This gets all the handler info through to the asm printer and we can
look at the .xdata tables now. I've convinced one small catch-all test
case to work, but other than that, it would be a stretch to say this is
functional.
The state numbering algorithm avoids doing any scope reconstruction as
we do for C++ to simplify the implementation.
llvm-svn: 239433
that was resetting it.
Remove the uses of DisableTailCalls in subclasses of TargetLowering and use
the value of function attribute "disable-tail-calls" instead. Also,
unconditionally add pass TailCallElim to the pipeline and check the function
attribute at the start of runOnFunction to disable the pass on a per-function
basis.
This is part of the work to remove TargetMachine::resetTargetOptions, and since
DisableTailCalls was the last non-fast-math option that was being reset in that
function, we should be able to remove the function entirely after the work to
propagate IR-level fast-math flags to DAG nodes is completed.
Out-of-tree users should remove the uses of DisableTailCalls and make changes
to attach attribute "disable-tail-calls"="true" or "false" to the functions in
the IR.
rdar://problem/13752163
Differential Revision: http://reviews.llvm.org/D10099
llvm-svn: 239427
While we have some code to transform specification like {ax} into
{eax}/{rax} if the operand type isn't 16bit, we should reject cases
where there is no sane way to do this, like the i128 type in the
example.
Related to rdar://21042280
Differential Revision: http://reviews.llvm.org/D10260
llvm-svn: 239309
Implemented DAG lowering for all these forms.
Added tests for DAG lowering and encoding.
Differential Revision: http://reviews.llvm.org/D10310
llvm-svn: 239300
The first try (r238051) to land this was reverted due to ExecutionEngine build failure;
that was hopefully addressed by r238788.
The second try (r238842) to land this was reverted due to BUILD_SHARED_LIBS failure;
that was hopefully addressed by r238953.
This patch adds a TargetRecip class for processing many recip codegen possibilities.
The class is intended to handle both command-line options to llc as well
as options passed in from a front-end such as clang with the -mrecip option.
The x86 backend is updated to use the new functionality.
Only -mcpu=btver2 with -ffast-math should see a functional change from this patch.
All other x86 CPUs continue to *not* use reciprocal estimates by default with -ffast-math.
Differential Revision: http://reviews.llvm.org/D8982
llvm-svn: 239001
AVX-512: Implemented GETEXP instruction for KNL and SKX
Added rounding mode modifier for SQRTPS/PD
Added tests for encoding and intrinsics.
CR:
http://reviews.llvm.org/D9991
llvm-svn: 238923
This patch removes the old X86ISD::FSRL op - which allowed float vectors to use the byte right shift operations (causing a domain switch....).
Since the refactoring of the shuffle lowering code this no longer has any use.
Differential Revision: http://reviews.llvm.org/D10169
llvm-svn: 238906
The first try (r238051) to land this was reverted due to bot failures
that were hopefully addressed by r238788.
This patch adds a TargetRecip class for processing many recip codegen possibilities.
The class is intended to handle both command-line options to llc as well
as options passed in from a front-end such as clang with the -mrecip option.
The x86 backend is updated to use the new functionality.
Only -mcpu=btver2 with -ffast-math should see a functional change from this patch.
All other x86 CPUs continue to *not* use reciprocal estimates by default with -ffast-math.
Differential Revision: http://reviews.llvm.org/D8982
llvm-svn: 238842
This is important because of different addressing modes
depending on the address space for GPU targets.
This only adds the argument, and does not update
any of the uses to provide the correct address space.
llvm-svn: 238723
best approach of each.
For vNi16, we use SHL + ADD + SRL pattern that seem easily the best.
For vNi32, we use the PUNPCK + PSADBW + PACKUSWB pattern. In some cases
there is a huge improvement with this in IACA's estimated throughput --
over 2x higher throughput!!!! -- but the measurements are too good to be
true. In one narrow case, the SHL + ADD + SHL + ADD + SRL pattern looks
slightly faster, but I'm not sure I believe any of the measurements at
this point. Both are the exact same uops though. Hard to be confident of
anything past that.
If anyone wants to collect very detailed (Agner-level) timings with the
result of this patch, or with the i32 case replaced with SHL + ADD + SHl
+ ADD + SRL, I'd be very interested. Note that you'll need to test it on
both Ivybridge and Haswell, with both SSE3, SSSE3, and AVX selected as
I saw unique behavior in each of these buckets with IACA all of which
should be checked against measured performance.
But this patch is still a useful improvement by dropping duplicate work
and getting the much nicer PSADBW lowering for v2i64.
I'd still like to rephrase this in terms of generic horizontal sum. It's
a bit lame to have a special case of that just for popcount.
llvm-svn: 238652
shorter one. NFC.
In addition to being much shorter to type and requiring fewer arguments,
this change saves over 30 lines from this one file, all wasted on total
boilerplate...
llvm-svn: 238640
shifting vectors of bytes as x86 doesn't have direct support for that.
This removes a bunch of redundant masking in the generated code for SSE2
and SSE3.
In order to avoid the really significant code size growth this would
have triggered, I also factored the completely repeatative logic for
shifting and masking into two lambdas which in turn makes all of this
much easier to read IMO.
llvm-svn: 238637
in-register LUT technique.
Summary:
A description of this technique can be found here:
http://wm.ite.pl/articles/sse-popcount.html
The core of the idea is to use an in-register lookup table and the
PSHUFB instruction to compute the population count for the low and high
nibbles of each byte, and then to use horizontal sums to aggregate these
into vector population counts with wider element types.
On x86 there is an instruction that will directly compute the horizontal
sum for the low 8 and high 8 bytes, giving vNi64 popcount very easily.
Various tricks are used to get vNi32 and vNi16 from the vNi8 that the
LUT computes.
The base implemantion of this, and most of the work, was done by Bruno
in a follow up to D6531. See Bruno's detailed post there for lots of
timing information about these changes.
I have extended Bruno's patch in the following ways:
0) I committed the new tests with baseline sequences so this shows
a diff, and regenerated the tests using the update scripts.
1) Bruno had noticed and mentioned in IRC a redundant mask that
I removed.
2) I introduced a particular optimization for the i32 vector cases where
we use PSHL + PSADBW to compute the the low i32 popcounts, and PSHUFD
+ PSADBW to compute doubled high i32 popcounts. This takes advantage
of the fact that to line up the high i32 popcounts we have to shift
them anyways, and we can shift them by one fewer bit to effectively
divide the count by two. While the PSHUFD based horizontal add is no
faster, it doesn't require registers or load traffic the way a mask
would, and provides more ILP as it happens on different ports with
high throughput.
3) I did some code cleanups throughout to simplify the implementation
logic.
4) I refactored it to continue to use the parallel bitmath lowering when
SSSE3 is not available to preserve the performance of that version on
SSE2 targets where it is still much better than scalarizing as we'll
still do a bitmath implementation of popcount even in scalar code
there.
With #1 and #2 above, I analyzed the result in IACA for sandybridge,
ivybridge, and haswell. In every case I measured, the throughput is the
same or better using the LUT lowering, even v2i64 and v4i64, and even
compared with using the native popcnt instruction! The latency of the
LUT lowering is often higher than the latency of the scalarized popcnt
instruction sequence, but I think those latency measurements are deeply
misleading. Keeping the operation fully in the vector unit and having
many chances for increased throughput seems much more likely to win.
With this, we can lower every integer vector popcount implementation
using the LUT strategy if we have SSSE3 or better (and thus have
PSHUFB). I've updated the operation lowering to reflect this. This also
fixes an issue where we were scalarizing horribly some AVX lowerings.
Finally, there are some remaining cleanups. There is duplication between
the two techniques in how they perform the horizontal sum once the byte
population count is computed. I'm going to factor and merge those two in
a separate follow-up commit.
Differential Revision: http://reviews.llvm.org/D10084
llvm-svn: 238636
a separate routine, generalize it to work for all the integer vector
sizes, and do general code cleanups.
This dramatically improves lowerings of byte and short element vector
popcount, but more importantly it will make the introduction of the
LUT-approach much cleaner.
The biggest cleanup I've done is to just force the legalizer to do the
bitcasting we need. We run these iteratively now and it makes the code
much simpler IMO. Other changes were minor, and mostly naming and
splitting things up in a way that makes it more clear what is going on.
The other significant change is to use a different final horizontal sum
approach. This is the same number of instructions as the old method, but
shifts left instead of right so that we can clear everything but the
final sum with a single shift right. This seems likely better than
a mask which will usually have to read the mask from memory. It is
certaily fewer u-ops. Also, this will be temporary. This and the LUT
approach share the need of horizontal adds to finish the computation,
and we have more clever approaches than this one that I'll switch over
to.
llvm-svn: 238635
For x86 targets, do not do sibling call optimization when materializing
the callee's address would require a GOT relocation. We can still do
tail calls to internal functions, hidden functions, and protected
functions, because they do not require this kind of relocation. It is
still possible to get GOT relocations when the user explicitly asks for
it with musttail or -tailcallopt, both of which are supposed to
guarantee TCO.
Based on a patch by Chih-hung Hsieh.
Reviewers: srhines, timmurray, danalbert, enh, void, nadav, rnk
Subscribers: joerg, davidxl, llvm-commits
Differential Revision: http://reviews.llvm.org/D9799
llvm-svn: 238487
Part of D9474, this patch extends AVX2 v16i16 types to 2 x 8i32 vectors and uses i32 shift variable shifts before packing back to i16.
Adds AVX2 tests for v8i16 and v16i16
llvm-svn: 238149
This patch adds a class for processing many recip codegen possibilities.
The TargetRecip class is intended to handle both command-line options to llc as well
as options passed in from a front-end such as clang with the -mrecip option.
The x86 backend is updated to use the new functionality.
Only -mcpu=btver2 with -ffast-math should see a functional change from this patch.
All other CPUs continue to *not* use reciprocal estimates by default with -ffast-math.
Differential Revision: http://reviews.llvm.org/D8982
llvm-svn: 238051
This patch improves support for sign extension of the lower lanes of vectors of integers by making use of the SSE41 pmovsx* sign extension instructions where possible, and optimizing the sign extension by shifts on pre-SSE41 targets (avoiding the use of i64 arithmetic shifts which require scalarization).
It converts SIGN_EXTEND nodes to SIGN_EXTEND_VECTOR_INREG where necessary, that more closely matches the pmovsx* instruction than the default approach of using SIGN_EXTEND_INREG which splits the operation (into an ANY_EXTEND lowered to a shuffle followed by shifts) making instruction matching difficult during lowering. Necessary support for SIGN_EXTEND_VECTOR_INREG has been added to the DAGCombiner.
Differential Revision: http://reviews.llvm.org/D9848
llvm-svn: 237885
fixed extract-insert i1 element,
load i1, zextload i1 should be with "and $1, %reg" to prevent loading garbage.
added a bunch of new tests.
llvm-svn: 237793