Reworked reordering algorithm. Originally, the compiler just tried to
detect the most common order in the reordarable nodes (loads, stores,
extractelements,extractvalues) and then fully rebuilding the graph in
the best order. This was not effecient, since it required an extra
memory and time for building/rebuilding tree, double the use of the
scheduling budget, which could lead to missing vectorization due to
exausted scheduling resources.
Patch provide 2-way approach for graph reodering problem. At first, all
reordering is done in-place, it doe not required tree
deleting/rebuilding, it just rotates the scalars/orders/reuses masks in
the graph node.
The first step (top-to bottom) rotates the whole graph, similarly to the previous
implementation. Compiler counts the number of the most used orders of
the graph nodes with the same vectorization factor and then rotates the
subgraph with the given vectorization factor to the most used order, if
it is not empty. Then repeats the same procedure for the subgraphs with
the smaller vectorization factor. We can do this because we still need
to reshuffle smaller subgraph when buildiong operands for the graph
nodes with lasrger vectorization factor, we can rotate just subgraph,
not the whole graph.
The second step (bottom-to-top) scans through the leaves and tries to
detect the users of the leaves which can be reordered. If the leaves can
be reorder in the best fashion, they are reordered and their user too.
It allows to remove double shuffles to the same ordering of the operands in
many cases and just reorder the user operations instead. Plus, it moves
the final shuffles closer to the top of the graph and in many cases
allows to remove extra shuffle because the same procedure is repeated
again and we can again merge some reordering masks and reorder user nodes
instead of the operands.
Also, patch improves cost model for gathering of loads, which improves
x264 benchmark in some cases.
Gives about +2% on AVX512 + LTO (more expected for AVX/AVX2) for {625,525}x264,
+3% for 508.namd, improves most of other benchmarks.
The compile and link time are almost the same, though in some cases it
should be better (we're not doing an extra instruction scheduling
anymore) + we may vectorize more code for the large basic blocks again
because of saving scheduling budget.
Differential Revision: https://reviews.llvm.org/D105020
Reworked reordering algorithm. Originally, the compiler just tried to
detect the most common order in the reordarable nodes (loads, stores,
extractelements,extractvalues) and then fully rebuilding the graph in
the best order. This was not effecient, since it required an extra
memory and time for building/rebuilding tree, double the use of the
scheduling budget, which could lead to missing vectorization due to
exausted scheduling resources.
Patch provide 2-way approach for graph reodering problem. At first, all
reordering is done in-place, it doe not required tree
deleting/rebuilding, it just rotates the scalars/orders/reuses masks in
the graph node.
The first step (top-to bottom) rotates the whole graph, similarly to the previous
implementation. Compiler counts the number of the most used orders of
the graph nodes with the same vectorization factor and then rotates the
subgraph with the given vectorization factor to the most used order, if
it is not empty. Then repeats the same procedure for the subgraphs with
the smaller vectorization factor. We can do this because we still need
to reshuffle smaller subgraph when buildiong operands for the graph
nodes with lasrger vectorization factor, we can rotate just subgraph,
not the whole graph.
The second step (bottom-to-top) scans through the leaves and tries to
detect the users of the leaves which can be reordered. If the leaves can
be reorder in the best fashion, they are reordered and their user too.
It allows to remove double shuffles to the same ordering of the operands in
many cases and just reorder the user operations instead. Plus, it moves
the final shuffles closer to the top of the graph and in many cases
allows to remove extra shuffle because the same procedure is repeated
again and we can again merge some reordering masks and reorder user nodes
instead of the operands.
Also, patch improves cost model for gathering of loads, which improves
x264 benchmark in some cases.
Gives about +2% on AVX512 + LTO (more expected for AVX/AVX2) for {625,525}x264,
+3% for 508.namd, improves most of other benchmarks.
The compile and link time are almost the same, though in some cases it
should be better (we're not doing an extra instruction scheduling
anymore) + we may vectorize more code for the large basic blocks again
because of saving scheduling budget.
Differential Revision: https://reviews.llvm.org/D105020
Reworked reordering algorithm. Originally, the compiler just tried to
detect the most common order in the reordarable nodes (loads, stores,
extractelements,extractvalues) and then fully rebuilding the graph in
the best order. This was not effecient, since it required an extra
memory and time for building/rebuilding tree, double the use of the
scheduling budget, which could lead to missing vectorization due to
exausted scheduling resources.
Patch provide 2-way approach for graph reodering problem. At first, all
reordering is done in-place, it doe not required tree
deleting/rebuilding, it just rotates the scalars/orders/reuses masks in
the graph node.
The first step (top-to bottom) rotates the whole graph, similarly to the previous
implementation. Compiler counts the number of the most used orders of
the graph nodes with the same vectorization factor and then rotates the
subgraph with the given vectorization factor to the most used order, if
it is not empty. Then repeats the same procedure for the subgraphs with
the smaller vectorization factor. We can do this because we still need
to reshuffle smaller subgraph when buildiong operands for the graph
nodes with lasrger vectorization factor, we can rotate just subgraph,
not the whole graph.
The second step (bottom-to-top) scans through the leaves and tries to
detect the users of the leaves which can be reordered. If the leaves can
be reorder in the best fashion, they are reordered and their user too.
It allows to remove double shuffles to the same ordering of the operands in
many cases and just reorder the user operations instead. Plus, it moves
the final shuffles closer to the top of the graph and in many cases
allows to remove extra shuffle because the same procedure is repeated
again and we can again merge some reordering masks and reorder user nodes
instead of the operands.
Also, patch improves cost model for gathering of loads, which improves
x264 benchmark in some cases.
Gives about +2% on AVX512 + LTO (more expected for AVX/AVX2) for {625,525}x264,
+3% for 508.namd, improves most of other benchmarks.
The compile and link time are almost the same, though in some cases it
should be better (we're not doing an extra instruction scheduling
anymore) + we may vectorize more code for the large basic blocks again
because of saving scheduling budget.
Differential Revision: https://reviews.llvm.org/D105020
1. Better sorting of scalars to be gathered. Trying to insert
constants/arguments/instructions-out-of-loop at first and only then
the instructions which are inside the loop. It improves hoisting of
invariant insertelements instructions.
2. Better detection of shuffle candidates in gathering function.
3. The cost of insertelement for constants is 0.
Part of D57059.
Differential Revision: https://reviews.llvm.org/D103458
This patch makes SLP and LV emit operations with initial vectors set to poison constant instead of undef.
This is a part of efforts for using poison vector instead of undef to represent "doesn't care" vector.
The goal is to make nice shufflevector optimizations valid that is currently incorrect due to the tricky interaction between undef and poison (see https://bugs.llvm.org/show_bug.cgi?id=44185 ).
Reviewed By: fhahn
Differential Revision: https://reviews.llvm.org/D94061
This patch updates IRBuilder to create insertelement/shufflevector using poison as a placeholder.
Reviewed By: nikic
Differential Revision: https://reviews.llvm.org/D93793
As it's causing some bot failures (and per request from kbarton).
This reverts commit r358543/ab70da07286e618016e78247e4a24fcb84077fda.
llvm-svn: 358546
Summary:
If the load/extractelement/extractvalue instructions are not originally
consecutive, the SLP vectorizer is unable to vectorize them. Patch
allows reordering of such instructions.
Patch does not support reordering of the repeated instruction, this must
be handled in the separate patch.
Reviewers: RKSimon, spatel, hfinkel, mkuper, Ayal, ashahid
Subscribers: llvm-commits
Differential Revision: https://reviews.llvm.org/D43776
llvm-svn: 329085
Summary:
If the load/extractelement/extractvalue instructions are not originally
consecutive, the SLP vectorizer is unable to vectorize them. Patch
allows reordering of such instructions.
Reviewers: RKSimon, spatel, hfinkel, mkuper, Ayal, ashahid
Subscribers: llvm-commits
Differential Revision: https://reviews.llvm.org/D43776
llvm-svn: 328980
Summary:
For better vectorization result we should take into consideration the
cost of the user insertelement instructions when we try to
vectorize sequences that build the whole vector. I.e. if we have the
following scalar code:
```
<Scalar code>
insertelement <ScalarCode>, ...
```
we should consider the cost of the last `insertelement ` instructions as
the cost of the scalar code.
Reviewers: RKSimon, spatel, hfinkel, mkuper
Subscribers: javed.absar, llvm-commits
Differential Revision: https://reviews.llvm.org/D42657
llvm-svn: 324893
Summary:
This patch tries to vectorize loads of consecutive memory accesses, accessed
in non-consecutive or jumbled way. An earlier attempt was made with patch D26905
which was reverted back due to some basic issue with representing the 'use mask' of
jumbled accesses.
This patch fixes the mask representation by recording the 'use mask' in the usertree entry.
Change-Id: I9fe7f5045f065d84c126fa307ef6ebe0787296df
Reviewers: mkuper, loladiro, Ayal, zvi, danielcdh
Reviewed By: Ayal
Subscribers: mgrang, dcaballe, hans, mzolotukhin
Differential Revision: https://reviews.llvm.org/D36130
llvm-svn: 320548
All the buildbots are red, e.g.
http://lab.llvm.org:8011/builders/clang-cmake-aarch64-lld/builds/2436/
> Summary:
> This patch tries to vectorize loads of consecutive memory accesses, accessed
> in non-consecutive or jumbled way. An earlier attempt was made with patch D26905
> which was reverted back due to some basic issue with representing the 'use mask' of
> jumbled accesses.
>
> This patch fixes the mask representation by recording the 'use mask' in the usertree entry.
>
> Change-Id: I9fe7f5045f065d84c126fa307ef6ebe0787296df
>
> Reviewers: mkuper, loladiro, Ayal, zvi, danielcdh
>
> Reviewed By: Ayal
>
> Subscribers: hans, mzolotukhin
>
> Differential Revision: https://reviews.llvm.org/D36130
llvm-svn: 314824
Summary:
This patch tries to vectorize loads of consecutive memory accesses, accessed
in non-consecutive or jumbled way. An earlier attempt was made with patch D26905
which was reverted back due to some basic issue with representing the 'use mask' of
jumbled accesses.
This patch fixes the mask representation by recording the 'use mask' in the usertree entry.
Change-Id: I9fe7f5045f065d84c126fa307ef6ebe0787296df
Reviewers: mkuper, loladiro, Ayal, zvi, danielcdh
Reviewed By: Ayal
Subscribers: hans, mzolotukhin
Differential Revision: https://reviews.llvm.org/D36130
llvm-svn: 314806
This broke the buildbots, e.g.
http://bb.pgr.jp/builders/test-llvm-i686-linux-RA/builds/391
> Summary:
> This patch tries to vectorize loads of consecutive memory accesses, accessed
> in non-consecutive or jumbled way. An earlier attempt was made with patch D26905
> which was reverted back due to some basic issue with representing the 'use mask'
> jumbled accesses.
>
> This patch fixes the mask representation by recording the 'use mask' in the usertree entry.
>
> Change-Id: I9fe7f5045f065d84c126fa307ef6ebe0787296df
>
> Subscribers: mzolotukhin
>
> Reviewed By: ayal
>
> Differential Revision: https://reviews.llvm.org/D36130
>
> Review comments updated accordingly
>
> Change-Id: I22ab0a8a9bac9d49d74baa81a08e1e486f5e75f0
>
> Added a TODO for sortLoadAccesses API
>
> Change-Id: I3c679bf1865422d1b45e17ea28f1992bca660b58
>
> Modified the TODO for sortLoadAccesses API
>
> Change-Id: Ie64a66cb5f9e2a7610438abb0e750c6e090f9565
>
> Review comment update for using OpdNum to insert the mask in respective location
>
> Change-Id: I016d0c1b29874e979efc0205bbf078991f92edce
>
> Fixes '-Wsign-compare warning' in LoopAccessAnalysis.cpp and code rebase
>
> Change-Id: I64b2ea5e68c1d7b6a028f5ef8251c5a97333f89b
llvm-svn: 313781
Summary:
This patch tries to vectorize loads of consecutive memory accesses, accessed
in non-consecutive or jumbled way. An earlier attempt was made with patch D26905
which was reverted back due to some basic issue with representing the 'use mask'
jumbled accesses.
This patch fixes the mask representation by recording the 'use mask' in the usertree entry.
Change-Id: I9fe7f5045f065d84c126fa307ef6ebe0787296df
Subscribers: mzolotukhin
Reviewed By: ayal
Differential Revision: https://reviews.llvm.org/D36130
Review comments updated accordingly
Change-Id: I22ab0a8a9bac9d49d74baa81a08e1e486f5e75f0
Added a TODO for sortLoadAccesses API
Change-Id: I3c679bf1865422d1b45e17ea28f1992bca660b58
Modified the TODO for sortLoadAccesses API
Change-Id: Ie64a66cb5f9e2a7610438abb0e750c6e090f9565
Review comment update for using OpdNum to insert the mask in respective location
Change-Id: I016d0c1b29874e979efc0205bbf078991f92edce
Fixes '-Wsign-compare warning' in LoopAccessAnalysis.cpp and code rebase
Change-Id: I64b2ea5e68c1d7b6a028f5ef8251c5a97333f89b
llvm-svn: 313771
Summary:
This patch tries to vectorize loads of consecutive memory accesses, accessed
in non-consecutive or jumbled way. An earlier attempt was made with patch D26905
which was reverted back due to some basic issue with representing the 'use mask' of
jumbled accesses.
This patch fixes the mask representation by recording the 'use mask' in the usertree entry.
Change-Id: I9fe7f5045f065d84c126fa307ef6ebe0787296df
Reviewers: mkuper, loladiro, Ayal, zvi, danielcdh
Reviewed By: Ayal
Subscribers: mzolotukhin
Differential Revision: https://reviews.llvm.org/D36130
Commit after rebase for patch D36130
Change-Id: I8add1c265455669ef288d880f870a9522c8c08ab
llvm-svn: 313736