supports const modifiers,
// else return an invalid type.
//----------------------------------------------------------------------
CompilerType
AddConstModifier () const;
//----------------------------------------------------------------------
// Return a new CompilerType adds a volatile modifier to this type if
// this type is valid and the type system supports volatile modifiers,
// else return an invalid type.
//----------------------------------------------------------------------
CompilerType
AddVolatileModifier () const;
//----------------------------------------------------------------------
// Return a new CompilerType adds a restrict modifier to this type if
// this type is valid and the type system supports restrict modifiers,
// else return an invalid type.
//----------------------------------------------------------------------
CompilerType
AddRestrictModifier () const;
//----------------------------------------------------------------------
// Create a typedef to this type using "name" as the name of the typedef
// this type is valid and the type system supports typedefs, else return
// an invalid type.
//----------------------------------------------------------------------
CompilerType
CreateTypedef (const char *name, const CompilerDeclContext &decl_ctx) const;
};
Other changes include:
- Removed "CompilerType TypeSystem::GetIntTypeFromBitSize(...)" and CompilerType TypeSystem::GetFloatTypeFromBitSize(...) and replaced it with "CompilerType TypeSystem::GetBuiltinTypeForEncodingAndBitSize(lldb::Encoding encoding, size_t bit_size);"
- Fixed code in Type.h to not request the full type for a type for no good reason, just request the forward type and let the type expand as needed
llvm-svn: 247953
Create a new "lldb_private::CompilerDeclContext" class that will replace all direct uses of "clang::DeclContext" when used in compiler agnostic code, yet still allow for conversion to clang::DeclContext subclasses by clang specific code. This completes the abstraction of type parsing by removing all "clang::" references from the SymbolFileDWARF. The new "lldb_private::CompilerDeclContext" class abstracts decl contexts found in compiler type systems so they can be used in internal API calls. The TypeSystem is required to support CompilerDeclContexts with new pure virtual functions that start with "DeclContext" in the member function names. Converted all code that used lldb_private::ClangNamespaceDecl over to use the new CompilerDeclContext class and removed the ClangNamespaceDecl.cpp and ClangNamespaceDecl.h files.
Removed direct use of clang APIs from SBType and now use the abstract type systems to correctly explore types.
Bulk renames for things that used to return a ClangASTType which is now CompilerType:
"Type::GetClangFullType()" to "Type::GetFullCompilerType()"
"Type::GetClangLayoutType()" to "Type::GetLayoutCompilerType()"
"Type::GetClangForwardType()" to "Type::GetForwardCompilerType()"
"Value::GetClangType()" to "Value::GetCompilerType()"
"Value::SetClangType (const CompilerType &)" to "Value::SetCompilerType (const CompilerType &)"
"ValueObject::GetClangType ()" to "ValueObject::GetCompilerType()"
many more renames that are similar.
llvm-svn: 245905
This is more preparation for multiple different kinds of types from different compilers (clang, Pascal, Go, RenderScript, Swift, etc).
llvm-svn: 244689
module-loading support for the expression parser.
- It adds support for auto-loading modules referred
to by a compile unit. These references are
currently in the form of empty translation units.
This functionality is gated by the setting
target.auto-import-clang-modules (boolean) = false
- It improves and corrects support for loading
macros from modules, currently by textually
pasting all #defines into the user's expression.
The improvements center around including only those
modules that are relevant to the current context -
hand-loaded modules and the modules that are imported
from the current compile unit.
- It adds an "opt-in" mechanism for all of this
functionality. Modules have to be explicitly
imported (via @import) or auto-loaded (by enabling
the above setting) to enable any of this
functionality.
It also adds support to the compile unit and symbol
file code to deal with empty translation units that
indicate module imports, and plumbs this through to
the CompileUnit interface.
Finally, it makes the following changes to the test
suite:
- It adds a testcase that verifies that modules are
automatically loaded when the appropriate setting
is enabled (lang/objc/modules-auto-import); and
- It modifies lanb/objc/modules-incomplete to test
the case where a module #undefs something that is
#defined in another module.
<rdar://problem/20299554>
llvm-svn: 235313
A long time ago we start with clang types that were created by the symbol files and there were many functions in lldb_private::ClangASTContext that helped. Later we create ClangASTType which contains a clang::ASTContext and an opauque QualType, but we didn't switch over to fully using it. There were a lot of places where we would pass around a raw clang_type_t and also pass along a clang::ASTContext separately. This left room for error.
This checkin change all type code over to use ClangASTType everywhere and I cleaned up the interfaces quite a bit. Any code that was in ClangASTContext that was type related, was moved over into ClangASTType. All code that used these types was switched over to use all of the new goodness.
llvm-svn: 186130
//------------------------------------------------------------------
/// Get all types matching \a type_mask from debug info in this
/// module.
///
/// @param[in] type_mask
/// A bitfield that consists of one or more bits logically OR'ed
/// together from the lldb::TypeClass enumeration. This allows
/// you to request only structure types, or only class, struct
/// and union types. Passing in lldb::eTypeClassAny will return
/// all types found in the debug information for this module.
///
/// @return
/// A list of types in this module that match \a type_mask
//------------------------------------------------------------------
lldb::SBTypeList
SBModule::GetTypes (uint32_t type_mask)
//------------------------------------------------------------------
/// Get all types matching \a type_mask from debug info in this
/// compile unit.
///
/// @param[in] type_mask
/// A bitfield that consists of one or more bits logically OR'ed
/// together from the lldb::TypeClass enumeration. This allows
/// you to request only structure types, or only class, struct
/// and union types. Passing in lldb::eTypeClassAny will return
/// all types found in the debug information for this compile
/// unit.
///
/// @return
/// A list of types in this compile unit that match \a type_mask
//------------------------------------------------------------------
lldb::SBTypeList
SBCompileUnit::GetTypes (uint32_t type_mask = lldb::eTypeClassAny);
This lets you request types by filling out a mask that contains one or more bits from the lldb::TypeClass enumerations, so you can only get the types you really want.
llvm-svn: 184251
<rdar://problem/13594769>
Main changes in this patch include:
- cleanup plug-in interface and use ConstStrings for plug-in names
- Modfiied the BSD Archive plug-in to be able to pick out the correct .o file when .a files contain multiple .o files with the same name by using the timestamp
- Modified SymbolFileDWARFDebugMap to properly verify the timestamp on .o files it loads to ensure we don't load updated .o files and cause problems when debugging
The plug-in interface changes:
Modified the lldb_private::PluginInterface class that all plug-ins inherit from:
Changed:
virtual const char * GetPluginName() = 0;
To:
virtual ConstString GetPluginName() = 0;
Removed:
virtual const char * GetShortPluginName() = 0;
- Fixed up all plug-in to adhere to the new interface and to return lldb_private::ConstString values for the plug-in names.
- Fixed all plug-ins to return simple names with no prefixes. Some plug-ins had prefixes and most ones didn't, so now they all don't have prefixed names, just simple names like "linux", "gdb-remote", etc.
llvm-svn: 181631
Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes:
- Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file".
- modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly
- Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was.
- modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile()
Cleaned up header includes a bit as well.
llvm-svn: 162860
indicate whether inline functions are desired.
This allows the expression parser, for instance,
to filter out inlined functions when looking for
functions it can call.
llvm-svn: 150279
add them to a fast lookup map. lldb_private::Symtab now export the following
public typedefs:
namespace lldb_private {
class Symtab {
typedef std::vector<uint32_t> IndexCollection;
typedef UniqueCStringMap<uint32_t> NameToIndexMap;
};
}
Clients can then find symbols by name and or type and end up with a
Symtab::IndexCollection that is filled with indexes. These indexes can then
be put into a name to index lookup map and control if the mangled and
demangled names get added to the map:
bool add_demangled = true;
bool add_mangled = true;
Symtab::NameToIndexMap name_to_index;
symtab->AppendSymbolNamesToMap (indexes, add_demangled, add_mangled, name_to_index).
This can be repeated as many times as needed to get a lookup table that
you are happy with, and then this can be sorted:
name_to_index.Sort();
Now name lookups can be done using a subset of the symbols you extracted from
the symbol table. This is currently being used to extract objective C types
from object files when there is no debug info in SymbolFileSymtab.
Cleaned up how the objective C types were being vended to be more efficient
and fixed some errors in the regular expression that was being used.
llvm-svn: 145777
Objective-C, making symbol lookups for various raw
Objective-C symbols work correctly. The IR interpreter
makes these lookups because Clang has emitted raw
symbol references for ivars and classes.
Also improved performance in SymbolFiles, caching the
result of asking for SymbolFile abilities.
llvm-svn: 145758
to use ConstStrings. The const char*s were assumed to
be from ConstStrings before, but since storing a full-on
ConstString is no more expensive than storing a const
char* it makes better sense to enforce uniqueness with
the type checker.
llvm-svn: 145688
to find Objective-C class types by looking in the
symbol tables for the individual object files.
I did this as follows:
- I added code to SymbolFileSymtab that vends
Clang types for symbols matching the pattern
"_OBJC_CLASS_$_NSMyClassName," making them
appear as Objective-C classes. This only occurs
in modules that do not have debug information,
since otherwise SymbolFileDWARF would be in
charge of looking up types.
- I made a new SymbolVendor subclass for the
Apple Objective-C runtime that is in charge of
making global lookups of Objective-C types. It
currently just sends out type lookup requests to
the appropriate SymbolFiles, but in the future we
will probably extend it to query the runtime more
completely.
I also modified a testcase whose behavior is changed
by the fact that we now actually return an Objective-C
type for __NSCFString.
llvm-svn: 145526
down through Module and SymbolVendor into SymbolFile.
Added checks to SymbolFileDWARF that restrict symbol
searches when a namespace is passed in.
llvm-svn: 141847
an interface to a local or remote debugging platform. By default each host OS
that supports LLDB should be registering a "default" platform that will be
used unless a new platform is selected. Platforms are responsible for things
such as:
- getting process information by name or by processs ID
- finding platform files. This is useful for remote debugging where there is
an SDK with files that might already or need to be cached for debug access.
- getting a list of platform supported architectures in the exact order they
should be selected. This helps the native x86 platform on MacOSX select the
correct x86_64/i386 slice from universal binaries.
- Connect to remote platforms for remote debugging
- Resolving an executable including finding an executable inside platform
specific bundles (macosx uses .app bundles that contain files) and also
selecting the appropriate slice of universal files for a given platform.
So by default there is always a local platform, but remote platforms can be
connected to. I will soon be adding a new "platform" command that will support
the following commands:
(lldb) platform connect --name machine1 macosx connect://host:port
Connected to "machine1" platform.
(lldb) platform disconnect macosx
This allows LLDB to be well setup to do remote debugging and also once
connected process listing and finding for things like:
(lldb) process attach --name x<TAB>
The currently selected platform plug-in can now auto complete any available
processes that start with "x". The responsibilities for the platform plug-in
will soon grow and expand.
llvm-svn: 127286
cases when getting the clang type:
- need only a forward declaration
- need a clang type that can be used for layout (members and args/return types)
- need a full clang type
This allows us to partially parse the clang types and be as lazy as possible.
The first case is when we just need to declare a type and we will complete it
later. The forward declaration happens only for class/union/structs and enums.
The layout type allows us to resolve the full clang type _except_ if we have
any modifiers on a pointer or reference (both R and L value). In this case
when we are adding members or function args or return types, we only need to
know how the type will be laid out and we can defer completing the pointee
type until we later need it. The last type means we need a full definition for
the clang type.
Did some renaming of some enumerations to get rid of the old "DC" prefix (which
stands for DebugCore which is no longer around).
Modified the clang namespace support to be almost ready to be fed to the
expression parser. I made a new ClangNamespaceDecl class that can carry around
the AST and the namespace decl so we can copy it into the expression AST. I
modified the symbol vendor and symbol file plug-ins to use this new class.
llvm-svn: 118976
namespaces by name given an optional symbol context. I might end up
dressing up the "clang::NamespaceDecl" into a lldb_private::Namespace
class if we need to do more than is currenlty required of namespaces.
Currently we only need to be able to lookup a namespace by name when
parsing expressions, so I kept it simple for now. The idea here is
even though we are passing around a "clang::NamespaceDecl *", that
we always have it be an opaque pointer (it is forward declared inside
of "lldb/Core/ClangForward.h") and we only use clang::NamespaceDecl
implementations inside of ClangASTContext, or ClangASTType when we need
to extract information from the namespace decl object.
llvm-svn: 118737
adding methods to C++ and objective C classes. In order to make methods, we
need the function prototype which means we need the arguments. Parsing these
could cause a circular reference that caused an assertion.
Added a new typedef for the clang opaque types which are just void pointers:
lldb::clang_type_t. This appears in lldb-types.h.
This was fixed by enabling struct, union, class, and enum types to only get
a forward declaration when we make the clang opaque qual type for these
types. When they need to actually be resolved, lldb_private::Type will call
a new function in the SymbolFile protocol to resolve a clang type when it is
not fully defined (clang::TagDecl::getDefinition() returns NULL). This allows
us to be a lot more lazy when parsing clang types and keeps down the amount
of data that gets parsed into the ASTContext for each module.
Getting the clang type from a "lldb_private::Type" object now takes a boolean
that indicates if a forward declaration is ok:
clang_type_t lldb_private::Type::GetClangType (bool forward_decl_is_ok);
So function prototypes that define parameters that are "const T&" can now just
parse the forward declaration for type 'T' and we avoid circular references in
the type system.
llvm-svn: 115012
involved watching for the objective C built-in types in DWARF and making sure
when we convert the DWARF types into clang types that we use the appropriate
ASTContext types.
Added a way to find and dump types in lldb (something equivalent to gdb's
"ptype" command):
image lookup --type <TYPENAME>
This only works for looking up types by name and won't work with variables.
It also currently dumps out verbose internal information. I will modify it
to dump more appropriate user level info in my next submission.
Hookup up the "FindTypes()" functions in the SymbolFile and SymbolVendor so
we can lookup types by name in one or more images.
Fixed "image lookup --address <ADDRESS>" to be able to correctly show all
symbol context information, but it will only show this extra information when
the new "--verbose" flag is used.
Updated to latest LLVM to get a few needed fixes.
llvm-svn: 110089
intelligently. The four name types we currently have are:
eFunctionNameTypeFull = (1 << 1), // The function name.
// For C this is the same as just the name of the function
// For C++ this is the demangled version of the mangled name.
// For ObjC this is the full function signature with the + or
// - and the square brackets and the class and selector
eFunctionNameTypeBase = (1 << 2), // The function name only, no namespaces or arguments and no class
// methods or selectors will be searched.
eFunctionNameTypeMethod = (1 << 3), // Find function by method name (C++) with no namespace or arguments
eFunctionNameTypeSelector = (1 << 4) // Find function by selector name (ObjC) names
this allows much more flexibility when setting breakoints:
(lldb) breakpoint set --name main --basename
(lldb) breakpoint set --name main --fullname
(lldb) breakpoint set --name main --method
(lldb) breakpoint set --name main --selector
The default:
(lldb) breakpoint set --name main
will inspect the name "main" and look for any parens, or if the name starts
with "-[" or "+[" and if any are found then a full name search will happen.
Else a basename search will be the default.
Fixed some command option structures so not all options are required when they
shouldn't be.
Cleaned up the breakpoint output summary.
Made the "image lookup --address <addr>" output much more verbose so it shows
all the important symbol context results. Added a GetDescription method to
many of the SymbolContext objects for the more verbose output.
llvm-svn: 107075