First, collect the register usage in each function, then apply the
maximum register usage of all functions to functions with indirect
calls.
This is more accurate than guessing the maximum register usage without
looking at the actual usage.
As before, assume that indirect calls will hit a function in the
current module.
Differential Revision: https://reviews.llvm.org/D105839
Set informational fields in the .shader_functions table.
Also correct the documentation, .scratch_memory_size and .lds_size are
integers.
Differential Revision: https://reviews.llvm.org/D105116
This patch computes max SGPRs and VGPRs used by module
in presence of indirect calls and makes that
as register requirement for functions/kernels
which makes indirect calls.
This patch also refactors code AMDGPUSubTarget.cpp
which add a "base" variants of getMaxNumSGPRs which
is used by MachineFunction and new Function version.
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D103636
A consequence is that checkInstOffsetsDoNotOverlap can now distinguish
sp+offset from fp+offset, so it knows that it shouldn't try to work out
whether the accesses overlap just by comparing the offsets. For example
in these two instructions:
MIR:
BUFFER_STORE_DWORD_OFFSET %0:vgpr_32(s32), $sgpr0_sgpr1_sgpr2_sgpr3, $sgpr32, 4, 0, 0, 0, 0, 0, implicit $exec :: (dereferenceable store 4 into stack + 4, addrspace 5)
%4:vgpr_32 = BUFFER_LOAD_DWORD_OFFEN %stack.0.alloca, $sgpr0_sgpr1_sgpr2_sgpr3, $sgpr32, 0, 0, 0, 0, 0, 0, implicit $exec :: (load 4 from `i8 addrspace(5)* undef`, addrspace 5)
ISA:
buffer_store_dword v0, off, s[0:3], s32 offset:4
buffer_load_dword v0, off, s[0:3], s34
Differential Revision: https://reviews.llvm.org/D73957
For the fixed ABI, set this in the initial argument constructor,
rather than relying on the allocation logic to set the values. Also
stop passing them for amdgpu_gfx, since the DAG path seems to skip
these. I'm unclear on what amdgpu_gfx's expectations are. This will
allow moving the special input registers out of the normal argument
range.
During instruction selection, there is an inconsistency in choosing
the initial soffset value. With certain early passes, this value is
getting modified and that brought additional fixup during
eliminateFrameIndex to work for all cases. This whole transformation
looks trivial and can be handled better.
This patch clearly defines the initial value for soffset and keeps it
unchanged before eliminateFrameIndex. The initial value must be zero
for MUBUF with a frame index. The non-frame index MUBUF forms that
use a raw offset from SP will have the stack register for soffset.
During frame elimination, the soffset remains zero for entry functions
with zero dynamic allocas and no callsites, or else is updated to the
appropriate frame/stack register.
Also, did some code clean up and made all asserts around soffset
stricter to match.
Reviewed By: scott.linder
Differential Revision: https://reviews.llvm.org/D95071
Add .shader_functions to pal metadata, which contains the stack frame
size for all non-entry-point functions.
Differential Revision: https://reviews.llvm.org/D90036
Add a calling convention called amdgpu_gfx for real function calls
within graphics shaders. For the moment, this uses the same calling
convention as other calls in amdgpu, with registers excluded for return
address, stack pointer and stack buffer descriptor.
Differential Revision: https://reviews.llvm.org/D88540