Print in decimal for inline immediates, and hex otherwise. Use hex
always for offsets in addressing offsets.
This approximately matches what the shader compiler does.
llvm-svn: 206335
This instructions writes to an 32-bit SGPR. This change required adding
the 32-bit VCC_LO and VCC_HI registers, because the full VCC register
is 64 bits.
This fixes verifier errors on several of the indirect addressing piglit
tests.
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
llvm-svn: 204055