Commit Graph

39 Commits

Author SHA1 Message Date
Greg Clayton 8012cadbf3 Fixed more fallout from running the test suite remotely on iOS devices.
Fixed include:
- Change Platform::ResolveExecutable(...) to take a ModuleSpec instead of a FileSpec + ArchSpec to help resolve executables correctly when we have just a path + UUID (no arch).
- Add the ability to set the listener in SBLaunchInfo and SBAttachInfo in case you don't want to use the debugger as the default listener. 
- Modified all places that use the SBLaunchInfo/SBAttachInfo and the internal ProcessLaunchInfo/ProcessAttachInfo to not take a listener as a parameter since it is in the launch/attach info now
- Load a module's sections by default when removing a module from a target. Since we create JIT modules for expressions and helper functions, we could end up with stale data in the section load list if a module was removed from the target as the section load list would still have entries for the unloaded module. Target now has the following functions to help unload all sections a single or multiple modules:

    size_t
    Target::UnloadModuleSections (const ModuleList &module_list);

    size_t
    Target::UnloadModuleSections (const lldb::ModuleSP &module_sp);

llvm-svn: 222167
2014-11-17 19:39:20 +00:00
Greg Clayton 14418e0409 Remove extra "/" character from paths resolved in iOS SDKs and also be sure to update the SDK directory infos if needed before we start using m_sdk_directory_infos.
llvm-svn: 221907
2014-11-13 18:25:33 +00:00
Jim Ingham 16ebdd6c1b Fix a thinko in how the RemoteiOS Platform looked up files in the SDK & other
platform locations.  We didn't always do an exhaustive search through all the 
platform locations, so we would have to read some files out of memory even though
they existed in the exploded shared cache or SDK.

<rdar://problem/18385947>

llvm-svn: 218157
2014-09-19 21:58:45 +00:00
Greg Clayton 615eb7e609 Test suite runs better again after recent fixes that would select a platform if a "file a.out" auto selected a different platform than the selected one.
Changes include:
- fix it so you can select the "host" platform using "platform select host"
- change all callbacks that create platforms to returns shared pointers
- fix TestImageListMultiArchitecture.py to restore the "host" platform by running "platform select host"
- Add a new "PlatformSP Platform::Find(const ConstString &name)" method to get a cached platform
- cache platforms that are created and re-use them instead of always creating a new one

llvm-svn: 218145
2014-09-19 20:11:50 +00:00
Greg Clayton 39945dcc0b Missed a few places where we need to report unreadable executables.
<rdar://problem/17727734>

llvm-svn: 215743
2014-08-15 18:03:30 +00:00
Todd Fiala d8eaa17587 Update lldb to track recent Triple arm64 enum removal and collapse into aarch64.
See the following llvm change for details:

r213743 | tnorthover | 2014-07-23 05:32:47 -0700 (Wed, 23 Jul 2014) | 9 lines
AArch64: remove arm64 triple enumerator.

This change fixes build breaks on Linux and MacOSX lldb.

llvm-svn: 213755
2014-07-23 14:37:35 +00:00
Bruce Mitchener 6a7f33387d Fix a few typos.
llvm-svn: 211851
2014-06-27 02:42:12 +00:00
Jason Molenda a332978b2a lldb arm64 import.
These changes were written by Greg Clayton, Jim Ingham, Jason Molenda.

It builds cleanly against TOT llvm with xcodebuild.  I updated the
cmake files by visual inspection but did not try a build.  I haven't
built these sources on any non-Mac platforms - I don't think this
patch adds any code that requires darwin, but please let me know if
I missed something.

In debugserver, MachProcess.cpp and MachTask.cpp were renamed to
MachProcess.mm and MachTask.mm as they picked up some new Objective-C
code needed to launch processes when running on iOS.

llvm-svn: 205113
2014-03-29 18:54:20 +00:00
Daniel Malea e0f8f574c7 merge lldb-platform-work branch (and assorted fixes) into trunk
Summary:
    This merge brings in the improved 'platform' command that knows how to
    interface with remote machines; that is, query OS/kernel information, push
    and pull files, run shell commands, etc... and implementation for the new
    communication packets that back that interface, at least on Darwin based
    operating systems via the POSIXPlatform class. Linux support is coming soon.

    Verified the test suite runs cleanly on Linux (x86_64), build OK on Mac OS
    X Mountain Lion.

    Additional improvements (not in the source SVN branch 'lldb-platform-work'):
    - cmake build scripts for lldb-platform
    - cleanup test suite
    - documentation stub for qPlatform_RunCommand
    - use log class instead of printf() directly
    - reverted work-in-progress-looking changes from test/types/TestAbstract.py that work towards running the test suite remotely.
    - add new logging category 'platform'

    Reviewers: Matt Kopec, Greg Clayton

    Review: http://llvm-reviews.chandlerc.com/D1493

llvm-svn: 189295
2013-08-26 23:57:52 +00:00
Greg Clayton 57abc5d6a6 <rdar://problem/13854277>
<rdar://problem/13594769>

Main changes in this patch include:
- cleanup plug-in interface and use ConstStrings for plug-in names
- Modfiied the BSD Archive plug-in to be able to pick out the correct .o file when .a files contain multiple .o files with the same name by using the timestamp
- Modified SymbolFileDWARFDebugMap to properly verify the timestamp on .o files it loads to ensure we don't load updated .o files and cause problems when debugging

The plug-in interface changes:

Modified the lldb_private::PluginInterface class that all plug-ins inherit from:

Changed:

virtual const char * GetPluginName() = 0;

To: 

virtual ConstString GetPluginName() = 0;

Removed:

virtual const char * GetShortPluginName() = 0;

- Fixed up all plug-in to adhere to the new interface and to return lldb_private::ConstString values for the plug-in names. 
- Fixed all plug-ins to return simple names with no prefixes. Some plug-ins had prefixes and most ones didn't, so now they all don't have prefixed names, just simple names like "linux", "gdb-remote", etc.

llvm-svn: 181631
2013-05-10 21:47:16 +00:00
Greg Clayton b5ad4ec7a3 Cleanup logging to use the new "std::string FileSpec::GetPath()" function. Also added a similar function for modules:
std::string
Module::GetSpecificationDescription () const;

This returns the module as "/usr/lib/libfoo.dylib" for normal files (calls "std::string FileSpec::GetPath()" on m_file) but it also might include the object name in case the module is for a .o file in a BSD archive ("/usr/lib/libfoo.a(bar.o)"). Cleaned up necessary logging code to use it.

llvm-svn: 180717
2013-04-29 17:25:54 +00:00
Enrico Granata 5c5ae47a8f Patch from Daniel Malea to fix the build on Linux. Thanks
llvm-svn: 163332
2012-09-06 17:10:14 +00:00
Greg Clayton dbc6c0bbc9 <rdar://problem/12211320>
When the vendor and OS are not specified in a triple, only let unspecified vendor and OS fields matchs for the current host platform.

llvm-svn: 163248
2012-09-05 21:19:23 +00:00
Greg Clayton 1f7460716b <rdar://problem/11757916>
Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes:
- Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". 
- modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly
- Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was.
- modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile()

Cleaned up header includes a bit as well.

llvm-svn: 162860
2012-08-29 21:13:06 +00:00
Greg Clayton 23f59509a8 Ran the static analyzer on the codebase and found a few things.
llvm-svn: 160338
2012-07-17 03:23:13 +00:00
Jim Ingham 38c5849e7e Make sure the module_uuid_ptr is non-NULL before checking whether its contents match the module's UUID.
llvm-svn: 157971
2012-06-05 00:34:37 +00:00
Greg Clayton 7051231709 <rdar://problem/11358639>
Switch over to the "*-apple-macosx" for desktop and "*-apple-ios" for iOS triples.

Also make the selection process for auto selecting platforms based off of an arch much better.

llvm-svn: 156354
2012-05-08 01:45:38 +00:00
Johnny Chen 34d3a38a9c Method name change to avoid further conflicts when merging from ToT to branches/lldb-platform-work.
llvm-svn: 155260
2012-04-20 23:59:21 +00:00
Greg Clayton 3f24d36160 <rdar://problem/11259893>
Fixed an issue where iOS debugging would trust the first file it found in the SDK regardless of the UUID not matching. Now we actually get smart and can find modules in ANY of the installed SDKs and remember which SDK is our fallback SDK.

llvm-svn: 155184
2012-04-20 02:02:02 +00:00
Greg Clayton bade1fb874 Find and allows users to use the cached SDK's that might be in "~/Library/Developer/Xcode/iOS DeviceSupport".
Also enabled PlatformRemoteiOS to select an SDK using the build number in case you have mutliple 5.0 SDKs installed:

(lldb) platform select remote-ios --build 11C123

llvm-svn: 154978
2012-04-18 02:08:08 +00:00
Greg Clayton d38e55e815 Update the way SDK directories are found so we are not reliant on the old "Latest" symlinks in the DeviceSupport directory.
llvm-svn: 154966
2012-04-18 00:06:56 +00:00
Greg Clayton b3a40ba812 Platforms can now auto-select themselves if you specify a full target triple when doing a "target create" command.
Each platform now knows if it can handle an architecture and a platform can be found using an architecture. Each platform can look at the arch, vendor and OS and know if it should be used or not.

llvm-svn: 153104
2012-03-20 18:34:04 +00:00
Han Ming Ong ea4e8492a0 Fixed a crasher for remote device debugging.
llvm-svn: 151677
2012-02-29 00:08:13 +00:00
Greg Clayton b9a01b3990 Made a ModuleSpec class in Module.h which can specify a module using one or
more of the local path, platform path, associated symbol file, UUID, arch,
object name and object offset. This allows many of the calls that were
GetSharedModule to reduce the number of arguments that were used in a call
to these functions. It also allows a module to be created with a ModuleSpec
which allows many things to be specified prior to any accessors being called
on the Module class itself. 

I was running into problems when adding support for "target symbol add"
where you can specify a stand alone debug info file after debugging has started
where I needed to specify the associated symbol file path and if I waited until
after construction, the wrong  symbol file had already been located. By using
the ModuleSpec it allows us to construct a module with as little or as much
information as needed and not have to change the parameter list.

llvm-svn: 151476
2012-02-26 05:51:37 +00:00
Greg Clayton 722cec2957 <rdar://problem/9886712>
Added a dedicated platform for the iOS simulator. This helps us to find the
correct files for a simulator binary before running and helps us select the 
right arch (i386 only) for files when we load them.

llvm-svn: 151436
2012-02-25 06:56:35 +00:00
Greg Clayton c859e2d524 Full core file support has been added for mach-o core files.
Tracking modules down when you have a UUID and a path has been improved.

DynamicLoaderDarwinKernel no longer parses mach-o load commands and it
now uses the memory based modules now that we can load modules from memory.

Added a target setting named "target.exec-search-paths" which can be used
to supply a list of directories to use when trying to look for executables.
This allows one or more directories to be used when searching for modules
that may not exist in the SDK/PDK. The target automatically adds the directory
for the main executable to this list so this should help us in tracking down
shared libraries and other binaries. 

llvm-svn: 150426
2012-02-13 23:10:39 +00:00
Greg Clayton 4017fa399b <rdar://problem/10652336>
Fixed a crasher when trying to load an expression prefix file:

% touch /tmp/carp.txt
% xcrun lldb
(lldb) settings set target.expr-prefix /tmp/carp.txt
Segmentation fault

llvm-svn: 147646
2012-01-06 02:01:06 +00:00
Jason Molenda d74db47a41 Move the ARM specific arch picker from PlatformRemoteiOS.cpp to
PlatformDarwin.cpp -- call it from both PlatformRemoteiOS.cpp
and the native process PlatformDarwin.cpp when running on an arm
system.

Bump lldb version number to 94.

llvm-svn: 146249
2011-12-09 07:50:50 +00:00
Greg Clayton a17ec9d84d Fixed issues for iOS debugging where if a device has
a native architecture that doesn't match the universal
slice that is being used for all executables, we weren't
correctly descending through the platform architectures
and resolving the binaries.

llvm-svn: 136980
2011-08-05 20:48:30 +00:00
Greg Clayton f3dd93c888 Added the notion of an system root for SDKs. This is a directory where all
libraries and headers exist. This can be specified using the platform select
function:

platform select --sysroot /Volumes/remote-root remote-macosx

Each platform subclass is free to interpret the sysroot as needed.

Expose the new SDK root directory through the SBDebugger class. 

Fixed an issue with the GDB remote protocol where unimplemented packets were
not being handled correctly.

llvm-svn: 133231
2011-06-17 03:31:01 +00:00
Greg Clayton 7260f6206f Centralized a lot of the status information for processes,
threads, and stack frame down in the lldb_private::Process,
lldb_private::Thread, lldb_private::StackFrameList and the 
lldb_private::StackFrame classes. We had some command line
commands that had duplicate versions of the process status
output ("thread list" and "process status" for example). 

Removed the "file" command and placed it where it should
have been: "target create". Made an alias for "file" to
"target create" so we stay compatible with GDB commands.

We can now have multple usable targets in lldb at the
same time. This is nice for comparing two runs of a program
or debugging more than one binary at the same time. The
new command is "target select <target-idx>" and also to see
a list of the current targets you can use the new "target list"
command. The flow in a debug session can be:

(lldb) target create /path/to/exe/a.out
(lldb) breakpoint set --name main
(lldb) run
... hit breakpoint
(lldb) target create /bin/ls
(lldb) run /tmp
Process 36001 exited with status = 0 (0x00000000) 
(lldb) target list
Current targets:
  target #0: /tmp/args/a.out ( arch=x86_64-apple-darwin, platform=localhost, pid=35999, state=stopped )
* target #1: /bin/ls ( arch=x86_64-apple-darwin, platform=localhost, pid=36001, state=exited )
(lldb) target select 0
Current targets:
* target #0: /tmp/args/a.out ( arch=x86_64-apple-darwin, platform=localhost, pid=35999, state=stopped )
  target #1: /bin/ls ( arch=x86_64-apple-darwin, platform=localhost, pid=36001, state=exited )
(lldb) bt
* thread #1: tid = 0x2d03, 0x0000000100000b9a a.out`main + 42 at main.c:16, stop reason = breakpoint 1.1
  frame #0: 0x0000000100000b9a a.out`main + 42 at main.c:16
  frame #1: 0x0000000100000b64 a.out`start + 52

Above we created a target for "a.out" and ran and hit a
breakpoint at "main". Then we created a new target for /bin/ls
and ran it. Then we listed the targest and selected our original
"a.out" program, so we showed two concurent debug sessions
going on at the same time.

llvm-svn: 129695
2011-04-18 08:33:37 +00:00
Greg Clayton 8b82f087a0 Moved the execution context that was in the Debugger into
the CommandInterpreter where it was always being used.

Make sure that Modules can track their object file offsets correctly to
allow opening of sub object files (like the "__commpage" on darwin).

Modified the Platforms to be able to launch processes. The first part of this
move is the platform soon will become the entity that launches your program
and when it does, it uses a new ProcessLaunchInfo class which encapsulates
all process launching settings. This simplifies the internal APIs needed for
launching. I want to slowly phase out process launching from the process
classes, so for now we can still launch just as we used to, but eventually
the platform is the object that should do the launching.

Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able
to launch processes with all of the new eLaunchFlag settings. Modified any
code that was manually launching processes to use the Host::LaunchProcess
functions.

Fixed an issue where lldb_private::Args had implicitly defined copy 
constructors that could do the wrong thing. This has now been fixed by adding
an appropriate copy constructor and assignment operator.

Make sure we don't add empty ModuleSP entries to a module list.

Fixed the commpage module creation on MacOSX, but we still need to train
the MacOSX dynamic loader to not get rid of it when it doesn't have an entry
in the all image infos.

Abstracted many more calls from in ProcessGDBRemote down into the 
GDBRemoteCommunicationClient subclass to make the classes cleaner and more
efficient.

Fixed the default iOS ARM register context to be correct and also added support
for targets that don't support the qThreadStopInfo packet by selecting the
current thread (only if needed) and then sending a stop reply packet.

Debugserver can now start up with a --unix-socket (-u for short) and can 
then bind to port zero and send the port it bound to to a listening process
on the other end. This allows the GDB remote platform to spawn new GDB server
instances (debugserver) to allow platform debugging.

llvm-svn: 129351
2011-04-12 05:54:46 +00:00
Greg Clayton eb0103f2d0 Modified the ArchSpec to take an optional "Platform *" when setting the triple.
This allows you to have a platform selected, then specify a triple using
"i386" and have the remaining triple items (vendor, os, and environment) set
automatically.

Many interpreter commands take the "--arch" option to specify an architecture
triple, so now the command options needed to be able to get to the current
platform, so the Options class now take a reference to the interpreter on
construction.

Modified the build LLVM building in the Xcode project to use the new
Xcode project level user definitions:

LLVM_BUILD_DIR - a path to the llvm build directory
LLVM_SOURCE_DIR - a path to the llvm sources for the llvm that will be used to build lldb
LLVM_CONFIGURATION - the configuration that lldb is built for (Release, 
Release+Asserts, Debug, Debug+Asserts).

I also changed the LLVM build to not check if "lldb/llvm" is a symlink and
then assume it is a real llvm build directory versus the unzipped llvm.zip
package, so now you can actually have a "lldb/llvm" directory in your lldb
sources.

llvm-svn: 129112
2011-04-07 22:46:35 +00:00
Greg Clayton 32e0a7509c Many improvements to the Platform base class and subclasses. The base Platform
class now implements the Host functionality for a lot of things that make 
sense by default so that subclasses can check:

int
PlatformSubclass::Foo ()
{
    if (IsHost())
        return Platform::Foo (); // Let the platform base class do the host specific stuff
    
    // Platform subclass specific code...
    int result = ...
    return result;
}

Added new functions to the platform:

    virtual const char *Platform::GetUserName (uint32_t uid);
    virtual const char *Platform::GetGroupName (uint32_t gid);

The user and group names are cached locally so that remote platforms can avoid
sending packets multiple times to resolve this information.

Added the parent process ID to the ProcessInfo class. 

Added a new ProcessInfoMatch class which helps us to match processes up
and changed the Host layer over to using this new class. The new class allows
us to search for processs:
1 - by name (equal to, starts with, ends with, contains, and regex)
2 - by pid
3 - And further check for parent pid == value, uid == value, gid == value, 
    euid == value, egid == value, arch == value, parent == value.
    
This is all hookup up to the "platform process list" command which required
adding dumping routines to dump process information. If the Host class 
implements the process lookup routines, you can now lists processes on 
your local machine:

machine1.foo.com % lldb
(lldb) platform process list 
PID    PARENT USER       GROUP      EFF USER   EFF GROUP  TRIPLE                   NAME
====== ====== ========== ========== ========== ========== ======================== ============================
99538  1      username   usergroup  username   usergroup  x86_64-apple-darwin      FileMerge
94943  1      username   usergroup  username   usergroup  x86_64-apple-darwin      mdworker
94852  244    username   usergroup  username   usergroup  x86_64-apple-darwin      Safari
94727  244    username   usergroup  username   usergroup  x86_64-apple-darwin      Xcode
92742  92710  username   usergroup  username   usergroup  i386-apple-darwin        debugserver


This of course also works remotely with the lldb-platform:

machine1.foo.com % lldb-platform --listen 1234

machine2.foo.com % lldb
(lldb) platform create remote-macosx
  Platform: remote-macosx
 Connected: no
(lldb) platform connect connect://localhost:1444
  Platform: remote-macosx
    Triple: x86_64-apple-darwin
OS Version: 10.6.7 (10J869)
    Kernel: Darwin Kernel Version 10.7.0: Sat Jan 29 15:17:16 PST 2011; root:xnu-1504.9.37~1/RELEASE_I386
  Hostname: machine1.foo.com
 Connected: yes
(lldb) platform process list 
PID    PARENT USER       GROUP      EFF USER   EFF GROUP  TRIPLE                   NAME
====== ====== ========== ========== ========== ========== ======================== ============================
99556  244    username   usergroup  username   usergroup  x86_64-apple-darwin      trustevaluation
99548  65539  username   usergroup  username   usergroup  x86_64-apple-darwin      lldb
99538  1      username   usergroup  username   usergroup  x86_64-apple-darwin      FileMerge
94943  1      username   usergroup  username   usergroup  x86_64-apple-darwin      mdworker
94852  244    username   usergroup  username   usergroup  x86_64-apple-darwin      Safari

The lldb-platform implements everything with the Host:: layer, so this should
"just work" for linux. I will probably be adding more stuff to the Host layer
for launching processes and attaching to processes so that this support should
eventually just work as well.

Modified the target to be able to be created with an architecture that differs
from the main executable. This is needed for iOS debugging since we can have
an "armv6" binary which can run on an "armv7" machine, so we want to be able
to do:

% lldb
(lldb) platform create remote-ios
(lldb) file --arch armv7 a.out

Where "a.out" is an armv6 executable. The platform then can correctly decide
to open all "armv7" images for all dependent shared libraries.

Modified the disassembly to show the current PC value. Example output:

(lldb) disassemble --frame
a.out`main:
   0x1eb7:  pushl  %ebp
   0x1eb8:  movl   %esp, %ebp
   0x1eba:  pushl  %ebx
   0x1ebb:  subl   $20, %esp
   0x1ebe:  calll  0x1ec3                   ; main + 12 at test.c:18
   0x1ec3:  popl   %ebx
-> 0x1ec4:  calll  0x1f12                   ; getpid
   0x1ec9:  movl   %eax, 4(%esp)
   0x1ecd:  leal   199(%ebx), %eax
   0x1ed3:  movl   %eax, (%esp)
   0x1ed6:  calll  0x1f18                   ; printf
   0x1edb:  leal   213(%ebx), %eax
   0x1ee1:  movl   %eax, (%esp)
   0x1ee4:  calll  0x1f1e                   ; puts
   0x1ee9:  calll  0x1f0c                   ; getchar
   0x1eee:  movl   $20, (%esp)
   0x1ef5:  calll  0x1e6a                   ; sleep_loop at test.c:6
   0x1efa:  movl   $12, %eax
   0x1eff:  addl   $20, %esp
   0x1f02:  popl   %ebx
   0x1f03:  leave
   0x1f04:  ret
   
This can be handy when dealing with the new --line options that was recently
added:

(lldb) disassemble --line
a.out`main + 13 at test.c:19
   18  	{
-> 19  		printf("Process: %i\n\n", getpid());
   20  	    puts("Press any key to continue..."); getchar();
-> 0x1ec4:  calll  0x1f12                   ; getpid
   0x1ec9:  movl   %eax, 4(%esp)
   0x1ecd:  leal   199(%ebx), %eax
   0x1ed3:  movl   %eax, (%esp)
   0x1ed6:  calll  0x1f18                   ; printf

Modified the ModuleList to have a lookup based solely on a UUID. Since the
UUID is typically the MD5 checksum of a binary image, there is no need
to give the path and architecture when searching for a pre-existing
image in an image list.

Now that we support remote debugging a bit better, our lldb_private::Module
needs to be able to track what the original path for file was as the platform
knows it, as well as where the file is locally. The module has the two 
following functions to retrieve both paths:

const FileSpec &Module::GetFileSpec () const;
const FileSpec &Module::GetPlatformFileSpec () const;

llvm-svn: 128563
2011-03-30 18:16:51 +00:00
Greg Clayton e0d378b334 Fixed the LLDB build so that we can have private types, private enums and
public types and public enums. This was done to keep the SWIG stuff from
parsing all sorts of enums and types that weren't needed, and allows us to
abstract our API better.

llvm-svn: 128239
2011-03-24 21:19:54 +00:00
Greg Clayton 1cb6496eb0 Did a lot more work on abtracting and organizing the platforms.
On Mac OS X we now have 3 platforms:
PlatformDarwin - must be subclassed to fill in the missing pure virtual funcs
                 but this implements all the common functionality between
                 remote-macosx and remote-ios. It also allows for another
                 platform to be used (remote-gdb-server for now) when doing
                 remote connections. Keeping this pluggable will allow for
                 flexibility.
PlatformMacOSX - Now implements both local and remote macosx desktop platforms.
PlatformRemoteiOS - Remote only iOS that knows how to locate SDK files in the
                    cached SDK locations on the host.

A new agnostic platform has been created:
PlatformRemoteGDBServer - this implements the platform using the GDB remote 
                          protocol and uses the built in lldb_private::Host
                          static functions to implement many queries.

llvm-svn: 128193
2011-03-24 04:28:38 +00:00
Greg Clayton d314e810a7 Added new platform commands:
platform connect <args>
platform disconnect

Each platform can decide the args they want to use for "platform connect". I 
will need to add a function that gets the connect options for the current
platform as each one can have different options and argument counts.

Hooked up more functionality in the PlatformMacOSX and PlatformRemoteiOS.
Also started an platform agnostic PlatformRemoteGDBServer.cpp which can end
up being used by one or more actual platforms. It can also be specialized and
allow for platform specific commands.

llvm-svn: 128123
2011-03-23 00:09:55 +00:00
Greg Clayton 7a5388bf75 Split all of the core of LLDB.framework/lldb.so into a
static archive that can be linked against. LLDB.framework/lldb.so
exports a very controlled API. Splitting the API into a static
library allows other tools (debugserver for now) to use the power
of the LLDB debugger core, yet not export it as its API is not
portable or maintainable. The Host layer and many of the other
internal only APIs can now be statically linked against.

Now LLDB.framework/lldb.so links against "liblldb-core.a" instead
of compiling the .o files only for the shared library. This fix
is only for compiling with Xcode as the Makefile based build already
does this.

The Xcode projecdt compiler has been changed to LLVM. Anyone using
Xcode 3 will need to manually change the compiler back to GCC 4.2,
or update to Xcode 4.

llvm-svn: 127963
2011-03-20 04:57:14 +00:00
Greg Clayton ded470d31a Added more platform support. There are now some new commands:
platform status -- gets status information for the selected platform
platform create <platform-name> -- creates a new instance of a remote platform
platform list -- list all available platforms
platform select -- select a platform instance as the current platform (not working yet)

When using "platform create" it will create a remote platform and make it the
selected platform. For instances for iPhone OS debugging on Mac OS X one can 
do:

(lldb) platform create remote-ios --sdk-version=4.0
Remote platform: iOS platform
SDK version: 4.0
SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0"
Not connected to a remote device.
(lldb) file ~/Documents/a.out
Current executable set to '~/Documents/a.out' (armv6).
(lldb) image list
[  0] /Volumes/work/gclayton/Documents/devb/attach/a.out
[  1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld
[  2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib


Note that this is all happening prior to running _or_ connecting to a remote
platform. Once connected to a remote platform the OS version might change which
means we will need to update our dependecies. Also once we run, we will need
to match up the actualy binaries with the actualy UUID's to files in the
SDK, or download and cache them locally.

This is just the start of the remote platforms, but this modification is the
first iteration in getting the platforms really doing something.

llvm-svn: 127934
2011-03-19 01:12:21 +00:00