Instead of interchanging loops during the loop lowering this pass performs the interchange by permuting the indexing maps. It also updates the iterator types and the index accesses in the body of the operation.
Differential Revision: https://reviews.llvm.org/D100627
This reverts commit 511dd4f438 along with
a couple fixes.
Original message:
Now the context is the first, rather than the last input.
This better matches the rest of the infrastructure and makes
it easier to move these types to being declaratively specified.
Phabricator: https://reviews.llvm.org/D96111
Now the context is the first, rather than the last input.
This better matches the rest of the infrastructure and makes
it easier to move these types to being declaratively specified.
Differential Revision: https://reviews.llvm.org/D96111
This revision drops init_tensor arguments from Linalg on tensors and instead uniformizes the output buffers and output tensors to be consistent.
This significantly simplifies the usage of Linalg on tensors and is a stepping stone for
its evolution towards a mixed tensor and shape abstraction discussed in https://llvm.discourse.group/t/linalg-and-shapes/2421/19.
Differential Revision: https://reviews.llvm.org/D93469
Linalg transformations are currently exposed as DRRs.
Unfortunately RewriterGen does not play well with the line of work on named linalg ops which require variadic operands and results.
Additionally, DRR is arguably not the right abstraction to expose compositions of such patterns that don't rely on SSA use-def semantics.
This revision abandons DRRs and exposes manually written C++ patterns.
Refactorings and cleanups are performed to uniformize APIs.
This refactoring will allow replacing the currently manually specified Linalg named ops.
A collateral victim of this refactoring is the `tileAndFuse` DRR, and the one associated test, which will be revived at a later time.
Lastly, the following 2 tests do not add value and are altered:
- a dot_perm tile + interchange test does not test anything new and is removed
- a dot tile + lower to loops does not need 2-D tiling and is trimmed.