This avoids relying on G_EXTRACT on unusual types, and also properly
decomposes structs into multiple registers. This also preserves the
LLTs in the memory operands.
SelectionDAG's equivalents in ISD::InputArg/OutputArg track the
original argument index. Mips relies on this, and its currently
reinventing its own parallel CallLowering infrastructure which tracks
these indexes on the side. Add this to help move towards deleting the
custom mips handling.
This also adds new interfaces for the fixed- and scalable case:
* LLT::fixed_vector
* LLT::scalable_vector
The strategy for migrating to the new interfaces was as follows:
* If the new LLT is a (modified) clone of another LLT, taking the
same number of elements, then use LLT::vector(OtherTy.getElementCount())
or if the number of elements is halfed/doubled, it uses .divideCoefficientBy(2)
or operator*. That is because there is no reason to specifically restrict
the types to 'fixed_vector'.
* If the algorithm works on the number of elements (as unsigned), then
just use fixed_vector. This will need to be fixed up in the future when
modifying the algorithm to also work for scalable vectors, and will need
then need additional tests to confirm the behaviour works the same for
scalable vectors.
* If the test used the '/*Scalable=*/true` flag of LLT::vector, then
this is replaced by LLT::scalable_vector.
Reviewed By: aemerson
Differential Revision: https://reviews.llvm.org/D104451
Currently the ValueHandler handles both selecting the type and
location for arguments, as well as inserting instructions needed to
handle them. Split this so that the determination of the argument
handling is independent of the function state. Currently the checks
for tail call compatibility do not follow the full assignment logic,
so it misses cases where arguments require nontrivial legalization.
This should help avoid targets ending up in a buggy state where the
argument evaluation may change in different contexts.
Unfortunately the current call lowering code is built on top of the
legacy MVT/DAG based code. However, GlobalISel was not using it the
same way. In short, the DAG passes legalized types to the assignment
function, and GlobalISel was passing the original raw type if it was
simple.
I do believe the DAG lowering is conceptually broken since it requires
picking a type up front before knowing how/where the value will be
passed. This ends up being a problem for AArch64, which wants to pass
i1/i8/i16 values as a different size if passed on the stack or in
registers.
The argument type decision is split across 3 different places which is
hard to follow. SelectionDAG builder uses
getRegisterTypeForCallingConv to pick a legal type, tablegen gives the
illusion of controlling the type, and the target may have additional
hacks in the C++ part of the call lowering. AArch64 hacks around this
by not using the standard AnalyzeFormalArguments and special casing
i1/i8/i16 by looking at the underlying type of the original IR
argument.
I believe people have generally assumed the calling convention code is
processing the original types, and I've discovered a number of dead
paths in several targets.
x86 actually relies on the opposite behavior from AArch64, and relies
on x86_32 and x86_64 sharing calling convention code where the 64-bit
cases implicitly do not work on x86_32 due to using the pre-legalized
types.
AMDGPU targets without legal i16/f16 have always used a broken ABI
that promotes to i32/f32. GlobalISel accidentally fixed this to be the
ABI we should have, but this fixes it so we're using the worse ABI
that is compatible with the DAG. Ideally we would fix the DAG to match
the old GlobalISel behavior, but I don't wish to fight that battle.
A new native GlobalISel call lowering framework should let the target
process the incoming types directly.
CCValAssigns select a "ValVT" and "LocVT" but the meanings of these
aren't entirely clear. Different targets don't use them consistently,
even within their own call lowering code. My current belief is the
intent was "ValVT" is supposed to be the legalized value type to use
in the end, and and LocVT was supposed to be the ABI passed type
(which is also legalized).
With the default CCState::Analyze functions always passing the same
type for these arguments, these only differ when the TableGen part of
the lowering decide to promote the type from one legal type to
another. AArch64's i1/i8/i16 hack ends up inverting the meanings of
these values, so I had to add an additional hack to let the target
interpret how large the argument memory is.
Since targets don't consistently interpret ValVT and LocVT, this
doesn't produce quite equivalent code to the initial DAG
lowerings. I've opted to consistently interpret LocVT as the in-memory
size for stack passed values, and ValVT as the register type to assign
from that memory. We therefore produce extending loads directly out of
the IRTranslator, whereas the DAG would emit regular loads of smaller
values. This will also produce loads/stores that are wider than the
argument value if the allocated stack slot is larger (and there will
be undef padding bytes). If we had the optimizations to reduce
load/stores based on truncated values, this wouldn't produce a
different end result.
Since ValVT/LocVT are more consistently interpreted, we now will emit
more G_BITCASTS as requested by the CCAssignFn. For example AArch64
was directly assigning types to some physical vector registers which
according to the tablegen spec should have been casted to a vector
with a different element type.
This also moves the responsibility for inserting
G_ASSERT_SEXT/G_ASSERT_ZEXT from the target ValueHandlers into the
generic code, which is closer to how SelectionDAGBuilder works.
I had to xfail an x86 test since I don't see a quick way to fix it
right now (I filed bug 50035 for this). It's broken independently of
this change, and only triggers since now we end up with more ands
which hit the improperly handled selection pattern.
I also observed that FP arguments that need promotion (e.g. f16 passed
as f32) are broken, and use regular G_TRUNC and G_ANYEXT.
TLDR; the current call lowering infrastructure is bad and nobody has
ever understood how it chooses types.
[amdgpu] Implement lower function LDS pass
Local variables are allocated at kernel launch. This pass collects global
variables that are used from non-kernel functions, moves them into a new struct
type, and allocates an instance of that type in every kernel. Uses are then
replaced with a constantexpr offset.
Prior to this pass, accesses from a function are compiled to trap. With this
pass, most such accesses are removed before reaching codegen. The trap logic
is left unchanged by this pass. It is still reachable for the cases this pass
misses, notably the extern shared construct from hip and variables marked
constant which survive the optimizer.
This is of interest to the openmp project because the deviceRTL runtime library
uses cuda shared variables from functions that cannot be inlined. Trunk llvm
therefore cannot compile some openmp kernels for amdgpu. In addition to the
unit tests attached, this patch applied to ROCm llvm with fixed-abi enabled
and the function pointer hashing scheme deleted passes the openmp suite.
This lowering will use more LDS than strictly necessary. It is intended to be
a functionally correct fallback for cases that are difficult to target from
future optimisation passes.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D94648
byval arguments need to be assumed writable. Only implicitly stack
passed arguments which aren't addressable in the IR can be assumed
immutable.
Mips is still broken since for some reason its doing its own thing
with the ValueHandlers (and x86 doesn't actually handle byval
arguments now, although some of the code is there).
Refactor insertion of the asserting ops. This enables using them for
AMDGPU.
This code should essentially be the same for every target. Mips, X86
and ARM all have different code there now, but this seems to be an
accident. The assignment functions are called with different types
than they would be in the DAG, so this is all likely an assortment of
hacks to get around that.
This merges more AMDGPU ABI lowering code into the generic call
lowering. Start cleaning up by factoring away more of the pack/unpack
logic into the buildCopy{To|From}Parts functions. These could use more
improvement, and the SelectionDAG versions are significantly more
complex, and we'll eventually have to emulate all of those cases too.
This is mostly NFC, but does result in some minor instruction
reordering. It also removes some of the limitations with mismatched
sizes the old code had. However, similarly to the merge on the input,
this is forcing gfx6/gfx7 to use the gfx8+ ABI (which is what we
actually want, but SelectionDAG is stuck using the weird emergent
ABI).
This also changes the load/store size for stack passed EVTs for
AArch64, which makes it consistent with the DAG behavior.
I copied the nearly identical function from AArch64 into AMDGPU, so
fix this duplication.
Mips and X86 have their own more exotic versions which should be
removed. However replacing those is better left for a separate patch
since it requires other changes to avoid regressions.
AMDGPU currently has a lot of pre-processing code to pre-split
argument types into 32-bit pieces before passing it to the generic
code in handleAssignments. This is a bit sloppy and also requires some
overly fancy iterator work when building the calls. It's better if all
argument marshalling code is handled directly in
handleAssignments. This handles more situations like decomposing large
element vectors into sub-element sized pieces.
This should mostly be NFC, but does change the generated code by
shifting where the initial argument packing instructions are placed. I
think this is nicer looking, since it now emits the packing code
directly after the relevant copies, rather than after the copies for
the remaining arguments.
This doubles down on gfx6/gfx7 using the gfx8+ ABI for 16-bit
types. This is ultimately the better option, but incompatible with the
DAG. Fixing this requires more work, especially for f16.
The API is a bit awkward since you need to index into an array in the
passed struct. I guess an alternative would be to pass all of the
individual fields.
This was taking the calling convention from the parent function,
instead of the callee. Avoids regressions in a future patch when the
caller and callee have different type breakdowns.
For some reason AArch64's lowerFormalArguments seems to intentionally
ignore the parent isVarArg.
For the fixed ABI, set this in the initial argument constructor,
rather than relying on the allocation logic to set the values. Also
stop passing them for amdgpu_gfx, since the DAG path seems to skip
these. I'm unclear on what amdgpu_gfx's expectations are. This will
allow moving the special input registers out of the normal argument
range.
The loop index was shadowing the container name.
It seems that we can just not use a for-range loop here since there is
an induction variable anyway.
Differential Revision: https://reviews.llvm.org/D94254
There are various hacks working around limitations in
handleAssignments, and the logical split between different parts isn't
correct. Start separating the type legalization to satisfy going
through the DAG infrastructure from the code required to split into
register types. The type splitting should be moved to generic code.
If the return values can't be lowered to registers
SelectionDAG performs the sret demotion. This patch
contains the basic implementation for the same in
the GlobalISel pipeline.
Furthermore, targets should bring relevant changes
during lowerFormalArguments, lowerReturn and
lowerCall to make use of this feature.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D92953
Add a calling convention called amdgpu_gfx for real function calls
within graphics shaders. For the moment, this uses the same calling
convention as other calls in amdgpu, with registers excluded for return
address, stack pointer and stack buffer descriptor.
Differential Revision: https://reviews.llvm.org/D88540
There's no reason to involve the hassle of a virtual method targets
have to override for a simple boolean.
Not sure exactly what's going on with Mips, but it seems to define its
own totally separate handler classes.
This was structured in a way that implied every split argument is in
memory, or in registers. It is possible to pass an original argument
partially in registers, and partially in memory. Transpose the logic
here to only consider a single piece at a time. Every individual
CCValAssign should be treated independently, and any merge to original
value needs to be handled later.
This is in preparation for merging some preprocessing hacks in the
AMDGPU calling convention lowering into the generic code.
I'm also not sure what the correct behavior for memlocs where the
promoted size is larger than the original value. I've opted to clamp
the memory access size to not exceed the value register to avoid the
explicit trunc/extend/vector widen/vector extract instruction. This
happens for AMDGPU for i8 arguments that end up stack passed, which
are promoted to i16 (I think this is a preexisting DAG bug though, and
they should not really be promoted when in memory).
These are treated identically to value aggregates placed in the kernel
argument list. A %struct.foo or %struct.foo addrspace(4)*
byref(sizeof(%struct.foo)) align(alignof(%struct.foo)) argument should
produce the same offsets and argument metadata.
This handles all 3 kernel ABI implementations, and the two HSA
metadata emission paths.
handleAssignments was assuming every argument type is an MVT, and
assignArg would always fail. This fixes one of the hacks in the
current AMDGPU calling convention code that pre-processes the
arguments.
The tests in a5b9ad7e9a actually failed
the verifier, which for some reason is not the default. Also add tests
for 0-sized function arguments, which do not add entries to the
expected register lists.
I forgot to copy the new fixed function ABI into GlobalISel, so this
was mismatched with the DAG compiled calling function. This was
allocating part of the argument list to v31, which was supposed to be
reserved for the workitem IDs.
I still think the call lowering type legalization logic split between
the generic code and target is too confusing, but largely induced by
the reliance on the DAG infrastructure.
Add the scratch wave offset to the scratch buffer descriptor (SRSrc) in
the entry function prologue. This allows us to removes the scratch wave
offset register from the calling convention ABI.
As part of this change, allow the use of an inline constant zero for the
SOffset of MUBUF instructions accessing the stack in entry functions
when a frame pointer is not requested/required. Entry functions with
calls still need to set up the calling convention ABI stack pointer
register, and reference it in order to address arguments of called
functions. The ABI stack pointer register remains unswizzled, but is now
wave-relative instead of queue-relative.
Non-entry functions also use an inline constant zero SOffset for
wave-relative scratch access, but continue to use the stack and frame
pointers as before. When the stack or frame pointer is converted to a
swizzled offset it is now scaled directly, as the scratch wave offset no
longer needs to be subtracted first.
Update llvm/docs/AMDGPUUsage.rst to reflect these changes to the calling
convention.
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D75138