Allow gpu ops implementing the async interface to already be async when running the GpuAsyncRegionPass.
That pass threads a 'current token' through a block with ops implementing the gpu async interface.
After this change, existing async ops (returning a !gpu.async.token) set the current token.
Existing synchronous `gpu.wait` ops reset the current token.
Reviewed By: herhut
Differential Revision: https://reviews.llvm.org/D103396
Lower !gpu.async.tokens returned from async.execute regions to events instead of streams.
Make !gpu.async.token returned from !async.execute single-use.
This allows creating one event per use and destroying them without leaking or ref-counting.
Technically we only need this for stream/event-based lowering. I kept the code separate
from the rest of the gpu-async-region pass so that we can make this optional or move
to a separate pass as needed.
Reviewed By: herhut
Differential Revision: https://reviews.llvm.org/D96965
These properties were useful for a few things before traits had a better integration story, but don't really carry their weight well these days. Most of these properties are already checked via traits in most of the code. It is better to align the system around traits, and improve the performance/cost of traits in general.
Differential Revision: https://reviews.llvm.org/D96088
Do not cache gpu.async.token type so that the pass can be created before the GPU dialect is registered.
Reviewed By: ftynse
Differential Revision: https://reviews.llvm.org/D94397
This class used to serve a few useful purposes:
* Allowed containing a null DictionaryAttr
* Provided some simple mutable API around a DictionaryAttr
The first of which is no longer an issue now that there is much better caching support for attributes in general, and a cache in the context for empty dictionaries. The second results in more trouble than it's worth because it mutates the internal dictionary on every action, leading to a potentially large number of dictionary copies. NamedAttrList is a much better alternative for the second use case, and should be modified as needed to better fit it's usage as a DictionaryAttrBuilder.
Differential Revision: https://reviews.llvm.org/D93442
- the !gpu.async.token is the second result of 'gpu.alloc async', not the first.
- async.execute construction takes operand types not yet wrapped in !async.value.
- fix typo
Reviewed By: herhut
Differential Revision: https://reviews.llvm.org/D93156
Looks like we have a blind spot in the testing matrix.
AsyncRegionRewriter.cpp: In member function ‘virtual void {anonymous}::GpuAsyncRegionPass::runOnFunction()’:
AsyncRegionRewriter.cpp:113:16: internal compiler error: in replace_placeholders_r, at cp/tree.c:2804
if (getFunction()
~~~~~~~~~~~~~
.getRegion()
~~~~~~~~~~~~
.walk(Callback{OpBuilder{&getContext()}})
~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~