Commit Graph

10 Commits

Author SHA1 Message Date
Austin Kerbow 2291bd137d [AMDGPU] Update subtarget features for new target ID support
Support for XNACK and SRAMECC is not static on some GPUs. We must be able
to differentiate between different scenarios for these dynamic subtarget
features.

The possible settings are:

- Unsupported: The GPU has no support for XNACK/SRAMECC.
- Any: Preference is unspecified. Use conservative settings that can run anywhere.
- Off: Request support for XNACK/SRAMECC Off
- On: Request support for XNACK/SRAMECC On

GCNSubtarget will track the four options based on the following criteria. If
the subtarget does not support XNACK/SRAMECC we say the setting is
"Unsupported". If no subtarget features for XNACK/SRAMECC are requested we
must support "Any" mode. If the subtarget features XNACK/SRAMECC exist in the
feature string when initializing the subtarget, the settings are "On/Off".

The defaults are updated to be conservatively correct, meaning if no setting
for XNACK or SRAMECC is explicitly requested, defaults will be used which
generate code that can be run anywhere. This corresponds to the "Any" setting.

Differential Revision: https://reviews.llvm.org/D85882
2021-01-26 11:25:51 -08:00
Sebastian Neubauer a022b1ccd8 [AMDGPU] Add amdgpu_gfx calling convention
Add a calling convention called amdgpu_gfx for real function calls
within graphics shaders. For the moment, this uses the same calling
convention as other calls in amdgpu, with registers excluded for return
address, stack pointer and stack buffer descriptor.

Differential Revision: https://reviews.llvm.org/D88540
2020-11-09 16:51:44 +01:00
Sebastian Neubauer 31a0b2834f [AMDGPU] Fix iterating in SIFixSGPRCopies
The insertion of waterfall loops splits the current basic block into
three blocks. So the basic block that we iterate over must be updated.

This failed assert(!NodePtr->isKnownSentinel()) in ilist_iterator for
divergent calls in branches before.

Differential Revision: https://reviews.llvm.org/D90596
2020-11-04 18:43:19 +01:00
Konstantin Zhuravlyov 3fdf3b1539 AMDGPU: Update AMDHSA code object version handling
Differential Revision: https://reviews.llvm.org/D89076
2020-10-14 13:04:27 -04:00
Sebastian Neubauer 7f2a641aad [AMDGPU] Insert waterfall loops for divergent calls
Extend loadSRsrcFromVGPR to allow moving a range of instructions into
the loop. The call instruction is surrounded by copies into physical
registers which should be part of the waterfall loop.

Differential Revision: https://reviews.llvm.org/D88291
2020-10-12 17:16:11 +02:00
Jay Foad 4bdab2e86a [AMDGPU] Fix offset for REL32_HI relocs
The addend in a REL32 reloc needs to be adjusted to account for the
offset from the PC value returned by the s_getpc instruction to the
point where the reloc is applied. This was being done correctly for
(GOTPC)REL32_LO but not for (GOTPC)REL32_HI. This will only make a
difference if the target symbol happens to get loaded almost exactly
a multiple of 4G away from the relocated instructions.

Differential Revision: https://reviews.llvm.org/D86938
2020-09-02 10:55:55 +01:00
Matt Arsenault 7b76a5c8a2 AMDGPU: Fix fixed ABI SGPR arguments
The default constructor wasn't setting isSet o the ArgDescriptor, so
while these had the value set, they were treated as missing. This only
ended up mattering in the indirect call case (and for regular calls in
GlobalISel, which current doesn't have a way to support the variable
ABI).
2020-07-06 09:01:18 -04:00
Matt Arsenault 75cf30918f AMDGPU: Assume f32 denormals are enabled by default
This will likely introduce catastrophic performance regressions on
older subtargets, but should be correct. A follow up change will
remove the old fp32-denormals subtarget features, and switch to using
the new denormal-fp-math/denormal-fp-math-f32 attributes. Frontends
should be making sure to add the denormal-fp-math-f32 attribute when
appropriate to avoid performance regressions.
2020-04-02 17:17:12 -04:00
Scott Linder 60b1967c39 [AMDGPU] Add Scratch Wave Offset to Scratch Buffer Descriptor in entry functions
Add the scratch wave offset to the scratch buffer descriptor (SRSrc) in
the entry function prologue. This allows us to removes the scratch wave
offset register from the calling convention ABI.

As part of this change, allow the use of an inline constant zero for the
SOffset of MUBUF instructions accessing the stack in entry functions
when a frame pointer is not requested/required. Entry functions with
calls still need to set up the calling convention ABI stack pointer
register, and reference it in order to address arguments of called
functions. The ABI stack pointer register remains unswizzled, but is now
wave-relative instead of queue-relative.

Non-entry functions also use an inline constant zero SOffset for
wave-relative scratch access, but continue to use the stack and frame
pointers as before. When the stack or frame pointer is converted to a
swizzled offset it is now scaled directly, as the scratch wave offset no
longer needs to be subtracted first.

Update llvm/docs/AMDGPUUsage.rst to reflect these changes to the calling
convention.

Tags: #llvm

Differential Revision: https://reviews.llvm.org/D75138
2020-03-19 15:35:16 -04:00
Matt Arsenault 4ea1baf6a0 AMDGPU: Initial, crude support for indirect calls
This isn't really usable, and requires using the
-amdgpu-fixed-function-abi flag to work.

Assumes a uniform call target, and will hit a verifier error if the
call target ends up in a VGPR. Also doesn't attempt to do anything
sensible for the reported register/stack usage.
2020-03-18 12:03:48 -04:00